| /* |
| * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005 Oliver Hunt <oliver@nerget.com> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef SVGFELightElement_h |
| #define SVGFELightElement_h |
| |
| #include "core/SVGNames.h" |
| #include "core/svg/SVGAnimatedNumber.h" |
| #include "core/svg/SVGElement.h" |
| #include "platform/graphics/filters/LightSource.h" |
| #include "platform/heap/Handle.h" |
| |
| namespace blink { |
| |
| class Filter; |
| |
| class SVGFELightElement : public SVGElement { |
| public: |
| virtual PassRefPtr<LightSource> lightSource(Filter*) const = 0; |
| static SVGFELightElement* findLightElement(const SVGElement&); |
| |
| FloatPoint3D position() const; |
| FloatPoint3D pointsAt() const; |
| |
| SVGAnimatedNumber* azimuth() { return m_azimuth.get(); } |
| const SVGAnimatedNumber* azimuth() const { return m_azimuth.get(); } |
| SVGAnimatedNumber* elevation() { return m_elevation.get(); } |
| const SVGAnimatedNumber* elevation() const { return m_elevation.get(); } |
| SVGAnimatedNumber* x() { return m_x.get(); } |
| const SVGAnimatedNumber* x() const { return m_x.get(); } |
| SVGAnimatedNumber* y() { return m_y.get(); } |
| const SVGAnimatedNumber* y() const { return m_y.get(); } |
| SVGAnimatedNumber* z() { return m_z.get(); } |
| const SVGAnimatedNumber* z() const { return m_z.get(); } |
| SVGAnimatedNumber* pointsAtX() { return m_pointsAtX.get(); } |
| const SVGAnimatedNumber* pointsAtX() const { return m_pointsAtX.get(); } |
| SVGAnimatedNumber* pointsAtY() { return m_pointsAtY.get(); } |
| const SVGAnimatedNumber* pointsAtY() const { return m_pointsAtY.get(); } |
| SVGAnimatedNumber* pointsAtZ() { return m_pointsAtZ.get(); } |
| const SVGAnimatedNumber* pointsAtZ() const { return m_pointsAtZ.get(); } |
| SVGAnimatedNumber* specularExponent() { return m_specularExponent.get(); } |
| const SVGAnimatedNumber* specularExponent() const { |
| return m_specularExponent.get(); |
| } |
| SVGAnimatedNumber* limitingConeAngle() { return m_limitingConeAngle.get(); } |
| const SVGAnimatedNumber* limitingConeAngle() const { |
| return m_limitingConeAngle.get(); |
| } |
| |
| DECLARE_VIRTUAL_TRACE(); |
| |
| protected: |
| SVGFELightElement(const QualifiedName&, Document&); |
| |
| private: |
| void svgAttributeChanged(const QualifiedName&) final; |
| void childrenChanged(const ChildrenChange&) final; |
| |
| bool layoutObjectIsNeeded(const ComputedStyle&) override { return false; } |
| |
| Member<SVGAnimatedNumber> m_azimuth; |
| Member<SVGAnimatedNumber> m_elevation; |
| Member<SVGAnimatedNumber> m_x; |
| Member<SVGAnimatedNumber> m_y; |
| Member<SVGAnimatedNumber> m_z; |
| Member<SVGAnimatedNumber> m_pointsAtX; |
| Member<SVGAnimatedNumber> m_pointsAtY; |
| Member<SVGAnimatedNumber> m_pointsAtZ; |
| Member<SVGAnimatedNumber> m_specularExponent; |
| Member<SVGAnimatedNumber> m_limitingConeAngle; |
| }; |
| |
| inline bool isSVGFELightElement(const SVGElement& element) { |
| return element.hasTagName(SVGNames::feDistantLightTag) || |
| element.hasTagName(SVGNames::fePointLightTag) || |
| element.hasTagName(SVGNames::feSpotLightTag); |
| } |
| |
| DEFINE_SVGELEMENT_TYPE_CASTS_WITH_FUNCTION(SVGFELightElement); |
| |
| } // namespace blink |
| |
| #endif |