blob: 056e79b48e545cd4faa2008a3a494cdca6311796 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_host_impl.h"
#include <algorithm>
#include <cmath>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/containers/hash_tables.h"
#include "base/containers/scoped_ptr_hash_map.h"
#include "base/location.h"
#include "base/thread_task_runner_handle.h"
#include "cc/animation/scrollbar_animation_controller_thinning.h"
#include "cc/base/math_util.h"
#include "cc/input/page_scale_animation.h"
#include "cc/input/top_controls_manager.h"
#include "cc/layers/append_quads_data.h"
#include "cc/layers/delegated_renderer_layer_impl.h"
#include "cc/layers/heads_up_display_layer_impl.h"
#include "cc/layers/io_surface_layer_impl.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/painted_scrollbar_layer_impl.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/layers/solid_color_layer_impl.h"
#include "cc/layers/solid_color_scrollbar_layer_impl.h"
#include "cc/layers/texture_layer_impl.h"
#include "cc/layers/video_layer_impl.h"
#include "cc/layers/viewport.h"
#include "cc/output/begin_frame_args.h"
#include "cc/output/compositor_frame_ack.h"
#include "cc/output/compositor_frame_metadata.h"
#include "cc/output/copy_output_request.h"
#include "cc/output/copy_output_result.h"
#include "cc/output/gl_renderer.h"
#include "cc/output/latency_info_swap_promise.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/quads/tile_draw_quad.h"
#include "cc/test/animation_test_common.h"
#include "cc/test/begin_frame_args_test.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/fake_output_surface_client.h"
#include "cc/test/fake_picture_layer_impl.h"
#include "cc/test/fake_picture_pile_impl.h"
#include "cc/test/fake_proxy.h"
#include "cc/test/fake_video_frame_provider.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/gpu_rasterization_enabled_settings.h"
#include "cc/test/layer_test_common.h"
#include "cc/test/layer_tree_test.h"
#include "cc/test/test_gpu_memory_buffer_manager.h"
#include "cc/test/test_shared_bitmap_manager.h"
#include "cc/test/test_task_graph_runner.h"
#include "cc/test/test_web_graphics_context_3d.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/single_thread_proxy.h"
#include "media/base/media.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkMallocPixelRef.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
using ::testing::Mock;
using ::testing::Return;
using ::testing::AnyNumber;
using ::testing::AtLeast;
using ::testing::_;
using media::VideoFrame;
namespace cc {
namespace {
class LayerTreeHostImplTest : public testing::Test,
public LayerTreeHostImplClient {
public:
LayerTreeHostImplTest()
: proxy_(base::ThreadTaskRunnerHandle::Get(),
base::ThreadTaskRunnerHandle::Get()),
always_impl_thread_(&proxy_),
always_main_thread_blocked_(&proxy_),
on_can_draw_state_changed_called_(false),
did_notify_ready_to_activate_(false),
did_request_commit_(false),
did_request_redraw_(false),
did_request_animate_(false),
did_request_prepare_tiles_(false),
did_complete_page_scale_animation_(false),
reduce_memory_result_(true) {
media::InitializeMediaLibrary();
}
LayerTreeSettings DefaultSettings() {
LayerTreeSettings settings;
settings.minimum_occlusion_tracking_size = gfx::Size();
settings.renderer_settings.texture_id_allocation_chunk_size = 1;
settings.gpu_rasterization_enabled = true;
return settings;
}
void SetUp() override {
CreateHostImpl(DefaultSettings(), CreateOutputSurface());
}
void TearDown() override {}
void UpdateRendererCapabilitiesOnImplThread() override {}
void DidLoseOutputSurfaceOnImplThread() override {}
void CommitVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) override {}
void SetEstimatedParentDrawTime(base::TimeDelta draw_time) override {}
void SetMaxSwapsPendingOnImplThread(int max) override {}
void DidSwapBuffersOnImplThread() override {}
void DidSwapBuffersCompleteOnImplThread() override {}
void OnCanDrawStateChanged(bool can_draw) override {
on_can_draw_state_changed_called_ = true;
}
void NotifyReadyToActivate() override {
did_notify_ready_to_activate_ = true;
host_impl_->ActivateSyncTree();
}
void NotifyReadyToDraw() override {}
void SetNeedsRedrawOnImplThread() override { did_request_redraw_ = true; }
void SetNeedsRedrawRectOnImplThread(const gfx::Rect& damage_rect) override {
did_request_redraw_ = true;
}
void SetNeedsAnimateOnImplThread() override { did_request_animate_ = true; }
void SetNeedsPrepareTilesOnImplThread() override {
did_request_prepare_tiles_ = true;
}
void SetNeedsCommitOnImplThread() override { did_request_commit_ = true; }
void SetVideoNeedsBeginFrames(bool needs_begin_frames) override {}
void PostAnimationEventsToMainThreadOnImplThread(
scoped_ptr<AnimationEventsVector> events) override {}
bool IsInsideDraw() override { return false; }
void RenewTreePriority() override {}
void PostDelayedAnimationTaskOnImplThread(const base::Closure& task,
base::TimeDelta delay) override {
animation_task_ = task;
requested_animation_delay_ = delay;
}
void DidActivateSyncTree() override {}
void WillPrepareTiles() override {}
void DidPrepareTiles() override {}
void DidCompletePageScaleAnimationOnImplThread() override {
did_complete_page_scale_animation_ = true;
}
void OnDrawForOutputSurface() override {}
void PostFrameTimingEventsOnImplThread(
scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events,
scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events)
override {}
void set_reduce_memory_result(bool reduce_memory_result) {
reduce_memory_result_ = reduce_memory_result;
}
virtual bool CreateHostImpl(const LayerTreeSettings& settings,
scoped_ptr<OutputSurface> output_surface) {
host_impl_ = LayerTreeHostImpl::Create(
settings, this, &proxy_, &stats_instrumentation_,
&shared_bitmap_manager_, &gpu_memory_buffer_manager_,
&task_graph_runner_, 0);
bool init = host_impl_->InitializeRenderer(output_surface.Pass());
host_impl_->SetViewportSize(gfx::Size(10, 10));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
// Set the BeginFrameArgs so that methods which use it are able to.
host_impl_->WillBeginImplFrame(
CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
return init;
}
void SetupRootLayerImpl(scoped_ptr<LayerImpl> root) {
root->SetPosition(gfx::PointF());
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->draw_properties().visible_layer_rect = gfx::Rect(0, 0, 10, 10);
root->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(root.Pass());
}
static void ExpectClearedScrollDeltasRecursive(LayerImpl* layer) {
ASSERT_EQ(layer->ScrollDelta(), gfx::Vector2d());
for (size_t i = 0; i < layer->children().size(); ++i)
ExpectClearedScrollDeltasRecursive(layer->children()[i]);
}
static ::testing::AssertionResult ScrollInfoContains(
const ScrollAndScaleSet& scroll_info,
int id,
const gfx::Vector2d& scroll_delta) {
int times_encountered = 0;
for (size_t i = 0; i < scroll_info.scrolls.size(); ++i) {
if (scroll_info.scrolls[i].layer_id != id)
continue;
if (scroll_delta != scroll_info.scrolls[i].scroll_delta) {
return ::testing::AssertionFailure()
<< "Expected " << scroll_delta.ToString() << ", not "
<< scroll_info.scrolls[i].scroll_delta.ToString();
}
times_encountered++;
}
if (times_encountered != 1)
return ::testing::AssertionFailure() << "No layer found with id " << id;
return ::testing::AssertionSuccess();
}
static void ExpectNone(const ScrollAndScaleSet& scroll_info, int id) {
int times_encountered = 0;
for (size_t i = 0; i < scroll_info.scrolls.size(); ++i) {
if (scroll_info.scrolls[i].layer_id != id)
continue;
times_encountered++;
}
ASSERT_EQ(0, times_encountered);
}
LayerImpl* CreateScrollAndContentsLayers(LayerTreeImpl* layer_tree_impl,
const gfx::Size& content_size) {
// Create both an inner viewport scroll layer and an outer viewport scroll
// layer. The MaxScrollOffset of the outer viewport scroll layer will be
// 0x0, so the scrolls will be applied directly to the inner viewport.
const int kOuterViewportClipLayerId = 116;
const int kOuterViewportScrollLayerId = 117;
const int kContentLayerId = 118;
const int kInnerViewportScrollLayerId = 2;
const int kInnerViewportClipLayerId = 4;
const int kPageScaleLayerId = 5;
scoped_ptr<LayerImpl> root =
LayerImpl::Create(layer_tree_impl, 1);
root->SetBounds(content_size);
root->SetPosition(gfx::PointF());
root->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> inner_scroll =
LayerImpl::Create(layer_tree_impl, kInnerViewportScrollLayerId);
inner_scroll->SetIsContainerForFixedPositionLayers(true);
inner_scroll->PushScrollOffsetFromMainThread(gfx::ScrollOffset());
scoped_ptr<LayerImpl> inner_clip =
LayerImpl::Create(layer_tree_impl, kInnerViewportClipLayerId);
inner_clip->SetBounds(
gfx::Size(content_size.width() / 2, content_size.height() / 2));
scoped_ptr<LayerImpl> page_scale =
LayerImpl::Create(layer_tree_impl, kPageScaleLayerId);
inner_scroll->SetScrollClipLayer(inner_clip->id());
inner_scroll->SetBounds(content_size);
inner_scroll->SetPosition(gfx::PointF());
scoped_ptr<LayerImpl> outer_clip =
LayerImpl::Create(layer_tree_impl, kOuterViewportClipLayerId);
outer_clip->SetBounds(content_size);
outer_clip->SetIsContainerForFixedPositionLayers(true);
scoped_ptr<LayerImpl> outer_scroll =
LayerImpl::Create(layer_tree_impl, kOuterViewportScrollLayerId);
outer_scroll->SetScrollClipLayer(outer_clip->id());
outer_scroll->PushScrollOffsetFromMainThread(gfx::ScrollOffset());
outer_scroll->SetBounds(content_size);
outer_scroll->SetPosition(gfx::PointF());
scoped_ptr<LayerImpl> contents =
LayerImpl::Create(layer_tree_impl, kContentLayerId);
contents->SetDrawsContent(true);
contents->SetBounds(content_size);
contents->SetPosition(gfx::PointF());
outer_scroll->AddChild(contents.Pass());
outer_clip->AddChild(outer_scroll.Pass());
inner_scroll->AddChild(outer_clip.Pass());
page_scale->AddChild(inner_scroll.Pass());
inner_clip->AddChild(page_scale.Pass());
root->AddChild(inner_clip.Pass());
layer_tree_impl->SetRootLayer(root.Pass());
layer_tree_impl->SetViewportLayersFromIds(
Layer::INVALID_ID, kPageScaleLayerId, kInnerViewportScrollLayerId,
kOuterViewportScrollLayerId);
layer_tree_impl->DidBecomeActive();
return layer_tree_impl->InnerViewportScrollLayer();
}
LayerImpl* SetupScrollAndContentsLayers(const gfx::Size& content_size) {
LayerImpl* scroll_layer = CreateScrollAndContentsLayers(
host_impl_->active_tree(), content_size);
host_impl_->active_tree()->DidBecomeActive();
return scroll_layer;
}
// Sets up a typical virtual viewport setup with one child content layer.
// Returns a pointer to the content layer.
LayerImpl* CreateBasicVirtualViewportLayers(const gfx::Size& viewport_size,
const gfx::Size& content_size) {
// CreateScrollAndContentsLayers makes the outer viewport unscrollable and
// the inner a different size from the outer. We'll reuse its layer
// hierarchy but adjust the sizing to our needs.
CreateScrollAndContentsLayers(host_impl_->active_tree(), content_size);
LayerImpl* content_layer =
host_impl_->OuterViewportScrollLayer()->children().back();
content_layer->SetBounds(content_size);
host_impl_->OuterViewportScrollLayer()->SetBounds(content_size);
LayerImpl* outer_clip = host_impl_->OuterViewportScrollLayer()->parent();
outer_clip->SetBounds(viewport_size);
LayerImpl* inner_clip_layer =
host_impl_->InnerViewportScrollLayer()->parent()->parent();
inner_clip_layer->SetBounds(viewport_size);
host_impl_->InnerViewportScrollLayer()->SetBounds(viewport_size);
host_impl_->SetViewportSize(viewport_size);
host_impl_->active_tree()->DidBecomeActive();
return content_layer;
}
scoped_ptr<LayerImpl> CreateScrollableLayer(int id,
const gfx::Size& size,
LayerImpl* clip_layer) {
DCHECK(clip_layer);
DCHECK(id != clip_layer->id());
scoped_ptr<LayerImpl> layer =
LayerImpl::Create(host_impl_->active_tree(), id);
layer->SetScrollClipLayer(clip_layer->id());
layer->SetDrawsContent(true);
layer->SetBounds(size);
clip_layer->SetBounds(gfx::Size(size.width() / 2, size.height() / 2));
return layer.Pass();
}
void DrawFrame() {
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
void pinch_zoom_pan_viewport_forces_commit_redraw(float device_scale_factor);
void pinch_zoom_pan_viewport_test(float device_scale_factor);
void pinch_zoom_pan_viewport_and_scroll_test(float device_scale_factor);
void pinch_zoom_pan_viewport_and_scroll_boundary_test(
float device_scale_factor);
void CheckNotifyCalledIfCanDrawChanged(bool always_draw) {
// Note: It is not possible to disable the renderer once it has been set,
// so we do not need to test that disabling the renderer notifies us
// that can_draw changed.
EXPECT_FALSE(host_impl_->CanDraw());
on_can_draw_state_changed_called_ = false;
// Set up the root layer, which allows us to draw.
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
// Toggle the root layer to make sure it toggles can_draw
host_impl_->active_tree()->SetRootLayer(nullptr);
EXPECT_FALSE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
// Toggle the device viewport size to make sure it toggles can_draw.
host_impl_->SetViewportSize(gfx::Size());
if (always_draw) {
EXPECT_TRUE(host_impl_->CanDraw());
} else {
EXPECT_FALSE(host_impl_->CanDraw());
}
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
host_impl_->SetViewportSize(gfx::Size(100, 100));
EXPECT_TRUE(host_impl_->CanDraw());
EXPECT_TRUE(on_can_draw_state_changed_called_);
on_can_draw_state_changed_called_ = false;
}
void SetupMouseMoveAtWithDeviceScale(float device_scale_factor);
protected:
virtual scoped_ptr<OutputSurface> CreateOutputSurface() {
return FakeOutputSurface::Create3d();
}
void DrawOneFrame() {
LayerTreeHostImpl::FrameData frame_data;
host_impl_->PrepareToDraw(&frame_data);
host_impl_->DidDrawAllLayers(frame_data);
}
FakeProxy proxy_;
DebugScopedSetImplThread always_impl_thread_;
DebugScopedSetMainThreadBlocked always_main_thread_blocked_;
TestSharedBitmapManager shared_bitmap_manager_;
TestGpuMemoryBufferManager gpu_memory_buffer_manager_;
TestTaskGraphRunner task_graph_runner_;
scoped_ptr<LayerTreeHostImpl> host_impl_;
FakeRenderingStatsInstrumentation stats_instrumentation_;
bool on_can_draw_state_changed_called_;
bool did_notify_ready_to_activate_;
bool did_request_commit_;
bool did_request_redraw_;
bool did_request_animate_;
bool did_request_prepare_tiles_;
bool did_complete_page_scale_animation_;
bool reduce_memory_result_;
base::Closure animation_task_;
base::TimeDelta requested_animation_delay_;
};
// A test fixture for new animation timelines tests.
class LayerTreeHostImplTimelinesTest : public LayerTreeHostImplTest {
public:
void SetUp() override {
LayerTreeSettings settings = DefaultSettings();
settings.use_compositor_animation_timelines = true;
CreateHostImpl(settings, CreateOutputSurface());
}
};
TEST_F(LayerTreeHostImplTest, NotifyIfCanDrawChanged) {
bool always_draw = false;
CheckNotifyCalledIfCanDrawChanged(always_draw);
}
TEST_F(LayerTreeHostImplTest, CanDrawIncompleteFrames) {
CreateHostImpl(DefaultSettings(),
FakeOutputSurface::CreateAlwaysDrawAndSwap3d());
bool always_draw = true;
CheckNotifyCalledIfCanDrawChanged(always_draw);
}
TEST_F(LayerTreeHostImplTest, ScrollDeltaNoLayers) {
ASSERT_FALSE(host_impl_->active_tree()->root_layer());
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 0u);
}
TEST_F(LayerTreeHostImplTest, ScrollDeltaTreeButNoChanges) {
{
scoped_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->AddChild(LayerImpl::Create(host_impl_->active_tree(), 2));
root->AddChild(LayerImpl::Create(host_impl_->active_tree(), 3));
root->children()[1]->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 4));
root->children()[1]->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 5));
root->children()[1]->children()[0]->AddChild(
LayerImpl::Create(host_impl_->active_tree(), 6));
host_impl_->active_tree()->SetRootLayer(root.Pass());
}
LayerImpl* root = host_impl_->active_tree()->root_layer();
ExpectClearedScrollDeltasRecursive(root);
scoped_ptr<ScrollAndScaleSet> scroll_info;
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 0u);
ExpectClearedScrollDeltasRecursive(root);
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 0u);
ExpectClearedScrollDeltasRecursive(root);
}
TEST_F(LayerTreeHostImplTest, ScrollDeltaRepeatedScrolls) {
gfx::ScrollOffset scroll_offset(20, 30);
gfx::Vector2d scroll_delta(11, -15);
{
scoped_ptr<LayerImpl> root_clip =
LayerImpl::Create(host_impl_->active_tree(), 2);
scoped_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root_clip->SetBounds(gfx::Size(10, 10));
LayerImpl* root_layer = root.get();
root_clip->AddChild(root.Pass());
root_layer->SetBounds(gfx::Size(110, 110));
root_layer->SetScrollClipLayer(root_clip->id());
root_layer->PushScrollOffsetFromMainThread(scroll_offset);
root_layer->ScrollBy(scroll_delta);
host_impl_->active_tree()->SetRootLayer(root_clip.Pass());
}
LayerImpl* root = host_impl_->active_tree()->root_layer()->children()[0];
scoped_ptr<ScrollAndScaleSet> scroll_info;
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 1u);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, root->id(), scroll_delta));
gfx::Vector2d scroll_delta2(-5, 27);
root->ScrollBy(scroll_delta2);
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(scroll_info->scrolls.size(), 1u);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, root->id(),
scroll_delta + scroll_delta2));
root->ScrollBy(gfx::Vector2d());
scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info, root->id(),
scroll_delta + scroll_delta2));
}
TEST_F(LayerTreeHostImplTest, ScrollRootCallsCommitAndRedraw) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(),
InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(0, 10),
InputHandler::WHEEL));
host_impl_->ScrollEnd();
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(),
InputHandler::WHEEL));
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollActiveOnlyAfterScrollMovement) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
EXPECT_FALSE(host_impl_->IsActivelyScrolling());
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
EXPECT_TRUE(host_impl_->IsActivelyScrolling());
host_impl_->ScrollEnd();
EXPECT_FALSE(host_impl_->IsActivelyScrolling());
}
TEST_F(LayerTreeHostImplTest, ScrollWithoutRootLayer) {
// We should not crash when trying to scroll an empty layer tree.
EXPECT_EQ(InputHandler::SCROLL_IGNORED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
}
TEST_F(LayerTreeHostImplTest, ScrollWithoutRenderer) {
scoped_ptr<TestWebGraphicsContext3D> context_owned =
TestWebGraphicsContext3D::Create();
context_owned->set_context_lost(true);
// Initialization will fail.
EXPECT_FALSE(CreateHostImpl(
DefaultSettings(), FakeOutputSurface::Create3d(context_owned.Pass())));
SetupScrollAndContentsLayers(gfx::Size(100, 100));
// We should not crash when trying to scroll after the renderer initialization
// fails.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
}
TEST_F(LayerTreeHostImplTest, ReplaceTreeWhileScrolling) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
// We should not crash if the tree is replaced while we are scrolling.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
host_impl_->active_tree()->DetachLayerTree();
scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
// We should still be scrolling, because the scrolled layer also exists in the
// new tree.
gfx::Vector2d scroll_delta(0, 10);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(
ScrollInfoContains(*scroll_info, scroll_layer->id(), scroll_delta));
}
TEST_F(LayerTreeHostImplTest, ScrollBlocksOnWheelEventHandlers) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* root = host_impl_->active_tree()->root_layer();
// With registered event handlers, wheel scrolls don't necessarily
// have to go to the main thread.
root->SetHaveWheelEventHandlers(true);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
host_impl_->ScrollEnd();
// But typically the scroll-blocks-on mode will require them to.
root->SetScrollBlocksOn(SCROLL_BLOCKS_ON_WHEEL_EVENT |
SCROLL_BLOCKS_ON_START_TOUCH);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
// But gesture scrolls can still be handled.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollEnd();
// And if the handlers go away, wheel scrolls can again be processed
// on impl (despite the scroll-blocks-on mode).
root->SetHaveWheelEventHandlers(false);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
host_impl_->ScrollEnd();
}
TEST_F(LayerTreeHostImplTest, ScrollBlocksOnTouchEventHandlers) {
LayerImpl* scroll = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* root = host_impl_->active_tree()->root_layer();
LayerImpl* child = 0;
{
scoped_ptr<LayerImpl> child_layer =
LayerImpl::Create(host_impl_->active_tree(), 6);
child = child_layer.get();
child_layer->SetDrawsContent(true);
child_layer->SetPosition(gfx::PointF(0, 20));
child_layer->SetBounds(gfx::Size(50, 50));
scroll->AddChild(child_layer.Pass());
}
// Touch handler regions determine whether touch events block scroll.
root->SetTouchEventHandlerRegion(gfx::Rect(0, 0, 100, 100));
EXPECT_FALSE(host_impl_->DoTouchEventsBlockScrollAt(gfx::Point(10, 10)));
root->SetScrollBlocksOn(SCROLL_BLOCKS_ON_START_TOUCH |
SCROLL_BLOCKS_ON_WHEEL_EVENT);
EXPECT_TRUE(host_impl_->DoTouchEventsBlockScrollAt(gfx::Point(10, 10)));
// But they don't influence the actual handling of the scroll gestures.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollEnd();
// It's the union of scroll-blocks-on mode bits across all layers in the
// scroll paret chain that matters.
EXPECT_TRUE(host_impl_->DoTouchEventsBlockScrollAt(gfx::Point(10, 30)));
root->SetScrollBlocksOn(SCROLL_BLOCKS_ON_NONE);
EXPECT_FALSE(host_impl_->DoTouchEventsBlockScrollAt(gfx::Point(10, 30)));
child->SetScrollBlocksOn(SCROLL_BLOCKS_ON_START_TOUCH);
EXPECT_TRUE(host_impl_->DoTouchEventsBlockScrollAt(gfx::Point(10, 30)));
}
TEST_F(LayerTreeHostImplTest, ScrollBlocksOnScrollEventHandlers) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* root = host_impl_->active_tree()->root_layer();
// With registered scroll handlers, scrolls don't generally have to go
// to the main thread.
root->SetHaveScrollEventHandlers(true);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
host_impl_->ScrollEnd();
// Even the default scroll blocks on mode doesn't require this.
root->SetScrollBlocksOn(SCROLL_BLOCKS_ON_WHEEL_EVENT |
SCROLL_BLOCKS_ON_START_TOUCH);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollEnd();
// But the page can opt in to blocking on scroll event handlers.
root->SetScrollBlocksOn(SCROLL_BLOCKS_ON_SCROLL_EVENT);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
// GESTURE and WHEEL scrolls behave identically in this regard.
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
// And if the handlers go away, scrolls can again be processed on impl
// (despite the scroll-blocks-on mode).
root->SetHaveScrollEventHandlers(false);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollEnd();
}
TEST_F(LayerTreeHostImplTest, ScrollBlocksOnLayerTopology) {
host_impl_->SetViewportSize(gfx::Size(50, 50));
// Create a normal scrollable root layer
LayerImpl* root_scroll = SetupScrollAndContentsLayers(gfx::Size(100, 100));
LayerImpl* root_child = root_scroll->children()[0];
LayerImpl* root = host_impl_->active_tree()->root_layer();
DrawFrame();
// Create two child scrollable layers
LayerImpl* child1 = 0;
{
scoped_ptr<LayerImpl> scrollable_child_clip_1 =
LayerImpl::Create(host_impl_->active_tree(), 6);
scoped_ptr<LayerImpl> scrollable_child_1 = CreateScrollableLayer(
7, gfx::Size(10, 10), scrollable_child_clip_1.get());
child1 = scrollable_child_1.get();
scrollable_child_1->SetPosition(gfx::Point(5, 5));
scrollable_child_1->SetHaveWheelEventHandlers(true);
scrollable_child_1->SetHaveScrollEventHandlers(true);
scrollable_child_clip_1->AddChild(scrollable_child_1.Pass());
root_child->AddChild(scrollable_child_clip_1.Pass());
}
LayerImpl* child2 = 0;
{
scoped_ptr<LayerImpl> scrollable_child_clip_2 =
LayerImpl::Create(host_impl_->active_tree(), 8);
scoped_ptr<LayerImpl> scrollable_child_2 = CreateScrollableLayer(
9, gfx::Size(10, 10), scrollable_child_clip_2.get());
child2 = scrollable_child_2.get();
scrollable_child_2->SetPosition(gfx::Point(5, 20));
scrollable_child_2->SetHaveWheelEventHandlers(true);
scrollable_child_2->SetHaveScrollEventHandlers(true);
scrollable_child_clip_2->AddChild(scrollable_child_2.Pass());
root_child->AddChild(scrollable_child_clip_2.Pass());
}
// Scroll-blocks-on on a layer affects scrolls that hit that layer.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(10, 10), InputHandler::GESTURE));
host_impl_->ScrollEnd();
child1->SetScrollBlocksOn(SCROLL_BLOCKS_ON_SCROLL_EVENT);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(10, 10), InputHandler::GESTURE));
// But not those that hit only other layers.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(10, 25), InputHandler::GESTURE));
host_impl_->ScrollEnd();
// It's the union of bits set across the scroll ancestor chain that matters.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(10, 25), InputHandler::GESTURE));
host_impl_->ScrollEnd();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(10, 25), InputHandler::WHEEL));
host_impl_->ScrollEnd();
root->SetScrollBlocksOn(SCROLL_BLOCKS_ON_WHEEL_EVENT);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(10, 25), InputHandler::GESTURE));
host_impl_->ScrollEnd();
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(10, 25), InputHandler::WHEEL));
child2->SetScrollBlocksOn(SCROLL_BLOCKS_ON_SCROLL_EVENT);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(10, 25), InputHandler::WHEEL));
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(10, 25), InputHandler::GESTURE));
}
TEST_F(LayerTreeHostImplTest, FlingOnlyWhenScrollingTouchscreen) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
// Ignore the fling since no layer is being scrolled
EXPECT_EQ(InputHandler::SCROLL_IGNORED, host_impl_->FlingScrollBegin());
// Start scrolling a layer
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
// Now the fling should go ahead since we've started scrolling a layer
EXPECT_EQ(InputHandler::SCROLL_STARTED, host_impl_->FlingScrollBegin());
}
TEST_F(LayerTreeHostImplTest, FlingOnlyWhenScrollingTouchpad) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
// Ignore the fling since no layer is being scrolled
EXPECT_EQ(InputHandler::SCROLL_IGNORED, host_impl_->FlingScrollBegin());
// Start scrolling a layer
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
// Now the fling should go ahead since we've started scrolling a layer
EXPECT_EQ(InputHandler::SCROLL_STARTED, host_impl_->FlingScrollBegin());
}
TEST_F(LayerTreeHostImplTest, NoFlingWhenScrollingOnMain) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->SetShouldScrollOnMainThread(true);
// Start scrolling a layer
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
// The fling should be ignored since there's no layer being scrolled impl-side
EXPECT_EQ(InputHandler::SCROLL_IGNORED, host_impl_->FlingScrollBegin());
}
TEST_F(LayerTreeHostImplTest, ShouldScrollOnMainThread) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->SetShouldScrollOnMainThread(true);
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
}
TEST_F(LayerTreeHostImplTest, NonFastScrollableRegionBasic) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->SetNonFastScrollableRegion(gfx::Rect(0, 0, 50, 50));
DrawFrame();
// All scroll types inside the non-fast scrollable region should fail.
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(25, 25), InputHandler::WHEEL));
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(25, 25),
InputHandler::WHEEL));
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(25, 25), InputHandler::GESTURE));
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(25, 25),
InputHandler::GESTURE));
// All scroll types outside this region should succeed.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(75, 75), InputHandler::WHEEL));
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(75, 75),
InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(25, 25),
InputHandler::GESTURE));
host_impl_->ScrollEnd();
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(75, 75),
InputHandler::GESTURE));
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(75, 75), InputHandler::GESTURE));
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(75, 75),
InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
host_impl_->ScrollEnd();
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(75, 75),
InputHandler::GESTURE));
}
TEST_F(LayerTreeHostImplTest, NonFastScrollableRegionWithOffset) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->SetNonFastScrollableRegion(gfx::Rect(0, 0, 50, 50));
root->SetPosition(gfx::PointF(-25.f, 0.f));
DrawFrame();
// This point would fall into the non-fast scrollable region except that we've
// moved the layer down by 25 pixels.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(40, 10), InputHandler::WHEEL));
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(40, 10),
InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 1));
host_impl_->ScrollEnd();
// This point is still inside the non-fast region.
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(10, 10), InputHandler::WHEEL));
}
TEST_F(LayerTreeHostImplTest, ScrollHandlerNotPresent) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(200, 200));
EXPECT_FALSE(scroll_layer->have_scroll_event_handlers());
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
EXPECT_FALSE(host_impl_->scroll_affects_scroll_handler());
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE);
EXPECT_FALSE(host_impl_->scroll_affects_scroll_handler());
host_impl_->ScrollEnd();
EXPECT_FALSE(host_impl_->scroll_affects_scroll_handler());
}
TEST_F(LayerTreeHostImplTest, ScrollHandlerPresent) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(200, 200));
scroll_layer->SetHaveScrollEventHandlers(true);
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
EXPECT_FALSE(host_impl_->scroll_affects_scroll_handler());
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE);
EXPECT_TRUE(host_impl_->scroll_affects_scroll_handler());
host_impl_->ScrollEnd();
EXPECT_FALSE(host_impl_->scroll_affects_scroll_handler());
}
TEST_F(LayerTreeHostImplTest, ScrollByReturnsCorrectValue) {
SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
// Trying to scroll to the left/top will not succeed.
EXPECT_FALSE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, 0)).did_scroll);
EXPECT_FALSE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -10)).did_scroll);
EXPECT_FALSE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, -10)).did_scroll);
// Scrolling to the right/bottom will succeed.
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(10, 0)).did_scroll);
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10)).did_scroll);
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(10, 10)).did_scroll);
// Scrolling to left/top will now succeed.
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, 0)).did_scroll);
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -10)).did_scroll);
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, -10)).did_scroll);
// Scrolling diagonally against an edge will succeed.
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(10, -10)).did_scroll);
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, 0)).did_scroll);
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-10, 10)).did_scroll);
// Trying to scroll more than the available space will also succeed.
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(5000, 5000)).did_scroll);
}
TEST_F(LayerTreeHostImplTest, ScrollVerticallyByPageReturnsCorrectValue) {
SetupScrollAndContentsLayers(gfx::Size(200, 2000));
host_impl_->SetViewportSize(gfx::Size(100, 1000));
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
// Trying to scroll without a vertical scrollbar will fail.
EXPECT_FALSE(host_impl_->ScrollVerticallyByPage(
gfx::Point(), SCROLL_FORWARD));
EXPECT_FALSE(host_impl_->ScrollVerticallyByPage(
gfx::Point(), SCROLL_BACKWARD));
scoped_ptr<PaintedScrollbarLayerImpl> vertical_scrollbar(
PaintedScrollbarLayerImpl::Create(
host_impl_->active_tree(),
20,
VERTICAL));
vertical_scrollbar->SetBounds(gfx::Size(15, 1000));
host_impl_->InnerViewportScrollLayer()->AddScrollbar(
vertical_scrollbar.get());
// Trying to scroll with a vertical scrollbar will succeed.
EXPECT_TRUE(host_impl_->ScrollVerticallyByPage(
gfx::Point(), SCROLL_FORWARD));
EXPECT_FLOAT_EQ(875.f,
host_impl_->InnerViewportScrollLayer()->ScrollDelta().y());
EXPECT_TRUE(host_impl_->ScrollVerticallyByPage(
gfx::Point(), SCROLL_BACKWARD));
}
TEST_F(LayerTreeHostImplTest, ScrollWithUserUnscrollableLayers) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(200, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
gfx::Size overflow_size(400, 400);
ASSERT_EQ(1u, scroll_layer->children().size());
LayerImpl* overflow = scroll_layer->children()[0];
overflow->SetBounds(overflow_size);
overflow->SetScrollClipLayer(scroll_layer->parent()->id());
overflow->PushScrollOffsetFromMainThread(gfx::ScrollOffset());
overflow->SetPosition(gfx::PointF());
DrawFrame();
gfx::Point scroll_position(10, 10);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(scroll_position, InputHandler::WHEEL));
EXPECT_VECTOR_EQ(gfx::Vector2dF(), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), overflow->CurrentScrollOffset());
gfx::Vector2dF scroll_delta(10, 10);
host_impl_->ScrollBy(scroll_position, scroll_delta);
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(gfx::Vector2dF(), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 10), overflow->CurrentScrollOffset());
overflow->set_user_scrollable_horizontal(false);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(scroll_position, InputHandler::WHEEL));
EXPECT_VECTOR_EQ(gfx::Vector2dF(), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 10), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(scroll_position, scroll_delta);
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 0), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), overflow->CurrentScrollOffset());
overflow->set_user_scrollable_vertical(false);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(scroll_position, InputHandler::WHEEL));
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 0), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), overflow->CurrentScrollOffset());
host_impl_->ScrollBy(scroll_position, scroll_delta);
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(gfx::Vector2dF(20, 10), scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(10, 20), overflow->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, ImplPinchZoom) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
EXPECT_EQ(scroll_layer, host_impl_->InnerViewportScrollLayer());
LayerImpl* container_layer = scroll_layer->scroll_clip_layer();
EXPECT_EQ(gfx::Size(50, 50), container_layer->bounds());
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 1.f;
// The impl-based pinch zoom should adjust the max scroll position.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->SetPageScaleOnActiveTree(page_scale_factor);
scroll_layer->SetScrollDelta(gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->ScrollBegin(gfx::Point(50, 50), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
EXPECT_FALSE(did_request_animate_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
EXPECT_EQ(gfx::Size(50, 50), container_layer->bounds());
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
EXPECT_EQ(gfx::ScrollOffset(75.0, 75.0).ToString(),
scroll_layer->MaxScrollOffset().ToString());
}
// Scrolling after a pinch gesture should always be in local space. The
// scroll deltas have the page scale factor applied.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->SetPageScaleOnActiveTree(page_scale_factor);
scroll_layer->SetScrollDelta(gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point());
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
gfx::Vector2d scroll_delta(0, 10);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(
*scroll_info.get(), scroll_layer->id(),
gfx::Vector2d(0, scroll_delta.y() / page_scale_delta)));
}
}
TEST_F(LayerTreeHostImplTest, ViewportScrollOrder) {
LayerTreeSettings settings = DefaultSettings();
settings.invert_viewport_scroll_order = true;
CreateHostImpl(settings,
CreateOutputSurface());
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.25f, 4.f);
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(500, 500);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(500, 500),
outer_scroll_layer->MaxScrollOffset());
host_impl_->ScrollBegin(gfx::Point(250, 250), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2.f, gfx::Point(0, 0));
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
// Sanity check - we're zoomed in, starting from the origin.
