|  | /* Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | /* From pp_input_event.idl modified Thu Mar 28 10:52:59 2013. */ | 
|  |  | 
|  | #ifndef PPAPI_C_PP_INPUT_EVENT_H_ | 
|  | #define PPAPI_C_PP_INPUT_EVENT_H_ | 
|  |  | 
|  | #include "ppapi/c/pp_bool.h" | 
|  | #include "ppapi/c/pp_macros.h" | 
|  | #include "ppapi/c/pp_stdint.h" | 
|  | #include "ppapi/c/ppb_input_event.h" | 
|  |  | 
|  | /** | 
|  | * @file | 
|  | * This file defines the API used to handle mouse and keyboard input events. | 
|  | */ | 
|  |  | 
|  |  | 
|  | /** | 
|  | * @addtogroup Structs | 
|  | * @{ | 
|  | */ | 
|  | /** | 
|  | * The <code>PP_InputEvent_Key</code> struct represents a key up or key down | 
|  | * event. | 
|  | * | 
|  | * Key up and key down events correspond to physical keys on the keyboard. The | 
|  | * actual character that the user typed (if any) will be delivered in a | 
|  | * "character" event. | 
|  | * | 
|  | * If the user loses focus on the module while a key is down, a key up | 
|  | * event might not occur. For example, if the module has focus and the user | 
|  | * presses and holds the shift key, the module will see a "shift down" message. | 
|  | * Then if the user clicks elsewhere on the web page, the module's focus will | 
|  | * be lost and no more input events will be delivered. | 
|  | * | 
|  | * If your module depends on receiving key up events, it should also handle | 
|  | * "lost focus" as the equivalent of "all keys up." | 
|  | */ | 
|  | struct PP_InputEvent_Key { | 
|  | /** This value is a bit field combination of the EVENT_MODIFIER flags. */ | 
|  | uint32_t modifier; | 
|  | /** | 
|  | * This value reflects the DOM KeyboardEvent <code>keyCode</code> field. | 
|  | * Chrome populates this with the Windows-style Virtual Key code of the key. | 
|  | */ | 
|  | uint32_t key_code; | 
|  | }; | 
|  | PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Key, 8); | 
|  |  | 
|  | /** | 
|  | * The <code>PP_InputEvent_Character</code> struct represents a typed character | 
|  | * event. | 
|  | * | 
|  | * Normally, the program will receive a key down event, followed by a character | 
|  | * event, followed by a key up event. The character event will have any | 
|  | * modifier keys applied. Obvious examples are symbols, where Shift-5 gives you | 
|  | * a '%'. The key down and up events will give you the scan code for the "5" | 
|  | * key, and the character event will give you the '%' character. | 
|  | * | 
|  | * You may not get a character event for all key down events if the key doesn't | 
|  | * generate a character. Likewise, you may actually get multiple character | 
|  | * events in a row. For example, some locales have an accent key that modifies | 
|  | * the next character typed. You might get this stream of events: accent down, | 
|  | * accent up (it didn't generate a character), letter key down, letter with | 
|  | * accent character event (it was modified by the previous accent key), letter | 
|  | * key up.  If the letter can't be combined with the accent, like an umlaut and | 
|  | * an 'R', the system might send umlaut down, umlaut up, 'R' key down, umlaut | 
|  | * character (can't combine it with 'R', so just send the raw umlaut so it | 
|  | * isn't lost"), 'R' character event, 'R' key up. | 
|  | */ | 
|  | struct PP_InputEvent_Character { | 
|  | /** A combination of the <code>PP_InputEvent_Modifier</code> flags. */ | 
|  | uint32_t modifier; | 
|  | /** | 
|  | * This value represents the typed character as a single null-terminated UTF-8 | 
|  | * character. Any unused bytes will be filled with null bytes. Since the | 
|  | * maximum UTF-8 character is 4 bytes, there will always be at least one null | 
|  | * at the end so you can treat this as a null-terminated UTF-8 string. | 
|  | */ | 
|  | int8_t text[5]; | 
|  | }; | 
|  | PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Character, 12); | 
|  |  | 
|  | /** | 
|  | * The <code>PP_InputEvent_Mouse</code> struct represents all mouse events | 
|  | * except mouse wheel events. | 
|  | */ | 
|  | struct PP_InputEvent_Mouse { | 
|  | /** | 
|  | * This value is a bit field combination of the | 
|  | * <code>PP_InputEvent_Modifier</code> flags. | 
|  | */ | 
|  | uint32_t modifier; | 
|  | /** | 
|  | * This value represents the button that changed for mouse down or up events. | 
|  | * This value will be <code>PP_EVENT_MOUSEBUTTON_NONE</code> for mouse move, | 
|  | * enter, and leave events. | 
|  | */ | 
|  | PP_InputEvent_MouseButton button; | 
|  | /** | 
|  | * This values represents the x coordinate of the mouse when the event | 
|  | * occurred. | 
|  | * | 
|  | * In most, but not all, cases these coordinates will just be integers. | 
|  | * For example, the plugin element might be arbitrarily scaled or transformed | 
