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<!doctype html>
<html>
<head>
<title>Test ConstantSourceNode Output</title>
<script src="../resources/testharness.js"></script>
<script src="../resources/testharnessreport.js"></script>
<script src="resources/audio-testing.js"></script>
<script src="resources/audioparam-testing.js"></script>
</head>
<body>
<script>
var sampleRate = 48000;
var renderDuration = 0.125;
var renderFrames = sampleRate * renderDuration;
var audit = Audit.createTaskRunner();
audit.defineTask("constant source", function (taskDone) {
// Verify a constant source outputs the correct (fixed) constant.
var context = new OfflineAudioContext(1, renderFrames, sampleRate);
var node = new ConstantSourceNode(context, {
offset: 0.5
});
node.connect(context.destination);
node.start();
context.startRendering().then(function (buffer) {
var actual = buffer.getChannelData(0);
var expected = new Float32Array(actual.length);
expected.fill(node.offset.value);
Should("ConstantSourceNode({offset: 0.5})", actual)
.beEqualToArray(expected);
}).then(taskDone);
});
audit.defineTask("start/stop", function (taskDone) {
// Verify a constant source starts and stops at the correct time and has
// the correct (fixed) value.
var context = new OfflineAudioContext(1, renderFrames, sampleRate);
var node = new ConstantSourceNode(context, {
offset: 1
});
node.connect(context.destination);
var startFrame = 10;
var stopFrame = 300;
node.start(startFrame / context.sampleRate);
node.stop(stopFrame / context.sampleRate);
context.startRendering().then(function (buffer) {
var actual = buffer.getChannelData(0);
var expected = new Float32Array(actual.length);
// The expected output is all 1s from start to stop time.
expected.fill(0);
for (var k = startFrame; k < stopFrame; ++k) {
expected[k] = node.offset.value;
}
var success = Should("ConstantSourceNode frames [0, " +
startFrame + ")",
actual.slice(0, startFrame))
.beConstantValueOf(0);
success = Should("ConstantSourceNode frames [" + startFrame +
", " +
stopFrame + ")",
actual.slice(startFrame, stopFrame))
.beConstantValueOf(1) && success;
success = Should("ConstantSourceNode frames [" + stopFrame + ", " +
renderFrames + ")",
actual.slice(stopFrame))
.beConstantValueOf(0) && success;
Should("ConstantSourceNode started and stopped", success)
.summarize(
"at the correct times with the correct values",
"with the incorrect times or values");
}).then(taskDone);
});
audit.defineTask("basic automation", function (taskDone) {
// Verify that automation works as expected.
var context = new OfflineAudioContext(1, renderFrames, sampleRate);
var source = context.createConstantSource();
source.connect(context.destination);
var rampEndTime = renderDuration / 2;
source.offset.setValueAtTime(0.5, 0);
source.offset.linearRampToValueAtTime(1, rampEndTime);
source.start();
context.startRendering()
.then(function (buffer) {
var actual = buffer.getChannelData(0);
var expected = createLinearRampArray(0, rampEndTime, 0.5, 1,
context.sampleRate);
var rampEndFrame = Math.ceil(rampEndTime * context.sampleRate);
var success = Should("ConstantSourceNode.linearRamp(1, 0.5)",
actual.slice(0, rampEndFrame))
.beCloseToArray(expected, {
// Experimentally determined threshold..
relativeThreshold: 7.1610e-7
});
success = Should("ConstantSourceNode after ramp",
actual.slice(rampEndFrame))
.beConstantValueOf(1) && success;
Should("ConstantSourceNode automation", success)
.summarize(
"produced the correct values",
"did not produce the correct values");
})
.then(taskDone);
});
audit.defineTask("connected audioparam", function (taskDone) {
// Verify the constant source output with connected AudioParam produces
// the correct output.
var context = new OfflineAudioContext(2, renderFrames, sampleRate)
context.destination.channelInterpretation = "discrete";
var source = new ConstantSourceNode(context, {
offset: 1
});
var osc = context.createOscillator();
var merger = context.createChannelMerger(2);
merger.connect(context.destination);
source.connect(merger, 0, 0);
osc.connect(merger, 0, 1);
osc.connect(source.offset);
osc.start();
var sourceStartFrame = 10;
source.start(sourceStartFrame / context.sampleRate);
context.startRendering()
.then(function (buffer) {
// Channel 0 and 1 should be identical, except channel 0 (the
// source) is silent at the beginning.
var actual = buffer.getChannelData(0);
var expected = buffer.getChannelData(1);
// The expected output should be oscillator + 1 because offset
// is 1.
expected = expected.map(x => 1 + x);
var success = true;
// The initial part of the output should be silent because the
// source node hasn't started yet.
success = Should("ConstantSourceNode frames [0, " +
sourceStartFrame + ")", actual.slice(0, sourceStartFrame)
)
.beConstantValueOf(0);
// The rest of the output should be the same as the oscillator (in
// channel 1)
success = Should("ConstantSourceNode frames [" +
sourceStartFrame + ", " + renderFrames + ")",
actual.slice(sourceStartFrame))
.beCloseToArray(expected.slice(sourceStartFrame), 0);
Should("ConstantSourceNode with connected AudioParam",
success)
.summarize(
"had the expected output",
"did not have the expected output");
})
.then(taskDone);
});
audit.runTasks();
</script>
</body>
</html>