blob: bbc8b148c328de0f2311d6347834ce74aa96dc29 [file] [log] [blame]
// Copyright (c) 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gr_shader_cache.h"
#include <inttypes.h>
#include "base/base64.h"
#include "base/strings/stringprintf.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/memory_dump_manager.h"
#include "base/trace_event/trace_event.h"
namespace gpu {
namespace raster {
namespace {
std::string MakeString(const SkData* data) {
return std::string(static_cast<const char*>(data->data()), data->size());
}
sk_sp<SkData> MakeData(const std::string& str) {
return SkData::MakeWithCopy(str.c_str(), str.length());
}
} // namespace
GrShaderCache::GrShaderCache(size_t max_cache_size_bytes, Client* client)
: cache_size_limit_(max_cache_size_bytes),
store_(Store::NO_AUTO_EVICT),
client_(client) {
if (base::ThreadTaskRunnerHandle::IsSet()) {
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "GrShaderCache", base::ThreadTaskRunnerHandle::Get());
}
}
GrShaderCache::~GrShaderCache() {
base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
this);
}
sk_sp<SkData> GrShaderCache::load(const SkData& key) {
TRACE_EVENT0("gpu", "GrShaderCache::load");
DCHECK_NE(current_client_id_, kInvalidClientId);
CacheKey cache_key(SkData::MakeWithoutCopy(key.data(), key.size()));
auto it = store_.Get(cache_key);
if (it == store_.end())
return nullptr;
WriteToDisk(it->first, &it->second);
return it->second.data;
}
void GrShaderCache::store(const SkData& key, const SkData& data) {
TRACE_EVENT0("gpu", "GrShaderCache::store");
DCHECK_NE(current_client_id_, kInvalidClientId);
if (data.size() > cache_size_limit_)
return;
EnforceLimits(data.size());
CacheKey cache_key(SkData::MakeWithCopy(key.data(), key.size()));
auto existing_it = store_.Get(cache_key);
if (existing_it != store_.end()) {
// Skia may ignore the cached entry and regenerate a shader if it fails to
// link, in which case replace the current version with the latest one.
EraseFromCache(existing_it);
}
CacheData cache_data(SkData::MakeWithCopy(data.data(), data.size()));
auto it = AddToCache(cache_key, std::move(cache_data));
WriteToDisk(it->first, &it->second);
}
void GrShaderCache::PopulateCache(const std::string& key,
const std::string& data) {
TRACE_EVENT0("gpu", "GrShaderCache::PopulateCache");
if (data.length() > cache_size_limit_)
return;
EnforceLimits(data.size());
// If we already have this in the cache, skia may have populated it before it
// was loaded off the disk cache. Its better to keep the latest version
// generated version than overwriting it here.
std::string decoded_key;
base::Base64Decode(key, &decoded_key);
CacheKey cache_key(MakeData(decoded_key));
if (store_.Get(cache_key) != store_.end())
return;
CacheData cache_data(MakeData(data));
auto it = AddToCache(cache_key, std::move(cache_data));
// This was loaded off the disk cache, no need to push this back for disk
// write.
it->second.pending_disk_write = false;
}
GrShaderCache::Store::iterator GrShaderCache::AddToCache(CacheKey key,
CacheData data) {
auto it = store_.Put(key, std::move(data));
curr_size_bytes_ += it->second.data->size();
return it;
}
template <typename Iterator>
void GrShaderCache::EraseFromCache(Iterator it) {
DCHECK_GE(curr_size_bytes_, it->second.data->size());
curr_size_bytes_ -= it->second.data->size();
store_.Erase(it);
}
void GrShaderCache::CacheClientIdOnDisk(int32_t client_id) {
client_ids_to_cache_on_disk_.insert(client_id);
}
void GrShaderCache::PurgeMemory(
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level) {
size_t original_limit = cache_size_limit_;
switch (memory_pressure_level) {
case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE:
// This function is only called with moderate or critical pressure.
NOTREACHED();
return;
case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE:
cache_size_limit_ = cache_size_limit_ / 4;
break;
case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL:
cache_size_limit_ = 0;
break;
}
EnforceLimits(0u);
cache_size_limit_ = original_limit;
}
bool GrShaderCache::OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
using base::trace_event::MemoryAllocatorDump;
std::string dump_name =
base::StringPrintf("gpu/gr_shader_cache/cache_0x%" PRIXPTR,
reinterpret_cast<uintptr_t>(this));
MemoryAllocatorDump* dump = pmd->CreateAllocatorDump(dump_name);
dump->AddScalar(MemoryAllocatorDump::kNameSize,
MemoryAllocatorDump::kUnitsBytes, curr_size_bytes_);
return true;
}
void GrShaderCache::WriteToDisk(const CacheKey& key, CacheData* data) {
DCHECK_NE(current_client_id_, kInvalidClientId);
if (!data->pending_disk_write)
return;
// Only cache the shader on disk if this client id is permitted.
if (client_ids_to_cache_on_disk_.count(current_client_id_) == 0)
return;
data->pending_disk_write = false;
std::string encoded_key;
base::Base64Encode(MakeString(key.data.get()), &encoded_key);
client_->StoreShader(encoded_key, MakeString(data->data.get()));
}
void GrShaderCache::EnforceLimits(size_t size_needed) {
DCHECK_LE(size_needed, cache_size_limit_);
while (size_needed + curr_size_bytes_ > cache_size_limit_)
EraseFromCache(store_.rbegin());
}
GrShaderCache::ScopedCacheUse::ScopedCacheUse(GrShaderCache* cache,
int32_t client_id)
: cache_(cache) {
DCHECK_EQ(cache_->current_client_id_, kInvalidClientId);
DCHECK_NE(client_id, kInvalidClientId);
cache_->current_client_id_ = client_id;
}
GrShaderCache::ScopedCacheUse::~ScopedCacheUse() {
cache_->current_client_id_ = kInvalidClientId;
}
GrShaderCache::CacheKey::CacheKey(sk_sp<SkData> data) : data(std::move(data)) {
hash = base::Hash(this->data->data(), this->data->size());
}
GrShaderCache::CacheKey::CacheKey(const CacheKey& other) = default;
GrShaderCache::CacheKey::CacheKey(CacheKey&& other) = default;
GrShaderCache::CacheKey& GrShaderCache::CacheKey::operator=(
const CacheKey& other) = default;
GrShaderCache::CacheKey& GrShaderCache::CacheKey::operator=(CacheKey&& other) =
default;
GrShaderCache::CacheKey::~CacheKey() = default;
bool GrShaderCache::CacheKey::operator==(const CacheKey& other) const {
return data->equals(other.data.get());
}
GrShaderCache::CacheData::CacheData(sk_sp<SkData> data)
: data(std::move(data)) {}
GrShaderCache::CacheData::CacheData(CacheData&& other) = default;
GrShaderCache::CacheData& GrShaderCache::CacheData::operator=(
CacheData&& other) = default;
GrShaderCache::CacheData::~CacheData() = default;
bool GrShaderCache::CacheData::operator==(const CacheData& other) const {
return data->equals(other.data.get());
}
} // namespace raster
} // namespace gpu