|  | * in the DOM, and translating a mouse event into the coordinate space of the | 
|  | * plugin will give non-integer values. | 
|  | */ | 
|  | float x; | 
|  | /** | 
|  | * This values represents the y coordinate of the mouse when the event | 
|  | * occurred. | 
|  | * | 
|  | * In most, but not all, cases these coordinates will just be integers. | 
|  | * For example, the plugin element might be arbitrarily scaled or transformed | 
|  | * in the DOM, and translating a mouse event into the coordinate space of the | 
|  | * plugin will give non-integer values. | 
|  | */ | 
|  | float y; | 
|  | int32_t click_count; | 
|  | }; | 
|  | PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Mouse, 20); | 
|  |  | 
|  | /** | 
|  | * The <code>PP_InputEvent_Wheel</code> struct represents all mouse wheel | 
|  | * events. | 
|  | */ | 
|  | struct PP_InputEvent_Wheel { | 
|  | /** | 
|  | * This value represents a combination of the <code>EVENT_MODIFIER</code> | 
|  | * flags. | 
|  | */ | 
|  | uint32_t modifier; | 
|  | /** | 
|  | * The mouse wheel's horizontal scroll amount. A scroll to the right | 
|  | * (where the content moves left) is represented as positive values, | 
|  | * and a scroll to the left (where the content moves right) is | 
|  | * represented as negative values. | 
|  | * | 
|  | * The units are either in pixels (when scroll_by_page is false) or pages | 
|  | * (when scroll_by_page is true). For example, delta_y = -3 means scroll up 3 | 
|  | * pixels when scroll_by_page is false, and scroll up 3 pages when | 
|  | * scroll_by_page is true. | 
|  | * | 
|  | * This amount is system dependent and will take into account the user's | 
|  | * preferred scroll sensitivity and potentially also nonlinear acceleration | 
|  | * based on the speed of the scrolling. | 
|  | * | 
|  | * Devices will be of varying resolution. Some mice with large detents will | 
|  | * only generate integer scroll amounts. But fractional values are also | 
|  | * possible, for example, on some trackpads and newer mice that don't have | 
|  | * "clicks". | 
|  | */ | 
|  | float delta_x; | 
|  | /** | 
|  | * The mouse wheel's vertical scroll amount. A scroll down (where the | 
|  | * content moves up) is represented as positive values, and a scroll up | 
|  | * (where the content moves down) is represented as negative values. | 
|  | * | 
|  | * The units are either in pixels (when scroll_by_page is false) or pages | 
|  | * (when scroll_by_page is true). For example, delta_y = -3 means scroll up 3 | 
|  | * pixels when scroll_by_page is false, and scroll up 3 pages when | 
|  | * scroll_by_page is true. | 
|  | * | 
|  | * This amount is system dependent and will take into account the user's | 
|  | * preferred scroll sensitivity and potentially also nonlinear acceleration | 
|  | * based on the speed of the scrolling. | 
|  | * | 
|  | * Devices will be of varying resolution. Some mice with large detents will | 
|  | * only generate integer scroll amounts. But fractional values are also | 
|  | * possible, for example, on some trackpads and newer mice that don't have | 
|  | * "clicks". | 
|  | */ | 
|  | float delta_y; | 
|  | /** | 
|  | * The number of "clicks" of the scroll wheel that have produced the | 
|  | * event. The value may have system-specific acceleration applied to it, | 
|  | * depending on the device. The positive and negative meanings are the same | 
|  | * as for <code>delta_x</code> and <code>delta_y</code>. | 
|  | * | 
|  | * If you are scrolling, you probably want to use the delta values above. | 
|  | * These tick events can be useful if you aren't doing actual scrolling and | 
|  | * don't want or pixel values. An example may be cycling between different | 
|  | * items in a game. | 
|  | * | 
|  | * You may receive fractional values for the wheel ticks if the mouse wheel | 
|  | * is high resolution or doesn't have "clicks". If your program wants | 
|  | * discrete events (as in the "picking items" example) you should accumulate | 
|  | * fractional click values from multiple messages until the total value | 
|  | * reaches positive or negative one. This should represent a similar amount | 
|  | * of scrolling as for a mouse that has a discrete mouse wheel. | 
|  | */ | 
|  | float wheel_ticks_x; | 
|  | /** This value represents */ | 
|  | float wheel_ticks_y; | 
|  | /** | 
|  | * Indicates if the scroll <code>delta_x</code>/<code>delta_y</code> | 
|  | * indicates pages or lines to scroll by. When true, the user is requesting | 
|  | * to scroll by pages. | 
|  | */ | 
|  | PP_Bool scroll_by_page; | 
|  | }; | 
|  | PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Wheel, 24); | 
|  | /** | 
|  | * @} | 
|  | */ | 
|  |  | 
|  | #endif  /* PPAPI_C_PP_INPUT_EVENT_H_ */ | 
|  |  |