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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_host.h"
#include <stdint.h>
#include <climits>
#include "base/bind.h"
#include "base/metrics/statistics_recorder.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "cc/animation/animation.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/animation_timeline.h"
#include "cc/animation/element_animations.h"
#include "cc/animation/keyframe_effect.h"
#include "cc/animation/scroll_offset_animation_curve.h"
#include "cc/animation/scroll_offset_animation_curve_factory.h"
#include "cc/animation/scroll_offset_animations.h"
#include "cc/base/completion_event.h"
#include "cc/layers/layer.h"
#include "cc/layers/layer_impl.h"
#include "cc/test/animation_test_common.h"
#include "cc/test/fake_content_layer_client.h"
#include "cc/test/fake_picture_layer.h"
#include "cc/test/layer_tree_test.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/target_property.h"
#include "cc/trees/transform_node.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "ui/gfx/animation/keyframe/animation_curve.h"
#include "ui/gfx/animation/keyframe/timing_function.h"
#include "ui/gfx/geometry/test/geometry_util.h"
#include "ui/gfx/geometry/transform_operations.h"
namespace cc {
namespace {
class LayerTreeHostAnimationTest : public LayerTreeTest {
public:
LayerTreeHostAnimationTest()
: timeline_id_(AnimationIdProvider::NextTimelineId()),
animation_id_(AnimationIdProvider::NextAnimationId()),
animation_child_id_(AnimationIdProvider::NextAnimationId()) {
timeline_ = AnimationTimeline::Create(timeline_id_);
animation_ = Animation::Create(animation_id_);
animation_child_ = Animation::Create(animation_child_id_);
animation_->set_animation_delegate(this);
}
void AttachAnimationsToTimeline() {
animation_host()->AddAnimationTimeline(timeline_.get());
layer_tree_host()->SetElementIdsForTesting();
timeline_->AttachAnimation(animation_.get());
timeline_->AttachAnimation(animation_child_.get());
}
void DetachAnimationsFromTimeline() {
if (animation_)
timeline_->DetachAnimation(animation_.get());
if (animation_child_)
timeline_->DetachAnimation(animation_child_.get());
animation_host()->RemoveAnimationTimeline(timeline_.get());
}
void GetImplTimelineAndAnimationByID(const LayerTreeHostImpl& host_impl) {
AnimationHost* animation_host_impl = GetImplAnimationHost(&host_impl);
timeline_impl_ = animation_host_impl->GetTimelineById(timeline_id_);
EXPECT_TRUE(timeline_impl_);
animation_impl_ = timeline_impl_->GetAnimationById(animation_id_);
EXPECT_TRUE(animation_impl_);
animation_child_impl_ =
timeline_impl_->GetAnimationById(animation_child_id_);
EXPECT_TRUE(animation_child_impl_);
}
void CleanupBeforeDestroy() override {
// This needs to happen on the main thread (so can't happen in
// EndTest()), and needs to happen before DestroyLayerTreeHost()
// (which will trigger assertions if we don't do this), so it can't
// happen in AfterTest().
DetachAnimationsFromTimeline();
}
AnimationHost* GetImplAnimationHost(
const LayerTreeHostImpl* host_impl) const {
return static_cast<AnimationHost*>(host_impl->mutator_host());
}
protected:
scoped_refptr<AnimationTimeline> timeline_;
scoped_refptr<Animation> animation_;
scoped_refptr<Animation> animation_child_;
scoped_refptr<AnimationTimeline> timeline_impl_;
scoped_refptr<Animation> animation_impl_;
scoped_refptr<Animation> animation_child_impl_;
const int timeline_id_;
const int animation_id_;
const int animation_child_id_;
};
// Makes sure that SetNeedsAnimate does not cause the CommitRequested() state to
// be set.
class LayerTreeHostAnimationTestSetNeedsAnimateShouldNotSetCommitRequested
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestSetNeedsAnimateShouldNotSetCommitRequested()
: num_commits_(0) {}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void BeginMainFrame(const viz::BeginFrameArgs& args) override {
// We skip the first commit because its the commit that populates the
// impl thread with a tree. After the second commit, the test is done.
if (num_commits_ != 1)
return;
layer_tree_host()->SetNeedsAnimate();
// Right now, CommitRequested is going to be true, because during
// BeginFrame, we force CommitRequested to true to prevent requests from
// hitting the impl thread. But, when the next DidCommit happens, we should
// verify that CommitRequested has gone back to false.
}
void DidCommit() override {
if (!num_commits_) {
EXPECT_FALSE(layer_tree_host()->CommitRequested());
layer_tree_host()->SetNeedsAnimate();
EXPECT_FALSE(layer_tree_host()->CommitRequested());
}
// Verifies that the SetNeedsAnimate we made in ::Animate did not
// trigger CommitRequested.
EXPECT_FALSE(layer_tree_host()->CommitRequested());
EndTest();
num_commits_++;
}
private:
int num_commits_;
};
MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestSetNeedsAnimateShouldNotSetCommitRequested);
// Trigger a frame with SetNeedsCommit. Then, inside the resulting animate
// callback, request another frame using SetNeedsAnimate. End the test when
// animate gets called yet-again, indicating that the proxy is correctly
// handling the case where SetNeedsAnimate() is called inside the BeginFrame
// flow.
class LayerTreeHostAnimationTestSetNeedsAnimateInsideAnimationCallback
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestSetNeedsAnimateInsideAnimationCallback()
: num_begin_frames_(0) {}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void BeginMainFrame(const viz::BeginFrameArgs& args) override {
if (!num_begin_frames_) {
layer_tree_host()->SetNeedsAnimate();
num_begin_frames_++;
return;
}
EndTest();
}
private:
int num_begin_frames_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestSetNeedsAnimateInsideAnimationCallback);
// Add a layer animation and confirm that
// LayerTreeHostImpl::UpdateAnimationState does get called.
class LayerTreeHostAnimationTestAddKeyframeModel
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestAddKeyframeModel()
: update_animation_state_was_called_(false) {}
void BeginTest() override {
AttachAnimationsToTimeline();
animation_->AttachElement(layer_tree_host()->root_layer()->element_id());
PostAddOpacityAnimationToMainThreadInstantly(animation_.get());
}
void UpdateAnimationState(LayerTreeHostImpl* host_impl,
bool has_unfinished_animation) override {
EXPECT_FALSE(has_unfinished_animation);
update_animation_state_was_called_ = true;
}
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
int target_property,
int group) override {
EXPECT_LT(base::TimeTicks(), monotonic_time);
gfx::KeyframeModel* keyframe_model =
animation_->GetKeyframeModel(TargetProperty::OPACITY);
if (keyframe_model)
animation_->RemoveKeyframeModel(keyframe_model->id());
EndTest();
}
void AfterTest() override { EXPECT_TRUE(update_animation_state_was_called_); }
private:
bool update_animation_state_was_called_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestAddKeyframeModel);
// Add an animation that does not cause damage, followed by an animation that
// does. Confirm that the first animation finishes even though
// enable_early_damage_check should abort draws.
class LayerTreeHostAnimationTestNoDamageAnimation
: public LayerTreeHostAnimationTest {
void InitializeSettings(LayerTreeSettings* settings) override {
settings->using_synchronous_renderer_compositor = true;
settings->enable_early_damage_check = true;
}
public:
LayerTreeHostAnimationTestNoDamageAnimation()
: started_animating_(false), finished_animating_(false) {}
void BeginTest() override {
AttachAnimationsToTimeline();
animation_->AttachElement(layer_tree_host()->root_layer()->element_id());
PostAddNoDamageAnimationToMainThread(animation_.get());
PostAddOpacityAnimationToMainThread(animation_.get());
}
void AnimateLayers(LayerTreeHostImpl* host_impl,
base::TimeTicks monotonic_time) override {
base::AutoLock auto_lock(lock_);
started_animating_ = true;
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
base::AutoLock auto_lock(lock_);
if (started_animating_ && finished_animating_)
EndTest();
}
void NotifyAnimationFinished(base::TimeTicks monotonic_time,
int target_property,
int group) override {
base::AutoLock auto_lock(lock_);
finished_animating_ = true;
}
private:
bool started_animating_;
bool finished_animating_;
base::Lock lock_;
};
// This behavior is specific to Android WebView, which only uses
// multi-threaded compositor.