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
inner_scroll_layer->CurrentScrollOffset());
// Scroll down - only the inner viewport should scroll.
host_impl_->ScrollBegin(gfx::Point(0, 0), InputHandler::GESTURE);
host_impl_->ScrollBy(gfx::Point(0, 0), gfx::Vector2dF(100.f, 100.f));
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(50, 50),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
// Scroll down - outer viewport should start scrolling after the inner is at
// its maximum.
host_impl_->ScrollBegin(gfx::Point(0, 0), InputHandler::GESTURE);
host_impl_->ScrollBy(gfx::Point(0, 0), gfx::Vector2dF(1000.f, 1000.f));
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(250, 250),
inner_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(300, 300),
outer_scroll_layer->CurrentScrollOffset());
}
// Tests that scrolls during a pinch gesture (i.e. "two-finger" scrolls) work
// as expected. That is, scrolling during a pinch should bubble from the inner
// to the outer viewport.
TEST_F(LayerTreeHostImplTest, ScrollDuringPinchGesture) {
LayerTreeSettings settings = DefaultSettings();
settings.invert_viewport_scroll_order = true;
CreateHostImpl(settings,
CreateOutputSurface());
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(500, 500);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(500, 500),
outer_scroll_layer->MaxScrollOffset());
host_impl_->ScrollBegin(gfx::Point(250, 250), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2, gfx::Point(250, 250));
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(125, 125),
inner_scroll_layer->CurrentScrollOffset());
// Needed so that the pinch is accounted for in draw properties.
DrawFrame();
host_impl_->ScrollBy(gfx::Point(250, 250), gfx::Vector2dF(10.f, 10.f));
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(130, 130),
inner_scroll_layer->CurrentScrollOffset());
DrawFrame();
host_impl_->ScrollBy(gfx::Point(250, 250), gfx::Vector2dF(400.f, 400.f));
EXPECT_VECTOR_EQ(
gfx::Vector2dF(80, 80),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(250, 250),
inner_scroll_layer->CurrentScrollOffset());
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
}
// Tests the "snapping" of pinch-zoom gestures to the screen edge. That is, when
// a pinch zoom is anchored within a certain margin of the screen edge, we
// should assume the user means to scroll into the edge of the screen.
TEST_F(LayerTreeHostImplTest, PinchZoomSnapsToScreenEdge) {
LayerTreeSettings settings = DefaultSettings();
settings.invert_viewport_scroll_order = true;
CreateHostImpl(settings,
CreateOutputSurface());
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
const gfx::Size content_size(1000, 1000);
const gfx::Size viewport_size(500, 500);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
int offsetFromEdge = Viewport::kPinchZoomSnapMarginDips - 5;
gfx::Point anchor(viewport_size.width() - offsetFromEdge,
viewport_size.height() - offsetFromEdge);
// Pinch in within the margins. The scroll should stay exactly locked to the
// bottom and right.
host_impl_->ScrollBegin(anchor, InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2, anchor);
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(250, 250),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
// Reset.
host_impl_->active_tree()->SetPageScaleOnActiveTree(1.f);
host_impl_->InnerViewportScrollLayer()->SetScrollDelta(gfx::Vector2d());
host_impl_->OuterViewportScrollLayer()->SetScrollDelta(gfx::Vector2d());
// Pinch in within the margins. The scroll should stay exactly locked to the
// top and left.
anchor = gfx::Point(offsetFromEdge, offsetFromEdge);
host_impl_->ScrollBegin(anchor, InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2, anchor);
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
// Reset.
host_impl_->active_tree()->SetPageScaleOnActiveTree(1.f);
host_impl_->InnerViewportScrollLayer()->SetScrollDelta(gfx::Vector2d());
host_impl_->OuterViewportScrollLayer()->SetScrollDelta(gfx::Vector2d());
// Pinch in just outside the margin. There should be no snapping.
offsetFromEdge = Viewport::kPinchZoomSnapMarginDips;
anchor = gfx::Point(offsetFromEdge, offsetFromEdge);
host_impl_->ScrollBegin(anchor, InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2, anchor);
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(50, 50),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
// Reset.
host_impl_->active_tree()->SetPageScaleOnActiveTree(1.f);
host_impl_->InnerViewportScrollLayer()->SetScrollDelta(gfx::Vector2d());
host_impl_->OuterViewportScrollLayer()->SetScrollDelta(gfx::Vector2d());
// Pinch in just outside the margin. There should be no snapping.
offsetFromEdge = Viewport::kPinchZoomSnapMarginDips;
anchor = gfx::Point(viewport_size.width() - offsetFromEdge,
viewport_size.height() - offsetFromEdge);
host_impl_->ScrollBegin(anchor, InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2, anchor);
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(200, 200),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, ImplPinchZoomWheelBubbleBetweenViewports) {
const gfx::Size content_size(200, 200);
const gfx::Size viewport_size(100, 100);
CreateBasicVirtualViewportLayers(viewport_size, content_size);
LayerImpl* outer_scroll_layer = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll_layer = host_impl_->InnerViewportScrollLayer();
// Zoom into the page by a 2X factor
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 2.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->SetPageScaleOnActiveTree(page_scale_factor);
// Scroll by a small amount, there should be no bubbling up to the inner
// viewport.
host_impl_->ScrollBegin(gfx::Point(0, 0), InputHandler::WHEEL);
host_impl_->ScrollBy(gfx::Point(0, 0), gfx::Vector2dF(10.f, 20.f));
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(5, 10),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(),
inner_scroll_layer->CurrentScrollOffset());
// Scroll by the outer viewport's max scroll extent, there the remainder
// should bubble up to the inner viewport.
host_impl_->ScrollBegin(gfx::Point(0, 0), InputHandler::WHEEL);
host_impl_->ScrollBy(gfx::Point(0, 0), gfx::Vector2dF(200.f, 200.f));
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(100, 100),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(5, 10),
inner_scroll_layer->CurrentScrollOffset());
// Scroll by the inner viewport's max scroll extent, it should all go to the
// inner viewport.
host_impl_->ScrollBegin(gfx::Point(0, 0), InputHandler::WHEEL);
host_impl_->ScrollBy(gfx::Point(0, 0), gfx::Vector2dF(90.f, 80.f));
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(
gfx::Vector2dF(100, 100),
outer_scroll_layer->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(50, 50),
inner_scroll_layer->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplTest, ScrollWithSwapPromises) {
ui::LatencyInfo latency_info;
latency_info.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_BEGIN_RWH_COMPONENT, 0,
1234);
scoped_ptr<SwapPromise> swap_promise(
new LatencyInfoSwapPromise(latency_info));
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
host_impl_->QueueSwapPromiseForMainThreadScrollUpdate(swap_promise.Pass());
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_EQ(1u, scroll_info->swap_promises.size());
EXPECT_EQ(latency_info.trace_id(), scroll_info->swap_promises[0]->TraceId());
}
// Test that scrolls targeting a layer with a non-null scroll_parent() bubble
// up to the scroll_parent, rather than the stacking parent.
TEST_F(LayerTreeHostImplTest, ScrollBubblesToScrollParent) {
LayerImpl* viewport_scroll =
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
// Set up two scrolling children of the root, one of which is a scroll parent
// to the other. Scrolls bubbling from the child should bubble to the parent,
// not the viewport.
LayerImpl *parent;
LayerImpl *child;
LayerImpl *child_clip;
scoped_ptr<LayerImpl> scroll_parent_clip =
LayerImpl::Create(host_impl_->active_tree(), 6);
scoped_ptr<LayerImpl> scroll_parent = CreateScrollableLayer(
7, gfx::Size(10, 10), scroll_parent_clip.get());
parent = scroll_parent.get();
scroll_parent_clip->AddChild(scroll_parent.Pass());
viewport_scroll->AddChild(scroll_parent_clip.Pass());
scoped_ptr<LayerImpl> scroll_child_clip =
LayerImpl::Create(host_impl_->active_tree(), 8);
scoped_ptr<LayerImpl> scroll_child = CreateScrollableLayer(
9, gfx::Size(10, 10), scroll_child_clip.get());
child = scroll_child.get();
scroll_child->SetPosition(gfx::Point(20, 20));
scroll_child_clip->AddChild(scroll_child.Pass());
child_clip = scroll_child_clip.get();
viewport_scroll->AddChild(scroll_child_clip.Pass());
child_clip->SetScrollParent(parent);
DrawFrame();
{
host_impl_->ScrollBegin(gfx::Point(21, 21), InputHandler::GESTURE);
host_impl_->ScrollBy(gfx::Point(21, 21), gfx::Vector2d(5, 5));
host_impl_->ScrollBy(gfx::Point(21, 21), gfx::Vector2d(2, 1));
host_impl_->ScrollEnd();
// The child should be fully scrolled by the first ScrollBy.
EXPECT_VECTOR_EQ(gfx::Vector2dF(5, 5), child->CurrentScrollOffset());
// The scroll_parent should receive the bubbled up second ScrollBy.
EXPECT_VECTOR_EQ(gfx::Vector2dF(2, 1), parent->CurrentScrollOffset());
// The viewport shouldn't have been scrolled at all.
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
host_impl_->OuterViewportScrollLayer()->CurrentScrollOffset());
}
{
host_impl_->ScrollBegin(gfx::Point(21, 21), InputHandler::GESTURE);
host_impl_->ScrollBy(gfx::Point(21, 21), gfx::Vector2d(3, 4));
host_impl_->ScrollBy(gfx::Point(21, 21), gfx::Vector2d(2, 1));
host_impl_->ScrollEnd();
// The first ScrollBy should scroll the parent to its extent.
EXPECT_VECTOR_EQ(gfx::Vector2dF(5, 5), parent->CurrentScrollOffset());
// The viewport should now be next in bubbling order.
EXPECT_VECTOR_EQ(
gfx::Vector2dF(2, 1),
host_impl_->InnerViewportScrollLayer()->CurrentScrollOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, 0),
host_impl_->OuterViewportScrollLayer()->CurrentScrollOffset());
}
}
TEST_F(LayerTreeHostImplTest, PinchGesture) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 1.f;
float max_page_scale = 4.f;
// Basic pinch zoom in gesture
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->SetScrollDelta(gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->ScrollBegin(gfx::Point(50, 50), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
EXPECT_FALSE(did_request_animate_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
}
// Zoom-in clamping
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->SetScrollDelta(gfx::Vector2d());
float page_scale_delta = 10.f;
host_impl_->ScrollBegin(gfx::Point(50, 50), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(50, 50));
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, max_page_scale);
}
// Zoom-out clamping
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->SetScrollDelta(gfx::Vector2d());
scroll_layer->PullDeltaForMainThread();
scroll_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(50, 50));
float page_scale_delta = 0.1f;
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point());
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, min_page_scale);
EXPECT_TRUE(scroll_info->scrolls.empty());
}
// Two-finger panning should not happen based on pinch events only
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->SetScrollDelta(gfx::Vector2d());
scroll_layer->PullDeltaForMainThread();
scroll_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(20, 20));
float page_scale_delta = 1.f;
host_impl_->ScrollBegin(gfx::Point(10, 10), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(10, 10));
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(20, 20));
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
EXPECT_TRUE(scroll_info->scrolls.empty());
}
// Two-finger panning should work with interleaved scroll events
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->SetScrollDelta(gfx::Vector2d());
scroll_layer->PullDeltaForMainThread();
scroll_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(20, 20));
float page_scale_delta = 1.f;
host_impl_->ScrollBegin(gfx::Point(10, 10), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(10, 10));
host_impl_->ScrollBy(gfx::Point(10, 10), gfx::Vector2d(-10, -10));
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point(20, 20));
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, page_scale_delta);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->id(),
gfx::Vector2d(-10, -10)));
}
// Two-finger panning should work when starting fully zoomed out.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(0.5f, 0.5f, 4.f);
scroll_layer->SetScrollDelta(gfx::Vector2d());
scroll_layer->PullDeltaForMainThread();
scroll_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(0, 0));
host_impl_->ScrollBegin(gfx::Point(0, 0), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2.f, gfx::Point(0, 0));
host_impl_->PinchGestureUpdate(1.f, gfx::Point(0, 0));
host_impl_->ScrollBy(gfx::Point(0, 0), gfx::Vector2d(10, 10));
host_impl_->PinchGestureUpdate(1.f, gfx::Point(10, 10));
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, 2.f);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->id(),
gfx::Vector2d(20, 20)));
}
}
TEST_F(LayerTreeHostImplTest, PageScaleAnimation) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 0.5f;
float max_page_scale = 4.f;
base::TimeTicks start_time = base::TimeTicks() +
base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(100);
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
// Non-anchor zoom-in
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(50, 50));
did_request_redraw_ = false;
did_request_animate_ = false;
host_impl_->active_tree()->SetPendingPageScaleAnimation(
scoped_ptr<PendingPageScaleAnimation>(new PendingPageScaleAnimation(
gfx::Vector2d(),
false,
2.f,
duration)));
host_impl_->ActivateSyncTree();
EXPECT_FALSE(did_request_redraw_);
EXPECT_TRUE(did_request_animate_);
did_request_redraw_ = false;
did_request_animate_ = false;
host_impl_->Animate(start_time);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_animate_);
did_request_redraw_ = false;
did_request_animate_ = false;
host_impl_->Animate(halfway_through_animation);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_animate_);
did_request_redraw_ = false;
did_request_animate_ = false;
did_request_commit_ = false;
host_impl_->Animate(end_time);
EXPECT_TRUE(did_request_commit_);
EXPECT_FALSE(did_request_animate_);
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, 2);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->id(),
gfx::Vector2d(-50, -50)));
}
// Anchor zoom-out
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(50, 50));
did_request_redraw_ = false;
did_request_animate_ = false;
host_impl_->active_tree()->SetPendingPageScaleAnimation(
scoped_ptr<PendingPageScaleAnimation> (new PendingPageScaleAnimation(
gfx::Vector2d(25, 25),
true,
min_page_scale,
duration)));
host_impl_->ActivateSyncTree();
EXPECT_FALSE(did_request_redraw_);
EXPECT_TRUE(did_request_animate_);
did_request_redraw_ = false;
did_request_animate_ = false;
host_impl_->Animate(start_time);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_animate_);
did_request_redraw_ = false;
did_request_commit_ = false;
did_request_animate_ = false;
host_impl_->Animate(end_time);
EXPECT_TRUE(did_request_redraw_);
EXPECT_FALSE(did_request_animate_);
EXPECT_TRUE(did_request_commit_);
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, min_page_scale);
// Pushed to (0,0) via clamping against contents layer size.
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->id(),
gfx::Vector2d(-50, -50)));
}
}
TEST_F(LayerTreeHostImplTest, PageScaleAnimationNoOp) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 0.5f;
float max_page_scale = 4.f;
base::TimeTicks start_time = base::TimeTicks() +
base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(100);
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
// Anchor zoom with unchanged page scale should not change scroll or scale.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
scroll_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(50, 50));
host_impl_->active_tree()->SetPendingPageScaleAnimation(
scoped_ptr<PendingPageScaleAnimation>(new PendingPageScaleAnimation(
gfx::Vector2d(),
true,
1.f,
duration)));
host_impl_->ActivateSyncTree();
host_impl_->Animate(start_time);
host_impl_->Animate(halfway_through_animation);
EXPECT_TRUE(did_request_redraw_);
host_impl_->Animate(end_time);
EXPECT_TRUE(did_request_commit_);
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, 1);
ExpectNone(*scroll_info, scroll_layer->id());
}
}
TEST_F(LayerTreeHostImplTest, PageScaleAnimationTransferedOnSyncTreeActivate) {
host_impl_->CreatePendingTree();
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
CreateScrollAndContentsLayers(
host_impl_->pending_tree(),
gfx::Size(100, 100));
host_impl_->ActivateSyncTree();
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
float min_page_scale = 0.5f;
float max_page_scale = 4.f;
host_impl_->sync_tree()->PushPageScaleFromMainThread(1.f, min_page_scale,
max_page_scale);
host_impl_->ActivateSyncTree();
base::TimeTicks start_time = base::TimeTicks() +
base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(100);
base::TimeTicks third_through_animation = start_time + duration / 3;
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
float target_scale = 2.f;
scroll_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(50, 50));
// Make sure TakePageScaleAnimation works properly.
host_impl_->sync_tree()->SetPendingPageScaleAnimation(
scoped_ptr<PendingPageScaleAnimation>(new PendingPageScaleAnimation(
gfx::Vector2d(),
false,
target_scale,
duration)));
scoped_ptr<PendingPageScaleAnimation> psa =
host_impl_->sync_tree()->TakePendingPageScaleAnimation();
EXPECT_EQ(target_scale, psa->scale);
EXPECT_EQ(duration, psa->duration);
EXPECT_EQ(nullptr, host_impl_->sync_tree()->TakePendingPageScaleAnimation());
// Recreate the PSA. Nothing should happen here since the tree containing the
// PSA hasn't been activated yet.
did_request_redraw_ = false;
did_request_animate_ = false;
host_impl_->sync_tree()->SetPendingPageScaleAnimation(
scoped_ptr<PendingPageScaleAnimation>(new PendingPageScaleAnimation(
gfx::Vector2d(),
false,
target_scale,
duration)));
host_impl_->Animate(halfway_through_animation);
EXPECT_FALSE(did_request_animate_);
EXPECT_FALSE(did_request_redraw_);
// Activate the sync tree. This should cause the animation to become enabled.
// It should also clear the pointer on the sync tree.
host_impl_->ActivateSyncTree();
EXPECT_EQ(nullptr,
host_impl_->sync_tree()->TakePendingPageScaleAnimation().get());
EXPECT_FALSE(did_request_redraw_);
EXPECT_TRUE(did_request_animate_);
// From here on, make sure the animation runs as normal.
did_request_redraw_ = false;
did_request_animate_ = false;
host_impl_->Animate(start_time);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_animate_);
did_request_redraw_ = false;
did_request_animate_ = false;
host_impl_->Animate(third_through_animation);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_animate_);
// Another activation shouldn't have any effect on the animation.
host_impl_->ActivateSyncTree();
did_request_redraw_ = false;
did_request_animate_ = false;
host_impl_->Animate(halfway_through_animation);
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_animate_);
did_request_redraw_ = false;
did_request_animate_ = false;
did_request_commit_ = false;
host_impl_->Animate(end_time);
EXPECT_TRUE(did_request_commit_);
EXPECT_FALSE(did_request_animate_);
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_EQ(scroll_info->page_scale_delta, target_scale);
EXPECT_TRUE(ScrollInfoContains(*scroll_info, scroll_layer->id(),
gfx::Vector2d(-50, -50)));
}
TEST_F(LayerTreeHostImplTest, PageScaleAnimationCompletedNotification) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
LayerImpl* scroll_layer = host_impl_->InnerViewportScrollLayer();
DCHECK(scroll_layer);
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromSeconds(1);
base::TimeDelta duration = base::TimeDelta::FromMilliseconds(100);
base::TimeTicks halfway_through_animation = start_time + duration / 2;
base::TimeTicks end_time = start_time + duration;
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
scroll_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(50, 50));
did_complete_page_scale_animation_ = false;
host_impl_->active_tree()->SetPendingPageScaleAnimation(
scoped_ptr<PendingPageScaleAnimation>(new PendingPageScaleAnimation(
gfx::Vector2d(), false, 2.f, duration)));
host_impl_->ActivateSyncTree();
host_impl_->Animate(start_time);
EXPECT_FALSE(did_complete_page_scale_animation_);
host_impl_->Animate(halfway_through_animation);
EXPECT_FALSE(did_complete_page_scale_animation_);
host_impl_->Animate(end_time);
EXPECT_TRUE(did_complete_page_scale_animation_);
}
class LayerTreeHostImplOverridePhysicalTime : public LayerTreeHostImpl {
public:
LayerTreeHostImplOverridePhysicalTime(
const LayerTreeSettings& settings,
LayerTreeHostImplClient* client,
Proxy* proxy,
SharedBitmapManager* manager,
TaskGraphRunner* task_graph_runner,
RenderingStatsInstrumentation* rendering_stats_instrumentation)
: LayerTreeHostImpl(settings,
client,
proxy,
rendering_stats_instrumentation,
manager,
nullptr,
task_graph_runner,
0) {}
BeginFrameArgs CurrentBeginFrameArgs() const override {
return CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE,
fake_current_physical_time_);
}
void SetCurrentPhysicalTimeTicksForTest(base::TimeTicks fake_now) {
fake_current_physical_time_ = fake_now;
}
private:
base::TimeTicks fake_current_physical_time_;
};
class LayerTreeHostImplTestScrollbarAnimation : public LayerTreeHostImplTest {
protected:
void SetupLayers(LayerTreeSettings settings) {
gfx::Size content_size(100, 100);
LayerTreeHostImplOverridePhysicalTime* host_impl_override_time =
new LayerTreeHostImplOverridePhysicalTime(
settings, this, &proxy_, &shared_bitmap_manager_,
&task_graph_runner_, &stats_instrumentation_);
host_impl_ = make_scoped_ptr(host_impl_override_time);
host_impl_->InitializeRenderer(CreateOutputSurface());
SetupScrollAndContentsLayers(content_size);
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 4.f);
host_impl_->SetViewportSize(
gfx::Size(content_size.width() / 2, content_size.height() / 2));
scoped_ptr<SolidColorScrollbarLayerImpl> scrollbar =
SolidColorScrollbarLayerImpl::Create(host_impl_->active_tree(), 400,
VERTICAL, 10, 0, false, true);
EXPECT_FLOAT_EQ(0.f, scrollbar->opacity());
LayerImpl* scroll = host_impl_->InnerViewportScrollLayer();
LayerImpl* root = scroll->parent()->parent();
scrollbar->SetScrollLayerAndClipLayerByIds(scroll->id(), root->id());
root->AddChild(scrollbar.Pass());
host_impl_->active_tree()->DidBecomeActive();
DrawFrame();
}
void RunTest(LayerTreeSettings::ScrollbarAnimator animator) {
LayerTreeSettings settings;
settings.scrollbar_animator = animator;
settings.scrollbar_fade_delay_ms = 20;
settings.scrollbar_fade_duration_ms = 20;
SetupLayers(settings);
base::TimeTicks fake_now = base::TimeTicks::Now();
EXPECT_FALSE(did_request_animate_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.Equals(base::Closure()));
// If no scroll happened during a scroll gesture, it should have no effect.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
host_impl_->ScrollEnd();
EXPECT_FALSE(did_request_animate_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.Equals(base::Closure()));
// After a scroll, a scrollbar animation should be scheduled about 20ms from
// now.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0, 5));
EXPECT_FALSE(did_request_animate_);
EXPECT_TRUE(did_request_redraw_);
did_request_redraw_ = false;
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.Equals(base::Closure()));
host_impl_->ScrollEnd();
EXPECT_FALSE(did_request_animate_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_EQ(base::TimeDelta::FromMilliseconds(20),
requested_animation_delay_);
EXPECT_FALSE(animation_task_.Equals(base::Closure()));
fake_now += requested_animation_delay_;
requested_animation_delay_ = base::TimeDelta();
animation_task_.Run();
animation_task_ = base::Closure();
EXPECT_TRUE(did_request_animate_);
did_request_animate_ = false;
EXPECT_FALSE(did_request_redraw_);
// After the scrollbar animation begins, we should start getting redraws.
host_impl_->Animate(fake_now);
EXPECT_TRUE(did_request_animate_);
did_request_animate_ = false;
EXPECT_TRUE(did_request_redraw_);
did_request_redraw_ = false;
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.Equals(base::Closure()));
// Setting the scroll offset outside a scroll should also cause the
// scrollbar to appear and to schedule a scrollbar animation.
host_impl_->InnerViewportScrollLayer()->PushScrollOffsetFromMainThread(
gfx::ScrollOffset(5, 5));
EXPECT_FALSE(did_request_animate_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_EQ(base::TimeDelta::FromMilliseconds(20),
requested_animation_delay_);
EXPECT_FALSE(animation_task_.Equals(base::Closure()));
requested_animation_delay_ = base::TimeDelta();
animation_task_ = base::Closure();
// Scrollbar animation is not triggered unnecessarily.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL);
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(5, 0));
EXPECT_FALSE(did_request_animate_);
EXPECT_TRUE(did_request_redraw_);
did_request_redraw_ = false;
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.Equals(base::Closure()));
host_impl_->ScrollEnd();
EXPECT_FALSE(did_request_animate_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_EQ(base::TimeDelta(), requested_animation_delay_);
EXPECT_TRUE(animation_task_.Equals(base::Closure()));
// Changing page scale triggers scrollbar animation.
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 4.f);
host_impl_->SetPageScaleOnActiveTree(1.1f);
EXPECT_FALSE(did_request_animate_);
EXPECT_FALSE(did_request_redraw_);
EXPECT_EQ(base::TimeDelta::FromMilliseconds(20),
requested_animation_delay_);
EXPECT_FALSE(animation_task_.Equals(base::Closure()));
requested_animation_delay_ = base::TimeDelta();
animation_task_ = base::Closure();
}
};
TEST_F(LayerTreeHostImplTestScrollbarAnimation, LinearFade) {
RunTest(LayerTreeSettings::LINEAR_FADE);
}
TEST_F(LayerTreeHostImplTestScrollbarAnimation, Thinning) {
RunTest(LayerTreeSettings::THINNING);
}
void LayerTreeHostImplTest::SetupMouseMoveAtWithDeviceScale(
float device_scale_factor) {
LayerTreeSettings settings;
settings.scrollbar_fade_delay_ms = 500;
settings.scrollbar_fade_duration_ms = 300;
settings.scrollbar_animator = LayerTreeSettings::THINNING;
gfx::Size viewport_size(300, 200);
gfx::Size device_viewport_size = gfx::ToFlooredSize(
gfx::ScaleSize(viewport_size, device_scale_factor));
gfx::Size content_size(1000, 1000);
CreateHostImpl(settings, CreateOutputSurface());
host_impl_->SetDeviceScaleFactor(device_scale_factor);
host_impl_->SetViewportSize(device_viewport_size);
scoped_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBounds(viewport_size);
root->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> scroll =
LayerImpl::Create(host_impl_->active_tree(), 2);
scroll->SetScrollClipLayer(root->id());
scroll->PushScrollOffsetFromMainThread(gfx::ScrollOffset());
scroll->SetBounds(content_size);
scroll->SetIsContainerForFixedPositionLayers(true);
scoped_ptr<LayerImpl> contents =
LayerImpl::Create(host_impl_->active_tree(), 3);
contents->SetDrawsContent(true);
contents->SetBounds(content_size);
// The scrollbar is on the right side.
scoped_ptr<PaintedScrollbarLayerImpl> scrollbar =
PaintedScrollbarLayerImpl::Create(host_impl_->active_tree(), 5, VERTICAL);
scrollbar->SetDrawsContent(true);
scrollbar->SetBounds(gfx::Size(15, viewport_size.height()));
scrollbar->SetPosition(gfx::Point(285, 0));
scroll->AddChild(contents.Pass());
root->AddChild(scroll.Pass());
scrollbar->SetScrollLayerAndClipLayerByIds(2, 1);
root->AddChild(scrollbar.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->SetViewportLayersFromIds(Layer::INVALID_ID, 1, 2,
Layer::INVALID_ID);
host_impl_->active_tree()->DidBecomeActive();
DrawFrame();
LayerImpl* root_scroll =
host_impl_->active_tree()->InnerViewportScrollLayer();
ASSERT_TRUE(root_scroll->scrollbar_animation_controller());
ScrollbarAnimationControllerThinning* scrollbar_animation_controller =
static_cast<ScrollbarAnimationControllerThinning*>(
root_scroll->scrollbar_animation_controller());
scrollbar_animation_controller->set_mouse_move_distance_for_test(100.f);
host_impl_->MouseMoveAt(gfx::Point(1, 1));
EXPECT_FALSE(scrollbar_animation_controller->mouse_is_near_scrollbar());
host_impl_->MouseMoveAt(gfx::Point(200, 50));
EXPECT_TRUE(scrollbar_animation_controller->mouse_is_near_scrollbar());
host_impl_->MouseMoveAt(gfx::Point(184, 100));
EXPECT_FALSE(scrollbar_animation_controller->mouse_is_near_scrollbar());
scrollbar_animation_controller->set_mouse_move_distance_for_test(102.f);
host_impl_->MouseMoveAt(gfx::Point(184, 100));
EXPECT_TRUE(scrollbar_animation_controller->mouse_is_near_scrollbar());
did_request_redraw_ = false;
EXPECT_EQ(0, host_impl_->scroll_layer_id_when_mouse_over_scrollbar());
host_impl_->MouseMoveAt(gfx::Point(290, 100));
EXPECT_EQ(2, host_impl_->scroll_layer_id_when_mouse_over_scrollbar());
host_impl_->MouseMoveAt(gfx::Point(290, 120));
EXPECT_EQ(2, host_impl_->scroll_layer_id_when_mouse_over_scrollbar());
host_impl_->MouseMoveAt(gfx::Point(150, 120));
EXPECT_EQ(0, host_impl_->scroll_layer_id_when_mouse_over_scrollbar());
}
TEST_F(LayerTreeHostImplTest, MouseMoveAtWithDeviceScaleOf1) {
SetupMouseMoveAtWithDeviceScale(1.f);
}
TEST_F(LayerTreeHostImplTest, MouseMoveAtWithDeviceScaleOf2) {
SetupMouseMoveAtWithDeviceScale(2.f);
}
TEST_F(LayerTreeHostImplTest, CompositorFrameMetadata) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
DrawFrame();
{
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(), metadata.root_scroll_offset);
EXPECT_EQ(1.f, metadata.page_scale_factor);
EXPECT_EQ(gfx::SizeF(50.f, 50.f), metadata.scrollable_viewport_size);
EXPECT_EQ(gfx::SizeF(100.f, 100.f), metadata.root_layer_size);
EXPECT_EQ(0.5f, metadata.min_page_scale_factor);
EXPECT_EQ(4.f, metadata.max_page_scale_factor);
EXPECT_FALSE(metadata.root_overflow_x_hidden);
EXPECT_FALSE(metadata.root_overflow_y_hidden);
}
// Scrolling should update metadata immediately.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
{
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
}
host_impl_->ScrollEnd();
{
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
}
// Root "overflow: hidden" properties should be reflected on the outer
// viewport scroll layer.
{
host_impl_->active_tree()
->OuterViewportScrollLayer()
->set_user_scrollable_horizontal(false);
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_TRUE(metadata.root_overflow_x_hidden);
EXPECT_FALSE(metadata.root_overflow_y_hidden);
host_impl_->active_tree()
->OuterViewportScrollLayer()
->set_user_scrollable_vertical(false);
metadata = host_impl_->MakeCompositorFrameMetadata();
EXPECT_TRUE(metadata.root_overflow_x_hidden);
EXPECT_TRUE(metadata.root_overflow_y_hidden);
}
// Re-enable scrollability and verify that overflows are no longer hidden.
{
host_impl_->active_tree()
->OuterViewportScrollLayer()
->set_user_scrollable_horizontal(true);
host_impl_->active_tree()
->OuterViewportScrollLayer()
->set_user_scrollable_vertical(true);
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_FALSE(metadata.root_overflow_x_hidden);
EXPECT_FALSE(metadata.root_overflow_y_hidden);
}
// Root "overflow: hidden" properties should also be reflected on the
// inner viewport scroll layer.
{
host_impl_->active_tree()
->InnerViewportScrollLayer()
->set_user_scrollable_horizontal(false);
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_TRUE(metadata.root_overflow_x_hidden);
EXPECT_FALSE(metadata.root_overflow_y_hidden);
host_impl_->active_tree()
->InnerViewportScrollLayer()
->set_user_scrollable_vertical(false);
metadata = host_impl_->MakeCompositorFrameMetadata();
EXPECT_TRUE(metadata.root_overflow_x_hidden);
EXPECT_TRUE(metadata.root_overflow_y_hidden);
}
// Page scale should update metadata correctly (shrinking only the viewport).
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2.f, gfx::Point());
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
{
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
EXPECT_EQ(2.f, metadata.page_scale_factor);
EXPECT_EQ(gfx::SizeF(25.f, 25.f), metadata.scrollable_viewport_size);
EXPECT_EQ(gfx::SizeF(100.f, 100.f), metadata.root_layer_size);
EXPECT_EQ(0.5f, metadata.min_page_scale_factor);
EXPECT_EQ(4.f, metadata.max_page_scale_factor);
}
// Likewise if set from the main thread.
host_impl_->ProcessScrollDeltas();
host_impl_->active_tree()->PushPageScaleFromMainThread(4.f, 0.5f, 4.f);
host_impl_->SetPageScaleOnActiveTree(4.f);
{
CompositorFrameMetadata metadata =
host_impl_->MakeCompositorFrameMetadata();
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
EXPECT_EQ(4.f, metadata.page_scale_factor);
EXPECT_EQ(gfx::SizeF(12.5f, 12.5f), metadata.scrollable_viewport_size);
EXPECT_EQ(gfx::SizeF(100.f, 100.f), metadata.root_layer_size);
EXPECT_EQ(0.5f, metadata.min_page_scale_factor);
EXPECT_EQ(4.f, metadata.max_page_scale_factor);
}
}
class DidDrawCheckLayer : public LayerImpl {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return make_scoped_ptr(new DidDrawCheckLayer(tree_impl, id));
}
bool WillDraw(DrawMode draw_mode, ResourceProvider* provider) override {
will_draw_called_ = true;
if (will_draw_returns_false_)
return false;
return LayerImpl::WillDraw(draw_mode, provider);
}
void AppendQuads(RenderPass* render_pass,
AppendQuadsData* append_quads_data) override {
append_quads_called_ = true;
LayerImpl::AppendQuads(render_pass, append_quads_data);
}
void DidDraw(ResourceProvider* provider) override {
did_draw_called_ = true;
LayerImpl::DidDraw(provider);
}
bool will_draw_called() const { return will_draw_called_; }
bool append_quads_called() const { return append_quads_called_; }
bool did_draw_called() const { return did_draw_called_; }
void set_will_draw_returns_false() { will_draw_returns_false_ = true; }
void ClearDidDrawCheck() {
will_draw_called_ = false;
append_quads_called_ = false;
did_draw_called_ = false;
}
static void IgnoreResult(scoped_ptr<CopyOutputResult> result) {}
void AddCopyRequest() {
ScopedPtrVector<CopyOutputRequest> requests;
requests.push_back(
CopyOutputRequest::CreateRequest(base::Bind(&IgnoreResult)));
SetHasRenderSurface(true);
PassCopyRequests(&requests);
}
protected:
DidDrawCheckLayer(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id),
will_draw_returns_false_(false),
will_draw_called_(false),
append_quads_called_(false),
did_draw_called_(false) {
SetBounds(gfx::Size(10, 10));
SetDrawsContent(true);
draw_properties().visible_layer_rect = gfx::Rect(0, 0, 10, 10);
}
private:
bool will_draw_returns_false_;
bool will_draw_called_;
bool append_quads_called_;
bool did_draw_called_;
};
TEST_F(LayerTreeHostImplTest, WillDrawReturningFalseDoesNotCall) {
// The root layer is always drawn, so run this test on a child layer that
// will be masked out by the root layer's bounds.
