| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "modules/webaudio/IIRDSPKernel.h" |
| |
| #include "platform/FloatConversion.h" |
| |
| namespace blink { |
| |
| void IIRDSPKernel::process(const float* source, float* destination, size_t framesToProcess) |
| { |
| ASSERT(source); |
| ASSERT(destination); |
| |
| m_iir.process(source, destination, framesToProcess); |
| } |
| |
| void IIRDSPKernel::getFrequencyResponse(int nFrequencies, const float* frequencyHz, float* magResponse, float* phaseResponse) |
| { |
| bool isGood = nFrequencies > 0 && frequencyHz && magResponse && phaseResponse; |
| ASSERT(isGood); |
| if (!isGood) |
| return; |
| |
| Vector<float> frequency(nFrequencies); |
| |
| double nyquist = this->nyquist(); |
| |
| // Convert from frequency in Hz to normalized frequency (0 -> 1), |
| // with 1 equal to the Nyquist frequency. |
| for (int k = 0; k < nFrequencies; ++k) |
| frequency[k] = narrowPrecisionToFloat(frequencyHz[k] / nyquist); |
| |
| m_iir.getFrequencyResponse(nFrequencies, frequency.data(), magResponse, phaseResponse); |
| } |
| |
| double IIRDSPKernel::tailTime() const |
| { |
| // TODO(rtoy): This is true mathematically (infinite impulse response), but perhaps it should be |
| // limited to a smaller value, possibly based on the actual filter coefficients. To do that, we |
| // would probably need to find the pole, r, with largest magnitude and select some threshold, |
| // eps, such that |r|^n < eps for all n >= N. N is then the tailTime for the filter. If the |
| // the magnitude of r is greater than or equal to 1, the infinity is the right answer. (There is |
| // no constraint on the IIR filter that it be stable.) |
| return std::numeric_limits<double>::infinity(); |
| } |
| |
| double IIRDSPKernel::latencyTime() const |
| { |
| return 0; |
| } |
| |
| } // namespace blink |