| /* |
| * Copyright (C) 2012, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "modules/webaudio/AudioScheduledSourceNode.h" |
| #include "bindings/core/v8/ExceptionState.h" |
| #include "core/dom/CrossThreadTask.h" |
| #include "core/dom/ExceptionCode.h" |
| #include "modules/EventModules.h" |
| #include "modules/webaudio/AbstractAudioContext.h" |
| #include "platform/audio/AudioUtilities.h" |
| #include "wtf/MathExtras.h" |
| #include <algorithm> |
| |
| namespace blink { |
| |
| const double AudioScheduledSourceHandler::UnknownTime = -1; |
| |
| AudioScheduledSourceHandler::AudioScheduledSourceHandler(NodeType nodeType, AudioNode& node, float sampleRate) |
| : AudioHandler(nodeType, node, sampleRate) |
| , m_startTime(0) |
| , m_endTime(UnknownTime) |
| , m_playbackState(UNSCHEDULED_STATE) |
| { |
| } |
| |
| void AudioScheduledSourceHandler::updateSchedulingInfo( |
| size_t quantumFrameSize, AudioBus* outputBus, size_t& quantumFrameOffset, size_t& nonSilentFramesToProcess) |
| { |
| ASSERT(outputBus); |
| if (!outputBus) |
| return; |
| |
| ASSERT(quantumFrameSize == ProcessingSizeInFrames); |
| if (quantumFrameSize != ProcessingSizeInFrames) |
| return; |
| |
| double sampleRate = this->sampleRate(); |
| |
| // quantumStartFrame : Start frame of the current time quantum. |
| // quantumEndFrame : End frame of the current time quantum. |
| // startFrame : Start frame for this source. |
| // endFrame : End frame for this source. |
| size_t quantumStartFrame = context()->currentSampleFrame(); |
| size_t quantumEndFrame = quantumStartFrame + quantumFrameSize; |
| size_t startFrame = AudioUtilities::timeToSampleFrame(m_startTime, sampleRate); |
| size_t endFrame = m_endTime == UnknownTime ? 0 : AudioUtilities::timeToSampleFrame(m_endTime, sampleRate); |
| |
| // If we know the end time and it's already passed, then don't bother doing any more rendering this cycle. |
| if (m_endTime != UnknownTime && endFrame <= quantumStartFrame) |
| finish(); |
| |
| PlaybackState state = playbackState(); |
| |
| if (state == UNSCHEDULED_STATE || state == FINISHED_STATE || startFrame >= quantumEndFrame) { |
| // Output silence. |
| outputBus->zero(); |
| nonSilentFramesToProcess = 0; |
| return; |
| } |
| |
| // Check if it's time to start playing. |
| if (state == SCHEDULED_STATE) { |
| // Increment the active source count only if we're transitioning from SCHEDULED_STATE to PLAYING_STATE. |
| setPlaybackState(PLAYING_STATE); |
| } |
| |
| quantumFrameOffset = startFrame > quantumStartFrame ? startFrame - quantumStartFrame : 0; |
| quantumFrameOffset = std::min(quantumFrameOffset, quantumFrameSize); // clamp to valid range |
| nonSilentFramesToProcess = quantumFrameSize - quantumFrameOffset; |
| |
| if (!nonSilentFramesToProcess) { |
| // Output silence. |
| outputBus->zero(); |
| return; |
| } |
| |
| // Handle silence before we start playing. |
| // Zero any initial frames representing silence leading up to a rendering start time in the middle of the quantum. |
| if (quantumFrameOffset) { |
| for (unsigned i = 0; i < outputBus->numberOfChannels(); ++i) |
| memset(outputBus->channel(i)->mutableData(), 0, sizeof(float) * quantumFrameOffset); |
| } |
| |
| // Handle silence after we're done playing. |
| // If the end time is somewhere in the middle of this time quantum, then zero out the |
| // frames from the end time to the very end of the quantum. |
| if (m_endTime != UnknownTime && endFrame >= quantumStartFrame && endFrame < quantumEndFrame) { |
| size_t zeroStartFrame = endFrame - quantumStartFrame; |
| size_t framesToZero = quantumFrameSize - zeroStartFrame; |
| |
| bool isSafe = zeroStartFrame < quantumFrameSize && framesToZero <= quantumFrameSize && zeroStartFrame + framesToZero <= quantumFrameSize; |
| ASSERT(isSafe); |
| |
| if (isSafe) { |
| if (framesToZero > nonSilentFramesToProcess) |
| nonSilentFramesToProcess = 0; |
| else |
| nonSilentFramesToProcess -= framesToZero; |
| |
| for (unsigned i = 0; i < outputBus->numberOfChannels(); ++i) |
| memset(outputBus->channel(i)->mutableData() + zeroStartFrame, 0, sizeof(float) * framesToZero); |
| } |
| |
| finish(); |
| } |
| |
| return; |
| } |
| |
| void AudioScheduledSourceHandler::start(double when, ExceptionState& exceptionState) |
| { |
| ASSERT(isMainThread()); |
| |
| context()->recordUserGestureState(); |
| |
| if (playbackState() != UNSCHEDULED_STATE) { |
| exceptionState.throwDOMException( |