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root = static_cast<DidDrawCheckLayer*>(
host_impl_->active_tree()->root_layer());
root->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
root->SetHasRenderSurface(true);
DidDrawCheckLayer* layer =
static_cast<DidDrawCheckLayer*>(root->children()[0]);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(layer->will_draw_called());
EXPECT_TRUE(layer->append_quads_called());
EXPECT_TRUE(layer->did_draw_called());
}
host_impl_->SetViewportDamage(gfx::Rect(10, 10));
{
LayerTreeHostImpl::FrameData frame;
layer->set_will_draw_returns_false();
layer->ClearDidDrawCheck();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(layer->will_draw_called());
EXPECT_FALSE(layer->append_quads_called());
EXPECT_FALSE(layer->did_draw_called());
}
}
TEST_F(LayerTreeHostImplTest, DidDrawNotCalledOnHiddenLayer) {
// The root layer is always drawn, so run this test on a child layer that
// will be masked out by the root layer's bounds.
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root = static_cast<DidDrawCheckLayer*>(
host_impl_->active_tree()->root_layer());
root->SetMasksToBounds(true);
root->SetHasRenderSurface(true);
root->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
DidDrawCheckLayer* layer =
static_cast<DidDrawCheckLayer*>(root->children()[0]);
// Ensure visible_layer_rect for layer is empty.
layer->SetPosition(gfx::PointF(100.f, 100.f));
layer->SetBounds(gfx::Size(10, 10));
LayerTreeHostImpl::FrameData frame;
EXPECT_FALSE(layer->will_draw_called());
EXPECT_FALSE(layer->did_draw_called());
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(layer->will_draw_called());
EXPECT_FALSE(layer->did_draw_called());
EXPECT_TRUE(layer->visible_layer_rect().IsEmpty());
// Ensure visible_layer_rect for layer is not empty
layer->SetPosition(gfx::PointF());
EXPECT_FALSE(layer->will_draw_called());
EXPECT_FALSE(layer->did_draw_called());
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(layer->will_draw_called());
EXPECT_TRUE(layer->did_draw_called());
EXPECT_FALSE(layer->visible_layer_rect().IsEmpty());
}
TEST_F(LayerTreeHostImplTest, WillDrawNotCalledOnOccludedLayer) {
gfx::Size big_size(1000, 1000);
host_impl_->SetViewportSize(big_size);
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root =
static_cast<DidDrawCheckLayer*>(host_impl_->active_tree()->root_layer());
root->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
DidDrawCheckLayer* occluded_layer =
static_cast<DidDrawCheckLayer*>(root->children()[0]);
root->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 3));
root->SetHasRenderSurface(true);
DidDrawCheckLayer* top_layer =
static_cast<DidDrawCheckLayer*>(root->children()[1]);
// This layer covers the occluded_layer above. Make this layer large so it can
// occlude.
top_layer->SetBounds(big_size);
top_layer->SetContentsOpaque(true);
LayerTreeHostImpl::FrameData frame;
EXPECT_FALSE(occluded_layer->will_draw_called());
EXPECT_FALSE(occluded_layer->did_draw_called());
EXPECT_FALSE(top_layer->will_draw_called());
EXPECT_FALSE(top_layer->did_draw_called());
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(occluded_layer->will_draw_called());
EXPECT_FALSE(occluded_layer->did_draw_called());
EXPECT_TRUE(top_layer->will_draw_called());
EXPECT_TRUE(top_layer->did_draw_called());
}
TEST_F(LayerTreeHostImplTest, DidDrawCalledOnAllLayers) {
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root =
static_cast<DidDrawCheckLayer*>(host_impl_->active_tree()->root_layer());
root->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 2));
root->SetHasRenderSurface(true);
DidDrawCheckLayer* layer1 =
static_cast<DidDrawCheckLayer*>(root->children()[0]);
layer1->AddChild(DidDrawCheckLayer::Create(host_impl_->active_tree(), 3));
DidDrawCheckLayer* layer2 =
static_cast<DidDrawCheckLayer*>(layer1->children()[0]);
layer1->SetHasRenderSurface(true);
layer1->SetShouldFlattenTransform(true);
EXPECT_FALSE(root->did_draw_called());
EXPECT_FALSE(layer1->did_draw_called());
EXPECT_FALSE(layer2->did_draw_called());
LayerTreeHostImpl::FrameData frame;
FakeLayerTreeHostImpl::RecursiveUpdateNumChildren(
host_impl_->active_tree()->root_layer());
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(root->did_draw_called());
EXPECT_TRUE(layer1->did_draw_called());
EXPECT_TRUE(layer2->did_draw_called());
EXPECT_NE(root->render_surface(), layer1->render_surface());
EXPECT_TRUE(layer1->render_surface());
}
class MissingTextureAnimatingLayer : public DidDrawCheckLayer {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl,
int id,
bool tile_missing,
bool had_incomplete_tile,
bool animating,
ResourceProvider* resource_provider) {
return make_scoped_ptr(new MissingTextureAnimatingLayer(tree_impl,
id,
tile_missing,
had_incomplete_tile,
animating,
resource_provider));
}
void AppendQuads(RenderPass* render_pass,
AppendQuadsData* append_quads_data) override {
LayerImpl::AppendQuads(render_pass, append_quads_data);
if (had_incomplete_tile_)
append_quads_data->num_incomplete_tiles++;
if (tile_missing_)
append_quads_data->num_missing_tiles++;
}
private:
MissingTextureAnimatingLayer(LayerTreeImpl* tree_impl,
int id,
bool tile_missing,
bool had_incomplete_tile,
bool animating,
ResourceProvider* resource_provider)
: DidDrawCheckLayer(tree_impl, id),
tile_missing_(tile_missing),
had_incomplete_tile_(had_incomplete_tile) {
if (animating)
AddAnimatedTransformToLayer(this, 10.0, 3, 0);
}
bool tile_missing_;
bool had_incomplete_tile_;
};
struct PrepareToDrawSuccessTestCase {
struct State {
bool has_missing_tile = false;
bool has_incomplete_tile = false;
bool is_animating = false;
bool has_copy_request = false;
};
bool high_res_required = false;
State layer_before;
State layer_between;
State layer_after;
DrawResult expected_result;
explicit PrepareToDrawSuccessTestCase(DrawResult result)
: expected_result(result) {}
};
TEST_F(LayerTreeHostImplTest, PrepareToDrawSucceedsAndFails) {
std::vector<PrepareToDrawSuccessTestCase> cases;
// 0. Default case.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
// 1. Animated layer first.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_before.is_animating = true;
// 2. Animated layer between.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_between.is_animating = true;
// 3. Animated layer last.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_after.is_animating = true;
// 4. Missing tile first.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_before.has_missing_tile = true;
// 5. Missing tile between.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_between.has_missing_tile = true;
// 6. Missing tile last.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_after.has_missing_tile = true;
// 7. Incomplete tile first.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_before.has_incomplete_tile = true;
// 8. Incomplete tile between.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_between.has_incomplete_tile = true;
// 9. Incomplete tile last.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_after.has_incomplete_tile = true;
// 10. Animation with missing tile.
cases.push_back(
PrepareToDrawSuccessTestCase(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS));
cases.back().layer_between.has_missing_tile = true;
cases.back().layer_between.is_animating = true;
// 11. Animation with incomplete tile.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_between.has_incomplete_tile = true;
cases.back().layer_between.is_animating = true;
// 12. High res required.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().high_res_required = true;
// 13. High res required with incomplete tile.
cases.push_back(
PrepareToDrawSuccessTestCase(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT));
cases.back().high_res_required = true;
cases.back().layer_between.has_incomplete_tile = true;
// 14. High res required with missing tile.
cases.push_back(
PrepareToDrawSuccessTestCase(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT));
cases.back().high_res_required = true;
cases.back().layer_between.has_missing_tile = true;
// 15. High res required is higher priority than animating missing tiles.
cases.push_back(
PrepareToDrawSuccessTestCase(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT));
cases.back().high_res_required = true;
cases.back().layer_between.has_missing_tile = true;
cases.back().layer_after.has_missing_tile = true;
cases.back().layer_after.is_animating = true;
// 16. High res required is higher priority than animating missing tiles.
cases.push_back(
PrepareToDrawSuccessTestCase(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT));
cases.back().high_res_required = true;
cases.back().layer_between.has_missing_tile = true;
cases.back().layer_before.has_missing_tile = true;
cases.back().layer_before.is_animating = true;
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root =
static_cast<DidDrawCheckLayer*>(host_impl_->active_tree()->root_layer());
root->SetHasRenderSurface(true);
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
host_impl_->SwapBuffers(frame);
for (size_t i = 0; i < cases.size(); ++i) {
const auto& testcase = cases[i];
std::vector<LayerImpl*> to_remove;
for (auto* child : root->children())
to_remove.push_back(child);
for (auto* child : to_remove)
root->RemoveChild(child);
std::ostringstream scope;
scope << "Test case: " << i;
SCOPED_TRACE(scope.str());
root->AddChild(MissingTextureAnimatingLayer::Create(
host_impl_->active_tree(), 2, testcase.layer_before.has_missing_tile,
testcase.layer_before.has_incomplete_tile,
testcase.layer_before.is_animating, host_impl_->resource_provider()));
DidDrawCheckLayer* before =
static_cast<DidDrawCheckLayer*>(root->children().back());
if (testcase.layer_before.has_copy_request)
before->AddCopyRequest();
root->AddChild(MissingTextureAnimatingLayer::Create(
host_impl_->active_tree(), 3, testcase.layer_between.has_missing_tile,
testcase.layer_between.has_incomplete_tile,
testcase.layer_between.is_animating, host_impl_->resource_provider()));
DidDrawCheckLayer* between =
static_cast<DidDrawCheckLayer*>(root->children().back());
if (testcase.layer_between.has_copy_request)
between->AddCopyRequest();
root->AddChild(MissingTextureAnimatingLayer::Create(
host_impl_->active_tree(), 4, testcase.layer_after.has_missing_tile,
testcase.layer_after.has_incomplete_tile,
testcase.layer_after.is_animating, host_impl_->resource_provider()));
DidDrawCheckLayer* after =
static_cast<DidDrawCheckLayer*>(root->children().back());
if (testcase.layer_after.has_copy_request)
after->AddCopyRequest();
if (testcase.high_res_required)
host_impl_->SetRequiresHighResToDraw();
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(testcase.expected_result, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
host_impl_->SwapBuffers(frame);
}
}
TEST_F(LayerTreeHostImplTest,
PrepareToDrawWhenDrawAndSwapFullViewportEveryFrame) {
CreateHostImpl(DefaultSettings(),
FakeOutputSurface::CreateAlwaysDrawAndSwap3d());
EXPECT_TRUE(host_impl_->output_surface()
->capabilities()
.draw_and_swap_full_viewport_every_frame);
std::vector<PrepareToDrawSuccessTestCase> cases;
// 0. Default case.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
// 1. Animation with missing tile.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().layer_between.has_missing_tile = true;
cases.back().layer_between.is_animating = true;
// 2. High res required with incomplete tile.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().high_res_required = true;
cases.back().layer_between.has_incomplete_tile = true;
// 3. High res required with missing tile.
cases.push_back(PrepareToDrawSuccessTestCase(DRAW_SUCCESS));
cases.back().high_res_required = true;
cases.back().layer_between.has_missing_tile = true;
host_impl_->active_tree()->SetRootLayer(
DidDrawCheckLayer::Create(host_impl_->active_tree(), 1));
DidDrawCheckLayer* root =
static_cast<DidDrawCheckLayer*>(host_impl_->active_tree()->root_layer());
root->SetHasRenderSurface(true);
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
host_impl_->SwapBuffers(frame);
for (size_t i = 0; i < cases.size(); ++i) {
const auto& testcase = cases[i];
std::vector<LayerImpl*> to_remove;
for (auto* child : root->children())
to_remove.push_back(child);
for (auto* child : to_remove)
root->RemoveChild(child);
std::ostringstream scope;
scope << "Test case: " << i;
SCOPED_TRACE(scope.str());
root->AddChild(MissingTextureAnimatingLayer::Create(
host_impl_->active_tree(), 2, testcase.layer_before.has_missing_tile,
testcase.layer_before.has_incomplete_tile,
testcase.layer_before.is_animating, host_impl_->resource_provider()));
DidDrawCheckLayer* before =
static_cast<DidDrawCheckLayer*>(root->children().back());
if (testcase.layer_before.has_copy_request)
before->AddCopyRequest();
root->AddChild(MissingTextureAnimatingLayer::Create(
host_impl_->active_tree(), 3, testcase.layer_between.has_missing_tile,
testcase.layer_between.has_incomplete_tile,
testcase.layer_between.is_animating, host_impl_->resource_provider()));
DidDrawCheckLayer* between =
static_cast<DidDrawCheckLayer*>(root->children().back());
if (testcase.layer_between.has_copy_request)
between->AddCopyRequest();
root->AddChild(MissingTextureAnimatingLayer::Create(
host_impl_->active_tree(), 4, testcase.layer_after.has_missing_tile,
testcase.layer_after.has_incomplete_tile,
testcase.layer_after.is_animating, host_impl_->resource_provider()));
DidDrawCheckLayer* after =
static_cast<DidDrawCheckLayer*>(root->children().back());
if (testcase.layer_after.has_copy_request)
after->AddCopyRequest();
if (testcase.high_res_required)
host_impl_->SetRequiresHighResToDraw();
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(testcase.expected_result, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
host_impl_->SwapBuffers(frame);
}
}
TEST_F(LayerTreeHostImplTest, ScrollRootIgnored) {
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetScrollClipLayer(Layer::INVALID_ID);
root->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(root.Pass());
DrawFrame();
// Scroll event is ignored because layer is not scrollable.
EXPECT_EQ(InputHandler::SCROLL_IGNORED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ClampingAfterActivation) {
host_impl_->CreatePendingTree();
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
CreateScrollAndContentsLayers(host_impl_->pending_tree(),
gfx::Size(100, 100));
host_impl_->ActivateSyncTree();
host_impl_->CreatePendingTree();
const gfx::ScrollOffset pending_scroll = gfx::ScrollOffset(-100, -100);
LayerImpl* active_outer_layer =
host_impl_->active_tree()->OuterViewportScrollLayer();
LayerImpl* pending_outer_layer =
host_impl_->pending_tree()->OuterViewportScrollLayer();
pending_outer_layer->PushScrollOffsetFromMainThread(pending_scroll);
host_impl_->ActivateSyncTree();
// Scrolloffsets on the active tree will be clamped after activation.
EXPECT_EQ(active_outer_layer->CurrentScrollOffset(), gfx::ScrollOffset(0, 0));
}
class LayerTreeHostImplTopControlsTest : public LayerTreeHostImplTest {
public:
LayerTreeHostImplTopControlsTest()
// Make the clip size the same as the layer (content) size so the layer is
// non-scrollable.
: layer_size_(10, 10),
clip_size_(layer_size_),
top_controls_height_(50) {
viewport_size_ = gfx::Size(clip_size_.width(),
clip_size_.height() + top_controls_height_);
}
bool CreateHostImpl(const LayerTreeSettings& settings,
scoped_ptr<OutputSurface> output_surface) override {
bool init =
LayerTreeHostImplTest::CreateHostImpl(settings, output_surface.Pass());
if (init) {
host_impl_->active_tree()->set_top_controls_height(top_controls_height_);
host_impl_->active_tree()->SetCurrentTopControlsShownRatio(1.f);
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
}
return init;
}
void SetupTopControlsAndScrollLayerWithVirtualViewport(
const gfx::Size& inner_viewport_size,
const gfx::Size& outer_viewport_size,
const gfx::Size& scroll_layer_size) {
CreateHostImpl(settings_, CreateOutputSurface());
host_impl_->sync_tree()->set_top_controls_shrink_blink_size(true);
host_impl_->sync_tree()->set_top_controls_height(top_controls_height_);
host_impl_->DidChangeTopControlsPosition();
scoped_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
scoped_ptr<LayerImpl> root_clip =
LayerImpl::Create(host_impl_->active_tree(), 2);
scoped_ptr<LayerImpl> page_scale =
LayerImpl::Create(host_impl_->active_tree(), 3);
scoped_ptr<LayerImpl> outer_scroll =
LayerImpl::Create(host_impl_->active_tree(), 4);
scoped_ptr<LayerImpl> outer_clip =
LayerImpl::Create(host_impl_->active_tree(), 5);
root_clip->SetBounds(inner_viewport_size);
root->SetScrollClipLayer(root_clip->id());
root->SetBounds(outer_viewport_size);
root->SetPosition(gfx::PointF());
root->SetDrawsContent(false);
root->SetIsContainerForFixedPositionLayers(true);
root_clip->SetHasRenderSurface(true);
outer_clip->SetBounds(outer_viewport_size);
outer_scroll->SetScrollClipLayer(outer_clip->id());
outer_scroll->SetBounds(scroll_layer_size);
outer_scroll->SetPosition(gfx::PointF());
outer_scroll->SetDrawsContent(false);
outer_scroll->SetIsContainerForFixedPositionLayers(true);
int inner_viewport_scroll_layer_id = root->id();
int outer_viewport_scroll_layer_id = outer_scroll->id();
int page_scale_layer_id = page_scale->id();
outer_clip->AddChild(outer_scroll.Pass());
root->AddChild(outer_clip.Pass());
page_scale->AddChild(root.Pass());
root_clip->AddChild(page_scale.Pass());
host_impl_->active_tree()->SetRootLayer(root_clip.Pass());
host_impl_->active_tree()->SetViewportLayersFromIds(
Layer::INVALID_ID, page_scale_layer_id, inner_viewport_scroll_layer_id,
outer_viewport_scroll_layer_id);
host_impl_->SetViewportSize(inner_viewport_size);
LayerImpl* root_clip_ptr = host_impl_->active_tree()->root_layer();
EXPECT_EQ(inner_viewport_size, root_clip_ptr->bounds());
}
protected:
gfx::Size layer_size_;
gfx::Size clip_size_;
gfx::Size viewport_size_;
float top_controls_height_;
LayerTreeSettings settings_;
}; // class LayerTreeHostImplTopControlsTest
// Tests that, on a page with content the same size as the viewport, hiding
// the top controls also increases the ScrollableSize (i.e. the content size).
// Since the viewport got larger, the effective scrollable "content" also did.
// This ensures, for one thing, that the overscroll glow is shown in the right
// place.
TEST_F(LayerTreeHostImplTopControlsTest,
HidingTopControlsExpandsScrollableSize) {
SetupTopControlsAndScrollLayerWithVirtualViewport(
gfx::Size(50, 50), gfx::Size(50, 50), gfx::Size(50, 50));
LayerTreeImpl* active_tree = host_impl_->active_tree();
// Create a content layer beneath the outer viewport scroll layer.
int id = host_impl_->OuterViewportScrollLayer()->id();
host_impl_->OuterViewportScrollLayer()->AddChild(
LayerImpl::Create(host_impl_->active_tree(), id + 2));
LayerImpl* content = active_tree->OuterViewportScrollLayer()->children()[0];
content->SetBounds(gfx::Size(50, 50));
DrawFrame();
LayerImpl* inner_container = active_tree->InnerViewportContainerLayer();
LayerImpl* outer_container = active_tree->OuterViewportContainerLayer();
// The top controls should start off showing so the viewport should be shrunk.
ASSERT_EQ(gfx::Size(50, 50), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 50), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 50), active_tree->ScrollableSize());
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->top_controls_manager()->ScrollBegin();
// Hide the top controls by a bit, the scrollable size should increase but the
// actual content bounds shouldn't.
{
host_impl_->top_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 25.f));
ASSERT_EQ(gfx::Size(50, 75), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 75), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 75), active_tree->ScrollableSize());
EXPECT_EQ(gfx::SizeF(50, 50), content->BoundsForScrolling());
}
// Fully hide the top controls.
{
host_impl_->top_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 25.f));
ASSERT_EQ(gfx::Size(50, 100), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 100), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 100), active_tree->ScrollableSize());
EXPECT_EQ(gfx::SizeF(50, 50), content->BoundsForScrolling());
}
// Scrolling additionally shouldn't have any effect.
{
host_impl_->top_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 25.f));
ASSERT_EQ(gfx::Size(50, 100), inner_container->bounds());
ASSERT_EQ(gfx::Size(50, 100), outer_container->bounds());
EXPECT_EQ(gfx::SizeF(50, 100), active_tree->ScrollableSize());
EXPECT_EQ(gfx::SizeF(50, 50), content->BoundsForScrolling());
}
host_impl_->top_controls_manager()->ScrollEnd();
host_impl_->ScrollEnd();
}
TEST_F(LayerTreeHostImplTopControlsTest, ScrollTopControlsByFractionalAmount) {
SetupTopControlsAndScrollLayerWithVirtualViewport(
gfx::Size(10, 10), gfx::Size(10, 10), gfx::Size(10, 10));
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
// Make the test scroll delta a fractional amount, to verify that the
// fixed container size delta is (1) non-zero, and (2) fractional, and
// (3) matches the movement of the top controls.
gfx::Vector2dF top_controls_scroll_delta(0.f, 5.25f);
host_impl_->top_controls_manager()->ScrollBegin();
host_impl_->top_controls_manager()->ScrollBy(top_controls_scroll_delta);
host_impl_->top_controls_manager()->ScrollEnd();
LayerImpl* inner_viewport_scroll_layer =
host_impl_->active_tree()->InnerViewportScrollLayer();
DCHECK(inner_viewport_scroll_layer);
host_impl_->ScrollEnd();
EXPECT_FLOAT_EQ(top_controls_scroll_delta.y(),
inner_viewport_scroll_layer->FixedContainerSizeDelta().y());
}
// In this test, the outer viewport is initially unscrollable. We test that a
// scroll initiated on the inner viewport, causing the top controls to show and
// thus making the outer viewport scrollable, still scrolls the outer viewport.
TEST_F(LayerTreeHostImplTopControlsTest,
TopControlsOuterViewportBecomesScrollable) {
SetupTopControlsAndScrollLayerWithVirtualViewport(
gfx::Size(10, 50), gfx::Size(10, 50), gfx::Size(10, 100));
DrawFrame();
LayerImpl* inner_scroll =
host_impl_->active_tree()->InnerViewportScrollLayer();
LayerImpl* inner_container =
host_impl_->active_tree()->InnerViewportContainerLayer();
LayerImpl* outer_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
LayerImpl* outer_container =
host_impl_->active_tree()->OuterViewportContainerLayer();
// Need SetDrawsContent so ScrollBegin's hit test finds an actual layer.
outer_scroll->SetDrawsContent(true);
host_impl_->active_tree()->PushPageScaleFromMainThread(2.f, 1.f, 2.f);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0.f, 50.f));
// The entire scroll delta should have been used to hide the top controls.
// The viewport layers should be resized back to their full sizes.
EXPECT_EQ(0.f, host_impl_->active_tree()->CurrentTopControlsShownRatio());
EXPECT_EQ(0.f, inner_scroll->CurrentScrollOffset().y());
EXPECT_EQ(100.f, inner_container->BoundsForScrolling().height());
EXPECT_EQ(100.f, outer_container->BoundsForScrolling().height());
// The inner viewport should be scrollable by 50px * page_scale.
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0.f, 100.f));
EXPECT_EQ(50.f, inner_scroll->CurrentScrollOffset().y());
EXPECT_EQ(0.f, outer_scroll->CurrentScrollOffset().y());
EXPECT_EQ(gfx::ScrollOffset(), outer_scroll->MaxScrollOffset());
host_impl_->ScrollEnd();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), inner_scroll);
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0.f, -50.f));
// The entire scroll delta should have been used to show the top controls.
// The outer viewport should be resized to accomodate and scrolled to the
// bottom of the document to keep the viewport in place.
EXPECT_EQ(1.f, host_impl_->active_tree()->CurrentTopControlsShownRatio());
EXPECT_EQ(50.f, outer_container->BoundsForScrolling().height());
EXPECT_EQ(50.f, inner_container->BoundsForScrolling().height());
EXPECT_EQ(25.f, outer_scroll->CurrentScrollOffset().y());
EXPECT_EQ(25.f, inner_scroll->CurrentScrollOffset().y());
// Now when we continue scrolling, make sure the outer viewport gets scrolled
// since it wasn't scrollable when the scroll began.
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0.f, -20.f));
EXPECT_EQ(15.f, outer_scroll->CurrentScrollOffset().y());
EXPECT_EQ(25.f, inner_scroll->CurrentScrollOffset().y());
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0.f, -30.f));
EXPECT_EQ(0.f, outer_scroll->CurrentScrollOffset().y());
EXPECT_EQ(25.f, inner_scroll->CurrentScrollOffset().y());
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0.f, -50.f));
host_impl_->ScrollEnd();
EXPECT_EQ(0.f, outer_scroll->CurrentScrollOffset().y());
EXPECT_EQ(0.f, inner_scroll->CurrentScrollOffset().y());
}
// Test that the fixed position container delta is appropriately adjusted
// by the top controls showing/hiding and page scale doesn't affect it.
TEST_F(LayerTreeHostImplTopControlsTest, FixedContainerDelta) {
SetupTopControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 100), gfx::Size(100, 100), gfx::Size(100, 100));
DrawFrame();
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
float page_scale = 1.5f;
LayerImpl* outer_viewport_scroll_layer =
host_impl_->active_tree()->OuterViewportScrollLayer();
// Zoom in, since the fixed container is the outer viewport, the delta should
// not be scaled.
host_impl_->active_tree()->PushPageScaleFromMainThread(page_scale, 1.f, 2.f);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
// Scroll down, the top controls hiding should expand the viewport size so
// the delta should be equal to the scroll distance.
gfx::Vector2dF top_controls_scroll_delta(0.f, 20.f);
host_impl_->top_controls_manager()->ScrollBegin();
host_impl_->top_controls_manager()->ScrollBy(top_controls_scroll_delta);
EXPECT_FLOAT_EQ(top_controls_height_ - top_controls_scroll_delta.y(),
host_impl_->top_controls_manager()->ContentTopOffset());
EXPECT_FLOAT_EQ(top_controls_scroll_delta.y(),
outer_viewport_scroll_layer->FixedContainerSizeDelta().y());
host_impl_->ScrollEnd();
// Scroll past the maximum extent. The delta shouldn't be greater than the
// top controls height.
host_impl_->top_controls_manager()->ScrollBegin();
host_impl_->top_controls_manager()->ScrollBy(top_controls_scroll_delta);
host_impl_->top_controls_manager()->ScrollBy(top_controls_scroll_delta);
host_impl_->top_controls_manager()->ScrollBy(top_controls_scroll_delta);
EXPECT_EQ(0.f, host_impl_->top_controls_manager()->ContentTopOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, top_controls_height_),
outer_viewport_scroll_layer->FixedContainerSizeDelta());
host_impl_->ScrollEnd();
// Scroll in the direction to make the top controls show.
host_impl_->top_controls_manager()->ScrollBegin();
host_impl_->top_controls_manager()->ScrollBy(-top_controls_scroll_delta);
EXPECT_EQ(top_controls_scroll_delta.y(),
host_impl_->top_controls_manager()->ContentTopOffset());
EXPECT_VECTOR_EQ(
gfx::Vector2dF(0, top_controls_height_ - top_controls_scroll_delta.y()),
outer_viewport_scroll_layer->FixedContainerSizeDelta());
host_impl_->top_controls_manager()->ScrollEnd();
}
// Test that if only the top controls are scrolled, we shouldn't request a
// commit.
TEST_F(LayerTreeHostImplTopControlsTest, TopControlsDontTriggerCommit) {
SetupTopControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 50), gfx::Size(100, 100), gfx::Size(100, 100));
DrawFrame();
// Show top controls
EXPECT_EQ(1.f, host_impl_->active_tree()->CurrentTopControlsShownRatio());
// Scroll 25px to hide top controls
gfx::Vector2dF scroll_delta(0.f, 25.f);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_FALSE(did_request_commit_);
}
// Test that if a scrollable sublayer doesn't consume the scroll,
// top controls should hide when scrolling down.
TEST_F(LayerTreeHostImplTopControlsTest, TopControlsScrollableSublayer) {
gfx::Size sub_content_size(100, 400);
gfx::Size sub_content_layer_size(100, 300);
SetupTopControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 50), gfx::Size(100, 100), gfx::Size(100, 100));
DrawFrame();
// Show top controls
EXPECT_EQ(1.f, host_impl_->active_tree()->CurrentTopControlsShownRatio());
LayerImpl* outer_viewport_scroll_layer =
host_impl_->active_tree()->OuterViewportScrollLayer();
int id = outer_viewport_scroll_layer->id();
scoped_ptr<LayerImpl> child =
LayerImpl::Create(host_impl_->active_tree(), id + 2);
scoped_ptr<LayerImpl> child_clip =
LayerImpl::Create(host_impl_->active_tree(), id + 3);
child_clip->SetBounds(sub_content_layer_size);
child->SetScrollClipLayer(child_clip->id());
child->SetBounds(sub_content_size);
child->SetPosition(gfx::PointF());
child->SetDrawsContent(true);
child->SetIsContainerForFixedPositionLayers(true);
// scroll child to limit
child->SetScrollDelta(gfx::Vector2dF(0, 100.f));
child_clip->AddChild(child.Pass());
outer_viewport_scroll_layer->AddChild(child_clip.Pass());
// Scroll 25px to hide top controls
gfx::Vector2dF scroll_delta(0.f, 25.f);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
// Top controls should be hidden
EXPECT_EQ(scroll_delta.y(),
top_controls_height_ -
host_impl_->top_controls_manager()->ContentTopOffset());
}
// Ensure setting the top controls position explicitly using the setters on the
// TreeImpl correctly affects the top controls manager and viewport bounds.
TEST_F(LayerTreeHostImplTopControlsTest, PositionTopControlsExplicitly) {
CreateHostImpl(settings_, CreateOutputSurface());
SetupTopControlsAndScrollLayerWithVirtualViewport(
layer_size_, layer_size_, layer_size_);
DrawFrame();
host_impl_->active_tree()->SetCurrentTopControlsShownRatio(0.f);
host_impl_->active_tree()->top_controls_shown_ratio()->PushFromMainThread(
30.f / top_controls_height_);
host_impl_->active_tree()->top_controls_shown_ratio()->PushPendingToActive();
EXPECT_FLOAT_EQ(30.f, host_impl_->top_controls_manager()->ContentTopOffset());
EXPECT_FLOAT_EQ(-20.f,
host_impl_->top_controls_manager()->ControlsTopOffset());
host_impl_->active_tree()->SetCurrentTopControlsShownRatio(0.f);
EXPECT_FLOAT_EQ(0.f, host_impl_->top_controls_manager()->ContentTopOffset());
EXPECT_FLOAT_EQ(-50.f,
host_impl_->top_controls_manager()->ControlsTopOffset());
host_impl_->DidChangeTopControlsPosition();
// Now that top controls have moved, expect the clip to resize.
LayerImpl* inner_clip_ptr =
host_impl_->InnerViewportScrollLayer()->parent()->parent();
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
}
// Test that the top_controls delta and sent delta are appropriately
// applied on sync tree activation. The total top controls offset shouldn't
// change after the activation.
TEST_F(LayerTreeHostImplTopControlsTest, ApplyDeltaOnTreeActivation) {
CreateHostImpl(settings_, CreateOutputSurface());
SetupTopControlsAndScrollLayerWithVirtualViewport(
layer_size_, layer_size_, layer_size_);
DrawFrame();
host_impl_->active_tree()->top_controls_shown_ratio()->PushFromMainThread(
20.f / top_controls_height_);
host_impl_->active_tree()->top_controls_shown_ratio()->PushPendingToActive();
host_impl_->active_tree()->SetCurrentTopControlsShownRatio(
15.f / top_controls_height_);
host_impl_->active_tree()
->top_controls_shown_ratio()
->PullDeltaForMainThread();
host_impl_->active_tree()->SetCurrentTopControlsShownRatio(0.f);
host_impl_->sync_tree()->PushTopControlsFromMainThread(15.f /
top_controls_height_);
host_impl_->DidChangeTopControlsPosition();
LayerImpl* inner_clip_ptr =
host_impl_->InnerViewportScrollLayer()->parent()->parent();
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
EXPECT_EQ(0.f, host_impl_->top_controls_manager()->ContentTopOffset());
host_impl_->ActivateSyncTree();
inner_clip_ptr = host_impl_->InnerViewportScrollLayer()->parent()->parent();
EXPECT_EQ(0.f, host_impl_->top_controls_manager()->ContentTopOffset());
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
EXPECT_FLOAT_EQ(
-15.f, host_impl_->active_tree()->top_controls_shown_ratio()->Delta() *
top_controls_height_);
EXPECT_FLOAT_EQ(
15.f,
host_impl_->active_tree()->top_controls_shown_ratio()->ActiveBase() *
top_controls_height_);
}
// Test that changing the top controls layout height is correctly applied to
// the inner viewport container bounds. That is, the top controls layout
// height is the amount that the inner viewport container was shrunk outside
// the compositor to accommodate the top controls.
