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/*
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGPathTraversalStateBuilder.h"
namespace blink {
SVGPathTraversalStateBuilder::SVGPathTraversalStateBuilder(PathTraversalState::PathTraversalAction traversalAction, float desiredLength)
: m_traversalState(traversalAction)
, m_segmentIndex(0)
{
m_traversalState.m_desiredLength = desiredLength;
}
void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, PathCoordinateMode)
{
m_traversalState.m_totalLength += m_traversalState.moveTo(targetPoint);
}
void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode)
{
m_traversalState.m_totalLength += m_traversalState.lineTo(targetPoint);
}
void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode)
{
m_traversalState.m_totalLength += m_traversalState.cubicBezierTo(point1, point2, targetPoint);
}
void SVGPathTraversalStateBuilder::closePath()
{
m_traversalState.m_totalLength += m_traversalState.closeSubpath();
}
bool SVGPathTraversalStateBuilder::continueConsuming()
{
m_traversalState.processSegment();
return !m_traversalState.m_success;
}
void SVGPathTraversalStateBuilder::incrementPathSegmentCount()
{
++m_segmentIndex;
}
float SVGPathTraversalStateBuilder::totalLength()
{
return m_traversalState.m_totalLength;
}
FloatPoint SVGPathTraversalStateBuilder::currentPoint()
{
return m_traversalState.m_current;
}
}