| InvalidStateError, |
| "cannot call start more than once."); |
| return; |
| } |
| |
| if (when < 0) { |
| exceptionState.throwDOMException( |
| InvalidAccessError, |
| ExceptionMessages::indexExceedsMinimumBound( |
| "start time", |
| when, |
| 0.0)); |
| return; |
| } |
| |
| // The node is started. Add a reference to keep us alive so that audio will eventually get |
| // played even if Javascript should drop all references to this node. The reference will get |
| // dropped when the source has finished playing. |
| context()->notifySourceNodeStartedProcessing(node()); |
| |
| // This synchronizes with process(). updateSchedulingInfo will read some of the variables being |
| // set here. |
| MutexLocker processLocker(m_processLock); |
| |
| // If |when| < currentTime, the source must start now according to the spec. |
| // So just set startTime to currentTime in this case to start the source now. |
| m_startTime = std::max(when, context()->currentTime()); |
| |
| setPlaybackState(SCHEDULED_STATE); |
| } |
| |
| void AudioScheduledSourceHandler::stop(double when, ExceptionState& exceptionState) |
| { |
| ASSERT(isMainThread()); |
| |
| if (playbackState() == UNSCHEDULED_STATE) { |
| exceptionState.throwDOMException( |
| InvalidStateError, |
| "cannot call stop without calling start first."); |
| return; |
| } |
| |
| if (when < 0) { |
| exceptionState.throwDOMException( |
| InvalidAccessError, |
| ExceptionMessages::indexExceedsMinimumBound( |
| "stop time", |
| when, |
| 0.0)); |
| return; |
| } |
| |
| // This synchronizes with process() |
| MutexLocker processLocker(m_processLock); |
| |
| // stop() can be called more than once, with the last call to stop taking effect, unless the |
| // source has already stopped due to earlier calls to stop. No exceptions are thrown in any |
| // case. |
| when = std::max(0.0, when); |
| m_endTime = when; |
| } |
| |
| void AudioScheduledSourceHandler::finishWithoutOnEnded() |
| { |
| if (playbackState() != FINISHED_STATE) { |
| // Let the context dereference this AudioNode. |
| context()->notifySourceNodeFinishedProcessing(this); |
| setPlaybackState(FINISHED_STATE); |
| } |
| } |
| |
| void AudioScheduledSourceHandler::finish() |
| { |
| finishWithoutOnEnded(); |
| |
| if (context()->getExecutionContext()) { |
| context()->getExecutionContext()->postTask(BLINK_FROM_HERE, createCrossThreadTask(&AudioScheduledSourceHandler::notifyEnded, PassRefPtr<AudioScheduledSourceHandler>(this))); |
| } |
| } |
| |
| void AudioScheduledSourceHandler::notifyEnded() |
| { |
| ASSERT(isMainThread()); |
| if (node()) |
| node()->dispatchEvent(Event::create(EventTypeNames::ended)); |
| } |
| |
| // ---------------------------------------------------------------- |
| |
| AudioScheduledSourceNode::AudioScheduledSourceNode(AbstractAudioContext& context) |
| : AudioSourceNode(context) |
| , ActiveScriptWrappable(this) |
| { |
| } |
| |
| AudioScheduledSourceHandler& AudioScheduledSourceNode::audioScheduledSourceHandler() const |
| { |
| return static_cast<AudioScheduledSourceHandler&>(handler()); |
| } |
| |
| void AudioScheduledSourceNode::start(ExceptionState& exceptionState) |
| { |
| start(0, exceptionState); |
| } |
| |
| void AudioScheduledSourceNode::start(double when, ExceptionState& exceptionState) |
| { |
| audioScheduledSourceHandler().start(when, exceptionState); |
| } |
| |
| void AudioScheduledSourceNode::stop(ExceptionState& exceptionState) |
| { |
| stop(0, exceptionState); |
| } |
| |
| void AudioScheduledSourceNode::stop(double when, ExceptionState& exceptionState) |
| { |
| audioScheduledSourceHandler().stop(when, exceptionState); |
| } |
| |
| EventListener* AudioScheduledSourceNode::onended() |
| { |
| return getAttributeEventListener(EventTypeNames::ended); |
| } |
| |
| void AudioScheduledSourceNode::setOnended(EventListener* listener) |
| { |
| setAttributeEventListener(EventTypeNames::ended, listener); |
| } |
| |
| bool AudioScheduledSourceNode::hasPendingActivity() const |
| { |
| // To avoid the leak, a node should be collected regardless of its |
| // playback state if the context is closed. |
| if (context()->isContextClosed()) |
| return false; |
| |
| // If a node is scheduled or playing, do not collect the node prematurely |
| // even its reference is out of scope. Then fire onended event if assigned. |
| return audioScheduledSourceHandler().isPlayingOrScheduled(); |
| } |
| |
| } // namespace blink |