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestNoDamageAnimation);
// Add a layer animation to a layer, but continually fail to draw. Confirm that
// after a while, we do eventually force a draw.
class LayerTreeHostAnimationTestCheckerboardDoesNotStarveDraws
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestCheckerboardDoesNotStarveDraws()
: started_animating_(false) {}
void BeginTest() override {
AttachAnimationsToTimeline();
animation_->AttachElement(layer_tree_host()->root_layer()->element_id());
PostAddOpacityAnimationToMainThread(animation_.get());
}
void AnimateLayers(LayerTreeHostImpl* host_impl,
base::TimeTicks monotonic_time) override {
started_animating_ = true;
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (started_animating_)
EndTest();
}
DrawResult PrepareToDrawOnThread(LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame,
DrawResult draw_result) override {
return DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
}
private:
bool started_animating_;
};
// Starvation can only be an issue with the MT compositor.
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestCheckerboardDoesNotStarveDraws);
// Ensures that animations eventually get deleted.
class LayerTreeHostAnimationTestAnimationsGetDeleted
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestAnimationsGetDeleted()
: started_animating_(false) {}
void BeginTest() override {
AttachAnimationsToTimeline();
animation_->AttachElement(layer_tree_host()->root_layer()->element_id());
PostAddOpacityAnimationToMainThread(animation_.get());
}
void AnimateLayers(LayerTreeHostImpl* host_impl,
base::TimeTicks monotonic_time) override {
bool have_animations = !GetImplAnimationHost(host_impl)
->ticking_animations_for_testing()
.empty();
if (!started_animating_ && have_animations) {
started_animating_ = true;
return;
}
if (started_animating_ && !have_animations)
EndTest();
}
void NotifyAnimationFinished(base::TimeTicks monotonic_time,
int target_property,
int group) override {
// Animations on the impl-side ElementAnimations only get deleted during
// a commit, so we need to schedule a commit.
layer_tree_host()->SetNeedsCommit();
}
private:
bool started_animating_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestAnimationsGetDeleted);
// Ensure that an animation's timing function is respected.
class LayerTreeHostAnimationTestAddKeyframeModelWithTimingFunction
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
picture_ = FakePictureLayer::Create(&client_);
picture_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(picture_->bounds());
layer_tree_host()->root_layer()->AddChild(picture_);
AttachAnimationsToTimeline();
animation_child_->AttachElement(picture_->element_id());
}
void BeginTest() override {
PostAddOpacityAnimationToMainThread(animation_child_.get());
}
void AnimateLayers(LayerTreeHostImpl* host_impl,
base::TimeTicks monotonic_time) override {
// TODO(ajuma): This test only checks the active tree. Add checks for
// pending tree too.
if (!host_impl->active_tree()->root_layer())
return;
// Wait for the commit with the animation to happen.
if (host_impl->active_tree()->source_frame_number() != 0)
return;
// The impl thread may start a second frame before the test finishes. This
// can lead to a race as if the main thread has committed a new sync tree
// the impl thread can now delete the KeyframeModel as the animation only
// lasts a single frame and no longer affects either tree. Only test the
// first frame the animation shows up for.
if (!first_animation_frame_)
return;
first_animation_frame_ = false;
scoped_refptr<AnimationTimeline> timeline_impl =
GetImplAnimationHost(host_impl)->GetTimelineById(timeline_id_);
scoped_refptr<Animation> animation_child_impl =
timeline_impl->GetAnimationById(animation_child_id_);
KeyframeModel* keyframe_model =
animation_child_impl->GetKeyframeModel(TargetProperty::OPACITY);
const gfx::FloatAnimationCurve* curve =
gfx::FloatAnimationCurve::ToFloatAnimationCurve(
keyframe_model->curve());
float start_opacity = curve->GetValue(base::TimeDelta());
float end_opacity = curve->GetValue(curve->Duration());
float linearly_interpolated_opacity =
0.25f * end_opacity + 0.75f * start_opacity;
base::TimeDelta time = curve->Duration() * 0.25f;
// If the linear timing function associated with this animation was not
// picked up, then the linearly interpolated opacity would be different
// because of the default ease timing function.
EXPECT_FLOAT_EQ(linearly_interpolated_opacity, curve->GetValue(time));
EndTest();
}
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> picture_;
bool first_animation_frame_ = true;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestAddKeyframeModelWithTimingFunction);
// Ensures that main thread animations have their start times synchronized with
// impl thread animations.
class LayerTreeHostAnimationTestSynchronizeAnimationStartTimes
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
picture_ = FakePictureLayer::Create(&client_);
picture_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(picture_->bounds());
layer_tree_host()->root_layer()->AddChild(picture_);
AttachAnimationsToTimeline();
animation_child_->set_animation_delegate(this);
animation_child_->AttachElement(picture_->element_id());
}
void BeginTest() override {
PostAddOpacityAnimationToMainThread(animation_child_.get());
}
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
int target_property,
int group) override {
KeyframeModel* keyframe_model =
animation_child_->GetKeyframeModel(TargetProperty::OPACITY);
main_start_time_ = keyframe_model->start_time();
animation_child_->RemoveKeyframeModel(keyframe_model->id());
EndTest();
}
void UpdateAnimationState(LayerTreeHostImpl* impl_host,
bool has_unfinished_animation) override {
scoped_refptr<const AnimationTimeline> timeline_impl =
GetImplAnimationHost(impl_host)->GetTimelineById(timeline_id_);
scoped_refptr<Animation> animation_child_impl =
timeline_impl->GetAnimationById(animation_child_id_);
KeyframeModel* keyframe_model =
animation_child_impl->GetKeyframeModel(TargetProperty::OPACITY);
if (!keyframe_model)
return;
impl_start_time_ = keyframe_model->start_time();
}
void AfterTest() override {
EXPECT_EQ(impl_start_time_, main_start_time_);
EXPECT_LT(base::TimeTicks(), impl_start_time_);
}
private:
base::TimeTicks main_start_time_;
base::TimeTicks impl_start_time_;
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> picture_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestSynchronizeAnimationStartTimes);
// Ensures that notify animation finished is called.
class LayerTreeHostAnimationTestAnimationFinishedEvents
: public LayerTreeHostAnimationTest {
public:
void BeginTest() override {
AttachAnimationsToTimeline();
animation_->AttachElement(layer_tree_host()->root_layer()->element_id());
PostAddOpacityAnimationToMainThreadInstantly(animation_.get());
}
void NotifyAnimationFinished(base::TimeTicks monotonic_time,
int target_property,
int group) override {
KeyframeModel* keyframe_model =
animation_->GetKeyframeModel(TargetProperty::OPACITY);
if (keyframe_model)
animation_->RemoveKeyframeModel(keyframe_model->id());
EndTest();
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestAnimationFinishedEvents);
// Ensures that when opacity is being animated, this value does not cause the
// subtree to be skipped.
class LayerTreeHostAnimationTestDoNotSkipLayersWithAnimatedOpacity
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestDoNotSkipLayersWithAnimatedOpacity()
: update_check_layer_() {}
void SetupTree() override {
update_check_layer_ = FakePictureLayer::Create(&client_);
update_check_layer_->SetOpacity(0.f);
layer_tree_host()->SetRootLayer(update_check_layer_);
client_.set_bounds(update_check_layer_->bounds());
LayerTreeHostAnimationTest::SetupTree();
AttachAnimationsToTimeline();
animation_->AttachElement(update_check_layer_->element_id());
}
void BeginTest() override {
PostAddOpacityAnimationToMainThread(animation_.get());
}
void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) override {
scoped_refptr<const AnimationTimeline> timeline_impl =
GetImplAnimationHost(host_impl)->GetTimelineById(timeline_id_);
scoped_refptr<Animation> animation_impl =
timeline_impl->GetAnimationById(animation_id_);
KeyframeModel* keyframe_model_impl =
animation_impl->GetKeyframeModel(TargetProperty::OPACITY);
animation_impl->RemoveKeyframeModel(keyframe_model_impl->id());
EndTest();
}
void AfterTest() override {
// Update() should have been called once, proving that the layer was not
// skipped.