TEST_F(LayerTreeHostImplTopControlsTest, TopControlsLayoutHeightChanged) {
CreateHostImpl(settings_, CreateOutputSurface());
SetupTopControlsAndScrollLayerWithVirtualViewport(
layer_size_, layer_size_, layer_size_);
DrawFrame();
host_impl_->sync_tree()->PushTopControlsFromMainThread(1.f);
host_impl_->sync_tree()->set_top_controls_shrink_blink_size(true);
host_impl_->active_tree()->top_controls_shown_ratio()->PushFromMainThread(
1.f);
host_impl_->active_tree()->top_controls_shown_ratio()->PushPendingToActive();
host_impl_->active_tree()->SetCurrentTopControlsShownRatio(0.f);
host_impl_->DidChangeTopControlsPosition();
LayerImpl* inner_clip_ptr =
host_impl_->InnerViewportScrollLayer()->parent()->parent();
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
EXPECT_EQ(0.f, host_impl_->top_controls_manager()->ContentTopOffset());
host_impl_->sync_tree()->root_layer()->SetBounds(
gfx::Size(inner_clip_ptr->bounds().width(),
inner_clip_ptr->bounds().height() - 50.f));
host_impl_->ActivateSyncTree();
inner_clip_ptr =
host_impl_->InnerViewportScrollLayer()->parent()->parent();
EXPECT_EQ(0.f, host_impl_->top_controls_manager()->ContentTopOffset());
// The total bounds should remain unchanged since the bounds delta should
// account for the difference between the layout height and the current
// top controls offset.
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0.f, 50.f), inner_clip_ptr->bounds_delta());
host_impl_->active_tree()->SetCurrentTopControlsShownRatio(1.f);
host_impl_->DidChangeTopControlsPosition();
EXPECT_EQ(1.f, host_impl_->top_controls_manager()->TopControlsShownRatio());
EXPECT_EQ(50.f, host_impl_->top_controls_manager()->TopControlsHeight());
EXPECT_EQ(50.f, host_impl_->top_controls_manager()->ContentTopOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0.f, 0.f), inner_clip_ptr->bounds_delta());
EXPECT_EQ(gfx::Size(viewport_size_.width(), viewport_size_.height() - 50.f),
inner_clip_ptr->bounds());
}
// Test that showing/hiding the top controls when the viewport is fully scrolled
// doesn't incorrectly change the viewport offset due to clamping from changing
// viewport bounds.
TEST_F(LayerTreeHostImplTopControlsTest, TopControlsViewportOffsetClamping) {
SetupTopControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 100), gfx::Size(200, 200), gfx::Size(200, 400));
DrawFrame();
EXPECT_EQ(1.f, host_impl_->active_tree()->CurrentTopControlsShownRatio());
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
// Scroll the viewports to max scroll offset.
outer_scroll->SetScrollDelta(gfx::Vector2dF(0, 200.f));
inner_scroll->SetScrollDelta(gfx::Vector2dF(100, 100.f));
gfx::ScrollOffset viewport_offset =
host_impl_->active_tree()->TotalScrollOffset();
EXPECT_EQ(host_impl_->active_tree()->TotalMaxScrollOffset(), viewport_offset);
// Hide the top controls by 25px.
gfx::Vector2dF scroll_delta(0.f, 25.f);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
// scrolling down at the max extents no longer hides the top controls
EXPECT_EQ(1.f, host_impl_->active_tree()->CurrentTopControlsShownRatio());
// forcefully hide the top controls by 25px
host_impl_->top_controls_manager()->ScrollBy(scroll_delta);
host_impl_->ScrollEnd();
EXPECT_FLOAT_EQ(scroll_delta.y(),
top_controls_height_ -
host_impl_->top_controls_manager()->ContentTopOffset());
inner_scroll->ClampScrollToMaxScrollOffset();
outer_scroll->ClampScrollToMaxScrollOffset();
// We should still be fully scrolled.
EXPECT_EQ(host_impl_->active_tree()->TotalMaxScrollOffset(),
host_impl_->active_tree()->TotalScrollOffset());
viewport_offset = host_impl_->active_tree()->TotalScrollOffset();
// Bring the top controls down by 25px.
scroll_delta = gfx::Vector2dF(0.f, -25.f);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
// The viewport offset shouldn't have changed.
EXPECT_EQ(viewport_offset,
host_impl_->active_tree()->TotalScrollOffset());
// Scroll the viewports to max scroll offset.
outer_scroll->SetScrollDelta(gfx::Vector2dF(0, 200.f));
inner_scroll->SetScrollDelta(gfx::Vector2dF(100, 100.f));
EXPECT_EQ(host_impl_->active_tree()->TotalMaxScrollOffset(),
host_impl_->active_tree()->TotalScrollOffset());
}
// Test that the top controls coming in and out maintains the same aspect ratio
// between the inner and outer viewports.
TEST_F(LayerTreeHostImplTopControlsTest, TopControlsAspectRatio) {
SetupTopControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 100), gfx::Size(200, 200), gfx::Size(200, 400));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 2.f);
DrawFrame();
EXPECT_FLOAT_EQ(top_controls_height_,
host_impl_->top_controls_manager()->ContentTopOffset());
gfx::Vector2dF scroll_delta(0.f, 25.f);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
EXPECT_FLOAT_EQ(scroll_delta.y(),
top_controls_height_ -
host_impl_->top_controls_manager()->ContentTopOffset());
// Top controls were hidden by 25px so the inner viewport should have expanded
// by that much.
LayerImpl* outer_container =
host_impl_->active_tree()->OuterViewportContainerLayer();
LayerImpl* inner_container =
host_impl_->active_tree()->InnerViewportContainerLayer();
EXPECT_EQ(gfx::Size(100, 100+25), inner_container->BoundsForScrolling());
// Outer viewport should match inner's aspect ratio. The bounds are ceiled.
float aspect_ratio = inner_container->BoundsForScrolling().width() /
inner_container->BoundsForScrolling().height();
gfx::Size expected = gfx::ToCeiledSize(gfx::SizeF(200, 200 / aspect_ratio));
EXPECT_EQ(expected, outer_container->BoundsForScrolling());
EXPECT_EQ(expected,
host_impl_->InnerViewportScrollLayer()->BoundsForScrolling());
}
// Test that scrolling the outer viewport affects the top controls.
TEST_F(LayerTreeHostImplTopControlsTest, TopControlsScrollOuterViewport) {
SetupTopControlsAndScrollLayerWithVirtualViewport(
gfx::Size(100, 100), gfx::Size(200, 200), gfx::Size(200, 400));
DrawFrame();
EXPECT_EQ(top_controls_height_,
host_impl_->top_controls_manager()->ContentTopOffset());
// Send a gesture scroll that will scroll the outer viewport, make sure the
// top controls get scrolled.
gfx::Vector2dF scroll_delta(0.f, 15.f);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(host_impl_->OuterViewportScrollLayer(),
host_impl_->CurrentlyScrollingLayer());
host_impl_->ScrollEnd();
EXPECT_FLOAT_EQ(scroll_delta.y(),
top_controls_height_ -
host_impl_->top_controls_manager()->ContentTopOffset());
scroll_delta = gfx::Vector2dF(0.f, 50.f);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(0, host_impl_->top_controls_manager()->ContentTopOffset());
EXPECT_EQ(host_impl_->OuterViewportScrollLayer(),
host_impl_->CurrentlyScrollingLayer());
host_impl_->ScrollEnd();
// Position the viewports such that the inner viewport will be scrolled.
gfx::Vector2dF inner_viewport_offset(0.f, 25.f);
host_impl_->OuterViewportScrollLayer()->SetScrollDelta(gfx::Vector2dF());
host_impl_->InnerViewportScrollLayer()->SetScrollDelta(inner_viewport_offset);
scroll_delta = gfx::Vector2dF(0.f, -65.f);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(top_controls_height_,
host_impl_->top_controls_manager()->ContentTopOffset());
EXPECT_FLOAT_EQ(
inner_viewport_offset.y() + (scroll_delta.y() + top_controls_height_),
host_impl_->InnerViewportScrollLayer()->ScrollDelta().y());
host_impl_->ScrollEnd();
}
TEST_F(LayerTreeHostImplTopControlsTest,
ScrollNonScrollableRootWithTopControls) {
CreateHostImpl(settings_, CreateOutputSurface());
SetupTopControlsAndScrollLayerWithVirtualViewport(
layer_size_, layer_size_, layer_size_);
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->top_controls_manager()->ScrollBegin();
host_impl_->top_controls_manager()->ScrollBy(gfx::Vector2dF(0.f, 50.f));
host_impl_->top_controls_manager()->ScrollEnd();
EXPECT_EQ(0.f, host_impl_->top_controls_manager()->ContentTopOffset());
// Now that top controls have moved, expect the clip to resize.
LayerImpl* inner_clip_ptr =
host_impl_->InnerViewportScrollLayer()->parent()->parent();
EXPECT_EQ(viewport_size_, inner_clip_ptr->bounds());
host_impl_->ScrollEnd();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
float scroll_increment_y = -25.f;
host_impl_->top_controls_manager()->ScrollBegin();
host_impl_->top_controls_manager()->ScrollBy(
gfx::Vector2dF(0.f, scroll_increment_y));
EXPECT_FLOAT_EQ(-scroll_increment_y,
host_impl_->top_controls_manager()->ContentTopOffset());
// Now that top controls have moved, expect the clip to resize.
EXPECT_EQ(gfx::Size(viewport_size_.width(),
viewport_size_.height() + scroll_increment_y),
inner_clip_ptr->bounds());
host_impl_->top_controls_manager()->ScrollBy(
gfx::Vector2dF(0.f, scroll_increment_y));
host_impl_->top_controls_manager()->ScrollEnd();
EXPECT_FLOAT_EQ(-2 * scroll_increment_y,
host_impl_->top_controls_manager()->ContentTopOffset());
// Now that top controls have moved, expect the clip to resize.
EXPECT_EQ(clip_size_, inner_clip_ptr->bounds());
host_impl_->ScrollEnd();
// Verify the layer is once-again non-scrollable.
EXPECT_EQ(
gfx::ScrollOffset(),
host_impl_->active_tree()->InnerViewportScrollLayer()->MaxScrollOffset());
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
}
TEST_F(LayerTreeHostImplTest, ScrollNonCompositedRoot) {
// Test the configuration where a non-composited root layer is embedded in a
// scrollable outer layer.
gfx::Size surface_size(10, 10);
gfx::Size contents_size(20, 20);
scoped_ptr<LayerImpl> content_layer =
LayerImpl::Create(host_impl_->active_tree(), 1);
content_layer->SetDrawsContent(true);
content_layer->SetPosition(gfx::PointF());
content_layer->SetBounds(contents_size);
scoped_ptr<LayerImpl> scroll_clip_layer =
LayerImpl::Create(host_impl_->active_tree(), 3);
scroll_clip_layer->SetBounds(surface_size);
scoped_ptr<LayerImpl> scroll_layer =
LayerImpl::Create(host_impl_->active_tree(), 2);
scroll_layer->SetScrollClipLayer(3);
scroll_layer->SetBounds(contents_size);
scroll_layer->SetPosition(gfx::PointF());
scroll_layer->AddChild(content_layer.Pass());
scroll_clip_layer->AddChild(scroll_layer.Pass());
scroll_clip_layer->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(scroll_clip_layer.Pass());
host_impl_->SetViewportSize(surface_size);
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
host_impl_->ScrollEnd();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollChildCallsCommitAndRedraw) {
gfx::Size surface_size(10, 10);
gfx::Size contents_size(20, 20);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBounds(surface_size);
root->AddChild(CreateScrollableLayer(2, contents_size, root.get()));
root->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->SetViewportSize(surface_size);
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
host_impl_->ScrollEnd();
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollMissesChild) {
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->AddChild(CreateScrollableLayer(2, surface_size, root.get()));
root->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->SetViewportSize(surface_size);
DrawFrame();
// Scroll event is ignored because the input coordinate is outside the layer
// boundaries.
EXPECT_EQ(InputHandler::SCROLL_IGNORED,
host_impl_->ScrollBegin(gfx::Point(15, 5), InputHandler::WHEEL));
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollMissesBackfacingChild) {
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> child =
CreateScrollableLayer(2, surface_size, root.get());
host_impl_->SetViewportSize(surface_size);
gfx::Transform matrix;
matrix.RotateAboutXAxis(180.0);
child->SetTransform(matrix);
child->SetDoubleSided(false);
root->AddChild(child.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
DrawFrame();
// Scroll event is ignored because the scrollable layer is not facing the
// viewer and there is nothing scrollable behind it.
EXPECT_EQ(InputHandler::SCROLL_IGNORED,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
EXPECT_FALSE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
}
TEST_F(LayerTreeHostImplTest, ScrollBlockedByContentLayer) {
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> clip_layer =
LayerImpl::Create(host_impl_->active_tree(), 3);
scoped_ptr<LayerImpl> content_layer =
CreateScrollableLayer(1, surface_size, clip_layer.get());
content_layer->SetShouldScrollOnMainThread(true);
content_layer->SetScrollClipLayer(Layer::INVALID_ID);
// Note: we can use the same clip layer for both since both calls to
// CreateScrollableLayer() use the same surface size.
scoped_ptr<LayerImpl> scroll_layer =
CreateScrollableLayer(2, surface_size, clip_layer.get());
scroll_layer->AddChild(content_layer.Pass());
clip_layer->AddChild(scroll_layer.Pass());
clip_layer->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(clip_layer.Pass());
host_impl_->SetViewportSize(surface_size);
DrawFrame();
// Scrolling fails because the content layer is asking to be scrolled on the
// main thread.
EXPECT_EQ(InputHandler::SCROLL_ON_MAIN_THREAD,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
}
TEST_F(LayerTreeHostImplTest, ScrollRootAndChangePageScaleOnMainThread) {
gfx::Size viewport_size(10, 10);
float page_scale = 2.f;
SetupScrollAndContentsLayers(viewport_size);
// Setup the layers so that the outer viewport is scrollable.
host_impl_->active_tree()->InnerViewportScrollLayer()->parent()->SetBounds(
viewport_size);
host_impl_->active_tree()->OuterViewportScrollLayer()->SetBounds(
gfx::Size(20, 20));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
DrawFrame();
LayerImpl* root_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
EXPECT_EQ(viewport_size, root_scroll->scroll_clip_layer()->bounds());
gfx::Vector2d scroll_delta(0, 10);
gfx::Vector2d expected_scroll_delta = scroll_delta;
gfx::ScrollOffset expected_max_scroll = root_scroll->MaxScrollOffset();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
// Set new page scale from main thread.
host_impl_->active_tree()->PushPageScaleFromMainThread(page_scale, 1.f, 2.f);
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), root_scroll->id(),
expected_scroll_delta));
// The scroll range should also have been updated.
EXPECT_EQ(expected_max_scroll, root_scroll->MaxScrollOffset());
// The page scale delta remains constant because the impl thread did not
// scale.
EXPECT_EQ(1.f, host_impl_->active_tree()->page_scale_delta());
}
TEST_F(LayerTreeHostImplTest, ScrollRootAndChangePageScaleOnImplThread) {
gfx::Size viewport_size(10, 10);
float page_scale = 2.f;
SetupScrollAndContentsLayers(viewport_size);
// Setup the layers so that the outer viewport is scrollable.
host_impl_->active_tree()->InnerViewportScrollLayer()->parent()->SetBounds(
viewport_size);
host_impl_->active_tree()->OuterViewportScrollLayer()->SetBounds(
gfx::Size(20, 20));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
DrawFrame();
LayerImpl* root_scroll =
host_impl_->active_tree()->OuterViewportScrollLayer();
EXPECT_EQ(viewport_size, root_scroll->scroll_clip_layer()->bounds());
gfx::Vector2d scroll_delta(0, 10);
gfx::Vector2d expected_scroll_delta = scroll_delta;
gfx::ScrollOffset expected_max_scroll = root_scroll->MaxScrollOffset();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
// Set new page scale on impl thread by pinching.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale, gfx::Point());
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
DrawOneFrame();
// The scroll delta is not scaled because the main thread did not scale.
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), root_scroll->id(),
expected_scroll_delta));
// The scroll range should also have been updated.
EXPECT_EQ(expected_max_scroll, root_scroll->MaxScrollOffset());
// The page scale delta should match the new scale on the impl side.
EXPECT_EQ(page_scale, host_impl_->active_tree()->current_page_scale_factor());
}
TEST_F(LayerTreeHostImplTest, PageScaleDeltaAppliedToRootScrollLayerOnly) {
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 1.f, 2.f);
gfx::Size surface_size(10, 10);
float default_page_scale = 1.f;
gfx::Transform default_page_scale_matrix;
default_page_scale_matrix.Scale(default_page_scale, default_page_scale);
float new_page_scale = 2.f;
gfx::Transform new_page_scale_matrix;
new_page_scale_matrix.Scale(new_page_scale, new_page_scale);
// Create a normal scrollable root layer and another scrollable child layer.
LayerImpl* scroll = SetupScrollAndContentsLayers(surface_size);
LayerImpl* root = host_impl_->active_tree()->root_layer();
LayerImpl* child = scroll->children()[0];
scoped_ptr<LayerImpl> scrollable_child_clip =
LayerImpl::Create(host_impl_->active_tree(), 6);
scoped_ptr<LayerImpl> scrollable_child =
CreateScrollableLayer(7, surface_size, scrollable_child_clip.get());
scrollable_child_clip->AddChild(scrollable_child.Pass());
child->AddChild(scrollable_child_clip.Pass());
LayerImpl* grand_child = child->children()[0];
// Set new page scale on impl thread by pinching.
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(new_page_scale, gfx::Point());
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
DrawOneFrame();
// Make sure all the layers are drawn with the page scale delta applied, i.e.,
// the page scale delta on the root layer is applied hierarchically.
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_EQ(1.f, root->draw_transform().matrix().getDouble(0, 0));
EXPECT_EQ(1.f, root->draw_transform().matrix().getDouble(1, 1));
EXPECT_EQ(new_page_scale, scroll->draw_transform().matrix().getDouble(0, 0));
EXPECT_EQ(new_page_scale, scroll->draw_transform().matrix().getDouble(1, 1));
EXPECT_EQ(new_page_scale, child->draw_transform().matrix().getDouble(0, 0));
EXPECT_EQ(new_page_scale, child->draw_transform().matrix().getDouble(1, 1));
EXPECT_EQ(new_page_scale,
grand_child->draw_transform().matrix().getDouble(0, 0));
EXPECT_EQ(new_page_scale,
grand_child->draw_transform().matrix().getDouble(1, 1));
}
TEST_F(LayerTreeHostImplTest, ScrollChildAndChangePageScaleOnMainThread) {
gfx::Size surface_size(30, 30);
SetupScrollAndContentsLayers(surface_size);
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
// Make the outer scroll layer scrollable.
outer_scroll->SetBounds(gfx::Size(50, 50));
DrawFrame();
gfx::Vector2d scroll_delta(0, 10);
gfx::Vector2d expected_scroll_delta(scroll_delta);
gfx::ScrollOffset expected_max_scroll(outer_scroll->MaxScrollOffset());
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
float page_scale = 2.f;
host_impl_->active_tree()->PushPageScaleFromMainThread(page_scale, 1.f,
page_scale);
DrawOneFrame();
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), outer_scroll->id(),
expected_scroll_delta));
// The scroll range should not have changed.
EXPECT_EQ(outer_scroll->MaxScrollOffset(), expected_max_scroll);
// The page scale delta remains constant because the impl thread did not
// scale.
EXPECT_EQ(1.f, host_impl_->active_tree()->page_scale_delta());
}
TEST_F(LayerTreeHostImplTest, ScrollChildBeyondLimit) {
// Scroll a child layer beyond its maximum scroll range and make sure the
// parent layer is scrolled on the axis on which the child was unable to
// scroll.
gfx::Size surface_size(10, 10);
gfx::Size content_size(20, 20);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBounds(surface_size);
root->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> grand_child =
CreateScrollableLayer(3, content_size, root.get());
scoped_ptr<LayerImpl> child =
CreateScrollableLayer(2, content_size, root.get());
LayerImpl* grand_child_layer = grand_child.get();
child->AddChild(grand_child.Pass());
LayerImpl* child_layer = child.get();
root->AddChild(child.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
grand_child_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(0, 5));
child_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(3, 0));
DrawFrame();
{
gfx::Vector2d scroll_delta(-8, -7);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// The grand child should have scrolled up to its limit.
LayerImpl* child = host_impl_->active_tree()->root_layer()->children()[0];
LayerImpl* grand_child = child->children()[0];
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), grand_child->id(),
gfx::Vector2d(0, -5)));
// The child should have only scrolled on the other axis.
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child->id(),
gfx::Vector2d(-3, 0)));
}
}
TEST_F(LayerTreeHostImplTest, ScrollWithoutBubbling) {
// Scroll a child layer beyond its maximum scroll range and make sure the
// the scroll doesn't bubble up to the parent layer.
gfx::Size surface_size(20, 20);
gfx::Size viewport_size(10, 10);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> root_scrolling =
CreateScrollableLayer(2, surface_size, root.get());
root_scrolling->SetIsContainerForFixedPositionLayers(true);
scoped_ptr<LayerImpl> grand_child =
CreateScrollableLayer(4, surface_size, root.get());
scoped_ptr<LayerImpl> child =
CreateScrollableLayer(3, surface_size, root.get());
LayerImpl* grand_child_layer = grand_child.get();
child->AddChild(grand_child.Pass());
LayerImpl* child_layer = child.get();
root_scrolling->AddChild(child.Pass());
root->AddChild(root_scrolling.Pass());
EXPECT_EQ(viewport_size, root->bounds());
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->SetViewportLayersFromIds(Layer::INVALID_ID, 1, 2,
Layer::INVALID_ID);
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(viewport_size);
grand_child_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(0, 2));
child_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(0, 3));
DrawFrame();
{
gfx::Vector2d scroll_delta(0, -10);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::NON_BUBBLING_GESTURE));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// The grand child should have scrolled up to its limit.
LayerImpl* child =
host_impl_->active_tree()->root_layer()->children()[0]->children()[0];
LayerImpl* grand_child = child->children()[0];
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), grand_child->id(),
gfx::Vector2d(0, -2)));
// The child should not have scrolled.
ExpectNone(*scroll_info.get(), child->id());
// The next time we scroll we should only scroll the parent.
scroll_delta = gfx::Vector2d(0, -3);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::NON_BUBBLING_GESTURE));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), child);
host_impl_->ScrollEnd();
scroll_info = host_impl_->ProcessScrollDeltas();
// The child should have scrolled up to its limit.
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child->id(),
gfx::Vector2d(0, -3)));
// The grand child should not have scrolled.
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), grand_child->id(),
gfx::Vector2d(0, -2)));
// After scrolling the parent, another scroll on the opposite direction
// should still scroll the child.
scroll_delta = gfx::Vector2d(0, 7);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::NON_BUBBLING_GESTURE));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
host_impl_->ScrollEnd();
scroll_info = host_impl_->ProcessScrollDeltas();
// The grand child should have scrolled.
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), grand_child->id(),
gfx::Vector2d(0, 5)));
// The child should not have scrolled.
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child->id(),
gfx::Vector2d(0, -3)));
// Scrolling should be adjusted from viewport space.
host_impl_->active_tree()->PushPageScaleFromMainThread(2.f, 2.f, 2.f);
host_impl_->SetPageScaleOnActiveTree(2.f);
scroll_delta = gfx::Vector2d(0, -2);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(1, 1),
InputHandler::NON_BUBBLING_GESTURE));
EXPECT_EQ(grand_child, host_impl_->CurrentlyScrollingLayer());
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scroll_info = host_impl_->ProcessScrollDeltas();
// Should have scrolled by half the amount in layer space (5 - 2/2)
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), grand_child->id(),
gfx::Vector2d(0, 4)));
}
}
TEST_F(LayerTreeHostImplTest, ScrollEventBubbling) {
// When we try to scroll a non-scrollable child layer, the scroll delta
// should be applied to one of its ancestors if possible.
gfx::Size surface_size(10, 10);
gfx::Size content_size(20, 20);
scoped_ptr<LayerImpl> root_clip =
LayerImpl::Create(host_impl_->active_tree(), 3);
root_clip->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> root =
CreateScrollableLayer(1, content_size, root_clip.get());
// Make 'root' the clip layer for child: since they have the same sizes the
// child will have zero max_scroll_offset and scrolls will bubble.
scoped_ptr<LayerImpl> child =
CreateScrollableLayer(2, content_size, root.get());
child->SetIsContainerForFixedPositionLayers(true);
root->SetBounds(content_size);
int root_scroll_id = root->id();
root->AddChild(child.Pass());
root_clip->AddChild(root.Pass());
host_impl_->SetViewportSize(surface_size);
host_impl_->active_tree()->SetRootLayer(root_clip.Pass());
host_impl_->active_tree()->SetViewportLayersFromIds(Layer::INVALID_ID, 3, 2,
Layer::INVALID_ID);
host_impl_->active_tree()->DidBecomeActive();
DrawFrame();
{
gfx::Vector2d scroll_delta(0, 4);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// Only the root scroll should have scrolled.
ASSERT_EQ(scroll_info->scrolls.size(), 1u);
EXPECT_TRUE(
ScrollInfoContains(*scroll_info.get(), root_scroll_id, scroll_delta));
}
}
TEST_F(LayerTreeHostImplTest, ScrollBeforeRedraw) {
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root_clip =
LayerImpl::Create(host_impl_->active_tree(), 1);
scoped_ptr<LayerImpl> root_scroll =
CreateScrollableLayer(2, surface_size, root_clip.get());
root_scroll->SetIsContainerForFixedPositionLayers(true);
root_clip->SetHasRenderSurface(true);
root_clip->AddChild(root_scroll.Pass());
host_impl_->active_tree()->SetRootLayer(root_clip.Pass());
host_impl_->active_tree()->SetViewportLayersFromIds(Layer::INVALID_ID, 1, 2,
Layer::INVALID_ID);
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
// Draw one frame and then immediately rebuild the layer tree to mimic a tree
// synchronization.
DrawFrame();
host_impl_->active_tree()->DetachLayerTree();
scoped_ptr<LayerImpl> root_clip2 =
LayerImpl::Create(host_impl_->active_tree(), 3);
scoped_ptr<LayerImpl> root_scroll2 =
CreateScrollableLayer(4, surface_size, root_clip2.get());
root_scroll2->SetIsContainerForFixedPositionLayers(true);
root_clip2->AddChild(root_scroll2.Pass());
root_clip2->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(root_clip2.Pass());
host_impl_->active_tree()->SetViewportLayersFromIds(Layer::INVALID_ID, 3, 4,
Layer::INVALID_ID);
host_impl_->active_tree()->DidBecomeActive();
// Scrolling should still work even though we did not draw yet.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
}
TEST_F(LayerTreeHostImplTest, ScrollAxisAlignedRotatedLayer) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
// Rotate the root layer 90 degrees counter-clockwise about its center.
gfx::Transform rotate_transform;
rotate_transform.Rotate(-90.0);
host_impl_->active_tree()->root_layer()->SetTransform(rotate_transform);
gfx::Size surface_size(50, 50);
host_impl_->SetViewportSize(surface_size);
DrawFrame();
// Scroll to the right in screen coordinates with a gesture.
gfx::Vector2d gesture_scroll_delta(10, 0);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), gesture_scroll_delta);
host_impl_->ScrollEnd();
// The layer should have scrolled down in its local coordinates.
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), scroll_layer->id(),
gfx::Vector2d(0, gesture_scroll_delta.x())));
// Reset and scroll down with the wheel.
scroll_layer->SetScrollDelta(gfx::Vector2dF());
gfx::Vector2d wheel_scroll_delta(0, 10);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), wheel_scroll_delta);
host_impl_->ScrollEnd();
// The layer should have scrolled down in its local coordinates.
scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), scroll_layer->id(),
wheel_scroll_delta));
}
TEST_F(LayerTreeHostImplTest, ScrollNonAxisAlignedRotatedLayer) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
int child_clip_layer_id = 6;
int child_layer_id = 7;
float child_layer_angle = -20.f;
// Create a child layer that is rotated to a non-axis-aligned angle.
scoped_ptr<LayerImpl> clip_layer =
LayerImpl::Create(host_impl_->active_tree(), child_clip_layer_id);
scoped_ptr<LayerImpl> child = CreateScrollableLayer(
child_layer_id, scroll_layer->bounds(), clip_layer.get());
gfx::Transform rotate_transform;
rotate_transform.Translate(-50.0, -50.0);
rotate_transform.Rotate(child_layer_angle);
rotate_transform.Translate(50.0, 50.0);
clip_layer->SetTransform(rotate_transform);
// Only allow vertical scrolling.
clip_layer->SetBounds(
gfx::Size(child->bounds().width(), child->bounds().height() / 2));
// The rotation depends on the layer's transform origin, and the child layer
// is a different size than the clip, so make sure the clip layer's origin
// lines up over the child.
clip_layer->SetTransformOrigin(gfx::Point3F(
clip_layer->bounds().width() * 0.5f, clip_layer->bounds().height(), 0.f));
LayerImpl* child_ptr = child.get();
clip_layer->AddChild(child.Pass());
scroll_layer->AddChild(clip_layer.Pass());
gfx::Size surface_size(50, 50);
host_impl_->SetViewportSize(surface_size);
DrawFrame();
{
// Scroll down in screen coordinates with a gesture.
gfx::Vector2d gesture_scroll_delta(0, 10);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(1, 1), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), gesture_scroll_delta);
host_impl_->ScrollEnd();
// The child layer should have scrolled down in its local coordinates an
// amount proportional to the angle between it and the input scroll delta.
gfx::Vector2d expected_scroll_delta(
0, gesture_scroll_delta.y() *
std::cos(MathUtil::Deg2Rad(child_layer_angle)));
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child_layer_id,
expected_scroll_delta));
// The root scroll layer should not have scrolled, because the input delta
// was close to the layer's axis of movement.
EXPECT_EQ(scroll_info->scrolls.size(), 1u);
}
{
// Now reset and scroll the same amount horizontally.
child_ptr->SetScrollDelta(gfx::Vector2dF());
gfx::Vector2d gesture_scroll_delta(10, 0);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(1, 1), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), gesture_scroll_delta);
host_impl_->ScrollEnd();
// The child layer should have scrolled down in its local coordinates an
// amount proportional to the angle between it and the input scroll delta.
gfx::Vector2d expected_scroll_delta(
0, -gesture_scroll_delta.x() *
std::sin(MathUtil::Deg2Rad(child_layer_angle)));
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child_layer_id,
expected_scroll_delta));
// The root scroll layer should have scrolled more, since the input scroll
// delta was mostly orthogonal to the child layer's vertical scroll axis.
gfx::Vector2d expected_root_scroll_delta(
gesture_scroll_delta.x() *
std::pow(std::cos(MathUtil::Deg2Rad(child_layer_angle)), 2),
0);
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), scroll_layer->id(),
expected_root_scroll_delta));
}
}
TEST_F(LayerTreeHostImplTest, ScrollPerspectiveTransformedLayer) {
// When scrolling an element with perspective, the distance scrolled
// depends on the point at which the scroll begins.
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
int child_clip_layer_id = 6;
int child_layer_id = 7;
// Create a child layer that is rotated on its x axis, with perspective.
scoped_ptr<LayerImpl> clip_layer =
LayerImpl::Create(host_impl_->active_tree(), child_clip_layer_id);
scoped_ptr<LayerImpl> child = CreateScrollableLayer(
child_layer_id, scroll_layer->bounds(), clip_layer.get());
LayerImpl* child_ptr = child.get();
gfx::Transform perspective_transform;
perspective_transform.Translate(-50.0, -50.0);
perspective_transform.ApplyPerspectiveDepth(20);
perspective_transform.RotateAboutXAxis(45);
perspective_transform.Translate(50.0, 50.0);
clip_layer->SetTransform(perspective_transform);
clip_layer->SetBounds(gfx::Size(child_ptr->bounds().width() / 2,
child_ptr->bounds().height() / 2));
// The transform depends on the layer's transform origin, and the child layer
// is a different size than the clip, so make sure the clip layer's origin
// lines up over the child.
clip_layer->SetTransformOrigin(gfx::Point3F(
clip_layer->bounds().width(), clip_layer->bounds().height(), 0.f));
clip_layer->AddChild(child.Pass());
scroll_layer->AddChild(clip_layer.Pass());
gfx::Size surface_size(50, 50);
host_impl_->SetViewportSize(surface_size);
scoped_ptr<ScrollAndScaleSet> scroll_info;
gfx::Vector2d gesture_scroll_deltas[4];
gesture_scroll_deltas[0] = gfx::Vector2d(4, 10);
gesture_scroll_deltas[1] = gfx::Vector2d(4, 10);
gesture_scroll_deltas[2] = gfx::Vector2d(10, 0);
gesture_scroll_deltas[3] = gfx::Vector2d(10, 0);
gfx::Vector2d expected_scroll_deltas[4];
// Perspective affects the vertical delta by a different
// amount depending on the vertical position of the |viewport_point|.
expected_scroll_deltas[0] = gfx::Vector2d(2, 8);
expected_scroll_deltas[1] = gfx::Vector2d(1, 4);
// Deltas which start with the same vertical position of the
// |viewport_point| are subject to identical perspective effects.
expected_scroll_deltas[2] = gfx::Vector2d(4, 0);
expected_scroll_deltas[3] = gfx::Vector2d(4, 0);
gfx::Point viewport_point(1, 1);
// Scroll in screen coordinates with a gesture. Each scroll starts
// where the previous scroll ended, but the scroll position is reset
// for each scroll.
for (int i = 0; i < 4; ++i) {
child_ptr->SetScrollDelta(gfx::Vector2dF());
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(viewport_point, InputHandler::GESTURE));
host_impl_->ScrollBy(viewport_point, gesture_scroll_deltas[i]);
viewport_point += gesture_scroll_deltas[i];
host_impl_->ScrollEnd();
scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), child_layer_id,
expected_scroll_deltas[i]));
// The root scroll layer should not have scrolled, because the input delta
// was close to the layer's axis of movement.
