| /* |
| * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "platform/transforms/Rotation.h" |
| |
| #include "platform/animation/AnimationUtilities.h" |
| #include "platform/transforms/TransformationMatrix.h" |
| |
| namespace blink { |
| |
| namespace { |
| |
| const double kAngleEpsilon = 1e-4; |
| |
| Rotation extractFromMatrix(const TransformationMatrix& matrix, const Rotation& fallbackValue) |
| { |
| TransformationMatrix::DecomposedType decomp; |
| if (!matrix.decompose(decomp)) |
| return fallbackValue; |
| double x = -decomp.quaternionX; |
| double y = -decomp.quaternionY; |
| double z = -decomp.quaternionZ; |
| double length = std::sqrt(x * x + y * y + z * z); |
| double angle = 0; |
| if (length > 0.00001) { |
| x /= length; |
| y /= length; |
| z /= length; |
| angle = rad2deg(std::acos(decomp.quaternionW) * 2); |
| } else { |
| x = 0; |
| y = 0; |
| z = 1; |
| } |
| return Rotation(FloatPoint3D(x, y, z), angle); |
| } |
| |
| } // namespace |
| |
| bool Rotation::getCommonAxis(const Rotation& a, const Rotation& b, FloatPoint3D& resultAxis, double& resultAngleA, double& resultAngleB) |
| { |
| resultAxis = FloatPoint3D(0, 0, 1); |
| resultAngleA = 0; |
| resultAngleB = 0; |
| |
| bool isZeroA = a.axis.isZero() || fabs(a.angle) < kAngleEpsilon; |
| bool isZeroB = b.axis.isZero() || fabs(b.angle) < kAngleEpsilon; |
| |
| if (isZeroA && isZeroB) |
| return true; |
| |
| if (isZeroA) { |
| resultAxis = b.axis; |
| resultAngleB = b.angle; |
| return true; |
| } |
| |
| if (isZeroB) { |
| resultAxis = a.axis; |
| resultAngleA = a.angle; |
| return true; |
| } |
| |
| double aSquared = a.axis.lengthSquared(); |
| double bSquared = b.axis.lengthSquared(); |
| double dot = a.axis.dot(b.axis); |
| double error = std::abs(1 - (dot * dot) / (aSquared * bSquared)); |
| if (error > kAngleEpsilon) |
| return false; |
| |
| resultAxis = a.axis; |
| resultAngleA = a.angle; |
| resultAngleB = b.angle; |
| return true; |
| } |
| |
| Rotation Rotation::slerp(const Rotation& from, const Rotation& to, double progress) |
| { |
| double fromAngle; |
| double toAngle; |
| FloatPoint3D axis; |
| if (getCommonAxis(from, to, axis, fromAngle, toAngle)) |
| return Rotation(axis, blink::blend(fromAngle, toAngle, progress)); |
| |
| TransformationMatrix fromMatrix; |
| TransformationMatrix toMatrix; |
| fromMatrix.rotate3d(from); |
| toMatrix.rotate3d(to); |
| toMatrix.blend(fromMatrix, progress); |
| return extractFromMatrix(toMatrix, progress < 0.5 ? from : to); |
| } |
| |
| Rotation Rotation::add(const Rotation& a, const Rotation& b) |
| { |
| double angleA; |
| double angleB; |
| FloatPoint3D axis; |
| if (getCommonAxis(a, b, axis, angleA, angleB)) |
| return Rotation(axis, angleA + angleB); |
| |
| TransformationMatrix matrix; |
| matrix.rotate3d(a); |
| matrix.rotate3d(b); |
| return extractFromMatrix(matrix, b); |
| } |
| |
| } // namespace blink |