EXPECT_EQ(1, update_check_layer_->update_count());
// clear update_check_layer_ so LayerTreeHost dies.
update_check_layer_ = nullptr;
}
private:
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> update_check_layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestDoNotSkipLayersWithAnimatedOpacity);
// Layers added to tree with existing active animations should have the
// animation correctly recognized.
class LayerTreeHostAnimationTestLayerAddedWithAnimation
: public LayerTreeHostAnimationTest {
public:
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
if (layer_tree_host()->SourceFrameNumber() == 1) {
AttachAnimationsToTimeline();
scoped_refptr<Layer> layer = Layer::Create();
layer->SetElementId(ElementId(42));
animation_->AttachElement(layer->element_id());
animation_->set_animation_delegate(this);
// Any valid AnimationCurve will do here.
std::unique_ptr<gfx::AnimationCurve> curve(new FakeFloatAnimationCurve());
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), 1, 1,
KeyframeModel::TargetPropertyId(TargetProperty::OPACITY)));
animation_->AddKeyframeModel(std::move(keyframe_model));
// We add the animation *before* attaching the layer to the tree.
layer_tree_host()->root_layer()->AddChild(layer);
}
}
void AnimateLayers(LayerTreeHostImpl* impl_host,
base::TimeTicks monotonic_time) override {
EndTest();
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestLayerAddedWithAnimation);
class LayerTreeHostAnimationTestCancelAnimateCommit
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestCancelAnimateCommit()
: num_begin_frames_(0), num_commit_calls_(0), num_draw_calls_(0) {}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void BeginMainFrame(const viz::BeginFrameArgs& args) override {
num_begin_frames_++;
// No-op animate will cancel the commit.
if (layer_tree_host()->SourceFrameNumber() == 1) {
EndTest();
return;
}
layer_tree_host()->SetNeedsAnimate();
}
void CommitCompleteOnThread(LayerTreeHostImpl* impl) override {
num_commit_calls_++;
if (impl->active_tree()->source_frame_number() > 1)
FAIL() << "Commit should have been canceled.";
}
void DrawLayersOnThread(LayerTreeHostImpl* impl) override {
num_draw_calls_++;
if (impl->active_tree()->source_frame_number() > 1)
FAIL() << "Draw should have been canceled.";
}
void AfterTest() override {
EXPECT_EQ(2, num_begin_frames_);
EXPECT_EQ(1, num_commit_calls_);
EXPECT_EQ(1, num_draw_calls_);
}
private:
int num_begin_frames_;
int num_commit_calls_;
int num_draw_calls_;
};
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestCancelAnimateCommit);
class LayerTreeHostAnimationTestForceRedraw
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestForceRedraw()
: num_animate_(0), num_draw_layers_(0) {}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void BeginMainFrame(const viz::BeginFrameArgs& args) override {
if (++num_animate_ < 2)
layer_tree_host()->SetNeedsAnimate();
}
void UpdateLayerTreeHost() override {
layer_tree_host()->SetNeedsCommitWithForcedRedraw();
}
void DrawLayersOnThread(LayerTreeHostImpl* impl) override {
if (++num_draw_layers_ == 2)
EndTest();
}
void AfterTest() override {
// The first commit will always draw; make sure the second draw triggered
// by the animation was not cancelled.
EXPECT_EQ(2, num_draw_layers_);
EXPECT_EQ(2, num_animate_);
}
private:
int num_animate_;
int num_draw_layers_;
};
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestForceRedraw);
class LayerTreeHostAnimationTestAnimateAfterSetNeedsCommit
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestAnimateAfterSetNeedsCommit()
: num_animate_(0), num_draw_layers_(0) {}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void BeginMainFrame(const viz::BeginFrameArgs& args) override {
if (++num_animate_ <= 2) {
layer_tree_host()->SetNeedsCommit();
layer_tree_host()->SetNeedsAnimate();
}
}
void DrawLayersOnThread(LayerTreeHostImpl* impl) override {
if (++num_draw_layers_ == 2)
EndTest();
}
void AfterTest() override {
// The first commit will always draw; make sure the second draw triggered
// by the SetNeedsCommit was not cancelled.
EXPECT_EQ(2, num_draw_layers_);
EXPECT_GE(num_animate_, 2);
}
private:
int num_animate_;
int num_draw_layers_;
};
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestAnimateAfterSetNeedsCommit);
// Animations should not be started when frames are being skipped due to
// checkerboard.
class LayerTreeHostAnimationTestCheckerboardDoesntStartAnimations
: public LayerTreeHostAnimationTest {
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
picture_ = FakePictureLayer::Create(&client_);
picture_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(picture_->bounds());
layer_tree_host()->root_layer()->AddChild(picture_);
AttachAnimationsToTimeline();
animation_child_->AttachElement(picture_->element_id());
animation_child_->set_animation_delegate(this);
}
void BeginTest() override {
prevented_draw_ = 0;
started_times_ = 0;
PostSetNeedsCommitToMainThread();
}
DrawResult PrepareToDrawOnThread(LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame_data,
DrawResult draw_result) override {
// Don't checkerboard when the first animation wants to start.
if (host_impl->active_tree()->source_frame_number() < 2)
return draw_result;
if (TestEnded())
return draw_result;
// Act like there is checkerboard when the second animation wants to draw.
++prevented_draw_;
if (prevented_draw_ > 2)
EndTest();
return DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
}
void DidCommitAndDrawFrame() override {
switch (layer_tree_host()->SourceFrameNumber()) {
case 1:
// The animation is longer than 1 BeginFrame interval.
AddOpacityTransitionToAnimation(animation_child_.get(), 0.1, 0.2f, 0.8f,
false);
break;
case 2:
// This second animation will not be drawn so it should not start.
AddAnimatedTransformToAnimation(animation_child_.get(), 0.1, 5, 5);
break;
}
}
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
int target_property,
int group) override {
if (TestEnded())
return;
started_times_++;
}
void AfterTest() override {
// Make sure we tried to draw the second animation but failed.
EXPECT_LT(0, prevented_draw_);
// The first animation should be started, but the second should not because
// of checkerboard.
EXPECT_EQ(1, started_times_);
}
int prevented_draw_;
int started_times_;
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> picture_;
};
MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestCheckerboardDoesntStartAnimations);
// Verifies that a scroll offset animation sends scroll offset updates back to
// the main thread.
class LayerTreeHostAnimationTestScrollOffsetChangesArePropagated
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
scroll_layer_ = FakePictureLayer::Create(&client_);
scroll_layer_->SetScrollable(gfx::Size(100, 100));
scroll_layer_->SetBounds(gfx::Size(1000, 1000));
client_.set_bounds(scroll_layer_->bounds());
scroll_layer_->SetScrollOffset(gfx::PointF(10, 20));
layer_tree_host()->root_layer()->AddChild(scroll_layer_);
AttachAnimationsToTimeline();
animation_child_->AttachElement(scroll_layer_->element_id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
switch (layer_tree_host()->SourceFrameNumber()) {
case 1: {
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::
CreateEaseInOutAnimationForTesting(gfx::PointF(500.f, 550.f)));
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), 1, 0,
KeyframeModel::TargetPropertyId(TargetProperty::SCROLL_OFFSET)));
keyframe_model->set_needs_synchronized_start_time(true);
animation_child_->AddKeyframeModel(std::move(keyframe_model));
break;
}
default:
EXPECT_GE(scroll_layer_->scroll_offset().x(), 10);
EXPECT_GE(scroll_layer_->scroll_offset().y(), 20);
if (scroll_layer_->scroll_offset().x() > 10 &&
scroll_layer_->scroll_offset().y() > 20)
EndTest();
}
}
private:
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> scroll_layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestScrollOffsetChangesArePropagated);
// Verifies that when a main thread scrolling reason gets added, the
// notification to takover the animation on the main thread gets sent.
class LayerTreeHostAnimationTestScrollOffsetAnimationTakeover
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestScrollOffsetAnimationTakeover() = default;
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
scroll_layer_ = FakePictureLayer::Create(&client_);
scroll_layer_->SetBounds(gfx::Size(10000, 10000));
client_.set_bounds(scroll_layer_->bounds());
scroll_layer_->SetScrollOffset(gfx::PointF(10, 20));
scroll_layer_->SetScrollable(gfx::Size(10, 10));
layer_tree_host()->root_layer()->AddChild(scroll_layer_);
AttachAnimationsToTimeline();
animation_child_->AttachElement(scroll_layer_->element_id());
// Allows NotifyAnimationTakeover to get called.
animation_child_->set_animation_delegate(this);
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
if (layer_tree_host()->SourceFrameNumber() == 1) {
// Add an update after the first commit to trigger the animation takeover
// path.
animation_host()->scroll_offset_animations().AddTakeoverUpdate(
scroll_layer_->element_id());
EXPECT_TRUE(
animation_host()->scroll_offset_animations().HasUpdatesForTesting());
}
}
void WillCommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->sync_tree()->source_frame_number() == 0) {
GetImplAnimationHost(host_impl)->ImplOnlyScrollAnimationCreate(
scroll_layer_->element_id(), gfx::PointF(650.f, 750.f),
gfx::PointF(10, 20), base::TimeDelta(), base::TimeDelta());
}
}
void NotifyAnimationTakeover(
base::TimeTicks monotonic_time,
int target_property,
base::TimeTicks animation_start_time,
std::unique_ptr<gfx::AnimationCurve> curve) override {
EndTest();
}
private:
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> scroll_layer_;
};
// TODO(crbug.com/1018213): [BlinkGenPropertyTrees] Scroll Animation should be
// taken over from cc when scroll is unpromoted.
// MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestScrollOffsetAnimationTakeover);
// Verifies that an impl-only scroll offset animation gets updated when the
// scroll offset is adjusted on the main thread.
class LayerTreeHostAnimationTestScrollOffsetAnimationAdjusted
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestScrollOffsetAnimationAdjusted() = default;
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
scroll_layer_ = FakePictureLayer::Create(&client_);
scroll_layer_->SetBounds(gfx::Size(10000, 10000));
client_.set_bounds(scroll_layer_->bounds());
scroll_layer_->SetScrollOffset(gfx::PointF(10, 20));
scroll_layer_->SetScrollable(gfx::Size(10, 10));
layer_tree_host()->root_layer()->AddChild(scroll_layer_);
AttachAnimationsToTimeline();
scroll_layer_element_id_ = scroll_layer_->element_id();
}
const KeyframeEffect& ScrollOffsetKeyframeEffect(
const LayerTreeHostImpl& host_impl,
ElementId element_id) const {
scoped_refptr<const ElementAnimations> element_animations =
GetImplAnimationHost(&host_impl)
->GetElementAnimationsForElementIdForTesting(element_id);
DCHECK(element_animations);
const KeyframeEffect* keyframe_effect =
&*element_animations->FirstKeyframeEffectForTesting();
DCHECK(keyframe_effect);
return *keyframe_effect;
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
if (layer_tree_host()->SourceFrameNumber() == 2) {
// Add an update after the first commit to trigger the animation update
// path.
animation_host()->scroll_offset_animations().AddAdjustmentUpdate(
scroll_layer_element_id_, gfx::Vector2dF(100.f, 100.f));
EXPECT_TRUE(
animation_host()->scroll_offset_animations().HasUpdatesForTesting());
} else if (layer_tree_host()->SourceFrameNumber() == 3) {
// Verify that the update queue is cleared after the update is applied.
EXPECT_FALSE(
animation_host()->scroll_offset_animations().HasUpdatesForTesting());
}
}
void BeginCommitOnThread(LayerTreeHostImpl* host_impl) override {
// Note that the frame number gets incremented after BeginCommitOnThread but
// before WillCommitCompleteOnThread and CommitCompleteOnThread.
if (host_impl->sync_tree()->source_frame_number() == 2) {
GetImplTimelineAndAnimationByID(*host_impl);
// This happens after the impl-only animation is added in
// WillCommitCompleteOnThread.
gfx::KeyframeModel* keyframe_model =
ScrollOffsetKeyframeEffect(*host_impl, scroll_layer_element_id_)
.GetKeyframeModel(TargetProperty::SCROLL_OFFSET);
DCHECK(keyframe_model);
const ScrollOffsetAnimationCurve* curve =
ScrollOffsetAnimationCurve::ToScrollOffsetAnimationCurve(
keyframe_model->curve());
// Verifiy the initial and target position before the scroll offset
// update from MT.
EXPECT_EQ(gfx::PointF(10.f, 20.f), curve->GetValue(base::TimeDelta()));
EXPECT_EQ(gfx::PointF(650.f, 750.f), curve->target_value());
}
}
void WillActivateTreeOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->sync_tree()->source_frame_number() == 0) {
// Once we activate frame 0 we can start the impl scroll animation as
// the referenced node will be available on the active tree.
GetImplAnimationHost(host_impl)->ImplOnlyScrollAnimationCreate(
scroll_layer_element_id_, gfx::PointF(650.f, 750.f),
gfx::PointF(10, 20), base::TimeDelta(), base::TimeDelta());
}
}
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->sync_tree()->source_frame_number() == 2) {
gfx::KeyframeModel* keyframe_model =
ScrollOffsetKeyframeEffect(*host_impl, scroll_layer_element_id_)
.GetKeyframeModel(TargetProperty::SCROLL_OFFSET);
DCHECK(keyframe_model);
const ScrollOffsetAnimationCurve* curve =
ScrollOffsetAnimationCurve::ToScrollOffsetAnimationCurve(
keyframe_model->curve());
// Verifiy the initial and target position after the scroll offset
// update from MT
EXPECT_EQ(KeyframeModel::RunState::STARTING, keyframe_model->run_state());
EXPECT_EQ(gfx::PointF(110.f, 120.f), curve->GetValue(base::TimeDelta()));
EXPECT_EQ(gfx::PointF(750.f, 850.f), curve->target_value());
EndTest();
}
}
private:
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> scroll_layer_;
ElementId scroll_layer_element_id_;
};
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestScrollOffsetAnimationAdjusted);
// Tests that presentation-time requested from the main-thread is attached to
// the correct frame (i.e. activation needs to happen before the
// presentation-request is attached to the frame).
class LayerTreeHostPresentationDuringAnimation
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
scroll_layer_ = FakePictureLayer::Create(&client_);
scroll_layer_->SetScrollable(gfx::Size(100, 100));
scroll_layer_->SetBounds(gfx::Size(10000, 10000));
client_.set_bounds(scroll_layer_->bounds());
scroll_layer_->SetScrollOffset(gfx::PointF(100.0, 200.0));
layer_tree_host()->root_layer()->AddChild(scroll_layer_);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
gfx::PointF(6500.f, 7500.f)));
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), 1, 0,
KeyframeModel::TargetPropertyId(TargetProperty::SCROLL_OFFSET)));
keyframe_model->set_needs_synchronized_start_time(true);
AttachAnimationsToTimeline();
animation_child_->AttachElement(scroll_layer_->element_id());
animation_child_->AddKeyframeModel(std::move(keyframe_model));
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void BeginMainFrame(const viz::BeginFrameArgs& args) override {
PostSetNeedsCommitToMainThread();
if (const_cast<const LayerTreeHost*>(layer_tree_host())
->pending_commit_state()
->source_frame_number == 2) {
layer_tree_host()->RequestSuccessfulPresentationTimeForNextFrame(
base::BindOnce(
&LayerTreeHostPresentationDuringAnimation::OnPresentation,
base::Unretained(this)));
}
}
void BeginCommitOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->active_tree()->source_frame_number() == 1) {
request_token_ = host_impl->next_frame_token();
host_impl->BlockNotifyReadyToActivateForTesting(true);
}
}
void WillBeginImplFrameOnThread(LayerTreeHostImpl* host_impl,
const viz::BeginFrameArgs& args,
bool has_damage) override {
if (host_impl->next_frame_token() >= 5)
host_impl->BlockNotifyReadyToActivateForTesting(false);
}
void DisplayReceivedCompositorFrameOnThread(
const viz::CompositorFrame& frame) override {
received_token_ = frame.metadata.frame_token;
}
void AfterTest() override {
EXPECT_GT(request_token_, 0u);
EXPECT_GT(received_token_, request_token_);
EXPECT_GE(received_token_, 5u);
EXPECT_TRUE(base::StatisticsRecorder::FindHistogram(
"CompositorLatency.TotalLatency"));
EXPECT_FALSE(base::StatisticsRecorder::FindHistogram(
"CompositorLatency.Universal.TotalLatency"));
}
private:
void OnPresentation(base::TimeTicks presentation_timestamp) { EndTest(); }
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> scroll_layer_;
uint32_t request_token_ = 0;
uint32_t received_token_ = 0;
};
// Disabled on ChromeOS due to test flakiness. See https://crbug.com/1246422
#if !BUILDFLAG(IS_CHROMEOS)
MULTI_THREAD_TEST_F(LayerTreeHostPresentationDuringAnimation);
#endif
// Verifies that when the main thread removes a scroll animation and sets a new
// scroll position, the active tree takes on exactly this new scroll position
// after activation, and the main thread doesn't receive a spurious scroll
// delta.