EXPECT_EQ(scroll_info->scrolls.size(), 1u);
}
}
TEST_F(LayerTreeHostImplTest, ScrollScaledLayer) {
LayerImpl* scroll_layer =
SetupScrollAndContentsLayers(gfx::Size(100, 100));
// Scale the layer to twice its normal size.
int scale = 2;
gfx::Transform scale_transform;
scale_transform.Scale(scale, scale);
scroll_layer->SetTransform(scale_transform);
gfx::Size surface_size(50, 50);
host_impl_->SetViewportSize(surface_size);
DrawFrame();
// Scroll down in screen coordinates with a gesture.
gfx::Vector2d scroll_delta(0, 10);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
// The layer should have scrolled down in its local coordinates, but half the
// amount.
scoped_ptr<ScrollAndScaleSet> scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), scroll_layer->id(),
gfx::Vector2d(0, scroll_delta.y() / scale)));
// Reset and scroll down with the wheel.
scroll_layer->SetScrollDelta(gfx::Vector2dF());
gfx::Vector2d wheel_scroll_delta(0, 10);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
host_impl_->ScrollBy(gfx::Point(), wheel_scroll_delta);
host_impl_->ScrollEnd();
// It should apply the scale factor to the scroll delta for the wheel event.
scroll_info = host_impl_->ProcessScrollDeltas();
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), scroll_layer->id(),
wheel_scroll_delta));
}
TEST_F(LayerTreeHostImplTest, ScrollViewportRounding) {
int width = 332;
int height = 20;
int scale = 3;
SetupScrollAndContentsLayers(gfx::Size(width, height));
host_impl_->active_tree()->InnerViewportContainerLayer()->SetBounds(
gfx::Size(width * scale - 1, height * scale));
host_impl_->SetDeviceScaleFactor(scale);
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
LayerImpl* inner_viewport_scroll_layer =
host_impl_->active_tree()->InnerViewportScrollLayer();
EXPECT_EQ(gfx::ScrollOffset(0, 0),
inner_viewport_scroll_layer->MaxScrollOffset());
}
class TestScrollOffsetDelegate : public LayerScrollOffsetDelegate {
public:
TestScrollOffsetDelegate()
: page_scale_factor_(0.f),
min_page_scale_factor_(-1.f),
max_page_scale_factor_(-1.f),
needs_animate_(false) {}
~TestScrollOffsetDelegate() override {}
gfx::ScrollOffset GetTotalScrollOffset() override {
return getter_return_value_;
}
bool IsExternalScrollActive() const override { return false; }
void SetNeedsAnimate(const AnimationCallback&) override {
needs_animate_ = true;
}
void UpdateRootLayerState(const gfx::ScrollOffset& total_scroll_offset,
const gfx::ScrollOffset& max_scroll_offset,
const gfx::SizeF& scrollable_size,
float page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor) override {
DCHECK(total_scroll_offset.x() <= max_scroll_offset.x());
DCHECK(total_scroll_offset.y() <= max_scroll_offset.y());
last_set_scroll_offset_ = total_scroll_offset;
max_scroll_offset_ = max_scroll_offset;
scrollable_size_ = scrollable_size;
page_scale_factor_ = page_scale_factor;
min_page_scale_factor_ = min_page_scale_factor;
max_page_scale_factor_ = max_page_scale_factor;
set_getter_return_value(last_set_scroll_offset_);
}
bool GetAndResetNeedsAnimate() {
bool needs_animate = needs_animate_;
needs_animate_ = false;
return needs_animate;
}
gfx::ScrollOffset last_set_scroll_offset() {
return last_set_scroll_offset_;
}
void set_getter_return_value(const gfx::ScrollOffset& value) {
getter_return_value_ = value;
}
gfx::ScrollOffset max_scroll_offset() const {
return max_scroll_offset_;
}
gfx::SizeF scrollable_size() const {
return scrollable_size_;
}
float page_scale_factor() const {
return page_scale_factor_;
}
float min_page_scale_factor() const {
return min_page_scale_factor_;
}
float max_page_scale_factor() const {
return max_page_scale_factor_;
}
private:
gfx::ScrollOffset last_set_scroll_offset_;
gfx::ScrollOffset getter_return_value_;
gfx::ScrollOffset max_scroll_offset_;
gfx::SizeF scrollable_size_;
float page_scale_factor_;
float min_page_scale_factor_;
float max_page_scale_factor_;
bool needs_animate_;
};
// TODO(jdduke): Test root fling animation.
TEST_F(LayerTreeHostImplTest, RootLayerScrollOffsetDelegation) {
TestScrollOffsetDelegate scroll_delegate;
host_impl_->SetViewportSize(gfx::Size(10, 20));
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
LayerImpl* clip_layer = scroll_layer->parent()->parent();
clip_layer->SetBounds(gfx::Size(10, 20));
// Setting the delegate results in the current scroll offset being set.
gfx::Vector2dF initial_scroll_delta(10.f, 10.f);
scroll_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset());
scroll_layer->SetScrollDelta(initial_scroll_delta);
host_impl_->SetRootLayerScrollOffsetDelegate(&scroll_delegate);
EXPECT_EQ(initial_scroll_delta.ToString(),
scroll_delegate.last_set_scroll_offset().ToString());
// Setting the delegate results in the scrollable_size, max_scroll_offset,
// page_scale_factor and {min|max}_page_scale_factor being set.
EXPECT_EQ(gfx::SizeF(100, 100), scroll_delegate.scrollable_size());
EXPECT_EQ(gfx::ScrollOffset(90, 80), scroll_delegate.max_scroll_offset());
EXPECT_EQ(1.f, scroll_delegate.page_scale_factor());
EXPECT_EQ(1.f, scroll_delegate.min_page_scale_factor());
EXPECT_EQ(1.f, scroll_delegate.max_page_scale_factor());
// Updating page scale immediately updates the delegate.
host_impl_->active_tree()->PushPageScaleFromMainThread(2.f, 0.5f, 4.f);
EXPECT_EQ(2.f, scroll_delegate.page_scale_factor());
EXPECT_EQ(0.5f, scroll_delegate.min_page_scale_factor());
EXPECT_EQ(4.f, scroll_delegate.max_page_scale_factor());
host_impl_->SetPageScaleOnActiveTree(2.f * 1.5f);
EXPECT_EQ(3.f, scroll_delegate.page_scale_factor());
EXPECT_EQ(0.5f, scroll_delegate.min_page_scale_factor());
EXPECT_EQ(4.f, scroll_delegate.max_page_scale_factor());
host_impl_->SetPageScaleOnActiveTree(2.f);
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
EXPECT_EQ(1.f, scroll_delegate.page_scale_factor());
EXPECT_EQ(0.5f, scroll_delegate.min_page_scale_factor());
EXPECT_EQ(4.f, scroll_delegate.max_page_scale_factor());
// The pinch gesture doesn't put the delegate into a state where the scroll
// offset is outside of the scroll range. (this is verified by DCHECKs in the
// delegate).
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(2.f, gfx::Point());
host_impl_->PinchGestureUpdate(.5f, gfx::Point());
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
// Scrolling should be relative to the offset as returned by the delegate.
gfx::Vector2dF scroll_delta(0.f, 10.f);
gfx::ScrollOffset current_offset(7.f, 8.f);
scroll_delegate.set_getter_return_value(current_offset);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
host_impl_->OnRootLayerDelegatedScrollOffsetChanged();
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(ScrollOffsetWithDelta(current_offset, scroll_delta),
scroll_delegate.last_set_scroll_offset());
current_offset = gfx::ScrollOffset(42.f, 41.f);
scroll_delegate.set_getter_return_value(current_offset);
host_impl_->OnRootLayerDelegatedScrollOffsetChanged();
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_EQ(current_offset + gfx::ScrollOffset(scroll_delta),
scroll_delegate.last_set_scroll_offset());
host_impl_->ScrollEnd();
scroll_delegate.set_getter_return_value(gfx::ScrollOffset());
host_impl_->OnRootLayerDelegatedScrollOffsetChanged();
// Forces a full tree synchronization and ensures that the scroll delegate
// sees the correct size of the new tree.
gfx::Size new_size(42, 24);
host_impl_->CreatePendingTree();
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f, 1.f);
CreateScrollAndContentsLayers(host_impl_->pending_tree(), new_size);
host_impl_->ActivateSyncTree();
EXPECT_EQ(new_size, scroll_delegate.scrollable_size());
// Un-setting the delegate should propagate the delegate's current offset to
// the root scrollable layer.
current_offset = gfx::ScrollOffset(13.f, 12.f);
scroll_delegate.set_getter_return_value(current_offset);
host_impl_->OnRootLayerDelegatedScrollOffsetChanged();
host_impl_->SetRootLayerScrollOffsetDelegate(NULL);
EXPECT_EQ(current_offset.ToString(),
scroll_layer->CurrentScrollOffset().ToString());
}
void CheckLayerScrollDelta(LayerImpl* layer, gfx::Vector2dF scroll_delta) {
const gfx::Transform target_space_transform =
layer->draw_properties().target_space_transform;
EXPECT_TRUE(target_space_transform.IsScaleOrTranslation());
gfx::Point translated_point;
target_space_transform.TransformPoint(&translated_point);
gfx::Point expected_point = gfx::Point() - ToRoundedVector2d(scroll_delta);
EXPECT_EQ(expected_point.ToString(), translated_point.ToString());
}
TEST_F(LayerTreeHostImplTest,
ExternalRootLayerScrollOffsetDelegationReflectedInNextDraw) {
TestScrollOffsetDelegate scroll_delegate;
host_impl_->SetViewportSize(gfx::Size(10, 20));
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
LayerImpl* clip_layer = scroll_layer->parent()->parent();
clip_layer->SetBounds(gfx::Size(10, 20));
host_impl_->SetRootLayerScrollOffsetDelegate(&scroll_delegate);
// Draw first frame to clear any pending draws and check scroll.
DrawFrame();
CheckLayerScrollDelta(scroll_layer, gfx::Vector2dF(0.f, 0.f));
EXPECT_FALSE(host_impl_->active_tree()->needs_update_draw_properties());
// Set external scroll delta on delegate and notify LayerTreeHost.
gfx::ScrollOffset scroll_offset(10.f, 10.f);
scroll_delegate.set_getter_return_value(scroll_offset);
host_impl_->OnRootLayerDelegatedScrollOffsetChanged();
// Check scroll delta reflected in layer.
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(frame.has_no_damage);
CheckLayerScrollDelta(scroll_layer, ScrollOffsetToVector2dF(scroll_offset));
host_impl_->SetRootLayerScrollOffsetDelegate(NULL);
}
TEST_F(LayerTreeHostImplTest, OverscrollRoot) {
InputHandlerScrollResult scroll_result;
SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
DrawFrame();
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
// In-bounds scrolling does not affect overscroll.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
// Overscroll events are reflected immediately.
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 50));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 10), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, 10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
// In-bounds scrolling resets accumulated overscroll for the scrolled axes.
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -50));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, 0), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -10));
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, -10), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(10, 0));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 0), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(-15, 0));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(-5, 0), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(-5, -10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 60));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 10), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(-5, 10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(10, -60));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, -10), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
// Overscroll accumulates within the scope of ScrollBegin/ScrollEnd as long
// as no scroll occurs.
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -20));
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, -20), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -30), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -20));
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, -20), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -50), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
// Overscroll resets on valid scroll.
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 0), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, 0), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -20));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, -10), scroll_result.unused_scroll_delta);
EXPECT_EQ(gfx::Vector2dF(0, -10), host_impl_->accumulated_root_overscroll());
EXPECT_EQ(scroll_result.accumulated_root_overscroll,
host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd();
}
TEST_F(LayerTreeHostImplTest, OverscrollChildWithoutBubbling) {
// Scroll child layers beyond their maximum scroll range and make sure root
// overscroll does not accumulate.
InputHandlerScrollResult scroll_result;
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root_clip =
LayerImpl::Create(host_impl_->active_tree(), 4);
root_clip->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> root =
CreateScrollableLayer(1, surface_size, root_clip.get());
scoped_ptr<LayerImpl> grand_child =
CreateScrollableLayer(3, surface_size, root_clip.get());
scoped_ptr<LayerImpl> child =
CreateScrollableLayer(2, surface_size, root_clip.get());
LayerImpl* grand_child_layer = grand_child.get();
child->AddChild(grand_child.Pass());
LayerImpl* child_layer = child.get();
root->AddChild(child.Pass());
root_clip->AddChild(root.Pass());
child_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(0, 3));
grand_child_layer->PushScrollOffsetFromMainThread(gfx::ScrollOffset(0, 2));
host_impl_->active_tree()->SetRootLayer(root_clip.Pass());
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
DrawFrame();
{
gfx::Vector2d scroll_delta(0, -10);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(),
InputHandler::NON_BUBBLING_GESTURE));
scroll_result = host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd();
// The next time we scroll we should only scroll the parent, but overscroll
// should still not reach the root layer.
scroll_delta = gfx::Vector2d(0, -30);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::NON_BUBBLING_GESTURE));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child_layer);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), child_layer);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd();
// After scrolling the parent, another scroll on the opposite direction
// should scroll the child.
scroll_delta = gfx::Vector2d(0, 70);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5),
InputHandler::NON_BUBBLING_GESTURE));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child_layer);
scroll_result = host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child_layer);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd();
}
}
TEST_F(LayerTreeHostImplTest, OverscrollChildEventBubbling) {
// When we try to scroll a non-scrollable child layer, the scroll delta
// should be applied to one of its ancestors if possible. Overscroll should
// be reflected only when it has bubbled up to the root scrolling layer.
InputHandlerScrollResult scroll_result;
SetupScrollAndContentsLayers(gfx::Size(20, 20));
DrawFrame();
{
gfx::Vector2d scroll_delta(0, 8);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(5, 5), InputHandler::WHEEL));
scroll_result = host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 6), host_impl_->accumulated_root_overscroll());
scroll_result = host_impl_->ScrollBy(gfx::Point(), scroll_delta);
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 14), host_impl_->accumulated_root_overscroll());
host_impl_->ScrollEnd();
}
}
TEST_F(LayerTreeHostImplTest, OverscrollAlways) {
InputHandlerScrollResult scroll_result;
LayerTreeSettings settings;
CreateHostImpl(settings, CreateOutputSurface());
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(50, 50));
LayerImpl* clip_layer = scroll_layer->parent()->parent();
clip_layer->SetBounds(gfx::Size(50, 50));
host_impl_->SetViewportSize(gfx::Size(50, 50));
host_impl_->active_tree()->PushPageScaleFromMainThread(1.f, 0.5f, 4.f);
DrawFrame();
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
// Even though the layer can't scroll the overscroll still happens.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10));
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0, 10), host_impl_->accumulated_root_overscroll());
}
TEST_F(LayerTreeHostImplTest, NoOverscrollWhenNotAtEdge) {
InputHandlerScrollResult scroll_result;
SetupScrollAndContentsLayers(gfx::Size(200, 200));
DrawFrame();
{
// Edge glow effect should be applicable only upon reaching Edges
// of the content. unnecessary glow effect calls shouldn't be
// called while scrolling up without reaching the edge of the content.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(0, 0), InputHandler::WHEEL));
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0, 100));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF().ToString(),
host_impl_->accumulated_root_overscroll().ToString());
scroll_result =
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0, -2.30f));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF().ToString(),
host_impl_->accumulated_root_overscroll().ToString());
host_impl_->ScrollEnd();
// unusedrootDelta should be subtracted from applied delta so that
// unwanted glow effect calls are not called.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(0, 0),
InputHandler::NON_BUBBLING_GESTURE));
EXPECT_EQ(InputHandler::SCROLL_STARTED, host_impl_->FlingScrollBegin());
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0, 20));
EXPECT_TRUE(scroll_result.did_scroll);
EXPECT_TRUE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0.000000f, 17.699997f).ToString(),
host_impl_->accumulated_root_overscroll().ToString());
scroll_result =
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0.02f, -0.01f));
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(0.000000f, 17.699997f).ToString(),
host_impl_->accumulated_root_overscroll().ToString());
host_impl_->ScrollEnd();
// TestCase to check kEpsilon, which prevents minute values to trigger
// gloweffect without reaching edge.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(0, 0), InputHandler::WHEEL));
scroll_result =
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(-0.12f, 0.1f));
EXPECT_FALSE(scroll_result.did_scroll);
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF().ToString(),
host_impl_->accumulated_root_overscroll().ToString());
host_impl_->ScrollEnd();
}
}
class BlendStateCheckLayer : public LayerImpl {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl,
int id,
ResourceProvider* resource_provider) {
return make_scoped_ptr(
new BlendStateCheckLayer(tree_impl, id, resource_provider));
}
void AppendQuads(RenderPass* render_pass,
AppendQuadsData* append_quads_data) override {
quads_appended_ = true;
gfx::Rect opaque_rect;
if (contents_opaque())
opaque_rect = quad_rect_;
else
opaque_rect = opaque_content_rect_;
gfx::Rect visible_quad_rect = quad_rect_;
SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
PopulateSharedQuadState(shared_quad_state);
TileDrawQuad* test_blending_draw_quad =
render_pass->CreateAndAppendDrawQuad<TileDrawQuad>();
test_blending_draw_quad->SetNew(shared_quad_state,
quad_rect_,
opaque_rect,
visible_quad_rect,
resource_id_,
gfx::RectF(0.f, 0.f, 1.f, 1.f),
gfx::Size(1, 1),
false,
false);
test_blending_draw_quad->visible_rect = quad_visible_rect_;
EXPECT_EQ(blend_, test_blending_draw_quad->ShouldDrawWithBlending());
EXPECT_EQ(has_render_surface_, !!render_surface());
}
void SetExpectation(bool blend, bool has_render_surface) {
blend_ = blend;
has_render_surface_ = has_render_surface;
quads_appended_ = false;
}
bool quads_appended() const { return quads_appended_; }
void SetQuadRect(const gfx::Rect& rect) { quad_rect_ = rect; }
void SetQuadVisibleRect(const gfx::Rect& rect) { quad_visible_rect_ = rect; }
void SetOpaqueContentRect(const gfx::Rect& rect) {
opaque_content_rect_ = rect;
}
private:
BlendStateCheckLayer(LayerTreeImpl* tree_impl,
int id,
ResourceProvider* resource_provider)
: LayerImpl(tree_impl, id),
blend_(false),
has_render_surface_(false),
quads_appended_(false),
quad_rect_(5, 5, 5, 5),
quad_visible_rect_(5, 5, 5, 5),
resource_id_(resource_provider->CreateResource(
gfx::Size(1, 1),
GL_CLAMP_TO_EDGE,
ResourceProvider::TEXTURE_HINT_IMMUTABLE,
RGBA_8888)) {
resource_provider->AllocateForTesting(resource_id_);
SetBounds(gfx::Size(10, 10));
SetDrawsContent(true);
}
bool blend_;
bool has_render_surface_;
bool quads_appended_;
gfx::Rect quad_rect_;
gfx::Rect opaque_content_rect_;
gfx::Rect quad_visible_rect_;
ResourceId resource_id_;
};
TEST_F(LayerTreeHostImplTest, BlendingOffWhenDrawingOpaqueLayers) {
{
scoped_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(false);
root->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(root.Pass());
}
LayerImpl* root = host_impl_->active_tree()->root_layer();
root->AddChild(
BlendStateCheckLayer::Create(host_impl_->active_tree(),
2,
host_impl_->resource_provider()));
BlendStateCheckLayer* layer1 =
static_cast<BlendStateCheckLayer*>(root->children()[0]);
layer1->SetPosition(gfx::PointF(2.f, 2.f));
LayerTreeHostImpl::FrameData frame;
// Opaque layer, drawn without blending.
layer1->SetContentsOpaque(true);
layer1->SetExpectation(false, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with translucent content and painting, so drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetExpectation(true, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with translucent opacity, drawn with blending.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(0.5f);
layer1->SetExpectation(true, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with translucent opacity and painting, drawn with blending.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(0.5f);
layer1->SetExpectation(true, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
layer1->AddChild(
BlendStateCheckLayer::Create(host_impl_->active_tree(),
3,
host_impl_->resource_provider()));
BlendStateCheckLayer* layer2 =
static_cast<BlendStateCheckLayer*>(layer1->children()[0]);
layer2->SetPosition(gfx::PointF(4.f, 4.f));
// 2 opaque layers, drawn without blending.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(1.f);
layer1->SetExpectation(false, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetContentsOpaque(true);
layer2->SetOpacity(1.f);
layer2->SetExpectation(false, false);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Parent layer with translucent content, drawn with blending.
// Child layer with opaque content, drawn without blending.
layer1->SetContentsOpaque(false);
layer1->SetExpectation(true, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetExpectation(false, false);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Parent layer with translucent content but opaque painting, drawn without
// blending.
// Child layer with opaque content, drawn without blending.
layer1->SetContentsOpaque(true);
layer1->SetExpectation(false, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetExpectation(false, false);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Parent layer with translucent opacity and opaque content. Since it has a
// drawing child, it's drawn to a render surface which carries the opacity,
// so it's itself drawn without blending.
// Child layer with opaque content, drawn without blending (parent surface
// carries the inherited opacity).
layer1->SetContentsOpaque(true);
layer1->SetOpacity(0.5f);
layer1->SetHasRenderSurface(true);
layer1->SetExpectation(false, true);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetExpectation(false, false);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
FakeLayerTreeHostImpl::RecursiveUpdateNumChildren(
host_impl_->active_tree()->root_layer());
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
layer1->SetHasRenderSurface(false);
// Draw again, but with child non-opaque, to make sure
// layer1 not culled.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(1.f);
layer1->SetExpectation(false, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetContentsOpaque(true);
layer2->SetOpacity(0.5f);
layer2->SetExpectation(true, false);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// A second way of making the child non-opaque.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(1.f);
layer1->SetExpectation(false, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetContentsOpaque(false);
layer2->SetOpacity(1.f);
layer2->SetExpectation(true, false);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// And when the layer says its not opaque but is painted opaque, it is not
// blended.
layer1->SetContentsOpaque(true);
layer1->SetOpacity(1.f);
layer1->SetExpectation(false, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
layer2->SetContentsOpaque(true);
layer2->SetOpacity(1.f);
layer2->SetExpectation(false, false);
layer2->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
EXPECT_TRUE(layer2->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents, drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(5, 5, 5, 5));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(true, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents partially culled, drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(5, 5, 5, 2));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(true, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents culled, drawn with blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(7, 5, 3, 5));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(true, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
// Layer with partially opaque contents and translucent contents culled, drawn
// without blending.
layer1->SetContentsOpaque(false);
layer1->SetQuadRect(gfx::Rect(5, 5, 5, 5));
layer1->SetQuadVisibleRect(gfx::Rect(5, 5, 2, 5));
layer1->SetOpaqueContentRect(gfx::Rect(5, 5, 2, 5));
layer1->SetExpectation(false, false);
layer1->SetUpdateRect(gfx::Rect(layer1->bounds()));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(layer1->quads_appended());
host_impl_->DidDrawAllLayers(frame);
}
class LayerTreeHostImplViewportCoveredTest : public LayerTreeHostImplTest {
protected:
LayerTreeHostImplViewportCoveredTest() :
gutter_quad_material_(DrawQuad::SOLID_COLOR),
child_(NULL),
did_activate_pending_tree_(false) {}
scoped_ptr<OutputSurface> CreateFakeOutputSurface(bool always_draw) {
if (always_draw) {
return FakeOutputSurface::CreateAlwaysDrawAndSwap3d();
}
return FakeOutputSurface::Create3d();
}
void SetupActiveTreeLayers() {
host_impl_->active_tree()->set_background_color(SK_ColorGRAY);
host_impl_->active_tree()->SetRootLayer(
LayerImpl::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()->root_layer()->SetHasRenderSurface(true);
host_impl_->active_tree()->root_layer()->AddChild(
BlendStateCheckLayer::Create(host_impl_->active_tree(),
2,
host_impl_->resource_provider()));
child_ = static_cast<BlendStateCheckLayer*>(
host_impl_->active_tree()->root_layer()->children()[0]);
child_->SetExpectation(false, false);
child_->SetContentsOpaque(true);
}
// Expect no gutter rects.
void TestLayerCoversFullViewport() {
gfx::Rect layer_rect(viewport_size_);
child_->SetPosition(layer_rect.origin());
child_->SetBounds(layer_rect.size());
child_->SetQuadRect(gfx::Rect(layer_rect.size()));
child_->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
ASSERT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(0u, CountGutterQuads(frame.render_passes[0]->quad_list));
EXPECT_EQ(1u, frame.render_passes[0]->quad_list.size());
ValidateTextureDrawQuads(frame.render_passes[0]->quad_list);
VerifyQuadsExactlyCoverViewport(frame.render_passes[0]->quad_list);
host_impl_->DidDrawAllLayers(frame);
}
// Expect fullscreen gutter rect.
void TestEmptyLayer() {
gfx::Rect layer_rect(0, 0, 0, 0);
child_->SetPosition(layer_rect.origin());
child_->SetBounds(layer_rect.size());
child_->SetQuadRect(gfx::Rect(layer_rect.size()));
child_->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
ASSERT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(1u, CountGutterQuads(frame.render_passes[0]->quad_list));
EXPECT_EQ(1u, frame.render_passes[0]->quad_list.size());
ValidateTextureDrawQuads(frame.render_passes[0]->quad_list);
VerifyQuadsExactlyCoverViewport(frame.render_passes[0]->quad_list);
host_impl_->DidDrawAllLayers(frame);
}
// Expect four surrounding gutter rects.
void TestLayerInMiddleOfViewport() {
gfx::Rect layer_rect(500, 500, 200, 200);
child_->SetPosition(layer_rect.origin());
child_->SetBounds(layer_rect.size());
child_->SetQuadRect(gfx::Rect(layer_rect.size()));
child_->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
ASSERT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(4u, CountGutterQuads(frame.render_passes[0]->quad_list));
EXPECT_EQ(5u, frame.render_passes[0]->quad_list.size());
ValidateTextureDrawQuads(frame.render_passes[0]->quad_list);
VerifyQuadsExactlyCoverViewport(frame.render_passes[0]->quad_list);
host_impl_->DidDrawAllLayers(frame);
}
// Expect no gutter rects.
void TestLayerIsLargerThanViewport() {
gfx::Rect layer_rect(viewport_size_.width() + 10,
viewport_size_.height() + 10);
child_->SetPosition(layer_rect.origin());
child_->SetBounds(layer_rect.size());
child_->SetQuadRect(gfx::Rect(layer_rect.size()));
child_->SetQuadVisibleRect(gfx::Rect(layer_rect.size()));
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
ASSERT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(0u, CountGutterQuads(frame.render_passes[0]->quad_list));
EXPECT_EQ(1u, frame.render_passes[0]->quad_list.size());
ValidateTextureDrawQuads(frame.render_passes[0]->quad_list);
host_impl_->DidDrawAllLayers(frame);
}
void DidActivateSyncTree() override { did_activate_pending_tree_ = true; }
void set_gutter_quad_material(DrawQuad::Material material) {
gutter_quad_material_ = material;
}
void set_gutter_texture_size(const gfx::Size& gutter_texture_size) {
gutter_texture_size_ = gutter_texture_size;
}
protected:
size_t CountGutterQuads(const QuadList& quad_list) {
size_t num_gutter_quads = 0;
for (const auto& quad : quad_list) {
num_gutter_quads += (quad->material == gutter_quad_material_) ? 1 : 0;
}
return num_gutter_quads;
}
void VerifyQuadsExactlyCoverViewport(const QuadList& quad_list) {
LayerTestCommon::VerifyQuadsExactlyCoverRect(
quad_list, gfx::Rect(DipSizeToPixelSize(viewport_size_)));
}
// Make sure that the texture coordinates match their expectations.
void ValidateTextureDrawQuads(const QuadList& quad_list) {
for (const auto& quad : quad_list) {
if (quad->material != DrawQuad::TEXTURE_CONTENT)
continue;
const TextureDrawQuad* texture_quad = TextureDrawQuad::MaterialCast(quad);
gfx::SizeF gutter_texture_size_pixels = gfx::ScaleSize(
gutter_texture_size_, host_impl_->device_scale_factor());
EXPECT_EQ(texture_quad->uv_top_left.x(),
texture_quad->rect.x() / gutter_texture_size_pixels.width());
EXPECT_EQ(texture_quad->uv_top_left.y(),
texture_quad->rect.y() / gutter_texture_size_pixels.height());
EXPECT_EQ(
texture_quad->uv_bottom_right.x(),
texture_quad->rect.right() / gutter_texture_size_pixels.width());
EXPECT_EQ(
texture_quad->uv_bottom_right.y(),
texture_quad->rect.bottom() / gutter_texture_size_pixels.height());
}
}
gfx::Size DipSizeToPixelSize(const gfx::Size& size) {
return gfx::ToRoundedSize(
gfx::ScaleSize(size, host_impl_->device_scale_factor()));
}
DrawQuad::Material gutter_quad_material_;
gfx::Size gutter_texture_size_;
gfx::Size viewport_size_;
BlendStateCheckLayer* child_;
bool did_activate_pending_tree_;
};
TEST_F(LayerTreeHostImplViewportCoveredTest, ViewportCovered) {
viewport_size_ = gfx::Size(1000, 1000);
bool always_draw = false;
CreateHostImpl(DefaultSettings(), CreateFakeOutputSurface(always_draw));
host_impl_->SetViewportSize(DipSizeToPixelSize(viewport_size_));
SetupActiveTreeLayers();
TestLayerCoversFullViewport();
TestEmptyLayer();
TestLayerInMiddleOfViewport();
TestLayerIsLargerThanViewport();
}
TEST_F(LayerTreeHostImplViewportCoveredTest, ViewportCoveredScaled) {
viewport_size_ = gfx::Size(1000, 1000);
bool always_draw = false;
CreateHostImpl(DefaultSettings(), CreateFakeOutputSurface(always_draw));
host_impl_->SetDeviceScaleFactor(2.f);
host_impl_->SetViewportSize(DipSizeToPixelSize(viewport_size_));
SetupActiveTreeLayers();
TestLayerCoversFullViewport();
TestEmptyLayer();
TestLayerInMiddleOfViewport();
TestLayerIsLargerThanViewport();
}
TEST_F(LayerTreeHostImplViewportCoveredTest, ActiveTreeGrowViewportInvalid) {
viewport_size_ = gfx::Size(1000, 1000);
bool always_draw = true;
CreateHostImpl(DefaultSettings(), CreateFakeOutputSurface(always_draw));
// Pending tree to force active_tree size invalid. Not used otherwise.
host_impl_->CreatePendingTree();
host_impl_->SetViewportSize(DipSizeToPixelSize(viewport_size_));
EXPECT_TRUE(host_impl_->active_tree()->ViewportSizeInvalid());
SetupActiveTreeLayers();
TestEmptyLayer();
TestLayerInMiddleOfViewport();
TestLayerIsLargerThanViewport();
}
TEST_F(LayerTreeHostImplViewportCoveredTest, ActiveTreeShrinkViewportInvalid) {
viewport_size_ = gfx::Size(1000, 1000);
bool always_draw = true;
CreateHostImpl(DefaultSettings(), CreateFakeOutputSurface(always_draw));
// Set larger viewport and activate it to active tree.
host_impl_->CreatePendingTree();
gfx::Size larger_viewport(viewport_size_.width() + 100,
viewport_size_.height() + 100);
host_impl_->SetViewportSize(DipSizeToPixelSize(larger_viewport));
EXPECT_TRUE(host_impl_->active_tree()->ViewportSizeInvalid());
host_impl_->ActivateSyncTree();
EXPECT_TRUE(did_activate_pending_tree_);
EXPECT_FALSE(host_impl_->active_tree()->ViewportSizeInvalid());
// Shrink pending tree viewport without activating.
host_impl_->CreatePendingTree();
host_impl_->SetViewportSize(DipSizeToPixelSize(viewport_size_));
EXPECT_TRUE(host_impl_->active_tree()->ViewportSizeInvalid());
SetupActiveTreeLayers();
TestEmptyLayer();
TestLayerInMiddleOfViewport();
TestLayerIsLargerThanViewport();
}
class FakeDrawableLayerImpl: public LayerImpl {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return make_scoped_ptr(new FakeDrawableLayerImpl(tree_impl, id));
}
protected:
FakeDrawableLayerImpl(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id) {}
};
// Only reshape when we know we are going to draw. Otherwise, the reshape
// can leave the window at the wrong size if we never draw and the proper
// viewport size is never set.
TEST_F(LayerTreeHostImplTest, ReshapeNotCalledUntilDraw) {
scoped_refptr<TestContextProvider> provider(TestContextProvider::Create());
scoped_ptr<OutputSurface> output_surface(
FakeOutputSurface::Create3d(provider));
CreateHostImpl(DefaultSettings(), output_surface.Pass());
scoped_ptr<LayerImpl> root =
FakeDrawableLayerImpl::Create(host_impl_->active_tree(), 1);
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(root.Pass());
EXPECT_FALSE(provider->TestContext3d()->reshape_called());
provider->TestContext3d()->clear_reshape_called();
LayerTreeHostImpl::FrameData frame;
host_impl_->SetViewportSize(gfx::Size(10, 10));
host_impl_->SetDeviceScaleFactor(1.f);
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(provider->TestContext3d()->reshape_called());
EXPECT_EQ(provider->TestContext3d()->width(), 10);
EXPECT_EQ(provider->TestContext3d()->height(), 10);
EXPECT_EQ(provider->TestContext3d()->scale_factor(), 1.f);
host_impl_->DidDrawAllLayers(frame);
provider->TestContext3d()->clear_reshape_called();
host_impl_->SetViewportSize(gfx::Size(20, 30));
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(provider->TestContext3d()->reshape_called());
EXPECT_EQ(provider->TestContext3d()->width(), 20);
EXPECT_EQ(provider->TestContext3d()->height(), 30);
EXPECT_EQ(provider->TestContext3d()->scale_factor(), 1.f);
host_impl_->DidDrawAllLayers(frame);
provider->TestContext3d()->clear_reshape_called();
host_impl_->SetDeviceScaleFactor(2.f);
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
EXPECT_TRUE(provider->TestContext3d()->reshape_called());
EXPECT_EQ(provider->TestContext3d()->width(), 20);
EXPECT_EQ(provider->TestContext3d()->height(), 30);
EXPECT_EQ(provider->TestContext3d()->scale_factor(), 2.f);
host_impl_->DidDrawAllLayers(frame);
provider->TestContext3d()->clear_reshape_called();
}
// Make sure damage tracking propagates all the way to the graphics context,
// where it should request to swap only the sub-buffer that is damaged.
TEST_F(LayerTreeHostImplTest, PartialSwapReceivesDamageRect) {
scoped_refptr<TestContextProvider> context_provider(
TestContextProvider::Create());
context_provider->BindToCurrentThread();
context_provider->TestContext3d()->set_have_post_sub_buffer(true);
scoped_ptr<FakeOutputSurface> output_surface(
FakeOutputSurface::Create3d(context_provider));
FakeOutputSurface* fake_output_surface = output_surface.get();
// This test creates its own LayerTreeHostImpl, so
// that we can force partial swap enabled.
