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/*
* Copyright (C) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "modules/webaudio/MediaStreamAudioSourceNode.h"
#include "core/dom/ExceptionCode.h"
#include "modules/webaudio/AbstractAudioContext.h"
#include "modules/webaudio/AudioNodeOutput.h"
#include "platform/Logging.h"
#include "wtf/Locker.h"
#include <memory>
namespace blink {
MediaStreamAudioSourceHandler::MediaStreamAudioSourceHandler(AudioNode& node, MediaStream& mediaStream, MediaStreamTrack* audioTrack, std::unique_ptr<AudioSourceProvider> audioSourceProvider)
: AudioHandler(NodeTypeMediaStreamAudioSource, node, node.context()->sampleRate())
, m_mediaStream(mediaStream)
, m_audioTrack(audioTrack)
, m_audioSourceProvider(std::move(audioSourceProvider))
, m_sourceNumberOfChannels(0)
{
// Default to stereo. This could change depending on the format of the
// MediaStream's audio track.
addOutput(2);
initialize();
}
PassRefPtr<MediaStreamAudioSourceHandler> MediaStreamAudioSourceHandler::create(AudioNode& node, MediaStream& mediaStream, MediaStreamTrack* audioTrack, std::unique_ptr<AudioSourceProvider> audioSourceProvider)
{
return adoptRef(new MediaStreamAudioSourceHandler(node, mediaStream, audioTrack, std::move(audioSourceProvider)));
}
MediaStreamAudioSourceHandler::~MediaStreamAudioSourceHandler()
{
uninitialize();
}
void MediaStreamAudioSourceHandler::setFormat(size_t numberOfChannels, float sourceSampleRate)
{
if (numberOfChannels != m_sourceNumberOfChannels || sourceSampleRate != sampleRate()) {
// The sample-rate must be equal to the context's sample-rate.
if (!numberOfChannels || numberOfChannels > AbstractAudioContext::maxNumberOfChannels() || sourceSampleRate != sampleRate()) {
// process() will generate silence for these uninitialized values.
DLOG(ERROR) << "setFormat(" << numberOfChannels << ", " << sourceSampleRate << ") - unhandled format change";
m_sourceNumberOfChannels = 0;
return;
}
// Synchronize with process().
MutexLocker locker(m_processLock);
m_sourceNumberOfChannels = numberOfChannels;
{
// The context must be locked when changing the number of output channels.
AbstractAudioContext::AutoLocker contextLocker(context());
// Do any necesssary re-configuration to the output's number of channels.
output(0).setNumberOfChannels(numberOfChannels);
}
}
}
void MediaStreamAudioSourceHandler::process(size_t numberOfFrames)
{
AudioBus* outputBus = output(0).bus();
if (!getAudioSourceProvider()) {
outputBus->zero();
return;
}
if (!getMediaStream() || m_sourceNumberOfChannels != outputBus->numberOfChannels()) {
outputBus->zero();
return;
}
// Use a tryLock() to avoid contention in the real-time audio thread.
// If we fail to acquire the lock then the MediaStream must be in the middle of
// a format change, so we output silence in this case.
MutexTryLocker tryLocker(m_processLock);
if (tryLocker.locked()) {
getAudioSourceProvider()->provideInput(outputBus, numberOfFrames);
} else {
// We failed to acquire the lock.
outputBus->zero();
}
}
// ----------------------------------------------------------------
MediaStreamAudioSourceNode::MediaStreamAudioSourceNode(AbstractAudioContext& context, MediaStream& mediaStream, MediaStreamTrack* audioTrack, std::unique_ptr<AudioSourceProvider> audioSourceProvider)
: AudioSourceNode(context)
{
setHandler(MediaStreamAudioSourceHandler::create(*this, mediaStream, audioTrack, std::move(audioSourceProvider)));
}
MediaStreamAudioSourceNode* MediaStreamAudioSourceNode::create(AbstractAudioContext& context, MediaStream& mediaStream, ExceptionState& exceptionState)
{
DCHECK(isMainThread());
if (context.isContextClosed()) {
context.throwExceptionForClosedState(exceptionState);
return nullptr;
}
MediaStreamTrackVector audioTracks = mediaStream.getAudioTracks();
if (audioTracks.isEmpty()) {
exceptionState.throwDOMException(
InvalidStateError,
"MediaStream has no audio track");
return nullptr;
}
// Use the first audio track in the media stream.
MediaStreamTrack* audioTrack = audioTracks[0];
std::unique_ptr<AudioSourceProvider> provider = audioTrack->createWebAudioSource();
MediaStreamAudioSourceNode* node = new MediaStreamAudioSourceNode(context, mediaStream, audioTrack, std::move(provider));
if (!node)
return nullptr;
// TODO(hongchan): Only stereo streams are supported right now. We should be
// able to accept multi-channel streams.
node->setFormat(2, context.sampleRate());
// context keeps reference until node is disconnected
context.notifySourceNodeStartedProcessing(node);
return node;
}
DEFINE_TRACE(MediaStreamAudioSourceNode)
{
AudioSourceProviderClient::trace(visitor);
AudioSourceNode::trace(visitor);
}
MediaStreamAudioSourceHandler& MediaStreamAudioSourceNode::mediaStreamAudioSourceHandler() const
{
return static_cast<MediaStreamAudioSourceHandler&>(handler());
}
MediaStream* MediaStreamAudioSourceNode::getMediaStream() const
{
return mediaStreamAudioSourceHandler().getMediaStream();
}
void MediaStreamAudioSourceNode::setFormat(size_t numberOfChannels, float sourceSampleRate)
{
mediaStreamAudioSourceHandler().setFormat(numberOfChannels, sourceSampleRate);
}
} // namespace blink