class LayerTreeHostAnimationTestScrollOffsetAnimationRemoval
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestScrollOffsetAnimationRemoval()
: final_postion_(50.0, 100.0) {}
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
scroll_layer_ = FakePictureLayer::Create(&client_);
scroll_layer_->SetScrollable(gfx::Size(100, 100));
scroll_layer_->SetBounds(gfx::Size(10000, 10000));
client_.set_bounds(scroll_layer_->bounds());
scroll_layer_->SetScrollOffset(gfx::PointF(100.0, 200.0));
layer_tree_host()->root_layer()->AddChild(scroll_layer_);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
gfx::PointF(6500.f, 7500.f)));
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), 1, 0,
KeyframeModel::TargetPropertyId(TargetProperty::SCROLL_OFFSET)));
keyframe_model->set_needs_synchronized_start_time(true);
AttachAnimationsToTimeline();
animation_child_->AttachElement(scroll_layer_->element_id());
animation_child_->AddKeyframeModel(std::move(keyframe_model));
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void BeginMainFrame(const viz::BeginFrameArgs& args) override {
switch (layer_tree_host()->SourceFrameNumber()) {
case 0:
EXPECT_EQ(scroll_layer_->scroll_offset().x(), 100);
EXPECT_EQ(scroll_layer_->scroll_offset().y(), 200);
break;
case 1: {
EXPECT_GE(scroll_layer_->scroll_offset().x(), 100);
EXPECT_GE(scroll_layer_->scroll_offset().y(), 200);
KeyframeModel* keyframe_model =
animation_child_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET);
animation_child_->RemoveKeyframeModel(keyframe_model->id());
scroll_layer_->SetScrollOffset(final_postion_);
break;
}
default:
EXPECT_EQ(final_postion_, scroll_layer_->scroll_offset());
}
}
void BeginCommitOnThread(LayerTreeHostImpl* host_impl) override {
host_impl->BlockNotifyReadyToActivateForTesting(
ShouldBlockActivation(host_impl));
}
void WillBeginImplFrameOnThread(LayerTreeHostImpl* host_impl,
const viz::BeginFrameArgs& args,
bool has_damage) override {
host_impl->BlockNotifyReadyToActivateForTesting(
ShouldBlockActivation(host_impl));
}
void WillActivateTreeOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->pending_tree()->source_frame_number() != 1)
return;
LayerImpl* scroll_layer_impl =
host_impl->pending_tree()->LayerById(scroll_layer_->id());
EXPECT_EQ(final_postion_, CurrentScrollOffset(scroll_layer_impl));
}
void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->active_tree()->source_frame_number() != 1)
return;
LayerImpl* scroll_layer_impl =
host_impl->active_tree()->LayerById(scroll_layer_->id());
EXPECT_EQ(final_postion_, CurrentScrollOffset(scroll_layer_impl));
EndTest();
}
void AfterTest() override {
EXPECT_EQ(final_postion_, scroll_layer_->scroll_offset());
}
private:
bool ShouldBlockActivation(LayerTreeHostImpl* host_impl) {
if (!host_impl->pending_tree())
return false;
if (!host_impl->active_tree()->root_layer())
return false;
scoped_refptr<const AnimationTimeline> timeline_impl =
GetImplAnimationHost(host_impl)->GetTimelineById(timeline_id_);
scoped_refptr<Animation> animation_impl =
timeline_impl->GetAnimationById(animation_child_id_);
LayerImpl* scroll_layer_impl =
host_impl->active_tree()->LayerById(scroll_layer_->id());
KeyframeModel* keyframe_model =
animation_impl->GetKeyframeModel(TargetProperty::SCROLL_OFFSET);
if (!keyframe_model ||
keyframe_model->run_state() != KeyframeModel::RUNNING)
return false;
// Block activation until the running animation has a chance to produce a
// scroll delta.
gfx::Vector2dF scroll_delta = ScrollDelta(scroll_layer_impl);
if (scroll_delta.x() > 0.f || scroll_delta.y() > 0.f)
return false;
return true;
}
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> scroll_layer_;
const gfx::PointF final_postion_;
};
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestScrollOffsetAnimationRemoval);
// Verifies that the state of a scroll animation is tracked correctly on the
// main and compositor thread and that the KeyframeModel is removed when
// the scroll animation completes. This is a regression test for
// https://crbug.com/962346 and demonstrates the necessity of
// LayerTreeHost::AnimateLayers for https://crbug.com/762717.
class LayerTreeHostAnimationTestScrollOffsetAnimationCompletion
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestScrollOffsetAnimationCompletion()
: final_position_(80.0, 180.0) {}
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
scroll_layer_ = FakePictureLayer::Create(&client_);
scroll_layer_->SetScrollable(gfx::Size(100, 100));
scroll_layer_->SetBounds(gfx::Size(10000, 10000));
client_.set_bounds(scroll_layer_->bounds());
scroll_layer_->SetScrollOffset(gfx::PointF(100.0, 200.0));
layer_tree_host()->root_layer()->AddChild(scroll_layer_);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
final_position_));
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), 1, 0,
KeyframeModel::TargetPropertyId(TargetProperty::SCROLL_OFFSET)));
keyframe_model->set_needs_synchronized_start_time(true);
AttachAnimationsToTimeline();
animation_child_->AttachElement(scroll_layer_->element_id());
animation_child_->AddKeyframeModel(std::move(keyframe_model));
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void BeginMainFrame(const viz::BeginFrameArgs& args) override {
KeyframeModel* keyframe_model =
animation_child_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET);
switch (layer_tree_host()->SourceFrameNumber()) {
case 0:
EXPECT_EQ(scroll_layer_->scroll_offset().x(), 100);
EXPECT_EQ(scroll_layer_->scroll_offset().y(), 200);
EXPECT_EQ(KeyframeModel::RunState::WAITING_FOR_TARGET_AVAILABILITY,
keyframe_model->run_state());
break;
case 1:
EXPECT_EQ(KeyframeModel::RunState::RUNNING,
keyframe_model->run_state());
break;
default:
break;
}
}
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->sync_tree()->source_frame_number() == 0) {
GetImplTimelineAndAnimationByID(*host_impl);
return;
}
KeyframeModel* keyframe_model =
animation_child_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET);
if (!keyframe_model || keyframe_model->run_state() ==
KeyframeModel::RunState::WAITING_FOR_DELETION)
EndTest();
}
void DidFinishImplFrameOnThread(LayerTreeHostImpl* host_impl) override {
if (!animation_child_impl_)
return;
if (KeyframeModel* keyframe_model = animation_child_impl_->GetKeyframeModel(
TargetProperty::SCROLL_OFFSET)) {
if (keyframe_model->run_state() == KeyframeModel::RunState::RUNNING) {
ran_animation_ = true;
}
}
}
void AfterTest() override {
// The animation should have run for some frames.
EXPECT_TRUE(ran_animation_);
// The finished KeyframeModel should have been removed from both the
// main and impl side animations.
EXPECT_EQ(nullptr, animation_child_->GetKeyframeModel(
TargetProperty::SCROLL_OFFSET));
EXPECT_EQ(nullptr, animation_child_impl_->GetKeyframeModel(
TargetProperty::SCROLL_OFFSET));
// The scroll should have been completed.
EXPECT_EQ(final_position_, scroll_layer_->scroll_offset());
}
private:
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> scroll_layer_;
const gfx::PointF final_position_;
bool ran_animation_ = false;
};
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestScrollOffsetAnimationCompletion);
// When animations are simultaneously added to an existing layer and to a new
// layer, they should start at the same time, even when there's already a
// running animation on the existing layer.
class LayerTreeHostAnimationTestAnimationsAddedToNewAndExistingLayers
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestAnimationsAddedToNewAndExistingLayers()
: frame_count_with_pending_tree_(0) {}
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
layer_ = Layer::Create();
layer_->SetBounds(gfx::Size(4, 4));
layer_tree_host()->root_layer()->AddChild(layer_);
layer_tree_host()->SetElementIdsForTesting();
}
void BeginTest() override {
AttachAnimationsToTimeline();
PostSetNeedsCommitToMainThread();
}
void DidCommit() override {
if (layer_tree_host()->SourceFrameNumber() == 1) {
animation_->AttachElement(layer_->element_id());
AddAnimatedTransformToAnimation(animation_.get(), 4, 1, 1);
} else if (layer_tree_host()->SourceFrameNumber() == 2) {
AddOpacityTransitionToAnimation(animation_.get(), 1, 0.f, 0.5f, true);
scoped_refptr<Layer> child_layer = Layer::Create();
layer_->AddChild(child_layer);
layer_tree_host()->SetElementIdsForTesting();
child_layer->SetBounds(gfx::Size(4, 4));
animation_child_->AttachElement(child_layer->element_id());
animation_child_->set_animation_delegate(this);
AddOpacityTransitionToAnimation(animation_child_.get(), 1, 0.f, 0.5f,
true);
}
}
void BeginCommitOnThread(LayerTreeHostImpl* host_impl) override {
host_impl->BlockNotifyReadyToActivateForTesting(true);
}
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
// For the commit that added animations to new and existing layers, keep
// blocking activation. We want to verify that even with activation blocked,
// the animation on the layer that's already in the active tree won't get a
// head start.
if (host_impl->pending_tree()->source_frame_number() != 2) {
host_impl->BlockNotifyReadyToActivateForTesting(false);
}
}
void WillBeginImplFrameOnThread(LayerTreeHostImpl* host_impl,
const viz::BeginFrameArgs& args,
bool has_damage) override {
if (!host_impl->pending_tree() ||
host_impl->pending_tree()->source_frame_number() != 2)
return;
frame_count_with_pending_tree_++;
if (frame_count_with_pending_tree_ == 2) {
host_impl->BlockNotifyReadyToActivateForTesting(false);
}
}
void UpdateAnimationState(LayerTreeHostImpl* host_impl,
bool has_unfinished_animation) override {
scoped_refptr<AnimationTimeline> timeline_impl =
GetImplAnimationHost(host_impl)->GetTimelineById(timeline_id_);
scoped_refptr<Animation> animation_impl =
timeline_impl->GetAnimationById(animation_id_);
scoped_refptr<Animation> animation_child_impl =
timeline_impl->GetAnimationById(animation_child_id_);
// wait for tree activation.