LayerTreeSettings settings;
settings.renderer_settings.partial_swap_enabled = true;
scoped_ptr<LayerTreeHostImpl> layer_tree_host_impl =
LayerTreeHostImpl::Create(
settings, this, &proxy_, &stats_instrumentation_,
&shared_bitmap_manager_, NULL, &task_graph_runner_, 0);
layer_tree_host_impl->InitializeRenderer(output_surface.Pass());
layer_tree_host_impl->WillBeginImplFrame(
CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
layer_tree_host_impl->SetViewportSize(gfx::Size(500, 500));
scoped_ptr<LayerImpl> root =
FakeDrawableLayerImpl::Create(layer_tree_host_impl->active_tree(), 1);
root->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> child =
FakeDrawableLayerImpl::Create(layer_tree_host_impl->active_tree(), 2);
child->SetPosition(gfx::PointF(12.f, 13.f));
child->SetBounds(gfx::Size(14, 15));
child->SetDrawsContent(true);
root->SetBounds(gfx::Size(500, 500));
root->SetDrawsContent(true);
root->AddChild(child.Pass());
layer_tree_host_impl->active_tree()->SetRootLayer(root.Pass());
LayerTreeHostImpl::FrameData frame;
// First frame, the entire screen should get swapped.
EXPECT_EQ(DRAW_SUCCESS, layer_tree_host_impl->PrepareToDraw(&frame));
layer_tree_host_impl->DrawLayers(&frame);
layer_tree_host_impl->DidDrawAllLayers(frame);
layer_tree_host_impl->SwapBuffers(frame);
gfx::Rect expected_swap_rect(0, 0, 500, 500);
EXPECT_EQ(expected_swap_rect.ToString(),
fake_output_surface->last_swap_rect().ToString());
// Second frame, only the damaged area should get swapped. Damage should be
// the union of old and new child rects.
// expected damage rect: gfx::Rect(26, 28);
// expected swap rect: vertically flipped, with origin at bottom left corner.
layer_tree_host_impl->active_tree()->root_layer()->children()[0]->SetPosition(
gfx::PointF());
EXPECT_EQ(DRAW_SUCCESS, layer_tree_host_impl->PrepareToDraw(&frame));
layer_tree_host_impl->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
layer_tree_host_impl->SwapBuffers(frame);
// Make sure that partial swap is constrained to the viewport dimensions
// expected damage rect: gfx::Rect(500, 500);
// expected swap rect: flipped damage rect, but also clamped to viewport
expected_swap_rect = gfx::Rect(0, 500-28, 26, 28);
EXPECT_EQ(expected_swap_rect.ToString(),
fake_output_surface->last_swap_rect().ToString());
layer_tree_host_impl->SetViewportSize(gfx::Size(10, 10));
// This will damage everything.
layer_tree_host_impl->active_tree()->root_layer()->SetBackgroundColor(
SK_ColorBLACK);
EXPECT_EQ(DRAW_SUCCESS, layer_tree_host_impl->PrepareToDraw(&frame));
layer_tree_host_impl->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
layer_tree_host_impl->SwapBuffers(frame);
expected_swap_rect = gfx::Rect(0, 0, 10, 10);
EXPECT_EQ(expected_swap_rect.ToString(),
fake_output_surface->last_swap_rect().ToString());
}
TEST_F(LayerTreeHostImplTest, RootLayerDoesntCreateExtraSurface) {
scoped_ptr<LayerImpl> root =
FakeDrawableLayerImpl::Create(host_impl_->active_tree(), 1);
scoped_ptr<LayerImpl> child =
FakeDrawableLayerImpl::Create(host_impl_->active_tree(), 2);
child->SetBounds(gfx::Size(10, 10));
child->SetDrawsContent(true);
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->SetHasRenderSurface(true);
root->AddChild(child.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
EXPECT_EQ(1u, frame.render_surface_layer_list->size());
EXPECT_EQ(1u, frame.render_passes.size());
host_impl_->DidDrawAllLayers(frame);
}
class FakeLayerWithQuads : public LayerImpl {
public:
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return make_scoped_ptr(new FakeLayerWithQuads(tree_impl, id));
}
void AppendQuads(RenderPass* render_pass,
AppendQuadsData* append_quads_data) override {
SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
PopulateSharedQuadState(shared_quad_state);
SkColor gray = SkColorSetRGB(100, 100, 100);
gfx::Rect quad_rect(bounds());
gfx::Rect visible_quad_rect(quad_rect);
SolidColorDrawQuad* my_quad =
render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
my_quad->SetNew(
shared_quad_state, quad_rect, visible_quad_rect, gray, false);
}
private:
FakeLayerWithQuads(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id) {}
};
class MockContext : public TestWebGraphicsContext3D {
public:
MOCK_METHOD1(useProgram, void(GLuint program));
MOCK_METHOD5(uniform4f, void(GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w));
MOCK_METHOD4(uniformMatrix4fv, void(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value));
MOCK_METHOD4(drawElements, void(GLenum mode,
GLsizei count,
GLenum type,
GLintptr offset));
MOCK_METHOD1(enable, void(GLenum cap));
MOCK_METHOD1(disable, void(GLenum cap));
MOCK_METHOD4(scissor, void(GLint x,
GLint y,
GLsizei width,
GLsizei height));
};
class MockContextHarness {
private:
MockContext* context_;
public:
explicit MockContextHarness(MockContext* context)
: context_(context) {
context_->set_have_post_sub_buffer(true);
// Catch "uninteresting" calls
EXPECT_CALL(*context_, useProgram(_))
.Times(0);
EXPECT_CALL(*context_, drawElements(_, _, _, _))
.Times(0);
// These are not asserted
EXPECT_CALL(*context_, uniformMatrix4fv(_, _, _, _))
.WillRepeatedly(Return());
EXPECT_CALL(*context_, uniform4f(_, _, _, _, _))
.WillRepeatedly(Return());
// Any un-sanctioned calls to enable() are OK
EXPECT_CALL(*context_, enable(_))
.WillRepeatedly(Return());
// Any un-sanctioned calls to disable() are OK
EXPECT_CALL(*context_, disable(_))
.WillRepeatedly(Return());
}
void MustDrawSolidQuad() {
EXPECT_CALL(*context_, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0))
.WillOnce(Return())
.RetiresOnSaturation();
EXPECT_CALL(*context_, useProgram(_))
.WillOnce(Return())
.RetiresOnSaturation();
}
void MustSetScissor(int x, int y, int width, int height) {
EXPECT_CALL(*context_, enable(GL_SCISSOR_TEST))
.WillRepeatedly(Return());
EXPECT_CALL(*context_, scissor(x, y, width, height))
.Times(AtLeast(1))
.WillRepeatedly(Return());
}
void MustSetNoScissor() {
EXPECT_CALL(*context_, disable(GL_SCISSOR_TEST))
.WillRepeatedly(Return());
EXPECT_CALL(*context_, enable(GL_SCISSOR_TEST))
.Times(0);
EXPECT_CALL(*context_, scissor(_, _, _, _))
.Times(0);
}
};
TEST_F(LayerTreeHostImplTest, NoPartialSwap) {
scoped_ptr<MockContext> mock_context_owned(new MockContext);
MockContext* mock_context = mock_context_owned.get();
MockContextHarness harness(mock_context);
// Run test case
LayerTreeSettings settings = DefaultSettings();
settings.renderer_settings.partial_swap_enabled = false;
CreateHostImpl(settings,
FakeOutputSurface::Create3d(mock_context_owned.Pass()));
SetupRootLayerImpl(FakeLayerWithQuads::Create(host_impl_->active_tree(), 1));
// Without partial swap, and no clipping, no scissor is set.
harness.MustDrawSolidQuad();
harness.MustSetNoScissor();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
Mock::VerifyAndClearExpectations(&mock_context);
// Without partial swap, but a layer does clip its subtree, one scissor is
// set.
host_impl_->active_tree()->root_layer()->SetMasksToBounds(true);
harness.MustDrawSolidQuad();
harness.MustSetScissor(0, 0, 10, 10);
{
LayerTreeHostImpl::FrameData frame;
host_impl_->active_tree()->BuildPropertyTreesForTesting();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
Mock::VerifyAndClearExpectations(&mock_context);
}
TEST_F(LayerTreeHostImplTest, PartialSwap) {
scoped_ptr<MockContext> context_owned(new MockContext);
MockContext* mock_context = context_owned.get();
MockContextHarness harness(mock_context);
LayerTreeSettings settings = DefaultSettings();
settings.renderer_settings.partial_swap_enabled = true;
CreateHostImpl(settings, FakeOutputSurface::Create3d(context_owned.Pass()));
SetupRootLayerImpl(FakeLayerWithQuads::Create(host_impl_->active_tree(), 1));
// The first frame is not a partially-swapped one. No scissor should be set.
harness.MustSetNoScissor();
harness.MustDrawSolidQuad();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
Mock::VerifyAndClearExpectations(&mock_context);
// Damage a portion of the frame.
host_impl_->active_tree()->root_layer()->SetUpdateRect(
gfx::Rect(0, 0, 2, 3));
// The second frame will be partially-swapped (the y coordinates are flipped).
harness.MustSetScissor(0, 7, 2, 3);
harness.MustDrawSolidQuad();
{
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
Mock::VerifyAndClearExpectations(&mock_context);
}
static scoped_ptr<LayerTreeHostImpl> SetupLayersForOpacity(
bool partial_swap,
LayerTreeHostImplClient* client,
Proxy* proxy,
SharedBitmapManager* manager,
TaskGraphRunner* task_graph_runner,
RenderingStatsInstrumentation* stats_instrumentation) {
scoped_refptr<TestContextProvider> provider(TestContextProvider::Create());
scoped_ptr<OutputSurface> output_surface(
FakeOutputSurface::Create3d(provider));
provider->BindToCurrentThread();
provider->TestContext3d()->set_have_post_sub_buffer(true);
LayerTreeSettings settings;
settings.renderer_settings.partial_swap_enabled = partial_swap;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
LayerTreeHostImpl::Create(settings, client, proxy, stats_instrumentation,
manager, nullptr, task_graph_runner, 0);
my_host_impl->InitializeRenderer(output_surface.Pass());
my_host_impl->WillBeginImplFrame(
CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
my_host_impl->SetViewportSize(gfx::Size(100, 100));
/*
Layers are created as follows:
+--------------------+
| 1 |
| +-----------+ |
| | 2 | |
| | +-------------------+
| | | 3 |
| | +-------------------+
| | | |
| +-----------+ |
| |
| |
+--------------------+
Layers 1, 2 have render surfaces
*/
scoped_ptr<LayerImpl> root =
LayerImpl::Create(my_host_impl->active_tree(), 1);
scoped_ptr<LayerImpl> child =
LayerImpl::Create(my_host_impl->active_tree(), 2);
scoped_ptr<LayerImpl> grand_child =
FakeLayerWithQuads::Create(my_host_impl->active_tree(), 3);
gfx::Rect root_rect(0, 0, 100, 100);
gfx::Rect child_rect(10, 10, 50, 50);
gfx::Rect grand_child_rect(5, 5, 150, 150);
root->SetHasRenderSurface(true);
root->SetPosition(root_rect.origin());
root->SetBounds(root_rect.size());
root->draw_properties().visible_layer_rect = root_rect;
root->SetDrawsContent(false);
root->render_surface()->SetContentRect(gfx::Rect(root_rect.size()));
child->SetPosition(gfx::PointF(child_rect.x(), child_rect.y()));
child->SetOpacity(0.5f);
child->SetBounds(gfx::Size(child_rect.width(), child_rect.height()));
child->draw_properties().visible_layer_rect = child_rect;
child->SetDrawsContent(false);
child->SetHasRenderSurface(true);
grand_child->SetPosition(grand_child_rect.origin());
grand_child->SetBounds(grand_child_rect.size());
grand_child->draw_properties().visible_layer_rect = grand_child_rect;
grand_child->SetDrawsContent(true);
child->AddChild(grand_child.Pass());
root->AddChild(child.Pass());
my_host_impl->active_tree()->SetRootLayer(root.Pass());
return my_host_impl.Pass();
}
TEST_F(LayerTreeHostImplTest, ContributingLayerEmptyScissorPartialSwap) {
TestSharedBitmapManager shared_bitmap_manager;
TestTaskGraphRunner task_graph_runner;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
SetupLayersForOpacity(true, this, &proxy_, &shared_bitmap_manager,
&task_graph_runner, &stats_instrumentation_);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, my_host_impl->PrepareToDraw(&frame));
// Verify all quads have been computed
ASSERT_EQ(2U, frame.render_passes.size());
ASSERT_EQ(1U, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(1U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(DrawQuad::SOLID_COLOR,
frame.render_passes[0]->quad_list.front()->material);
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[1]->quad_list.front()->material);
my_host_impl->DrawLayers(&frame);
my_host_impl->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, ContributingLayerEmptyScissorNoPartialSwap) {
TestSharedBitmapManager shared_bitmap_manager;
TestTaskGraphRunner task_graph_runner;
scoped_ptr<LayerTreeHostImpl> my_host_impl =
SetupLayersForOpacity(false, this, &proxy_, &shared_bitmap_manager,
&task_graph_runner, &stats_instrumentation_);
{
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, my_host_impl->PrepareToDraw(&frame));
// Verify all quads have been computed
ASSERT_EQ(2U, frame.render_passes.size());
ASSERT_EQ(1U, frame.render_passes[0]->quad_list.size());
ASSERT_EQ(1U, frame.render_passes[1]->quad_list.size());
EXPECT_EQ(DrawQuad::SOLID_COLOR,
frame.render_passes[0]->quad_list.front()->material);
EXPECT_EQ(DrawQuad::RENDER_PASS,
frame.render_passes[1]->quad_list.front()->material);
my_host_impl->DrawLayers(&frame);
my_host_impl->DidDrawAllLayers(frame);
}
}
TEST_F(LayerTreeHostImplTest, LayersFreeTextures) {
scoped_ptr<TestWebGraphicsContext3D> context =
TestWebGraphicsContext3D::Create();
TestWebGraphicsContext3D* context3d = context.get();
scoped_ptr<OutputSurface> output_surface(
FakeOutputSurface::Create3d(context.Pass()));
CreateHostImpl(DefaultSettings(), output_surface.Pass());
scoped_ptr<LayerImpl> root_layer =
LayerImpl::Create(host_impl_->active_tree(), 1);
root_layer->SetBounds(gfx::Size(10, 10));
root_layer->SetHasRenderSurface(true);
scoped_refptr<VideoFrame> softwareFrame =
media::VideoFrame::CreateColorFrame(
gfx::Size(4, 4), 0x80, 0x80, 0x80, base::TimeDelta());
FakeVideoFrameProvider provider;
provider.set_frame(softwareFrame);
scoped_ptr<VideoLayerImpl> video_layer = VideoLayerImpl::Create(
host_impl_->active_tree(), 4, &provider, media::VIDEO_ROTATION_0);
video_layer->SetBounds(gfx::Size(10, 10));
video_layer->SetDrawsContent(true);
root_layer->AddChild(video_layer.Pass());
scoped_ptr<IOSurfaceLayerImpl> io_surface_layer =
IOSurfaceLayerImpl::Create(host_impl_->active_tree(), 5);
io_surface_layer->SetBounds(gfx::Size(10, 10));
io_surface_layer->SetDrawsContent(true);
io_surface_layer->SetIOSurfaceProperties(1, gfx::Size(10, 10));
root_layer->AddChild(io_surface_layer.Pass());
host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
EXPECT_EQ(0u, context3d->NumTextures());
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
host_impl_->SwapBuffers(frame);
EXPECT_GT(context3d->NumTextures(), 0u);
// Kill the layer tree.
host_impl_->active_tree()->SetRootLayer(
LayerImpl::Create(host_impl_->active_tree(), 100));
// There should be no textures left in use after.
EXPECT_EQ(0u, context3d->NumTextures());
}
class MockDrawQuadsToFillScreenContext : public TestWebGraphicsContext3D {
public:
MOCK_METHOD1(useProgram, void(GLuint program));
MOCK_METHOD4(drawElements, void(GLenum mode,
GLsizei count,
GLenum type,
GLintptr offset));
};
TEST_F(LayerTreeHostImplTest, HasTransparentBackground) {
scoped_ptr<MockDrawQuadsToFillScreenContext> mock_context_owned(
new MockDrawQuadsToFillScreenContext);
MockDrawQuadsToFillScreenContext* mock_context = mock_context_owned.get();
// Run test case
LayerTreeSettings settings = DefaultSettings();
settings.renderer_settings.partial_swap_enabled = false;
CreateHostImpl(settings,
FakeOutputSurface::Create3d(mock_context_owned.Pass()));
SetupRootLayerImpl(LayerImpl::Create(host_impl_->active_tree(), 1));
host_impl_->active_tree()->set_background_color(SK_ColorWHITE);
// Verify one quad is drawn when transparent background set is not set.
host_impl_->active_tree()->set_has_transparent_background(false);
EXPECT_CALL(*mock_context, useProgram(_))
.Times(1);
EXPECT_CALL(*mock_context, drawElements(_, _, _, _))
.Times(1);
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
Mock::VerifyAndClearExpectations(&mock_context);
// Verify no quads are drawn when transparent background is set.
host_impl_->active_tree()->set_has_transparent_background(true);
host_impl_->SetFullRootLayerDamage();
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
Mock::VerifyAndClearExpectations(&mock_context);
}
class LayerTreeHostImplTestWithDelegatingRenderer
: public LayerTreeHostImplTest {
protected:
scoped_ptr<OutputSurface> CreateOutputSurface() override {
return FakeOutputSurface::CreateDelegating3d();
}
void DrawFrameAndTestDamage(const gfx::RectF& expected_damage) {
bool expect_to_draw = !expected_damage.IsEmpty();
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
if (!expect_to_draw) {
// With no damage, we don't draw, and no quads are created.
ASSERT_EQ(0u, frame.render_passes.size());
} else {
ASSERT_EQ(1u, frame.render_passes.size());
// Verify the damage rect for the root render pass.
const RenderPass* root_render_pass = frame.render_passes.back();
EXPECT_EQ(expected_damage, root_render_pass->damage_rect);
// Verify the root and child layers' quads are generated and not being
// culled.
ASSERT_EQ(2u, root_render_pass->quad_list.size());
LayerImpl* child = host_impl_->active_tree()->root_layer()->children()[0];
gfx::RectF expected_child_visible_rect(child->bounds());
EXPECT_EQ(expected_child_visible_rect,
root_render_pass->quad_list.front()->visible_rect);
LayerImpl* root = host_impl_->active_tree()->root_layer();
gfx::RectF expected_root_visible_rect(root->bounds());
EXPECT_EQ(expected_root_visible_rect,
root_render_pass->quad_list.ElementAt(1)->visible_rect);
}
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_EQ(expect_to_draw, host_impl_->SwapBuffers(frame));
}
};
TEST_F(LayerTreeHostImplTestWithDelegatingRenderer, FrameIncludesDamageRect) {
scoped_ptr<SolidColorLayerImpl> root =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
root->SetPosition(gfx::PointF());
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->SetHasRenderSurface(true);
// Child layer is in the bottom right corner.
scoped_ptr<SolidColorLayerImpl> child =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 2);
child->SetPosition(gfx::PointF(9.f, 9.f));
child->SetBounds(gfx::Size(1, 1));
child->SetDrawsContent(true);
root->AddChild(child.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
// Draw a frame. In the first frame, the entire viewport should be damaged.
gfx::Rect full_frame_damage(host_impl_->DrawViewportSize());
DrawFrameAndTestDamage(full_frame_damage);
// The second frame has damage that doesn't touch the child layer. Its quads
// should still be generated.
gfx::Rect small_damage = gfx::Rect(0, 0, 1, 1);
host_impl_->active_tree()->root_layer()->SetUpdateRect(small_damage);
DrawFrameAndTestDamage(small_damage);
// The third frame should have no damage, so no quads should be generated.
gfx::Rect no_damage;
DrawFrameAndTestDamage(no_damage);
}
// TODO(reveman): Remove this test and the ability to prevent on demand raster
// when delegating renderer supports PictureDrawQuads. crbug.com/342121
TEST_F(LayerTreeHostImplTestWithDelegatingRenderer, PreventRasterizeOnDemand) {
LayerTreeSettings settings;
CreateHostImpl(settings, CreateOutputSurface());
EXPECT_FALSE(host_impl_->GetRendererCapabilities().allow_rasterize_on_demand);
}
class FakeMaskLayerImpl : public LayerImpl {
public:
static scoped_ptr<FakeMaskLayerImpl> Create(LayerTreeImpl* tree_impl,
int id) {
return make_scoped_ptr(new FakeMaskLayerImpl(tree_impl, id));
}
void GetContentsResourceId(ResourceId* resource_id,
gfx::Size* resource_size) const override {
*resource_id = 0;
}
private:
FakeMaskLayerImpl(LayerTreeImpl* tree_impl, int id)
: LayerImpl(tree_impl, id) {}
};
class GLRendererWithSetupQuadForAntialiasing : public GLRenderer {
public:
using GLRenderer::ShouldAntialiasQuad;
};
TEST_F(LayerTreeHostImplTest, FarAwayQuadsDontNeedAA) {
// Due to precision issues (especially on Android), sometimes far
// away quads can end up thinking they need AA.
float device_scale_factor = 4.f / 3.f;
host_impl_->SetDeviceScaleFactor(device_scale_factor);
gfx::Size root_size(2000, 1000);
gfx::Size device_viewport_size =
gfx::ToCeiledSize(gfx::ScaleSize(root_size, device_scale_factor));
host_impl_->SetViewportSize(device_viewport_size);
host_impl_->CreatePendingTree();
host_impl_->pending_tree()->PushPageScaleFromMainThread(1.f, 1.f / 16.f,
16.f);
scoped_ptr<LayerImpl> scoped_root =
LayerImpl::Create(host_impl_->pending_tree(), 1);
LayerImpl* root = scoped_root.get();
root->SetHasRenderSurface(true);
host_impl_->pending_tree()->SetRootLayer(scoped_root.Pass());
scoped_ptr<LayerImpl> scoped_scrolling_layer =
LayerImpl::Create(host_impl_->pending_tree(), 2);
LayerImpl* scrolling_layer = scoped_scrolling_layer.get();
root->AddChild(scoped_scrolling_layer.Pass());
gfx::Size content_layer_bounds(100000, 100);
gfx::Size pile_tile_size(3000, 3000);
scoped_refptr<FakePicturePileImpl> pile(FakePicturePileImpl::CreateFilledPile(
pile_tile_size, content_layer_bounds));
scoped_ptr<FakePictureLayerImpl> scoped_content_layer =
FakePictureLayerImpl::CreateWithRasterSource(host_impl_->pending_tree(),
3, pile);
LayerImpl* content_layer = scoped_content_layer.get();
scrolling_layer->AddChild(scoped_content_layer.Pass());
content_layer->SetBounds(content_layer_bounds);
content_layer->SetDrawsContent(true);
root->SetBounds(root_size);
gfx::ScrollOffset scroll_offset(100000, 0);
scrolling_layer->SetScrollClipLayer(root->id());
scrolling_layer->PushScrollOffsetFromMainThread(scroll_offset);
host_impl_->ActivateSyncTree();
bool update_lcd_text = false;
host_impl_->active_tree()->UpdateDrawProperties(update_lcd_text);
ASSERT_EQ(1u, host_impl_->active_tree()->RenderSurfaceLayerList().size());
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
ASSERT_EQ(1u, frame.render_passes.size());
ASSERT_LE(1u, frame.render_passes[0]->quad_list.size());
const DrawQuad* quad = frame.render_passes[0]->quad_list.front();
bool clipped = false, force_aa = false;
gfx::QuadF device_layer_quad = MathUtil::MapQuad(
quad->shared_quad_state->quad_to_target_transform,
gfx::QuadF(quad->shared_quad_state->visible_quad_layer_rect), &clipped);
EXPECT_FALSE(clipped);
bool antialiased =
GLRendererWithSetupQuadForAntialiasing::ShouldAntialiasQuad(
device_layer_quad, clipped, force_aa);
EXPECT_FALSE(antialiased);
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
class CompositorFrameMetadataTest : public LayerTreeHostImplTest {
public:
CompositorFrameMetadataTest()
: swap_buffers_complete_(0) {}
void DidSwapBuffersCompleteOnImplThread() override {
swap_buffers_complete_++;
}
int swap_buffers_complete_;
};
TEST_F(CompositorFrameMetadataTest, CompositorFrameAckCountsAsSwapComplete) {
SetupRootLayerImpl(FakeLayerWithQuads::Create(host_impl_->active_tree(), 1));
{
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
}
CompositorFrameAck ack;
host_impl_->ReclaimResources(&ack);
host_impl_->DidSwapBuffersComplete();
EXPECT_EQ(swap_buffers_complete_, 1);
}
class CountingSoftwareDevice : public SoftwareOutputDevice {
public:
CountingSoftwareDevice() : frames_began_(0), frames_ended_(0) {}
SkCanvas* BeginPaint(const gfx::Rect& damage_rect) override {
++frames_began_;
return SoftwareOutputDevice::BeginPaint(damage_rect);
}
void EndPaint() override {
SoftwareOutputDevice::EndPaint();
++frames_ended_;
}
int frames_began_, frames_ended_;
};
TEST_F(LayerTreeHostImplTest, ForcedDrawToSoftwareDeviceBasicRender) {
// No main thread evictions in resourceless software mode.
set_reduce_memory_result(false);
CountingSoftwareDevice* software_device = new CountingSoftwareDevice();
EXPECT_TRUE(CreateHostImpl(
DefaultSettings(),
FakeOutputSurface::CreateSoftware(make_scoped_ptr(software_device))));
host_impl_->SetViewportSize(gfx::Size(50, 50));
SetupScrollAndContentsLayers(gfx::Size(100, 100));
const gfx::Transform external_transform;
const gfx::Rect external_viewport;
const gfx::Rect external_clip;
const bool resourceless_software_draw = true;
host_impl_->SetExternalDrawConstraints(external_transform,
external_viewport,
external_clip,
external_viewport,
external_transform,
resourceless_software_draw);
EXPECT_EQ(0, software_device->frames_began_);
EXPECT_EQ(0, software_device->frames_ended_);
DrawFrame();
EXPECT_EQ(1, software_device->frames_began_);
EXPECT_EQ(1, software_device->frames_ended_);
// Call another API method that is likely to hit nullptr in this mode.
scoped_refptr<base::trace_event::TracedValue> state =
make_scoped_refptr(new base::trace_event::TracedValue());
host_impl_->ActivationStateAsValueInto(state.get());
}
TEST_F(LayerTreeHostImplTest,
ForcedDrawToSoftwareDeviceSkipsUnsupportedLayers) {
set_reduce_memory_result(false);
EXPECT_TRUE(CreateHostImpl(DefaultSettings(),
FakeOutputSurface::CreateSoftware(
make_scoped_ptr(new CountingSoftwareDevice))));
const gfx::Transform external_transform;
const gfx::Rect external_viewport;
const gfx::Rect external_clip;
const bool resourceless_software_draw = true;
host_impl_->SetExternalDrawConstraints(external_transform,
external_viewport,
external_clip,
external_viewport,
external_transform,
resourceless_software_draw);
// SolidColorLayerImpl will be drawn.
scoped_ptr<SolidColorLayerImpl> root_layer =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
// VideoLayerImpl will not be drawn.
FakeVideoFrameProvider provider;
scoped_ptr<VideoLayerImpl> video_layer = VideoLayerImpl::Create(
host_impl_->active_tree(), 2, &provider, media::VIDEO_ROTATION_0);
video_layer->SetBounds(gfx::Size(10, 10));
video_layer->SetDrawsContent(true);
root_layer->AddChild(video_layer.Pass());
SetupRootLayerImpl(root_layer.Pass());
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_EQ(1u, frame.will_draw_layers.size());
EXPECT_EQ(host_impl_->active_tree()->root_layer(), frame.will_draw_layers[0]);
}
// Checks that we have a non-0 default allocation if we pass a context that
// doesn't support memory management extensions.
TEST_F(LayerTreeHostImplTest, DefaultMemoryAllocation) {
LayerTreeSettings settings;
host_impl_ = LayerTreeHostImpl::Create(
settings, this, &proxy_, &stats_instrumentation_, &shared_bitmap_manager_,
&gpu_memory_buffer_manager_, &task_graph_runner_, 0);
scoped_ptr<OutputSurface> output_surface(
FakeOutputSurface::Create3d(TestWebGraphicsContext3D::Create()));
host_impl_->InitializeRenderer(output_surface.Pass());
EXPECT_LT(0ul, host_impl_->memory_allocation_limit_bytes());
}
TEST_F(LayerTreeHostImplTest, RequireHighResWhenVisible) {
ASSERT_TRUE(host_impl_->active_tree());
// RequiresHighResToDraw is set when new output surface is used.
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->ResetRequiresHighResToDraw();
host_impl_->SetVisible(false);
EXPECT_FALSE(host_impl_->RequiresHighResToDraw());
host_impl_->SetVisible(true);
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->SetVisible(false);
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->ResetRequiresHighResToDraw();
EXPECT_FALSE(host_impl_->RequiresHighResToDraw());
host_impl_->SetVisible(true);
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
}
TEST_F(LayerTreeHostImplTest, RequireHighResAfterGpuRasterizationToggles) {
ASSERT_TRUE(host_impl_->active_tree());
EXPECT_FALSE(host_impl_->use_gpu_rasterization());
// RequiresHighResToDraw is set when new output surface is used.
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->ResetRequiresHighResToDraw();
host_impl_->SetContentIsSuitableForGpuRasterization(true);
host_impl_->SetHasGpuRasterizationTrigger(false);
host_impl_->UpdateTreeResourcesForGpuRasterizationIfNeeded();
EXPECT_FALSE(host_impl_->RequiresHighResToDraw());
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->UpdateTreeResourcesForGpuRasterizationIfNeeded();
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->SetHasGpuRasterizationTrigger(false);
host_impl_->UpdateTreeResourcesForGpuRasterizationIfNeeded();
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
host_impl_->ResetRequiresHighResToDraw();
EXPECT_FALSE(host_impl_->RequiresHighResToDraw());
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->UpdateTreeResourcesForGpuRasterizationIfNeeded();
EXPECT_TRUE(host_impl_->RequiresHighResToDraw());
}
class LayerTreeHostImplTestPrepareTiles : public LayerTreeHostImplTest {
public:
void SetUp() override {
fake_host_impl_ =
new FakeLayerTreeHostImpl(LayerTreeSettings(), &proxy_,
&shared_bitmap_manager_, &task_graph_runner_);
host_impl_.reset(fake_host_impl_);
host_impl_->InitializeRenderer(CreateOutputSurface());
host_impl_->SetViewportSize(gfx::Size(10, 10));
}
FakeLayerTreeHostImpl* fake_host_impl_;
};
TEST_F(LayerTreeHostImplTestPrepareTiles, PrepareTilesWhenInvisible) {
fake_host_impl_->DidModifyTilePriorities();
EXPECT_TRUE(fake_host_impl_->prepare_tiles_needed());
fake_host_impl_->SetVisible(false);
EXPECT_FALSE(fake_host_impl_->prepare_tiles_needed());
}
TEST_F(LayerTreeHostImplTest, UIResourceManagement) {
scoped_ptr<TestWebGraphicsContext3D> context =
TestWebGraphicsContext3D::Create();
TestWebGraphicsContext3D* context3d = context.get();
scoped_ptr<FakeOutputSurface> output_surface = FakeOutputSurface::Create3d();
CreateHostImpl(DefaultSettings(), output_surface.Pass());
EXPECT_EQ(0u, context3d->NumTextures());
UIResourceId ui_resource_id = 1;
bool is_opaque = false;
UIResourceBitmap bitmap(gfx::Size(1, 1), is_opaque);
host_impl_->CreateUIResource(ui_resource_id, bitmap);
EXPECT_EQ(1u, context3d->NumTextures());
ResourceId id1 = host_impl_->ResourceIdForUIResource(ui_resource_id);
EXPECT_NE(0u, id1);
// Multiple requests with the same id is allowed. The previous texture is
// deleted.
host_impl_->CreateUIResource(ui_resource_id, bitmap);
EXPECT_EQ(1u, context3d->NumTextures());
ResourceId id2 = host_impl_->ResourceIdForUIResource(ui_resource_id);
EXPECT_NE(0u, id2);
EXPECT_NE(id1, id2);
// Deleting invalid UIResourceId is allowed and does not change state.
host_impl_->DeleteUIResource(-1);
EXPECT_EQ(1u, context3d->NumTextures());
// Should return zero for invalid UIResourceId. Number of textures should
// not change.
EXPECT_EQ(0u, host_impl_->ResourceIdForUIResource(-1));
EXPECT_EQ(1u, context3d->NumTextures());
host_impl_->DeleteUIResource(ui_resource_id);
EXPECT_EQ(0u, host_impl_->ResourceIdForUIResource(ui_resource_id));
EXPECT_EQ(0u, context3d->NumTextures());
// Should not change state for multiple deletion on one UIResourceId
host_impl_->DeleteUIResource(ui_resource_id);
EXPECT_EQ(0u, context3d->NumTextures());
}
TEST_F(LayerTreeHostImplTest, CreateETC1UIResource) {
scoped_ptr<TestWebGraphicsContext3D> context =
TestWebGraphicsContext3D::Create();
TestWebGraphicsContext3D* context3d = context.get();
CreateHostImpl(DefaultSettings(), FakeOutputSurface::Create3d());
EXPECT_EQ(0u, context3d->NumTextures());
gfx::Size size(4, 4);
// SkImageInfo has no support for ETC1. The |info| below contains the right
// total pixel size for the bitmap but not the right height and width. The
// correct width/height are passed directly to UIResourceBitmap.
SkImageInfo info =
SkImageInfo::Make(4, 2, kAlpha_8_SkColorType, kPremul_SkAlphaType);
skia::RefPtr<SkPixelRef> pixel_ref =
skia::AdoptRef(SkMallocPixelRef::NewAllocate(info, 0, 0));
pixel_ref->setImmutable();
UIResourceBitmap bitmap(pixel_ref, size);
UIResourceId ui_resource_id = 1;
host_impl_->CreateUIResource(ui_resource_id, bitmap);
EXPECT_EQ(1u, context3d->NumTextures());
ResourceId id1 = host_impl_->ResourceIdForUIResource(ui_resource_id);
EXPECT_NE(0u, id1);
}
void ShutdownReleasesContext_Callback(scoped_ptr<CopyOutputResult> result) {
}
TEST_F(LayerTreeHostImplTest, ShutdownReleasesContext) {
scoped_refptr<TestContextProvider> context_provider =
TestContextProvider::Create();
CreateHostImpl(DefaultSettings(),
FakeOutputSurface::Create3d(context_provider));
SetupRootLayerImpl(LayerImpl::Create(host_impl_->active_tree(), 1));
ScopedPtrVector<CopyOutputRequest> requests;
requests.push_back(CopyOutputRequest::CreateRequest(
base::Bind(&ShutdownReleasesContext_Callback)));
host_impl_->active_tree()->root_layer()->PassCopyRequests(&requests);
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
// The CopyOutputResult's callback has a ref on the ContextProvider and a
// texture in a texture mailbox.
