| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #import "ios/chrome/browser/ui/fullscreen/fullscreen_ui_updater.h" |
| |
| #import "ios/chrome/browser/ui/fullscreen/fullscreen_animator.h" |
| #import "ios/chrome/browser/ui/fullscreen/fullscreen_controller.h" |
| #import "ios/chrome/browser/ui/fullscreen/fullscreen_ui_element.h" |
| |
| #if !defined(__has_feature) || !__has_feature(objc_arc) |
| #error "This file requires ARC support." |
| #endif |
| |
| FullscreenUIUpdater::FullscreenUIUpdater(FullscreenController* controller, |
| id<FullscreenUIElement> ui_element) |
| : controller_(controller), |
| forwarder_(this, ui_element), |
| observation_(&forwarder_) { |
| DCHECK(controller_); |
| observation_.Observe(controller_); |
| } |
| |
| FullscreenUIUpdater::~FullscreenUIUpdater() = default; |
| |
| void FullscreenUIUpdater::Disconnect() { |
| if (!controller_) |
| return; |
| DCHECK(observation_.IsObservingSource(controller_)); |
| observation_.Reset(); |
| controller_ = nullptr; |
| } |
| |
| FullscreenUIUpdater::FullscreenControllerObserverForwarder:: |
| FullscreenControllerObserverForwarder(FullscreenUIUpdater* updater, |
| id<FullscreenUIElement> ui_element) |
| : updater_(updater), ui_element_(ui_element) { |
| DCHECK(updater_); |
| DCHECK(ui_element_); |
| } |
| |
| void FullscreenUIUpdater::FullscreenControllerObserverForwarder:: |
| FullscreenProgressUpdated(FullscreenController* controller, |
| CGFloat progress) { |
| [ui_element_ updateForFullscreenProgress:progress]; |
| } |
| |
| void FullscreenUIUpdater::FullscreenControllerObserverForwarder:: |
| FullscreenViewportInsetRangeChanged(FullscreenController* controller, |
| UIEdgeInsets min_viewport_insets, |
| UIEdgeInsets max_viewport_insets) { |
| SEL inset_range_selector = @selector(updateForFullscreenMinViewportInsets: |
| maxViewportInsets:); |
| if ([ui_element_ respondsToSelector:inset_range_selector]) { |
| [ui_element_ updateForFullscreenMinViewportInsets:min_viewport_insets |
| maxViewportInsets:max_viewport_insets]; |
| } |
| } |
| |
| void FullscreenUIUpdater::FullscreenControllerObserverForwarder:: |
| FullscreenEnabledStateChanged(FullscreenController* controller, |
| bool enabled) { |
| if ([ui_element_ respondsToSelector:@selector(updateForFullscreenEnabled:)]) { |
| [ui_element_ updateForFullscreenEnabled:enabled]; |
| } else if (!enabled) { |
| [ui_element_ updateForFullscreenProgress:1.0]; |
| } |
| } |
| |
| void FullscreenUIUpdater::FullscreenControllerObserverForwarder:: |
| FullscreenWillAnimate(FullscreenController* controller, |
| FullscreenAnimator* animator) { |
| SEL animator_selector = @selector(animateFullscreenWithAnimator:); |
| if ([ui_element_ respondsToSelector:animator_selector]) { |
| [ui_element_ animateFullscreenWithAnimator:animator]; |
| } else { |
| CGFloat progress = animator.finalProgress; |
| [animator addAnimations:^{ |
| [ui_element_ updateForFullscreenProgress:progress]; |
| }]; |
| } |
| } |
| |
| void FullscreenUIUpdater::FullscreenControllerObserverForwarder:: |
| FullscreenControllerWillShutDown(FullscreenController* controller) { |
| updater_->Disconnect(); |
| } |