if (!animation_impl->element_animations())
return;
KeyframeModel* root_keyframe_model =
animation_impl->GetKeyframeModel(TargetProperty::OPACITY);
if (!root_keyframe_model ||
root_keyframe_model->run_state() != KeyframeModel::RUNNING)
return;
KeyframeModel* child_keyframe_model =
animation_child_impl->GetKeyframeModel(TargetProperty::OPACITY);
EXPECT_EQ(KeyframeModel::RUNNING, child_keyframe_model->run_state());
EXPECT_EQ(root_keyframe_model->start_time(),
child_keyframe_model->start_time());
animation_impl->AbortKeyframeModelsWithProperty(TargetProperty::OPACITY,
false);
animation_impl->AbortKeyframeModelsWithProperty(TargetProperty::TRANSFORM,
false);
animation_child_impl->AbortKeyframeModelsWithProperty(
TargetProperty::OPACITY, false);
EndTest();
}
private:
scoped_refptr<Layer> layer_;
int frame_count_with_pending_tree_;
};
// This test blocks activation which is not supported for single thread mode.
MULTI_THREAD_BLOCKNOTIFY_TEST_F(
LayerTreeHostAnimationTestAnimationsAddedToNewAndExistingLayers);
class LayerTreeHostAnimationTestAddKeyframeModelAfterAnimating
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
layer_ = Layer::Create();
layer_->SetBounds(gfx::Size(4, 4));
layer_tree_host()->root_layer()->AddChild(layer_);
child_layer_ = Layer::Create();
child_layer_->SetBounds(gfx::Size(4, 4));
layer_->AddChild(child_layer_);
AttachAnimationsToTimeline();
animation_->AttachElement(layer_->element_id());
animation_child_->AttachElement(child_layer_->element_id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
switch (layer_tree_host()->SourceFrameNumber()) {
case 1:
// First frame: add an animation to the root layer.
AddAnimatedTransformToAnimation(animation_.get(), 0.1, 5, 5);
break;
case 2:
// Second frame: add an animation to the content layer. The root layer
// animation has caused us to animate already during this frame.
AddOpacityTransitionToAnimation(animation_child_.get(), 0.1, 5, 5,
false);
break;
}
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
// After both animations have started, verify that they have valid
// start times.
if (host_impl->active_tree()->source_frame_number() < 2)
return;
// Animation state is updated after drawing. Only do this once.
if (!TestEnded()) {
ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::BindOnce(
&LayerTreeHostAnimationTestAddKeyframeModelAfterAnimating::
CheckAnimations,
base::Unretained(this), host_impl));
}
}
void CheckAnimations(LayerTreeHostImpl* host_impl) {
GetImplTimelineAndAnimationByID(*host_impl);
EXPECT_EQ(2u, GetImplAnimationHost(host_impl)
->ticking_animations_for_testing()
.size());
KeyframeModel* root_anim =
animation_impl_->GetKeyframeModel(TargetProperty::TRANSFORM);
EXPECT_LT(base::TimeTicks(), root_anim->start_time());
KeyframeModel* anim =
animation_child_impl_->GetKeyframeModel(TargetProperty::OPACITY);
EXPECT_LT(base::TimeTicks(), anim->start_time());
EndTest();
}
private:
scoped_refptr<Layer> layer_;
scoped_refptr<Layer> child_layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestAddKeyframeModelAfterAnimating);
class LayerTreeHostAnimationTestRemoveKeyframeModel
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
layer_ = FakePictureLayer::Create(&client_);
layer_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(layer_->bounds());
layer_tree_host()->root_layer()->AddChild(layer_);
AttachAnimationsToTimeline();
animation_->AttachElement(layer_tree_host()->root_layer()->element_id());
animation_child_->AttachElement(layer_->element_id());
}
void BeginTest() override {
animation_stopped_ = false;
last_frame_number_ = INT_MAX;
PostSetNeedsCommitToMainThread();
}
void DidCommit() override {
switch (layer_tree_host()->SourceFrameNumber()) {
case 1:
AddAnimatedTransformToAnimation(animation_child_.get(), 1.0, 5, 5);
break;
case 2:
KeyframeModel* keyframe_model =
animation_child_->GetKeyframeModel(TargetProperty::TRANSFORM);
animation_child_->RemoveKeyframeModel(keyframe_model->id());
gfx::Transform transform;
transform.Translate(10.f, 10.f);
layer_->SetTransform(transform);
// Do something that causes property trees to get rebuilt. This is
// intended to simulate the conditions that caused the bug whose fix
// this is testing (the test will pass without it but won't test what
// we want it to). We were updating the wrong transform node at the end
// of an animation (we were assuming the layer with the finished
// animation still had its own transform node). But nodes can only get
// added/deleted when something triggers a rebuild. Adding a layer
// triggers a rebuild, and since the layer that had an animation before
// no longer has one, it doesn't get a transform node in the rebuild.
layer_->AddChild(Layer::Create());
break;
}
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
GetImplTimelineAndAnimationByID(*host_impl);
LayerImpl* child = host_impl->active_tree()->LayerById(layer_->id());
switch (host_impl->active_tree()->source_frame_number()) {
case 0:
// No animation yet.
break;
case 1:
// Animation is started.
EXPECT_TRUE(child->screen_space_transform_is_animating());
break;
case 2: {
// The animation is stopped, the transform that was set afterward is
// applied.
gfx::Transform expected_transform;
expected_transform.Translate(10.f, 10.f);
EXPECT_TRANSFORM_EQ(expected_transform, child->DrawTransform());
EXPECT_FALSE(child->screen_space_transform_is_animating());
animation_stopped_ = true;
PostSetNeedsCommitToMainThread();
break;
}
}
}
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->sync_tree()->source_frame_number() >= last_frame_number_) {
// Check that eventually the animation is removed.
EXPECT_FALSE(
animation_child_impl_->keyframe_effect()->has_any_keyframe_model());
EndTest();
}
}
void UpdateAnimationState(LayerTreeHostImpl* host_impl,
bool has_unfinished_animation) override {
// Non impl only animations are removed during commit. After the animation
// is fully stopped on compositor thread, make sure another commit happens.
if (animation_stopped_ && !has_unfinished_animation) {
last_frame_number_ =
std::min(last_frame_number_,
host_impl->active_tree()->source_frame_number() + 1);
PostSetNeedsCommitToMainThread();
}
}
private:
scoped_refptr<Layer> layer_;
FakeContentLayerClient client_;
int last_frame_number_;
bool animation_stopped_;
};
// Disabled on ChromeOS due to test flakiness. See https://crbug.com/1246422
#if !BUILDFLAG(IS_CHROMEOS)
SINGLE_THREAD_TEST_F(LayerTreeHostAnimationTestRemoveKeyframeModel);
#endif
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestRemoveKeyframeModel);
class LayerTreeHostAnimationTestIsAnimating
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
layer_ = FakePictureLayer::Create(&client_);
layer_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(layer_->bounds());
layer_tree_host()->root_layer()->AddChild(layer_);
AttachAnimationsToTimeline();
animation_->AttachElement(layer_->element_id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
switch (layer_tree_host()->SourceFrameNumber()) {
case 1:
AddAnimatedTransformToAnimation(animation_.get(), 1.0, 5, 5);
break;
case 2:
KeyframeModel* keyframe_model =
animation_->GetKeyframeModel(TargetProperty::TRANSFORM);
EXPECT_EQ(KeyframeModel::RunState::RUNNING,
keyframe_model->run_state());
animation_->RemoveKeyframeModel(keyframe_model->id());
break;
}
}
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
LayerImpl* child = host_impl->sync_tree()->LayerById(layer_->id());
switch (host_impl->sync_tree()->source_frame_number()) {
case 0:
// No animation yet.
break;
case 1:
// Animation is started.
EXPECT_TRUE(child->screen_space_transform_is_animating());
break;
case 2:
// The animation is removed/stopped.
EXPECT_FALSE(child->screen_space_transform_is_animating());
break;
case 3:
break;
default:
NOTREACHED();
}
}
void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) override {
GetImplTimelineAndAnimationByID(*host_impl);
switch (host_impl->active_tree()->source_frame_number()) {
case 0:
// No animation yet.
break;
case 1:
// Animation is starting.