EXPECT_FALSE(context_provider->HasOneRef());
EXPECT_EQ(1u, context_provider->TestContext3d()->NumTextures());
host_impl_ = nullptr;
// The CopyOutputResult's callback was cancelled, the CopyOutputResult
// released, and the texture deleted.
EXPECT_TRUE(context_provider->HasOneRef());
EXPECT_EQ(0u, context_provider->TestContext3d()->NumTextures());
}
TEST_F(LayerTreeHostImplTest, TouchFlingShouldNotBubble) {
// When flinging via touch, only the child should scroll (we should not
// bubble).
gfx::Size surface_size(10, 10);
gfx::Size content_size(20, 20);
scoped_ptr<LayerImpl> root_clip =
LayerImpl::Create(host_impl_->active_tree(), 3);
root_clip->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> root =
CreateScrollableLayer(1, content_size, root_clip.get());
root->SetIsContainerForFixedPositionLayers(true);
scoped_ptr<LayerImpl> child =
CreateScrollableLayer(2, content_size, root_clip.get());
root->AddChild(child.Pass());
int root_id = root->id();
root_clip->AddChild(root.Pass());
host_impl_->SetViewportSize(surface_size);
host_impl_->active_tree()->SetRootLayer(root_clip.Pass());
host_impl_->active_tree()->SetViewportLayersFromIds(Layer::INVALID_ID, 3, 1,
Layer::INVALID_ID);
host_impl_->active_tree()->DidBecomeActive();
DrawFrame();
{
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(InputHandler::SCROLL_STARTED, host_impl_->FlingScrollBegin());
gfx::Vector2d scroll_delta(0, 100);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// Only the child should have scrolled.
ASSERT_EQ(1u, scroll_info->scrolls.size());
ExpectNone(*scroll_info.get(), root_id);
}
}
TEST_F(LayerTreeHostImplTest, TouchFlingShouldLockToFirstScrolledLayer) {
// Scroll a child layer beyond its maximum scroll range and make sure the
// the scroll doesn't bubble up to the parent layer.
gfx::Size surface_size(10, 10);
scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_->active_tree(), 1);
root->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> root_scrolling =
CreateScrollableLayer(2, surface_size, root.get());
scoped_ptr<LayerImpl> grand_child =
CreateScrollableLayer(4, surface_size, root.get());
grand_child->PushScrollOffsetFromMainThread(gfx::ScrollOffset(0, 2));
scoped_ptr<LayerImpl> child =
CreateScrollableLayer(3, surface_size, root.get());
child->PushScrollOffsetFromMainThread(gfx::ScrollOffset(0, 4));
child->AddChild(grand_child.Pass());
root_scrolling->AddChild(child.Pass());
root->AddChild(root_scrolling.Pass());
host_impl_->active_tree()->SetRootLayer(root.Pass());
host_impl_->active_tree()->DidBecomeActive();
host_impl_->SetViewportSize(surface_size);
DrawFrame();
{
scoped_ptr<ScrollAndScaleSet> scroll_info;
LayerImpl* child =
host_impl_->active_tree()->root_layer()->children()[0]->children()[0];
LayerImpl* grand_child = child->children()[0];
gfx::Vector2d scroll_delta(0, -2);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), scroll_delta).did_scroll);
// The grand child should have scrolled up to its limit.
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(1u, scroll_info->scrolls.size());
EXPECT_TRUE(
ScrollInfoContains(*scroll_info, grand_child->id(), scroll_delta));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
// The child should have received the bubbled delta, but the locked
// scrolling layer should remain set as the grand child.
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), scroll_delta).did_scroll);
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(2u, scroll_info->scrolls.size());
EXPECT_TRUE(
ScrollInfoContains(*scroll_info, grand_child->id(), scroll_delta));
EXPECT_TRUE(ScrollInfoContains(*scroll_info, child->id(), scroll_delta));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), grand_child);
// The first |ScrollBy| after the fling should re-lock the scrolling
// layer to the first layer that scrolled, which is the child.
EXPECT_EQ(InputHandler::SCROLL_STARTED, host_impl_->FlingScrollBegin());
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), scroll_delta).did_scroll);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), child);
// The child should have scrolled up to its limit.
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(2u, scroll_info->scrolls.size());
EXPECT_TRUE(
ScrollInfoContains(*scroll_info, grand_child->id(), scroll_delta));
EXPECT_TRUE(ScrollInfoContains(*scroll_info, child->id(),
scroll_delta + scroll_delta));
// As the locked layer is at it's limit, no further scrolling can occur.
EXPECT_FALSE(host_impl_->ScrollBy(gfx::Point(), scroll_delta).did_scroll);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), child);
host_impl_->ScrollEnd();
}
}
TEST_F(LayerTreeHostImplTest, WheelFlingShouldBubble) {
// When flinging via wheel, the root should eventually scroll (we should
// bubble).
gfx::Size surface_size(10, 10);
gfx::Size content_size(20, 20);
scoped_ptr<LayerImpl> root_clip =
LayerImpl::Create(host_impl_->active_tree(), 3);
root_clip->SetHasRenderSurface(true);
scoped_ptr<LayerImpl> root_scroll =
CreateScrollableLayer(1, content_size, root_clip.get());
int root_scroll_id = root_scroll->id();
scoped_ptr<LayerImpl> child =
CreateScrollableLayer(2, content_size, root_clip.get());
root_scroll->AddChild(child.Pass());
root_clip->AddChild(root_scroll.Pass());
host_impl_->SetViewportSize(surface_size);
host_impl_->active_tree()->SetRootLayer(root_clip.Pass());
host_impl_->active_tree()->DidBecomeActive();
DrawFrame();
{
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
EXPECT_EQ(InputHandler::SCROLL_STARTED, host_impl_->FlingScrollBegin());
gfx::Vector2d scroll_delta(0, 100);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
scoped_ptr<ScrollAndScaleSet> scroll_info =
host_impl_->ProcessScrollDeltas();
// The root should have scrolled.
ASSERT_EQ(2u, scroll_info->scrolls.size());
EXPECT_TRUE(ScrollInfoContains(*scroll_info.get(), root_scroll_id,
gfx::Vector2d(0, 10)));
}
}
TEST_F(LayerTreeHostImplTest, ScrollUnknownNotOnAncestorChain) {
// If we ray cast a scroller that is not on the first layer's ancestor chain,
// we should return SCROLL_UNKNOWN.
gfx::Size content_size(100, 100);
SetupScrollAndContentsLayers(content_size);
int scroll_layer_id = 2;
LayerImpl* scroll_layer =
host_impl_->active_tree()->LayerById(scroll_layer_id);
scroll_layer->SetDrawsContent(true);
int page_scale_layer_id = 5;
LayerImpl* page_scale_layer =
host_impl_->active_tree()->LayerById(page_scale_layer_id);
int occluder_layer_id = 6;
scoped_ptr<LayerImpl> occluder_layer =
LayerImpl::Create(host_impl_->active_tree(), occluder_layer_id);
occluder_layer->SetDrawsContent(true);
occluder_layer->SetBounds(content_size);
occluder_layer->SetPosition(gfx::PointF());
// The parent of the occluder is *above* the scroller.
page_scale_layer->AddChild(occluder_layer.Pass());
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_UNKNOWN,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
}
TEST_F(LayerTreeHostImplTest, ScrollUnknownScrollAncestorMismatch) {
// If we ray cast a scroller this is on the first layer's ancestor chain, but
// is not the first scroller we encounter when walking up from the layer, we
// should also return SCROLL_UNKNOWN.
gfx::Size content_size(100, 100);
SetupScrollAndContentsLayers(content_size);
int scroll_layer_id = 2;
LayerImpl* scroll_layer =
host_impl_->active_tree()->LayerById(scroll_layer_id);
scroll_layer->SetDrawsContent(true);
int occluder_layer_id = 6;
scoped_ptr<LayerImpl> occluder_layer =
LayerImpl::Create(host_impl_->active_tree(), occluder_layer_id);
occluder_layer->SetDrawsContent(true);
occluder_layer->SetBounds(content_size);
occluder_layer->SetPosition(gfx::PointF(-10.f, -10.f));
int child_scroll_clip_layer_id = 7;
scoped_ptr<LayerImpl> child_scroll_clip =
LayerImpl::Create(host_impl_->active_tree(), child_scroll_clip_layer_id);
int child_scroll_layer_id = 8;
scoped_ptr<LayerImpl> child_scroll = CreateScrollableLayer(
child_scroll_layer_id, content_size, child_scroll_clip.get());
child_scroll->SetPosition(gfx::PointF(10.f, 10.f));
child_scroll->AddChild(occluder_layer.Pass());
scroll_layer->AddChild(child_scroll.Pass());
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_UNKNOWN,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
}
TEST_F(LayerTreeHostImplTest, NotScrollInvisibleScroller) {
gfx::Size content_size(100, 100);
SetupScrollAndContentsLayers(content_size);
LayerImpl* root = host_impl_->active_tree()->LayerById(1);
int scroll_layer_id = 2;
LayerImpl* scroll_layer =
host_impl_->active_tree()->LayerById(scroll_layer_id);
int child_scroll_layer_id = 7;
scoped_ptr<LayerImpl> child_scroll =
CreateScrollableLayer(child_scroll_layer_id, content_size, root);
child_scroll->SetDrawsContent(false);
scroll_layer->AddChild(child_scroll.Pass());
DrawFrame();
// We should not have scrolled |child_scroll| even though we technically "hit"
// it. The reason for this is that if the scrolling the scroll would not move
// any layer that is a drawn RSLL member, then we can ignore the hit.
//
// Why SCROLL_STARTED? In this case, it's because we've bubbled out and
// started scrolling the inner viewport.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
EXPECT_EQ(2, host_impl_->CurrentlyScrollingLayer()->id());
}
TEST_F(LayerTreeHostImplTest, ScrollInvisibleScrollerWithVisibleDescendent) {
gfx::Size content_size(100, 100);
SetupScrollAndContentsLayers(content_size);
LayerImpl* root = host_impl_->active_tree()->LayerById(1);
LayerImpl* root_scroll_layer = host_impl_->active_tree()->LayerById(2);
scoped_ptr<LayerImpl> invisible_scroll_layer =
CreateScrollableLayer(7, content_size, root);
invisible_scroll_layer->SetDrawsContent(false);
scoped_ptr<LayerImpl> child_layer =
LayerImpl::Create(host_impl_->active_tree(), 8);
child_layer->SetDrawsContent(false);
scoped_ptr<LayerImpl> grand_child_layer =
LayerImpl::Create(host_impl_->active_tree(), 9);
grand_child_layer->SetDrawsContent(true);
grand_child_layer->SetBounds(content_size);
// Move the grand child so it's not hit by our test point.
grand_child_layer->SetPosition(gfx::PointF(10.f, 10.f));
child_layer->AddChild(grand_child_layer.Pass());
invisible_scroll_layer->AddChild(child_layer.Pass());
root_scroll_layer->AddChild(invisible_scroll_layer.Pass());
DrawFrame();
// We should have scrolled |invisible_scroll_layer| as it was hit and it has
// a descendant which is a drawn RSLL member.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
EXPECT_EQ(7, host_impl_->CurrentlyScrollingLayer()->id());
}
TEST_F(LayerTreeHostImplTest, ScrollInvisibleScrollerWithVisibleScrollChild) {
// This test case is very similar to the one above with one key difference:
// the invisible scroller has a scroll child that is indeed draw contents.
// If we attempt to initiate a gesture scroll off of the visible scroll child
// we should still start the scroll child.
gfx::Size content_size(100, 100);
SetupScrollAndContentsLayers(content_size);
LayerImpl* root = host_impl_->active_tree()->LayerById(1);
int scroll_layer_id = 2;
LayerImpl* scroll_layer =
host_impl_->active_tree()->LayerById(scroll_layer_id);
int scroll_child_id = 6;
scoped_ptr<LayerImpl> scroll_child =
LayerImpl::Create(host_impl_->active_tree(), scroll_child_id);
scroll_child->SetDrawsContent(true);
scroll_child->SetBounds(content_size);
// Move the scroll child so it's not hit by our test point.
scroll_child->SetPosition(gfx::PointF(10.f, 10.f));
int invisible_scroll_layer_id = 7;
scoped_ptr<LayerImpl> invisible_scroll =
CreateScrollableLayer(invisible_scroll_layer_id, content_size, root);
invisible_scroll->SetDrawsContent(false);
int container_id = 8;
scoped_ptr<LayerImpl> container =
LayerImpl::Create(host_impl_->active_tree(), container_id);
scoped_ptr<std::set<LayerImpl*>> scroll_children(new std::set<LayerImpl*>);
scroll_children->insert(scroll_child.get());
invisible_scroll->SetScrollChildren(scroll_children.release());
scroll_child->SetScrollParent(invisible_scroll.get());
container->AddChild(invisible_scroll.Pass());
container->AddChild(scroll_child.Pass());
scroll_layer->AddChild(container.Pass());
DrawFrame();
// We should have scrolled |child_scroll| even though it is invisible.
// The reason for this is that if the scrolling the scroll would move a layer
// that is a drawn RSLL member, then we should accept this hit.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
EXPECT_EQ(7, host_impl_->CurrentlyScrollingLayer()->id());
}
// Make sure LatencyInfo carried by LatencyInfoSwapPromise are passed
// to CompositorFrameMetadata after SwapBuffers();
TEST_F(LayerTreeHostImplTest, LatencyInfoPassedToCompositorFrameMetadata) {
scoped_ptr<SolidColorLayerImpl> root =
SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
root->SetPosition(gfx::PointF());
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(root.Pass());
FakeOutputSurface* fake_output_surface =
static_cast<FakeOutputSurface*>(host_impl_->output_surface());
const std::vector<ui::LatencyInfo>& metadata_latency_before =
fake_output_surface->last_sent_frame().metadata.latency_info;
EXPECT_TRUE(metadata_latency_before.empty());
ui::LatencyInfo latency_info;
latency_info.AddLatencyNumber(
ui::INPUT_EVENT_LATENCY_BEGIN_RWH_COMPONENT, 0, 0);
scoped_ptr<SwapPromise> swap_promise(
new LatencyInfoSwapPromise(latency_info));
host_impl_->active_tree()->QueueSwapPromise(swap_promise.Pass());
host_impl_->SetNeedsRedraw();
gfx::Rect full_frame_damage(host_impl_->DrawViewportSize());
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(host_impl_->SwapBuffers(frame));
const std::vector<ui::LatencyInfo>& metadata_latency_after =
fake_output_surface->last_sent_frame().metadata.latency_info;
EXPECT_EQ(1u, metadata_latency_after.size());
EXPECT_TRUE(metadata_latency_after[0].FindLatency(
ui::INPUT_EVENT_LATENCY_BEGIN_RWH_COMPONENT, 0, NULL));
}
TEST_F(LayerTreeHostImplTest, SelectionBoundsPassedToCompositorFrameMetadata) {
int root_layer_id = 1;
scoped_ptr<SolidColorLayerImpl> root =
SolidColorLayerImpl::Create(host_impl_->active_tree(), root_layer_id);
root->SetPosition(gfx::PointF());
root->SetBounds(gfx::Size(10, 10));
root->SetDrawsContent(true);
root->SetHasRenderSurface(true);
host_impl_->active_tree()->SetRootLayer(root.Pass());
// Ensure the default frame selection bounds are empty.
FakeOutputSurface* fake_output_surface =
static_cast<FakeOutputSurface*>(host_impl_->output_surface());
const ViewportSelection& selection_before =
fake_output_surface->last_sent_frame().metadata.selection;
EXPECT_EQ(ViewportSelectionBound(), selection_before.start);
EXPECT_EQ(ViewportSelectionBound(), selection_before.end);
// Plumb the layer-local selection bounds.
gfx::PointF selection_top(5, 0);
gfx::PointF selection_bottom(5, 5);
LayerSelection selection;
selection.start.type = SELECTION_BOUND_CENTER;
selection.start.layer_id = root_layer_id;
selection.start.edge_bottom = selection_bottom;
selection.start.edge_top = selection_top;
selection.end = selection.start;
host_impl_->active_tree()->RegisterSelection(selection);
// Trigger a draw-swap sequence.
host_impl_->SetNeedsRedraw();
gfx::Rect full_frame_damage(host_impl_->DrawViewportSize());
LayerTreeHostImpl::FrameData frame;
EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
host_impl_->DrawLayers(&frame);
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(host_impl_->SwapBuffers(frame));
// Ensure the selection bounds have propagated to the frame metadata.
const ViewportSelection& selection_after =
fake_output_surface->last_sent_frame().metadata.selection;
EXPECT_EQ(selection.start.type, selection_after.start.type);
EXPECT_EQ(selection.end.type, selection_after.end.type);
EXPECT_EQ(selection_bottom, selection_after.start.edge_bottom);
EXPECT_EQ(selection_top, selection_after.start.edge_top);
EXPECT_TRUE(selection_after.start.visible);
EXPECT_TRUE(selection_after.start.visible);
}
class SimpleSwapPromiseMonitor : public SwapPromiseMonitor {
public:
SimpleSwapPromiseMonitor(LayerTreeHost* layer_tree_host,
LayerTreeHostImpl* layer_tree_host_impl,
int* set_needs_commit_count,
int* set_needs_redraw_count,
int* forward_to_main_count)
: SwapPromiseMonitor(layer_tree_host, layer_tree_host_impl),
set_needs_commit_count_(set_needs_commit_count),
set_needs_redraw_count_(set_needs_redraw_count),
forward_to_main_count_(forward_to_main_count) {}
~SimpleSwapPromiseMonitor() override {}
void OnSetNeedsCommitOnMain() override { (*set_needs_commit_count_)++; }
void OnSetNeedsRedrawOnImpl() override { (*set_needs_redraw_count_)++; }
void OnForwardScrollUpdateToMainThreadOnImpl() override {
(*forward_to_main_count_)++;
}
private:
int* set_needs_commit_count_;
int* set_needs_redraw_count_;
int* forward_to_main_count_;
};
TEST_F(LayerTreeHostImplTest, SimpleSwapPromiseMonitor) {
int set_needs_commit_count = 0;
int set_needs_redraw_count = 0;
int forward_to_main_count = 0;
{
scoped_ptr<SimpleSwapPromiseMonitor> swap_promise_monitor(
new SimpleSwapPromiseMonitor(NULL,
host_impl_.get(),
&set_needs_commit_count,
&set_needs_redraw_count,
&forward_to_main_count));
host_impl_->SetNeedsRedraw();
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(1, set_needs_redraw_count);
EXPECT_EQ(0, forward_to_main_count);
}
// Now the monitor is destroyed, SetNeedsRedraw() is no longer being
// monitored.
host_impl_->SetNeedsRedraw();
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(1, set_needs_redraw_count);
EXPECT_EQ(0, forward_to_main_count);
{
scoped_ptr<SimpleSwapPromiseMonitor> swap_promise_monitor(
new SimpleSwapPromiseMonitor(NULL,
host_impl_.get(),
&set_needs_commit_count,
&set_needs_redraw_count,
&forward_to_main_count));
host_impl_->SetNeedsRedrawRect(gfx::Rect(10, 10));
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(2, set_needs_redraw_count);
EXPECT_EQ(0, forward_to_main_count);
}
{
scoped_ptr<SimpleSwapPromiseMonitor> swap_promise_monitor(
new SimpleSwapPromiseMonitor(NULL,
host_impl_.get(),
&set_needs_commit_count,
&set_needs_redraw_count,
&forward_to_main_count));
// Empty damage rect won't signal the monitor.
host_impl_->SetNeedsRedrawRect(gfx::Rect());
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(2, set_needs_redraw_count);
EXPECT_EQ(0, forward_to_main_count);
}
{
set_needs_commit_count = 0;
set_needs_redraw_count = 0;
forward_to_main_count = 0;
scoped_ptr<SimpleSwapPromiseMonitor> swap_promise_monitor(
new SimpleSwapPromiseMonitor(NULL,
host_impl_.get(),
&set_needs_commit_count,
&set_needs_redraw_count,
&forward_to_main_count));
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
// Scrolling normally should not trigger any forwarding.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10)).did_scroll);
host_impl_->ScrollEnd();
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(1, set_needs_redraw_count);
EXPECT_EQ(0, forward_to_main_count);
// Scrolling with a scroll handler should defer the swap to the main
// thread.
scroll_layer->SetHaveScrollEventHandlers(true);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, 10)).did_scroll);
host_impl_->ScrollEnd();
EXPECT_EQ(0, set_needs_commit_count);
EXPECT_EQ(2, set_needs_redraw_count);
EXPECT_EQ(1, forward_to_main_count);
}
}
class LayerTreeHostImplWithTopControlsTest : public LayerTreeHostImplTest {
public:
void SetUp() override {
LayerTreeSettings settings = DefaultSettings();
CreateHostImpl(settings, CreateOutputSurface());
host_impl_->active_tree()->set_top_controls_height(top_controls_height_);
host_impl_->sync_tree()->set_top_controls_height(top_controls_height_);
host_impl_->active_tree()->SetCurrentTopControlsShownRatio(1.f);
}
protected:
static const int top_controls_height_;
};
const int LayerTreeHostImplWithTopControlsTest::top_controls_height_ = 50;
TEST_F(LayerTreeHostImplWithTopControlsTest, NoIdleAnimations) {
SetupScrollAndContentsLayers(gfx::Size(100, 100))
->PushScrollOffsetFromMainThread(gfx::ScrollOffset(0, 10));
host_impl_->Animate(base::TimeTicks());
EXPECT_FALSE(did_request_redraw_);
}
TEST_F(LayerTreeHostImplWithTopControlsTest, TopControlsHeightIsCommitted) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_FALSE(did_request_redraw_);
host_impl_->CreatePendingTree();
host_impl_->sync_tree()->set_top_controls_height(100);
host_impl_->ActivateSyncTree();
EXPECT_EQ(100, host_impl_->top_controls_manager()->TopControlsHeight());
}
TEST_F(LayerTreeHostImplWithTopControlsTest,
TopControlsStayFullyVisibleOnHeightChange) {
SetupScrollAndContentsLayers(gfx::Size(100, 100));
EXPECT_EQ(0.f, host_impl_->top_controls_manager()->ControlsTopOffset());
host_impl_->CreatePendingTree();
host_impl_->sync_tree()->set_top_controls_height(0);
host_impl_->ActivateSyncTree();
EXPECT_EQ(0.f, host_impl_->top_controls_manager()->ControlsTopOffset());
host_impl_->CreatePendingTree();
host_impl_->sync_tree()->set_top_controls_height(50);
host_impl_->ActivateSyncTree();
EXPECT_EQ(0.f, host_impl_->top_controls_manager()->ControlsTopOffset());
}
TEST_F(LayerTreeHostImplWithTopControlsTest, TopControlsAnimationScheduling) {
SetupScrollAndContentsLayers(gfx::Size(100, 100))
->PushScrollOffsetFromMainThread(gfx::ScrollOffset(0, 10));
host_impl_->DidChangeTopControlsPosition();
EXPECT_TRUE(did_request_animate_);
EXPECT_TRUE(did_request_redraw_);
}
TEST_F(LayerTreeHostImplWithTopControlsTest, ScrollHandledByTopControls) {
InputHandlerScrollResult result;
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
host_impl_->top_controls_manager()->UpdateTopControlsState(
BOTH, SHOWN, false);
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Scroll just the top controls and verify that the scroll succeeds.
const float residue = 10;
float offset = top_controls_height_ - residue;
result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset));
EXPECT_EQ(result.unused_scroll_delta, gfx::Vector2d(0, 0));
EXPECT_TRUE(result.did_scroll);
EXPECT_FLOAT_EQ(-offset,
host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Scroll across the boundary
const float content_scroll = 20;
offset = residue + content_scroll;
result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset));
EXPECT_TRUE(result.did_scroll);
EXPECT_EQ(result.unused_scroll_delta, gfx::Vector2d(0, 0));
EXPECT_EQ(-top_controls_height_,
host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF(0, content_scroll).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Now scroll back to the top of the content
offset = -content_scroll;
result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset));
EXPECT_TRUE(result.did_scroll);
EXPECT_EQ(result.unused_scroll_delta, gfx::Vector2d(0, 0));
EXPECT_EQ(-top_controls_height_,
host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// And scroll the top controls completely into view
offset = -top_controls_height_;
result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset));
EXPECT_TRUE(result.did_scroll);
EXPECT_EQ(result.unused_scroll_delta, gfx::Vector2d(0, 0));
EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// And attempt to scroll past the end
result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset));
EXPECT_FALSE(result.did_scroll);
EXPECT_EQ(result.unused_scroll_delta, gfx::Vector2d(0, -50));
EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
host_impl_->ScrollEnd();
}
TEST_F(LayerTreeHostImplWithTopControlsTest, WheelUnhandledByTopControls) {
SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->SetViewportSize(gfx::Size(50, 100));
host_impl_->active_tree()->set_top_controls_shrink_blink_size(true);
host_impl_->top_controls_manager()->UpdateTopControlsState(BOTH, SHOWN,
false);
DrawFrame();
LayerImpl* viewport_layer = host_impl_->InnerViewportScrollLayer();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(), viewport_layer->CurrentScrollOffset());
// Wheel scrolls should not affect the top controls, and should pass
// directly through to the viewport.
const float delta = top_controls_height_;
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, delta)).did_scroll);
EXPECT_FLOAT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, delta),
viewport_layer->CurrentScrollOffset());
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, delta)).did_scroll);
EXPECT_FLOAT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, delta * 2),
viewport_layer->CurrentScrollOffset());
}
TEST_F(LayerTreeHostImplWithTopControlsTest, TopControlsAnimationAtOrigin) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->SetViewportSize(gfx::Size(100, 200));
host_impl_->top_controls_manager()->UpdateTopControlsState(
BOTH, SHOWN, false);
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Scroll the top controls partially.
const float residue = 35;
float offset = top_controls_height_ - residue;
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)).did_scroll);
EXPECT_FLOAT_EQ(-offset,
host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
did_request_redraw_ = false;
did_request_animate_ = false;
did_request_commit_ = false;
// End the scroll while the controls are still offset from their limit.
host_impl_->ScrollEnd();
ASSERT_TRUE(host_impl_->top_controls_manager()->animation());
EXPECT_TRUE(did_request_animate_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
// The top controls should properly animate until finished, despite the scroll
// offset being at the origin.
base::TimeTicks animation_time = base::TimeTicks::Now();
while (did_request_animate_) {
did_request_redraw_ = false;
did_request_animate_ = false;
did_request_commit_ = false;
float old_offset =
host_impl_->top_controls_manager()->ControlsTopOffset();
animation_time += base::TimeDelta::FromMilliseconds(5);
host_impl_->Animate(animation_time);
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
float new_offset =
host_impl_->top_controls_manager()->ControlsTopOffset();
// No commit is needed as the controls are animating the content offset,
// not the scroll offset.
EXPECT_FALSE(did_request_commit_);
if (new_offset != old_offset)
EXPECT_TRUE(did_request_redraw_);
if (new_offset != 0) {
EXPECT_TRUE(host_impl_->top_controls_manager()->animation());
EXPECT_TRUE(did_request_animate_);
}
}
EXPECT_FALSE(host_impl_->top_controls_manager()->animation());
}
TEST_F(LayerTreeHostImplWithTopControlsTest, TopControlsAnimationAfterScroll) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
host_impl_->top_controls_manager()->UpdateTopControlsState(
BOTH, SHOWN, false);
float initial_scroll_offset = 50;
scroll_layer->PushScrollOffsetFromMainThread(
gfx::ScrollOffset(0, initial_scroll_offset));
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Scroll the top controls partially.
const float residue = 15;
float offset = top_controls_height_ - residue;
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)).did_scroll);
EXPECT_FLOAT_EQ(-offset,
host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
did_request_redraw_ = false;
did_request_animate_ = false;
did_request_commit_ = false;
// End the scroll while the controls are still offset from the limit.
host_impl_->ScrollEnd();
ASSERT_TRUE(host_impl_->top_controls_manager()->animation());
EXPECT_TRUE(did_request_animate_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
// Animate the top controls to the limit.
base::TimeTicks animation_time = base::TimeTicks::Now();
while (did_request_animate_) {
did_request_redraw_ = false;
did_request_animate_ = false;
did_request_commit_ = false;
float old_offset =
host_impl_->top_controls_manager()->ControlsTopOffset();
animation_time += base::TimeDelta::FromMilliseconds(5);
host_impl_->Animate(animation_time);
float new_offset =
host_impl_->top_controls_manager()->ControlsTopOffset();
if (new_offset != old_offset) {
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
}
EXPECT_FALSE(host_impl_->top_controls_manager()->animation());
EXPECT_EQ(-top_controls_height_,
host_impl_->top_controls_manager()->ControlsTopOffset());
}
TEST_F(LayerTreeHostImplWithTopControlsTest,
TopControlsAnimationAfterMainThreadFlingStopped) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
host_impl_->top_controls_manager()->UpdateTopControlsState(BOTH, SHOWN,
false);
float initial_scroll_offset = 50;
scroll_layer->PushScrollOffsetFromMainThread(
gfx::ScrollOffset(0, initial_scroll_offset));
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Scroll the top controls partially.
const float residue = 15;
float offset = top_controls_height_ - residue;
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)).did_scroll);
EXPECT_FLOAT_EQ(-offset,
host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
did_request_redraw_ = false;
did_request_animate_ = false;
did_request_commit_ = false;
// End the fling while the controls are still offset from the limit.
host_impl_->MainThreadHasStoppedFlinging();
ASSERT_TRUE(host_impl_->top_controls_manager()->animation());
EXPECT_TRUE(did_request_animate_);
EXPECT_TRUE(did_request_redraw_);
EXPECT_FALSE(did_request_commit_);
// Animate the top controls to the limit.
base::TimeTicks animation_time = base::TimeTicks::Now();
while (did_request_animate_) {
did_request_redraw_ = false;
did_request_animate_ = false;
did_request_commit_ = false;
float old_offset = host_impl_->top_controls_manager()->ControlsTopOffset();
animation_time += base::TimeDelta::FromMilliseconds(5);
host_impl_->Animate(animation_time);
float new_offset = host_impl_->top_controls_manager()->ControlsTopOffset();
if (new_offset != old_offset) {
EXPECT_TRUE(did_request_redraw_);
EXPECT_TRUE(did_request_commit_);
}
}
EXPECT_FALSE(host_impl_->top_controls_manager()->animation());
EXPECT_EQ(-top_controls_height_,
host_impl_->top_controls_manager()->ControlsTopOffset());
}
TEST_F(LayerTreeHostImplWithTopControlsTest,
TopControlsScrollDeltaInOverScroll) {
// Verifies that the overscroll delta should not have accumulated in
// the top controls if we do a hide and show without releasing finger.
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
host_impl_->SetViewportSize(gfx::Size(100, 100));
host_impl_->top_controls_manager()->UpdateTopControlsState(BOTH, SHOWN,
false);
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
float offset = 50;
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)).did_scroll);
EXPECT_EQ(-offset, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_EQ(gfx::Vector2dF().ToString(),
scroll_layer->CurrentScrollOffset().ToString());
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)).did_scroll);
EXPECT_EQ(gfx::Vector2dF(0, offset).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)).did_scroll);
// Should have fully scrolled
EXPECT_EQ(gfx::Vector2dF(0, scroll_layer->MaxScrollOffset().y()).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
float overscrollamount = 10;
// Overscroll the content
EXPECT_FALSE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, overscrollamount))
.did_scroll);
EXPECT_EQ(gfx::Vector2dF(0, 2 * offset).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
EXPECT_EQ(gfx::Vector2dF(0, overscrollamount).ToString(),
host_impl_->accumulated_root_overscroll().ToString());
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -2 * offset))
.did_scroll);
EXPECT_EQ(gfx::Vector2dF(0, 0).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
EXPECT_EQ(-offset, host_impl_->top_controls_manager()->ControlsTopOffset());
EXPECT_TRUE(
host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -offset)).did_scroll);
EXPECT_EQ(gfx::Vector2dF(0, 0).ToString(),
scroll_layer->CurrentScrollOffset().ToString());
// Top controls should be fully visible
EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
host_impl_->ScrollEnd();
}
class LayerTreeHostImplVirtualViewportTest : public LayerTreeHostImplTest {
public:
void SetupVirtualViewportLayers(const gfx::Size& content_size,
const gfx::Size& outer_viewport,
const gfx::Size& inner_viewport) {
LayerTreeImpl* layer_tree_impl = host_impl_->active_tree();
const int kOuterViewportClipLayerId = 6;
const int kOuterViewportScrollLayerId = 7;
const int kInnerViewportScrollLayerId = 2;
const int kInnerViewportClipLayerId = 4;
const int kPageScaleLayerId = 5;
scoped_ptr<LayerImpl> inner_scroll =
LayerImpl::Create(layer_tree_impl, kInnerViewportScrollLayerId);
inner_scroll->SetIsContainerForFixedPositionLayers(true);
inner_scroll->PushScrollOffsetFromMainThread(gfx::ScrollOffset());
scoped_ptr<LayerImpl> inner_clip =
LayerImpl::Create(layer_tree_impl, kInnerViewportClipLayerId);
inner_clip->SetBounds(inner_viewport);
scoped_ptr<LayerImpl> page_scale =
LayerImpl::Create(layer_tree_impl, kPageScaleLayerId);
inner_scroll->SetScrollClipLayer(inner_clip->id());
inner_scroll->SetBounds(outer_viewport);
inner_scroll->SetPosition(gfx::PointF());
scoped_ptr<LayerImpl> outer_clip =
LayerImpl::Create(layer_tree_impl, kOuterViewportClipLayerId);
outer_clip->SetBounds(outer_viewport);
outer_clip->SetIsContainerForFixedPositionLayers(true);
scoped_ptr<LayerImpl> outer_scroll =
LayerImpl::Create(layer_tree_impl, kOuterViewportScrollLayerId);
outer_scroll->SetScrollClipLayer(outer_clip->id());
outer_scroll->PushScrollOffsetFromMainThread(gfx::ScrollOffset());
outer_scroll->SetBounds(content_size);
outer_scroll->SetPosition(gfx::PointF());
scoped_ptr<LayerImpl> contents =
LayerImpl::Create(layer_tree_impl, 8);
contents->SetDrawsContent(true);
contents->SetBounds(content_size);
contents->SetPosition(gfx::PointF());
outer_scroll->AddChild(contents.Pass());
outer_clip->AddChild(outer_scroll.Pass());
inner_scroll->AddChild(outer_clip.Pass());
page_scale->AddChild(inner_scroll.Pass());
inner_clip->AddChild(page_scale.Pass());
inner_clip->SetHasRenderSurface(true);
layer_tree_impl->SetRootLayer(inner_clip.Pass());
layer_tree_impl->SetViewportLayersFromIds(
Layer::INVALID_ID, kPageScaleLayerId, kInnerViewportScrollLayerId,
kOuterViewportScrollLayerId);
host_impl_->active_tree()->DidBecomeActive();
}
};
TEST_F(LayerTreeHostImplVirtualViewportTest, ScrollBothInnerAndOuterLayer) {
gfx::Size content_size = gfx::Size(100, 160);
gfx::Size outer_viewport = gfx::Size(50, 80);
gfx::Size inner_viewport = gfx::Size(25, 40);
SetupVirtualViewportLayers(content_size, outer_viewport, inner_viewport);
TestScrollOffsetDelegate scroll_delegate;
host_impl_->SetRootLayerScrollOffsetDelegate(&scroll_delegate);
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
DrawFrame();
{
gfx::ScrollOffset inner_expected;
gfx::ScrollOffset outer_expected;
EXPECT_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
gfx::ScrollOffset current_offset(70.f, 100.f);
scroll_delegate.set_getter_return_value(current_offset);
host_impl_->OnRootLayerDelegatedScrollOffsetChanged();
EXPECT_EQ(gfx::ScrollOffset(25.f, 40.f), inner_scroll->MaxScrollOffset());
EXPECT_EQ(gfx::ScrollOffset(50.f, 80.f), outer_scroll->MaxScrollOffset());
// Outer viewport scrolls first. Then the rest is applied to the inner
// viewport.
