| /* |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "core/svg/SVGPathTraversalStateBuilder.h" |
| |
| namespace blink { |
| |
| SVGPathTraversalStateBuilder::SVGPathTraversalStateBuilder(PathTraversalState::PathTraversalAction traversalAction, float desiredLength) |
| : m_traversalState(traversalAction) |
| , m_segmentIndex(0) |
| { |
| m_traversalState.m_desiredLength = desiredLength; |
| } |
| |
| void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, PathCoordinateMode) |
| { |
| m_traversalState.m_totalLength += m_traversalState.moveTo(targetPoint); |
| } |
| |
| void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode) |
| { |
| m_traversalState.m_totalLength += m_traversalState.lineTo(targetPoint); |
| } |
| |
| void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode) |
| { |
| m_traversalState.m_totalLength += m_traversalState.cubicBezierTo(point1, point2, targetPoint); |
| } |
| |
| void SVGPathTraversalStateBuilder::closePath() |
| { |
| m_traversalState.m_totalLength += m_traversalState.closeSubpath(); |
| } |
| |
| bool SVGPathTraversalStateBuilder::continueConsuming() |
| { |
| m_traversalState.processSegment(); |
| return !m_traversalState.m_success; |
| } |
| |
| void SVGPathTraversalStateBuilder::incrementPathSegmentCount() |
| { |
| ++m_segmentIndex; |
| } |
| |
| float SVGPathTraversalStateBuilder::totalLength() |
| { |
| return m_traversalState.m_totalLength; |
| } |
| |
| FloatPoint SVGPathTraversalStateBuilder::currentPoint() |
| { |
| return m_traversalState.m_current; |
| } |
| |
| } |