EXPECT_EQ(KeyframeModel::RunState::STARTING,
animation_impl_->GetKeyframeModel(TargetProperty::TRANSFORM)
->run_state());
break;
case 2:
// After activation, the KeyframeModel should be waiting for deletion.
EXPECT_EQ(KeyframeModel::RunState::WAITING_FOR_DELETION,
animation_impl_->GetKeyframeModel(TargetProperty::TRANSFORM)
->run_state());
break;
case 3:
// The animation KeyframeModel is cleaned up.
EXPECT_EQ(nullptr,
animation_impl_->GetKeyframeModel(TargetProperty::TRANSFORM));
EndTest();
break;
default:
NOTREACHED();
}
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
LayerImpl* child = host_impl->active_tree()->LayerById(layer_->id());
switch (host_impl->active_tree()->source_frame_number()) {
case 0:
// No animation yet.
break;
case 1:
// Animation is started.
EXPECT_TRUE(child->screen_space_transform_is_animating());
break;
case 2:
case 3:
// The animation is removed/stopped.
EXPECT_FALSE(child->screen_space_transform_is_animating());
break;
default:
NOTREACHED();
}
}
private:
scoped_refptr<Layer> layer_;
FakeContentLayerClient client_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestIsAnimating);
class LayerTreeHostAnimationTestAnimationFinishesDuringCommit
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestAnimationFinishesDuringCommit() = default;
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
layer_ = FakePictureLayer::Create(&client_);
layer_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(layer_->bounds());
layer_tree_host()->root_layer()->AddChild(layer_);
AttachAnimationsToTimeline();
animation_->AttachElement(layer_tree_host()->root_layer()->element_id());
animation_child_->AttachElement(layer_->element_id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
if (layer_tree_host()->SourceFrameNumber() == 1)
AddAnimatedTransformToAnimation(animation_child_.get(), 0.04, 5, 5);
}
void WillCommit(const CommitState& commit_state) override {
if (commit_state.source_frame_number == 2) {
// Block until the animation finishes on the compositor thread. Since
// animations have already been ticked on the main thread, when the commit
// happens the state on the main thread will be consistent with having a
// running animation but the state on the compositor thread will be
// consistent with having only a finished animation.
completion_.Wait();
}
}
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
switch (host_impl->sync_tree()->source_frame_number()) {
case 1:
PostSetNeedsCommitToMainThread();
break;
case 2:
gfx::Transform expected_transform;
expected_transform.Translate(5.f, 5.f);
LayerImpl* layer_impl = host_impl->sync_tree()->LayerById(layer_->id());
EXPECT_TRANSFORM_EQ(expected_transform, layer_impl->DrawTransform());
EndTest();
break;
}
}
void UpdateAnimationState(LayerTreeHostImpl* host_impl,
bool has_unfinished_animation) override {
if (host_impl->active_tree()->source_frame_number() == 1 &&
!has_unfinished_animation && !signalled_) {
// The animation has finished, so allow the main thread to commit.
completion_.Signal();
signalled_ = true;
}
}
private:
scoped_refptr<Layer> layer_;
FakeContentLayerClient client_;
CompletionEvent completion_;
bool signalled_ = false;
};
// An animation finishing during commit can only happen when we have a separate
// compositor thread.
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestAnimationFinishesDuringCommit);
class LayerTreeHostAnimationTestImplSideInvalidation
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
layer_ = FakePictureLayer::Create(&client_);
layer_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(layer_->bounds());
layer_tree_host()->root_layer()->AddChild(layer_);
AttachAnimationsToTimeline();
animation_->AttachElement(layer_tree_host()->root_layer()->element_id());
animation_child_->AttachElement(layer_->element_id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
if (layer_tree_host()->SourceFrameNumber() == 1)
AddAnimatedTransformToAnimation(animation_child_.get(), 0.04, 5, 5);
}
void WillCommit(const CommitState& commit_state) override {
if (commit_state.source_frame_number == 2) {
// Block until the animation finishes on the compositor thread. Since
// animations have already been ticked on the main thread, when the commit
// happens the state on the main thread will be consistent with having a
// running animation but the state on the compositor thread will be
// consistent with having only a finished animation.
completion_.Wait();
}
}
void DidInvalidateContentOnImplSide(LayerTreeHostImpl* host_impl) override {
DCHECK(did_request_impl_side_invalidation_);
completion_.Signal();
}
void UpdateAnimationState(LayerTreeHostImpl* host_impl,
bool has_unfinished_animation) override {
if (host_impl->active_tree()->source_frame_number() == 1 &&
!has_unfinished_animation && !did_request_impl_side_invalidation_) {
// The animation on the active tree has finished, now request an impl-side
// invalidation and make sure it finishes before the main thread is
// released.
did_request_impl_side_invalidation_ = true;
host_impl->RequestImplSideInvalidationForCheckerImagedTiles();
}
}
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
switch (host_impl->sync_tree()->source_frame_number()) {
case 1:
PostSetNeedsCommitToMainThread();
break;
case 2:
gfx::Transform expected_transform;
expected_transform.Translate(5.f, 5.f);
LayerImpl* layer_impl = host_impl->sync_tree()->LayerById(layer_->id());
EXPECT_TRANSFORM_EQ(expected_transform, layer_impl->DrawTransform());
EndTest();
break;
}
}
private:
scoped_refptr<Layer> layer_;
FakeContentLayerClient client_;
CompletionEvent completion_;
bool did_request_impl_side_invalidation_ = false;
};
MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestImplSideInvalidation);
class LayerTreeHostAnimationTestImplSideInvalidationWithoutCommit
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
layer_ = FakePictureLayer::Create(&client_);
layer_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(layer_->bounds());
layer_tree_host()->root_layer()->AddChild(layer_);
AttachAnimationsToTimeline();
layer_element_id_ = layer_->element_id();
animation_child_->AttachElement(layer_element_id_);
num_draws_ = 0;
}
void UpdateAnimationState(LayerTreeHostImpl* host_impl,
bool has_unfinished_animation) override {
if (!has_unfinished_animation && !did_request_impl_side_invalidation_) {
// The animation on the active tree has finished, now request an impl-side
// invalidation and verify that the final value on an impl-side pending
// tree is correct.
did_request_impl_side_invalidation_ = true;
host_impl->RequestImplSideInvalidationForCheckerImagedTiles();
}
}
void DidInvalidateContentOnImplSide(LayerTreeHostImpl* host_impl) override {
completion_.Signal();
EndTest();
}
void WillCommit(const CommitState& commit_state) override {
if (commit_state.source_frame_number == 1) {
// Block until the invalidation is done after animation finishes on the
// compositor thread. We need to make sure the pending tree has valid
// information based on invalidation only.
completion_.Wait();
}
}
protected:
scoped_refptr<Layer> layer_;
FakeContentLayerClient client_;
bool did_request_impl_side_invalidation_ = false;
int num_draws_;
ElementId layer_element_id_;
private:
CompletionEvent completion_;
};
class ImplSideInvalidationWithoutCommitTestOpacity
: public LayerTreeHostAnimationTestImplSideInvalidationWithoutCommit {
public:
void BeginTest() override {
AddOpacityTransitionToAnimation(animation_child_.get(), 0.04, 0.2f, 0.8f,
false);
PostSetNeedsCommitToMainThread();
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (num_draws_++ > 0)
return;
EXPECT_EQ(0, host_impl->active_tree()->source_frame_number());
LayerImpl* layer_impl = host_impl->active_tree()->LayerById(layer_->id());
EXPECT_FLOAT_EQ(0.2f, layer_impl->Opacity());
}
void DidInvalidateContentOnImplSide(LayerTreeHostImpl* host_impl) override {
ASSERT_TRUE(did_request_impl_side_invalidation_);
EXPECT_EQ(0, host_impl->sync_tree()->source_frame_number());
const float expected_opacity = 0.8f;
LayerImpl* layer_impl = host_impl->sync_tree()->LayerById(layer_->id());
EXPECT_FLOAT_EQ(expected_opacity, layer_impl->Opacity());
LayerTreeHostAnimationTestImplSideInvalidationWithoutCommit::
DidInvalidateContentOnImplSide(host_impl);
}
};
MULTI_THREAD_TEST_F(ImplSideInvalidationWithoutCommitTestOpacity);
class ImplSideInvalidationWithoutCommitTestTransform
: public LayerTreeHostAnimationTestImplSideInvalidationWithoutCommit {
public:
void BeginTest() override {
AddAnimatedTransformToAnimation(animation_child_.get(), 0.04, 5, 5);
PostSetNeedsCommitToMainThread();
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (num_draws_++ > 0)
return;
EXPECT_EQ(0, host_impl->active_tree()->source_frame_number());
LayerImpl* layer_impl = host_impl->active_tree()->LayerById(layer_->id());
EXPECT_TRANSFORM_EQ(gfx::Transform(), layer_impl->DrawTransform());
}
void DidInvalidateContentOnImplSide(LayerTreeHostImpl* host_impl) override {
ASSERT_TRUE(did_request_impl_side_invalidation_);
EXPECT_EQ(0, host_impl->sync_tree()->source_frame_number());
gfx::Transform expected_transform;
expected_transform.Translate(5.f, 5.f);
LayerImpl* layer_impl = host_impl->sync_tree()->LayerById(layer_->id());
EXPECT_TRANSFORM_EQ(expected_transform, layer_impl->DrawTransform());
LayerTreeHostAnimationTestImplSideInvalidationWithoutCommit::
DidInvalidateContentOnImplSide(host_impl);
}
};
MULTI_THREAD_TEST_F(ImplSideInvalidationWithoutCommitTestTransform);
class ImplSideInvalidationWithoutCommitTestFilter
: public LayerTreeHostAnimationTestImplSideInvalidationWithoutCommit {
public:
void BeginTest() override {
AddAnimatedFilterToAnimation(animation_child_.get(), 0.04, 0.f, 1.f);
PostSetNeedsCommitToMainThread();
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (num_draws_++ > 0)
return;
EXPECT_EQ(0, host_impl->active_tree()->source_frame_number());
EXPECT_EQ(
std::string("{\"FilterOperations\":[{\"type\":5,\"amount\":0.0}]}"),
host_impl->active_tree()
->property_trees()
->effect_tree()
.FindNodeFromElementId(layer_element_id_)
->filters.ToString());
}
void DidInvalidateContentOnImplSide(LayerTreeHostImpl* host_impl) override {
ASSERT_TRUE(did_request_impl_side_invalidation_);
EXPECT_EQ(0, host_impl->sync_tree()->source_frame_number());
// AddAnimatedFilterToAnimation adds brightness filter which is type 5.
