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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DocumentAnimations_h
#define DocumentAnimations_h
#include "core/CSSPropertyNames.h"
#include "core/dom/DocumentLifecycle.h"
#include "platform/graphics/CompositorElementId.h"
#include "platform/wtf/Optional.h"
namespace blink {
class Document;
class DocumentAnimations {
public:
static void UpdateAnimationTimingForAnimationFrame(Document&);
static bool NeedsAnimationTimingUpdate(const Document&);
static void UpdateAnimationTimingIfNeeded(Document&);
// Updates existing animations as part of generating a new (document
// lifecycle) frame. Note that this considers and updates state for
// both composited and non-composited animations.
static void UpdateAnimations(
Document&,
DocumentLifecycle::LifecycleState required_lifecycle_state,
Optional<CompositorElementIdSet>&);
private:
DocumentAnimations() = default;
};
} // namespace blink
#endif