blob: 1f708832fbd8dd2d979592ef02810867170cfb9f [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_tooltip_manager.h"
#include "ash/common/shelf/shelf_item_delegate_manager.h"
#include "ash/common/shelf/shelf_model.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_view.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/shelf_test_api.h"
#include "ash/test/shelf_view_test_api.h"
#include "ash/test/test_shelf_item_delegate.h"
#include "base/memory/ptr_util.h"
#include "ui/events/event_constants.h"
#include "ui/events/test/event_generator.h"
#include "ui/views/bubble/bubble_dialog_delegate.h"
#include "ui/views/widget/widget.h"
namespace ash {
namespace test {
class ShelfTooltipManagerTest : public AshTestBase {
public:
ShelfTooltipManagerTest() {}
~ShelfTooltipManagerTest() override {}
void SetUp() override {
AshTestBase::SetUp();
shelf_ = Shelf::ForPrimaryDisplay();
shelf_view_ = test::ShelfTestAPI(shelf_).shelf_view();
tooltip_manager_ = test::ShelfViewTestAPI(shelf_view_).tooltip_manager();
tooltip_manager_->set_timer_delay_for_test(0);
}
bool IsTimerRunning() { return tooltip_manager_->timer_.IsRunning(); }
views::Widget* GetTooltip() { return tooltip_manager_->bubble_->GetWidget(); }
protected:
Shelf* shelf_;
ShelfView* shelf_view_;
ShelfTooltipManager* tooltip_manager_;
private:
DISALLOW_COPY_AND_ASSIGN(ShelfTooltipManagerTest);
};
TEST_F(ShelfTooltipManagerTest, ShowTooltip) {
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
EXPECT_TRUE(tooltip_manager_->IsVisible());
EXPECT_FALSE(IsTimerRunning());
}
TEST_F(ShelfTooltipManagerTest, ShowTooltipWithDelay) {
// ShowTooltipWithDelay should start the timer instead of showing immediately.
tooltip_manager_->ShowTooltipWithDelay(shelf_->GetAppListButtonView());
EXPECT_FALSE(tooltip_manager_->IsVisible());
EXPECT_TRUE(IsTimerRunning());
RunAllPendingInMessageLoop();
#if !defined(OS_WIN)
// This check fails on Windows.
EXPECT_TRUE(tooltip_manager_->IsVisible());
#endif // !OS_WIN
EXPECT_FALSE(IsTimerRunning());
}
TEST_F(ShelfTooltipManagerTest, DoNotShowForInvalidView) {
// The manager should not show or start the timer for a null view.
tooltip_manager_->ShowTooltip(nullptr);
EXPECT_FALSE(tooltip_manager_->IsVisible());
tooltip_manager_->ShowTooltipWithDelay(nullptr);
EXPECT_FALSE(IsTimerRunning());
// The manager should not show or start the timer for a non-shelf view.
views::View view;
tooltip_manager_->ShowTooltip(&view);
EXPECT_FALSE(tooltip_manager_->IsVisible());
tooltip_manager_->ShowTooltipWithDelay(&view);
EXPECT_FALSE(IsTimerRunning());
// The manager should start the timer for a view on the shelf.
ShelfModel* model = shelf_view_->model();
ShelfItem item;
item.type = TYPE_APP_SHORTCUT;
const int index = model->Add(item);
const ShelfID id = model->items()[index].id;
Shell::GetInstance()->shelf_item_delegate_manager()->SetShelfItemDelegate(
id, base::WrapUnique(new TestShelfItemDelegate(nullptr)));
// Note: There's no easy way to correlate shelf a model index/id to its view.
tooltip_manager_->ShowTooltipWithDelay(
shelf_view_->child_at(shelf_view_->child_count() - 1));
EXPECT_TRUE(IsTimerRunning());
// Removing the view won't stop the timer, but the tooltip shouldn't be shown.
model->RemoveItemAt(index);
EXPECT_TRUE(IsTimerRunning());
RunAllPendingInMessageLoop();
EXPECT_FALSE(IsTimerRunning());
EXPECT_FALSE(tooltip_manager_->IsVisible());
}
TEST_F(ShelfTooltipManagerTest, HideWhenShelfIsHidden) {
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
ASSERT_TRUE(tooltip_manager_->IsVisible());
// Create a full-screen window to hide the shelf.
std::unique_ptr<views::Widget> widget(new views::Widget);
views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.context = CurrentContext();
widget->Init(params);
widget->SetFullscreen(true);
widget->Show();
// Once the shelf is hidden, the tooltip should be invisible.
ASSERT_EQ(SHELF_HIDDEN, shelf_->shelf_layout_manager()->visibility_state());
EXPECT_FALSE(tooltip_manager_->IsVisible());
// Do not show the view if the shelf is hidden.
