blob: 1cf8986d88efa8e071c3b7fe77ea741edbd17bc3 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_STUB_H_
#define CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_STUB_H_
#include "chrome/browser/ui/views/frame/immersive_mode_controller.h"
// Stub implementation of ImmersiveModeController for platforms which do not
// support immersive mode yet.
class ImmersiveModeControllerStub : public ImmersiveModeController {
public:
// ImmersiveModeController overrides:
void Init(BrowserView* browser_view) override;
void SetEnabled(bool enabled) override;
bool IsEnabled() const override;
bool ShouldHideTopViews() const override;
bool IsRevealed() const override;
int GetTopContainerVerticalOffset(
const gfx::Size& top_container_size) const override;
std::unique_ptr<ImmersiveRevealedLock> GetRevealedLock(
AnimateReveal animate_reveal) override;
void OnFindBarVisibleBoundsChanged(
const gfx::Rect& new_visible_bounds_in_screen) override;
bool ShouldStayImmersiveAfterExitingFullscreen() override;
void OnWidgetActivationChanged(views::Widget* widget, bool active) override;
};
#endif // CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_STUB_H_