EXPECT_EQ(gfx::ScrollOffset(20.f, 20.f),
inner_scroll->CurrentScrollOffset());
EXPECT_EQ(gfx::ScrollOffset(50.f, 80.f),
outer_scroll->CurrentScrollOffset());
}
}
TEST_F(LayerTreeHostImplVirtualViewportTest, FlingScrollBubblesToInner) {
gfx::Size content_size = gfx::Size(100, 160);
gfx::Size outer_viewport = gfx::Size(50, 80);
gfx::Size inner_viewport = gfx::Size(25, 40);
SetupVirtualViewportLayers(content_size, outer_viewport, inner_viewport);
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
DrawFrame();
{
gfx::Vector2dF inner_expected;
gfx::Vector2dF outer_expected;
EXPECT_VECTOR_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_VECTOR_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
// Make sure the fling goes to the outer viewport first
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(outer_scroll, host_impl_->CurrentlyScrollingLayer());
EXPECT_EQ(InputHandler::SCROLL_STARTED, host_impl_->FlingScrollBegin());
EXPECT_EQ(outer_scroll, host_impl_->CurrentlyScrollingLayer());
gfx::Vector2d scroll_delta(inner_viewport.width(), inner_viewport.height());
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
outer_expected += gfx::Vector2dF(scroll_delta.x(), scroll_delta.y());
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), outer_scroll);
host_impl_->ScrollEnd();
EXPECT_EQ(nullptr, host_impl_->CurrentlyScrollingLayer());
EXPECT_VECTOR_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_VECTOR_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
// Fling past the outer viewport boundry, make sure inner viewport scrolls.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(outer_scroll, host_impl_->CurrentlyScrollingLayer());
EXPECT_EQ(InputHandler::SCROLL_STARTED, host_impl_->FlingScrollBegin());
EXPECT_EQ(outer_scroll, host_impl_->CurrentlyScrollingLayer());
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
outer_expected += gfx::Vector2dF(scroll_delta.x(), scroll_delta.y());
EXPECT_EQ(outer_scroll, host_impl_->CurrentlyScrollingLayer());
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
inner_expected += gfx::Vector2dF(scroll_delta.x(), scroll_delta.y());
EXPECT_EQ(outer_scroll, host_impl_->CurrentlyScrollingLayer());
host_impl_->ScrollEnd();
EXPECT_EQ(nullptr, host_impl_->CurrentlyScrollingLayer());
EXPECT_VECTOR_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_VECTOR_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
}
}
TEST_F(LayerTreeHostImplVirtualViewportTest,
DiagonalScrollBubblesPerfectlyToInner) {
gfx::Size content_size = gfx::Size(100, 160);
gfx::Size outer_viewport = gfx::Size(50, 80);
gfx::Size inner_viewport = gfx::Size(25, 40);
SetupVirtualViewportLayers(content_size, outer_viewport, inner_viewport);
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
DrawFrame();
{
gfx::Vector2dF inner_expected;
gfx::Vector2dF outer_expected;
EXPECT_VECTOR_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_VECTOR_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
// Make sure the scroll goes to the outer viewport first.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(InputHandler::SCROLL_STARTED, host_impl_->FlingScrollBegin());
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(),
InputHandler::GESTURE));
// Scroll near the edge of the outer viewport.
gfx::Vector2d scroll_delta(inner_viewport.width(), inner_viewport.height());
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
outer_expected += scroll_delta;
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(),
InputHandler::GESTURE));
EXPECT_VECTOR_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_VECTOR_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
// Now diagonal scroll across the outer viewport boundary in a single event.
// The entirety of the scroll should be consumed, as bubbling between inner
// and outer viewport layers is perfect.
host_impl_->ScrollBy(gfx::Point(), gfx::ScaleVector2d(scroll_delta, 2));
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(),
InputHandler::GESTURE));
outer_expected += scroll_delta;
inner_expected += scroll_delta;
host_impl_->ScrollEnd();
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(), InputHandler::GESTURE));
EXPECT_VECTOR_EQ(inner_expected, inner_scroll->CurrentScrollOffset());
EXPECT_VECTOR_EQ(outer_expected, outer_scroll->CurrentScrollOffset());
}
}
TEST_F(LayerTreeHostImplVirtualViewportTest,
TouchFlingCanLockToViewportLayerAfterBubbling) {
gfx::Size content_size = gfx::Size(100, 160);
gfx::Size outer_viewport = gfx::Size(50, 80);
gfx::Size inner_viewport = gfx::Size(25, 40);
SetupVirtualViewportLayers(content_size, outer_viewport, inner_viewport);
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
scoped_ptr<LayerImpl> child =
CreateScrollableLayer(10, outer_viewport, outer_scroll);
LayerImpl* child_scroll = child.get();
outer_scroll->children()[0]->AddChild(child.Pass());
DrawFrame();
{
scoped_ptr<ScrollAndScaleSet> scroll_info;
gfx::Vector2d scroll_delta(0, inner_viewport.height());
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), scroll_delta).did_scroll);
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(),
InputHandler::GESTURE));
// The child should have scrolled up to its limit.
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(1u, scroll_info->scrolls.size());
EXPECT_TRUE(
ScrollInfoContains(*scroll_info, child_scroll->id(), scroll_delta));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), child_scroll);
// The first |ScrollBy| after the fling should re-lock the scrolling
// layer to the first layer that scrolled, the inner viewport scroll layer.
EXPECT_EQ(InputHandler::SCROLL_STARTED, host_impl_->FlingScrollBegin());
EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), scroll_delta).did_scroll);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), inner_scroll);
EXPECT_TRUE(host_impl_->IsCurrentlyScrollingLayerAt(gfx::Point(),
InputHandler::GESTURE));
// The inner viewport should have scrolled up to its limit.
scroll_info = host_impl_->ProcessScrollDeltas();
ASSERT_EQ(2u, scroll_info->scrolls.size());
EXPECT_TRUE(
ScrollInfoContains(*scroll_info, child_scroll->id(), scroll_delta));
EXPECT_TRUE(
ScrollInfoContains(*scroll_info, inner_scroll->id(), scroll_delta));
// As the locked layer is at its limit, no further scrolling can occur.
EXPECT_FALSE(host_impl_->ScrollBy(gfx::Point(), scroll_delta).did_scroll);
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), inner_scroll);
host_impl_->ScrollEnd();
EXPECT_FALSE(host_impl_->IsCurrentlyScrollingLayerAt(
gfx::Point(), InputHandler::GESTURE));
}
}
TEST_F(LayerTreeHostImplVirtualViewportTest,
ScrollBeginEventThatTargetsViewportLayerSkipsHitTest) {
gfx::Size content_size = gfx::Size(100, 160);
gfx::Size outer_viewport = gfx::Size(50, 80);
gfx::Size inner_viewport = gfx::Size(25, 40);
SetupVirtualViewportLayers(content_size, outer_viewport, inner_viewport);
LayerImpl* outer_scroll = host_impl_->OuterViewportScrollLayer();
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
scoped_ptr<LayerImpl> child =
CreateScrollableLayer(10, outer_viewport, outer_scroll);
LayerImpl* child_scroll = child.get();
outer_scroll->children()[0]->AddChild(child.Pass());
DrawFrame();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->RootScrollBegin(InputHandler::GESTURE));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), inner_scroll);
host_impl_->ScrollEnd();
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
EXPECT_EQ(host_impl_->CurrentlyScrollingLayer(), child_scroll);
host_impl_->ScrollEnd();
}
TEST_F(LayerTreeHostImplVirtualViewportTest,
NoOverscrollWhenInnerViewportCantScroll) {
InputHandlerScrollResult scroll_result;
gfx::Size content_size = gfx::Size(100, 160);
gfx::Size outer_viewport = gfx::Size(50, 80);
gfx::Size inner_viewport = gfx::Size(25, 40);
SetupVirtualViewportLayers(content_size, outer_viewport, inner_viewport);
DrawFrame();
// Make inner viewport unscrollable.
LayerImpl* inner_scroll = host_impl_->InnerViewportScrollLayer();
inner_scroll->set_user_scrollable_horizontal(false);
inner_scroll->set_user_scrollable_vertical(false);
// Ensure inner viewport doesn't react to scrolls (test it's unscrollable).
EXPECT_VECTOR_EQ(gfx::Vector2dF(), inner_scroll->CurrentScrollOffset());
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE));
scroll_result = host_impl_->ScrollBy(gfx::Point(), gfx::Vector2dF(0, 100));
EXPECT_VECTOR_EQ(gfx::Vector2dF(), inner_scroll->CurrentScrollOffset());
// When inner viewport is unscrollable, a fling gives zero overscroll.
EXPECT_FALSE(scroll_result.did_overscroll_root);
EXPECT_EQ(gfx::Vector2dF(), host_impl_->accumulated_root_overscroll());
}
class LayerTreeHostImplWithImplicitLimitsTest : public LayerTreeHostImplTest {
public:
void SetUp() override {
LayerTreeSettings settings = DefaultSettings();
settings.max_memory_for_prepaint_percentage = 50;
CreateHostImpl(settings, CreateOutputSurface());
}
};
TEST_F(LayerTreeHostImplWithImplicitLimitsTest, ImplicitMemoryLimits) {
// Set up a memory policy and percentages which could cause
// 32-bit integer overflows.
ManagedMemoryPolicy mem_policy(300 * 1024 * 1024); // 300MB
// Verify implicit limits are calculated correctly with no overflows
host_impl_->SetMemoryPolicy(mem_policy);
EXPECT_EQ(host_impl_->global_tile_state().hard_memory_limit_in_bytes,
300u * 1024u * 1024u);
EXPECT_EQ(host_impl_->global_tile_state().soft_memory_limit_in_bytes,
150u * 1024u * 1024u);
}
TEST_F(LayerTreeHostImplTest, ExternalTransformReflectedInNextDraw) {
const gfx::Size layer_size(100, 100);
gfx::Transform external_transform;
const gfx::Rect external_viewport(layer_size);
const gfx::Rect external_clip(layer_size);
const bool resourceless_software_draw = false;
LayerImpl* layer = SetupScrollAndContentsLayers(layer_size);
host_impl_->SetExternalDrawConstraints(external_transform,
external_viewport,
external_clip,
external_viewport,
external_transform,
resourceless_software_draw);
DrawFrame();
EXPECT_TRANSFORMATION_MATRIX_EQ(
external_transform, layer->draw_properties().target_space_transform);
external_transform.Translate(20, 20);
host_impl_->SetExternalDrawConstraints(external_transform,
external_viewport,
external_clip,
external_viewport,
external_transform,
resourceless_software_draw);
DrawFrame();
EXPECT_TRANSFORMATION_MATRIX_EQ(
external_transform, layer->draw_properties().target_space_transform);
}
TEST_F(LayerTreeHostImplTest, ScrollAnimated) {
SetupScrollAndContentsLayers(gfx::Size(100, 200));
DrawFrame();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 50)));
LayerImpl* scrolling_layer = host_impl_->CurrentlyScrollingLayer();
host_impl_->Animate(start_time);
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(gfx::ScrollOffset(), scrolling_layer->CurrentScrollOffset());
host_impl_->Animate(start_time + base::TimeDelta::FromMilliseconds(50));
host_impl_->UpdateAnimationState(true);
float y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 1 && y < 49);
// Update target.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 50)));
host_impl_->Animate(start_time + base::TimeDelta::FromMilliseconds(200));
host_impl_->UpdateAnimationState(true);
y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 50 && y < 100);
EXPECT_EQ(scrolling_layer, host_impl_->CurrentlyScrollingLayer());
host_impl_->Animate(start_time + base::TimeDelta::FromMilliseconds(250));
host_impl_->UpdateAnimationState(true);
EXPECT_VECTOR_EQ(gfx::ScrollOffset(0, 100),
scrolling_layer->CurrentScrollOffset());
EXPECT_EQ(NULL, host_impl_->CurrentlyScrollingLayer());
}
// Evolved from LayerTreeHostImplTest.ScrollAnimated.
TEST_F(LayerTreeHostImplTimelinesTest, ScrollAnimated) {
SetupScrollAndContentsLayers(gfx::Size(100, 200));
DrawFrame();
base::TimeTicks start_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 50)));
LayerImpl* scrolling_layer = host_impl_->CurrentlyScrollingLayer();
host_impl_->Animate(start_time);
host_impl_->UpdateAnimationState(true);
EXPECT_EQ(gfx::ScrollOffset(), scrolling_layer->CurrentScrollOffset());
host_impl_->Animate(start_time + base::TimeDelta::FromMilliseconds(50));
host_impl_->UpdateAnimationState(true);
float y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 1 && y < 49);
// Update target.
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollAnimated(gfx::Point(), gfx::Vector2d(0, 50)));
host_impl_->Animate(start_time + base::TimeDelta::FromMilliseconds(200));
host_impl_->UpdateAnimationState(true);
y = scrolling_layer->CurrentScrollOffset().y();
EXPECT_TRUE(y > 50 && y < 100);
EXPECT_EQ(scrolling_layer, host_impl_->CurrentlyScrollingLayer());
host_impl_->Animate(start_time + base::TimeDelta::FromMilliseconds(250));
host_impl_->UpdateAnimationState(true);
EXPECT_VECTOR_EQ(gfx::ScrollOffset(0, 100),
scrolling_layer->CurrentScrollOffset());
EXPECT_EQ(NULL, host_impl_->CurrentlyScrollingLayer());
}
TEST_F(LayerTreeHostImplTest, InvalidLayerNotAddedToRasterQueue) {
host_impl_->CreatePendingTree();
Region empty_invalidation;
scoped_refptr<RasterSource> pile_with_tiles(
FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(
gfx::Size(10, 10)));
scoped_ptr<FakePictureLayerImpl> layer =
FakePictureLayerImpl::Create(host_impl_->pending_tree(), 11);
layer->SetBounds(gfx::Size(10, 10));
layer->set_gpu_raster_max_texture_size(host_impl_->device_viewport_size());
layer->SetDrawsContent(true);
layer->tilings()->AddTiling(1.0f, pile_with_tiles);
layer->UpdateRasterSource(pile_with_tiles, &empty_invalidation, nullptr);
layer->tilings()->tiling_at(0)->set_resolution(
TileResolution::HIGH_RESOLUTION);
layer->tilings()->tiling_at(0)->CreateAllTilesForTesting();
layer->tilings()->tiling_at(0)->ComputeTilePriorityRects(
gfx::Rect(gfx::Size(10, 10)), 1.f, 1.0, Occlusion());
host_impl_->pending_tree()->SetRootLayer(layer.Pass());
FakePictureLayerImpl* root_layer = static_cast<FakePictureLayerImpl*>(
host_impl_->pending_tree()->root_layer());
root_layer->set_has_valid_tile_priorities(true);
scoped_ptr<RasterTilePriorityQueue> non_empty_raster_priority_queue_all =
host_impl_->BuildRasterQueue(TreePriority::SAME_PRIORITY_FOR_BOTH_TREES,
RasterTilePriorityQueue::Type::ALL);
EXPECT_FALSE(non_empty_raster_priority_queue_all->IsEmpty());
root_layer->set_has_valid_tile_priorities(false);
scoped_ptr<RasterTilePriorityQueue> empty_raster_priority_queue_all =
host_impl_->BuildRasterQueue(TreePriority::SAME_PRIORITY_FOR_BOTH_TREES,
RasterTilePriorityQueue::Type::ALL);
EXPECT_TRUE(empty_raster_priority_queue_all->IsEmpty());
}
TEST_F(LayerTreeHostImplTest, DidBecomeActive) {
host_impl_->CreatePendingTree();
host_impl_->ActivateSyncTree();
host_impl_->CreatePendingTree();
LayerTreeImpl* pending_tree = host_impl_->pending_tree();
scoped_ptr<FakePictureLayerImpl> pending_layer =
FakePictureLayerImpl::Create(pending_tree, 10);
FakePictureLayerImpl* raw_pending_layer = pending_layer.get();
pending_tree->SetRootLayer(pending_layer.Pass());
ASSERT_EQ(raw_pending_layer, pending_tree->root_layer());
EXPECT_EQ(0u, raw_pending_layer->did_become_active_call_count());
pending_tree->DidBecomeActive();
EXPECT_EQ(1u, raw_pending_layer->did_become_active_call_count());
scoped_ptr<FakePictureLayerImpl> mask_layer =
FakePictureLayerImpl::Create(pending_tree, 11);
FakePictureLayerImpl* raw_mask_layer = mask_layer.get();
raw_pending_layer->SetMaskLayer(mask_layer.Pass());
ASSERT_EQ(raw_mask_layer, raw_pending_layer->mask_layer());
EXPECT_EQ(1u, raw_pending_layer->did_become_active_call_count());
EXPECT_EQ(0u, raw_mask_layer->did_become_active_call_count());
pending_tree->DidBecomeActive();
EXPECT_EQ(2u, raw_pending_layer->did_become_active_call_count());
EXPECT_EQ(1u, raw_mask_layer->did_become_active_call_count());
scoped_ptr<FakePictureLayerImpl> replica_layer =
FakePictureLayerImpl::Create(pending_tree, 12);
scoped_ptr<FakePictureLayerImpl> replica_mask_layer =
FakePictureLayerImpl::Create(pending_tree, 13);
FakePictureLayerImpl* raw_replica_mask_layer = replica_mask_layer.get();
replica_layer->SetMaskLayer(replica_mask_layer.Pass());
raw_pending_layer->SetReplicaLayer(replica_layer.Pass());
ASSERT_EQ(raw_replica_mask_layer,
raw_pending_layer->replica_layer()->mask_layer());
EXPECT_EQ(2u, raw_pending_layer->did_become_active_call_count());
EXPECT_EQ(1u, raw_mask_layer->did_become_active_call_count());
EXPECT_EQ(0u, raw_replica_mask_layer->did_become_active_call_count());
pending_tree->DidBecomeActive();
EXPECT_EQ(3u, raw_pending_layer->did_become_active_call_count());
EXPECT_EQ(2u, raw_mask_layer->did_become_active_call_count());
EXPECT_EQ(1u, raw_replica_mask_layer->did_become_active_call_count());
}
TEST_F(LayerTreeHostImplTest, WheelScrollWithPageScaleFactorOnInnerLayer) {
LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 100));
host_impl_->SetViewportSize(gfx::Size(50, 50));
DrawFrame();
EXPECT_EQ(scroll_layer, host_impl_->InnerViewportScrollLayer());
float min_page_scale = 1.f, max_page_scale = 4.f;
float page_scale_factor = 1.f;
// The scroll deltas should have the page scale factor applied.
{
host_impl_->active_tree()->PushPageScaleFromMainThread(
page_scale_factor, min_page_scale, max_page_scale);
host_impl_->SetPageScaleOnActiveTree(page_scale_factor);
scroll_layer->SetScrollDelta(gfx::Vector2d());
float page_scale_delta = 2.f;
host_impl_->ScrollBegin(gfx::Point(), InputHandler::GESTURE);
host_impl_->PinchGestureBegin();
host_impl_->PinchGestureUpdate(page_scale_delta, gfx::Point());
host_impl_->PinchGestureEnd();
host_impl_->ScrollEnd();
gfx::Vector2dF scroll_delta(0, 5);
EXPECT_EQ(InputHandler::SCROLL_STARTED,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::WHEEL));
EXPECT_VECTOR_EQ(gfx::Vector2dF(), scroll_layer->CurrentScrollOffset());
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 2.5),
scroll_layer->CurrentScrollOffset());
}
}
class LayerTreeHostImplCountingLostSurfaces : public LayerTreeHostImplTest {
public:
LayerTreeHostImplCountingLostSurfaces() : num_lost_surfaces_(0) {}
void DidLoseOutputSurfaceOnImplThread() override { num_lost_surfaces_++; }
protected:
int num_lost_surfaces_;
};
TEST_F(LayerTreeHostImplCountingLostSurfaces, TwiceLostSurface) {
// Really we just need at least one client notification each time
// we go from having a valid output surface to not having a valid output
// surface.
EXPECT_EQ(0, num_lost_surfaces_);
host_impl_->DidLoseOutputSurface();
EXPECT_EQ(1, num_lost_surfaces_);
host_impl_->DidLoseOutputSurface();
EXPECT_LE(1, num_lost_surfaces_);
}
TEST_F(LayerTreeHostImplTest, RemoveUnreferencedRenderPass) {
LayerTreeHostImpl::FrameData frame;
frame.render_passes.push_back(RenderPass::Create());
RenderPass* pass3 = frame.render_passes.back();
frame.render_passes.push_back(RenderPass::Create());
RenderPass* pass2 = frame.render_passes.back();
frame.render_passes.push_back(RenderPass::Create());
RenderPass* pass1 = frame.render_passes.back();
pass1->SetNew(RenderPassId(1, 0), gfx::Rect(), gfx::Rect(), gfx::Transform());
pass2->SetNew(RenderPassId(2, 0), gfx::Rect(), gfx::Rect(), gfx::Transform());
pass3->SetNew(RenderPassId(3, 0), gfx::Rect(), gfx::Rect(), gfx::Transform());
frame.render_passes_by_id[pass1->id] = pass1;
frame.render_passes_by_id[pass2->id] = pass2;
frame.render_passes_by_id[pass3->id] = pass3;
// Add a quad to each pass so they aren't empty.
SolidColorDrawQuad* color_quad;
color_quad = pass1->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->material = DrawQuad::SOLID_COLOR;
color_quad = pass2->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->material = DrawQuad::SOLID_COLOR;
color_quad = pass3->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->material = DrawQuad::SOLID_COLOR;
// pass3 is referenced by pass2.
RenderPassDrawQuad* rpdq =
pass2->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
rpdq->material = DrawQuad::RENDER_PASS;
rpdq->render_pass_id = pass3->id;
// But pass2 is not referenced by pass1. So pass2 and pass3 should be culled.
FakeLayerTreeHostImpl::RemoveRenderPasses(&frame);
EXPECT_EQ(1u, frame.render_passes_by_id.size());
EXPECT_TRUE(frame.render_passes_by_id[RenderPassId(1, 0)]);
EXPECT_FALSE(frame.render_passes_by_id[RenderPassId(2, 0)]);
EXPECT_FALSE(frame.render_passes_by_id[RenderPassId(3, 0)]);
EXPECT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(RenderPassId(1, 0), frame.render_passes[0]->id);
}
TEST_F(LayerTreeHostImplTest, RemoveEmptyRenderPass) {
LayerTreeHostImpl::FrameData frame;
frame.render_passes.push_back(RenderPass::Create());
RenderPass* pass3 = frame.render_passes.back();
frame.render_passes.push_back(RenderPass::Create());
RenderPass* pass2 = frame.render_passes.back();
frame.render_passes.push_back(RenderPass::Create());
RenderPass* pass1 = frame.render_passes.back();
pass1->SetNew(RenderPassId(1, 0), gfx::Rect(), gfx::Rect(), gfx::Transform());
pass2->SetNew(RenderPassId(2, 0), gfx::Rect(), gfx::Rect(), gfx::Transform());
pass3->SetNew(RenderPassId(3, 0), gfx::Rect(), gfx::Rect(), gfx::Transform());
frame.render_passes_by_id[pass1->id] = pass1;
frame.render_passes_by_id[pass2->id] = pass2;
frame.render_passes_by_id[pass3->id] = pass3;
// pass1 is not empty, but pass2 and pass3 are.
SolidColorDrawQuad* color_quad;
color_quad = pass1->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->material = DrawQuad::SOLID_COLOR;
// pass3 is referenced by pass2.
RenderPassDrawQuad* rpdq =
pass2->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
rpdq->material = DrawQuad::RENDER_PASS;
rpdq->render_pass_id = pass3->id;
// pass2 is referenced by pass1.
rpdq = pass1->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
rpdq->material = DrawQuad::RENDER_PASS;
rpdq->render_pass_id = pass2->id;
// Since pass3 is empty it should be removed. Then pass2 is empty too, and
// should be removed.
FakeLayerTreeHostImpl::RemoveRenderPasses(&frame);
EXPECT_EQ(1u, frame.render_passes_by_id.size());
EXPECT_TRUE(frame.render_passes_by_id[RenderPassId(1, 0)]);
EXPECT_FALSE(frame.render_passes_by_id[RenderPassId(2, 0)]);
EXPECT_FALSE(frame.render_passes_by_id[RenderPassId(3, 0)]);
EXPECT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(RenderPassId(1, 0), frame.render_passes[0]->id);
// The RenderPassDrawQuad should be removed from pass1.
EXPECT_EQ(1u, pass1->quad_list.size());
EXPECT_EQ(DrawQuad::SOLID_COLOR, pass1->quad_list.ElementAt(0)->material);
}
TEST_F(LayerTreeHostImplTest, DoNotRemoveEmptyRootRenderPass) {
LayerTreeHostImpl::FrameData frame;
frame.render_passes.push_back(RenderPass::Create());
RenderPass* pass3 = frame.render_passes.back();
frame.render_passes.push_back(RenderPass::Create());
RenderPass* pass2 = frame.render_passes.back();
frame.render_passes.push_back(RenderPass::Create());
RenderPass* pass1 = frame.render_passes.back();
pass1->SetNew(RenderPassId(1, 0), gfx::Rect(), gfx::Rect(), gfx::Transform());
pass2->SetNew(RenderPassId(2, 0), gfx::Rect(), gfx::Rect(), gfx::Transform());
pass3->SetNew(RenderPassId(3, 0), gfx::Rect(), gfx::Rect(), gfx::Transform());
frame.render_passes_by_id[pass1->id] = pass1;
frame.render_passes_by_id[pass2->id] = pass2;
frame.render_passes_by_id[pass3->id] = pass3;
// pass3 is referenced by pass2.
RenderPassDrawQuad* rpdq =
pass2->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
rpdq->material = DrawQuad::RENDER_PASS;
rpdq->render_pass_id = pass3->id;
// pass2 is referenced by pass1.
rpdq = pass1->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
rpdq->material = DrawQuad::RENDER_PASS;
rpdq->render_pass_id = pass2->id;
// Since pass3 is empty it should be removed. Then pass2 is empty too, and
// should be removed. Then pass1 is empty too, but it's the root so it should
// not be removed.
FakeLayerTreeHostImpl::RemoveRenderPasses(&frame);
EXPECT_EQ(1u, frame.render_passes_by_id.size());
EXPECT_TRUE(frame.render_passes_by_id[RenderPassId(1, 0)]);
EXPECT_FALSE(frame.render_passes_by_id[RenderPassId(2, 0)]);
EXPECT_FALSE(frame.render_passes_by_id[RenderPassId(3, 0)]);
EXPECT_EQ(1u, frame.render_passes.size());
EXPECT_EQ(RenderPassId(1, 0), frame.render_passes[0]->id);
// The RenderPassDrawQuad should be removed from pass1.
EXPECT_EQ(0u, pass1->quad_list.size());
}
class FakeVideoFrameController : public VideoFrameController {
public:
void OnBeginFrame(const BeginFrameArgs& args) override {
begin_frame_args_ = args;
did_draw_frame_ = false;
}
void DidDrawFrame() override { did_draw_frame_ = true; }
const BeginFrameArgs& begin_frame_args() const { return begin_frame_args_; }
bool did_draw_frame() const { return did_draw_frame_; }
private:
BeginFrameArgs begin_frame_args_;
bool did_draw_frame_ = false;
};
TEST_F(LayerTreeHostImplTest, AddVideoFrameControllerInsideFrame) {
host_impl_->DidFinishImplFrame();
BeginFrameArgs begin_frame_args =
CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE);
FakeVideoFrameController controller;
host_impl_->WillBeginImplFrame(begin_frame_args);
EXPECT_FALSE(controller.begin_frame_args().IsValid());
host_impl_->AddVideoFrameController(&controller);
EXPECT_TRUE(controller.begin_frame_args().IsValid());
host_impl_->DidFinishImplFrame();
EXPECT_FALSE(controller.did_draw_frame());
LayerTreeHostImpl::FrameData frame;
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(controller.did_draw_frame());
controller.OnBeginFrame(begin_frame_args);
EXPECT_FALSE(controller.did_draw_frame());
host_impl_->RemoveVideoFrameController(&controller);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(controller.did_draw_frame());
}
TEST_F(LayerTreeHostImplTest, AddVideoFrameControllerOutsideFrame) {
host_impl_->DidFinishImplFrame();
BeginFrameArgs begin_frame_args =
CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE);
FakeVideoFrameController controller;
host_impl_->WillBeginImplFrame(begin_frame_args);
host_impl_->DidFinishImplFrame();
EXPECT_FALSE(controller.begin_frame_args().IsValid());
host_impl_->AddVideoFrameController(&controller);
EXPECT_FALSE(controller.begin_frame_args().IsValid());
begin_frame_args = CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE);
EXPECT_FALSE(controller.begin_frame_args().IsValid());
host_impl_->WillBeginImplFrame(begin_frame_args);
EXPECT_TRUE(controller.begin_frame_args().IsValid());
EXPECT_FALSE(controller.did_draw_frame());
LayerTreeHostImpl::FrameData frame;
host_impl_->DidDrawAllLayers(frame);
EXPECT_TRUE(controller.did_draw_frame());
controller.OnBeginFrame(begin_frame_args);
EXPECT_FALSE(controller.did_draw_frame());
host_impl_->RemoveVideoFrameController(&controller);
host_impl_->DidDrawAllLayers(frame);
EXPECT_FALSE(controller.did_draw_frame());
}
TEST_F(LayerTreeHostImplTest, GpuRasterizationStatusModes) {
EXPECT_FALSE(host_impl_->use_gpu_rasterization());
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentIsSuitableForGpuRasterization(true);
EXPECT_EQ(GpuRasterizationStatus::ON, host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
host_impl_->SetHasGpuRasterizationTrigger(false);
host_impl_->SetContentIsSuitableForGpuRasterization(true);
EXPECT_EQ(GpuRasterizationStatus::OFF_VIEWPORT,
host_impl_->gpu_rasterization_status());
EXPECT_FALSE(host_impl_->use_gpu_rasterization());
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentIsSuitableForGpuRasterization(false);
EXPECT_EQ(GpuRasterizationStatus::OFF_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_FALSE(host_impl_->use_gpu_rasterization());
EXPECT_FALSE(host_impl_->use_msaa());
scoped_ptr<TestWebGraphicsContext3D> context_with_msaa =
TestWebGraphicsContext3D::Create();
context_with_msaa->SetMaxSamples(8);
LayerTreeSettings msaaSettings = GpuRasterizationEnabledSettings();
msaaSettings.gpu_rasterization_msaa_sample_count = 4;
EXPECT_TRUE(CreateHostImpl(
msaaSettings, FakeOutputSurface::Create3d(context_with_msaa.Pass())));
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentIsSuitableForGpuRasterization(false);
EXPECT_EQ(GpuRasterizationStatus::MSAA_CONTENT,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
EXPECT_TRUE(host_impl_->use_msaa());
LayerTreeSettings settings = DefaultSettings();
settings.gpu_rasterization_enabled = false;
EXPECT_TRUE(CreateHostImpl(settings, FakeOutputSurface::Create3d()));
host_impl_->SetHasGpuRasterizationTrigger(true);
host_impl_->SetContentIsSuitableForGpuRasterization(true);
EXPECT_EQ(GpuRasterizationStatus::OFF_DEVICE,
host_impl_->gpu_rasterization_status());
EXPECT_FALSE(host_impl_->use_gpu_rasterization());
settings.gpu_rasterization_forced = true;
EXPECT_TRUE(CreateHostImpl(settings, FakeOutputSurface::Create3d()));
host_impl_->SetHasGpuRasterizationTrigger(false);
host_impl_->SetContentIsSuitableForGpuRasterization(false);
EXPECT_EQ(GpuRasterizationStatus::ON_FORCED,
host_impl_->gpu_rasterization_status());
EXPECT_TRUE(host_impl_->use_gpu_rasterization());
}
// A mock output surface which lets us detect calls to ForceReclaimResources.
class MockReclaimResourcesOutputSurface : public FakeOutputSurface {
public:
static scoped_ptr<MockReclaimResourcesOutputSurface> Create3d() {
return make_scoped_ptr(new MockReclaimResourcesOutputSurface(
TestContextProvider::Create(), TestContextProvider::Create(), false));
}
MOCK_METHOD0(ForceReclaimResources, void());
protected:
MockReclaimResourcesOutputSurface(
scoped_refptr<ContextProvider> context_provider,
scoped_refptr<ContextProvider> worker_context_provider,
bool delegated_rendering)
: FakeOutputSurface(context_provider,
worker_context_provider,
delegated_rendering) {}
};
// Display::Draw (and the planned Display Scheduler) currently rely on resources
// being reclaimed to block drawing between BeginCommit / Swap. This test
// ensures that BeginCommit triggers ForceReclaimResources. See
// crbug.com/489515.
TEST_F(LayerTreeHostImplTest, BeginCommitReclaimsResources) {
scoped_ptr<MockReclaimResourcesOutputSurface> output_surface(
MockReclaimResourcesOutputSurface::Create3d());
// Hold an unowned pointer to the output surface to use for mock expectations.
MockReclaimResourcesOutputSurface* mock_output_surface = output_surface.get();
CreateHostImpl(DefaultSettings(), output_surface.Pass());
EXPECT_CALL(*mock_output_surface, ForceReclaimResources()).Times(1);
host_impl_->BeginCommit();
}
} // namespace
} // namespace cc