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
EXPECT_FALSE(tooltip_manager_->IsVisible());
// ShowTooltipWithDelay doesn't even start the timer for the hidden shelf.
tooltip_manager_->ShowTooltipWithDelay(shelf_->GetAppListButtonView());
EXPECT_FALSE(IsTimerRunning());
}
TEST_F(ShelfTooltipManagerTest, HideWhenShelfIsAutoHide) {
// Create a visible window so auto-hide behavior is enforced.
views::Widget* dummy = new views::Widget;
views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
params.bounds = gfx::Rect(0, 0, 200, 200);
params.context = CurrentContext();
dummy->Init(params);
dummy->Show();
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
ASSERT_TRUE(tooltip_manager_->IsVisible());
shelf_->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
shelf_->shelf_layout_manager()->UpdateAutoHideState();
ASSERT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_->GetAutoHideState());
// Tooltip visibility change for auto hide may take time.
EXPECT_TRUE(tooltip_manager_->IsVisible());
RunAllPendingInMessageLoop();
EXPECT_FALSE(tooltip_manager_->IsVisible());
// Do not show the view if the shelf is hidden.
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
EXPECT_FALSE(tooltip_manager_->IsVisible());
// ShowTooltipWithDelay doesn't even run the timer for the hidden shelf.
tooltip_manager_->ShowTooltipWithDelay(shelf_->GetAppListButtonView());
EXPECT_FALSE(IsTimerRunning());
}
TEST_F(ShelfTooltipManagerTest, HideForEvents) {
ui::test::EventGenerator& generator = GetEventGenerator();
gfx::Rect shelf_bounds = shelf_->shelf_widget()->GetNativeWindow()->bounds();
// Should hide if the mouse exits the shelf area.
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
ASSERT_TRUE(tooltip_manager_->IsVisible());
generator.MoveMouseTo(shelf_bounds.CenterPoint());
generator.SendMouseExit();
EXPECT_FALSE(tooltip_manager_->IsVisible());
// Should hide if the mouse is pressed in the shelf area.
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
ASSERT_TRUE(tooltip_manager_->IsVisible());
generator.MoveMouseTo(shelf_bounds.CenterPoint());
generator.PressLeftButton();
EXPECT_FALSE(tooltip_manager_->IsVisible());
// Should hide for touch events in the shelf.
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
ASSERT_TRUE(tooltip_manager_->IsVisible());
generator.set_current_location(shelf_bounds.CenterPoint());
generator.PressTouch();
EXPECT_FALSE(tooltip_manager_->IsVisible());
// Should hide for gesture events in the shelf.
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
ASSERT_TRUE(tooltip_manager_->IsVisible());
generator.GestureTapDownAndUp(shelf_bounds.CenterPoint());
EXPECT_FALSE(tooltip_manager_->IsVisible());
}
TEST_F(ShelfTooltipManagerTest, HideForExternalEvents) {
ui::test::EventGenerator& generator = GetEventGenerator();
// TODO(msw): Observe events outside the shelf in mash, to close tooltips.
aura::Window* shelf_window = shelf_->shelf_widget()->GetNativeWindow();
bool closes = shelf_window->GetRootWindow() == Shell::GetPrimaryRootWindow();
// Should hide for touches outside the shelf.
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
ASSERT_TRUE(tooltip_manager_->IsVisible());
generator.set_current_location(gfx::Point());
generator.PressTouch();
EXPECT_EQ(tooltip_manager_->IsVisible(), !closes);
generator.ReleaseTouch();
// Should hide for touch events on the tooltip.
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
ASSERT_TRUE(tooltip_manager_->IsVisible());
generator.set_current_location(
GetTooltip()->GetWindowBoundsInScreen().CenterPoint());
generator.PressTouch();
EXPECT_EQ(tooltip_manager_->IsVisible(), !closes);
generator.ReleaseTouch();
// Should hide for gestures outside the shelf.
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
ASSERT_TRUE(tooltip_manager_->IsVisible());
generator.GestureTapDownAndUp(gfx::Point());
EXPECT_EQ(tooltip_manager_->IsVisible(), !closes);
}
TEST_F(ShelfTooltipManagerTest, DoNotHideForKeyEvents) {
ui::test::EventGenerator& generator = GetEventGenerator();
// Should not hide for key events.
tooltip_manager_->ShowTooltip(shelf_->GetAppListButtonView());
ASSERT_TRUE(tooltip_manager_->IsVisible());
generator.PressKey(ui::VKEY_A, ui::EF_NONE);
EXPECT_TRUE(tooltip_manager_->IsVisible());
}
} // namespace test
} // namespace ash