EXPECT_EQ(
std::string("{\"FilterOperations\":[{\"type\":5,\"amount\":1.0}]}"),
host_impl->sync_tree()
->property_trees()
->effect_tree()
.FindNodeFromElementId(layer_element_id_)
->filters.ToString());
LayerTreeHostAnimationTestImplSideInvalidationWithoutCommit::
DidInvalidateContentOnImplSide(host_impl);
}
};
MULTI_THREAD_TEST_F(ImplSideInvalidationWithoutCommitTestFilter);
class ImplSideInvalidationWithoutCommitTestScroll
: public LayerTreeHostAnimationTestImplSideInvalidationWithoutCommit {
public:
void SetupTree() override {
LayerTreeHostAnimationTestImplSideInvalidationWithoutCommit::SetupTree();
layer_->SetScrollable(gfx::Size(100, 100));
layer_->SetBounds(gfx::Size(1000, 1000));
client_.set_bounds(layer_->bounds());
layer_->SetScrollOffset(gfx::PointF(10.f, 20.f));
}
void BeginTest() override {
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
gfx::PointF(500.f, 550.f)));
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), 1, 0,
KeyframeModel::TargetPropertyId(TargetProperty::SCROLL_OFFSET)));
keyframe_model->set_needs_synchronized_start_time(true);
animation_child_->AddKeyframeModel(std::move(keyframe_model));
PostSetNeedsCommitToMainThread();
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (num_draws_++ > 0)
return;
EXPECT_EQ(0, host_impl->active_tree()->source_frame_number());
LayerImpl* layer_impl = host_impl->active_tree()->LayerById(layer_->id());
EXPECT_EQ(gfx::PointF(10.f, 20.f), CurrentScrollOffset(layer_impl));
}
void DidInvalidateContentOnImplSide(LayerTreeHostImpl* host_impl) override {
ASSERT_TRUE(did_request_impl_side_invalidation_);
EXPECT_EQ(0, host_impl->sync_tree()->source_frame_number());
LayerImpl* layer_impl = host_impl->pending_tree()->LayerById(layer_->id());
EXPECT_EQ(gfx::PointF(500.f, 550.f), CurrentScrollOffset(layer_impl));
LayerTreeHostAnimationTestImplSideInvalidationWithoutCommit::
DidInvalidateContentOnImplSide(host_impl);
}
};
MULTI_THREAD_TEST_F(ImplSideInvalidationWithoutCommitTestScroll);
class LayerTreeHostAnimationTestNotifyAnimationFinished
: public LayerTreeHostAnimationTest {
public:
LayerTreeHostAnimationTestNotifyAnimationFinished()
: called_animation_started_(false), called_animation_finished_(false) {}
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
picture_ = FakePictureLayer::Create(&client_);
picture_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(picture_->bounds());
layer_tree_host()->root_layer()->AddChild(picture_);
AttachAnimationsToTimeline();
animation_->AttachElement(picture_->element_id());
animation_->set_animation_delegate(this);
}
void BeginTest() override {
PostAddOpacityAnimationToMainThreadDelayed(animation_.get());
}
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
int target_property,
int group) override {
called_animation_started_ = true;
layer_tree_host()->AnimateLayers(base::TimeTicks::Max());
PostSetNeedsCommitToMainThread();
}
void NotifyAnimationFinished(base::TimeTicks monotonic_time,
int target_property,
int group) override {
called_animation_finished_ = true;
EndTest();
}
void AfterTest() override {
EXPECT_TRUE(called_animation_started_);
EXPECT_TRUE(called_animation_finished_);
}
private:
bool called_animation_started_;
bool called_animation_finished_;
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> picture_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestNotifyAnimationFinished);
// Check that transform sync happens correctly at commit when we remove and add
// a different animation animation to an element.
class LayerTreeHostAnimationTestChangeAnimation
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
layer_ = Layer::Create();
layer_->SetBounds(gfx::Size(4, 4));
layer_tree_host()->root_layer()->AddChild(layer_);
AttachAnimationsToTimeline();
layer_element_id_ = layer_->element_id();
timeline_->DetachAnimation(animation_child_.get());
animation_->AttachElement(layer_element_id_);
gfx::TransformOperations start;
start.AppendTranslate(5.f, 5.f, 0.f);
gfx::TransformOperations end;
end.AppendTranslate(5.f, 5.f, 0.f);
AddAnimatedTransformToAnimation(animation_.get(), 1.0, start, end);
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
PropertyTrees* property_trees = host_impl->sync_tree()->property_trees();
const TransformNode* node =
property_trees->transform_tree().Node(host_impl->sync_tree()
->LayerById(layer_->id())
->transform_tree_index());
gfx::Transform translate;
translate.Translate(5, 5);
switch (host_impl->sync_tree()->source_frame_number()) {
case 2:
EXPECT_TRANSFORM_EQ(node->local, translate);
EndTest();
break;
default:
break;
}
}
void DidCommit() override { PostSetNeedsCommitToMainThread(); }
void WillBeginMainFrame() override {
if (layer_tree_host()->SourceFrameNumber() == 2) {
// Destroy animation.
timeline_->DetachAnimation(animation_.get());
animation_ = nullptr;
timeline_->AttachAnimation(animation_child_.get());
animation_child_->AttachElement(layer_element_id_);
AddAnimatedTransformToAnimation(animation_child_.get(), 1.0, 10, 10);
KeyframeModel* keyframe_model =
animation_child_->GetKeyframeModel(TargetProperty::TRANSFORM);
keyframe_model->set_start_time(base::TimeTicks::Now() +
base::Seconds(1000));
keyframe_model->set_fill_mode(KeyframeModel::FillMode::NONE);
}
}
private:
scoped_refptr<Layer> layer_;
ElementId layer_element_id_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostAnimationTestChangeAnimation);
// Check that SetTransformIsPotentiallyAnimatingChanged is called
// if we destroy ElementAnimations.
class LayerTreeHostAnimationTestSetPotentiallyAnimatingOnLacDestruction
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
prev_screen_space_transform_is_animating_ = true;
screen_space_transform_animation_stopped_ = false;
LayerTreeHostAnimationTest::SetupTree();
AttachAnimationsToTimeline();
animation_->AttachElement(layer_tree_host()->root_layer()->element_id());
AddAnimatedTransformToAnimation(animation_.get(), 1.0, 5, 5);
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->pending_tree()->source_frame_number() <= 1) {
EXPECT_TRUE(host_impl->pending_tree()
->root_layer()
->screen_space_transform_is_animating());
} else {
EXPECT_FALSE(host_impl->pending_tree()
->root_layer()
->screen_space_transform_is_animating());
}
}
void DidCommit() override { PostSetNeedsCommitToMainThread(); }
void UpdateLayerTreeHost() override {
if (layer_tree_host()->SourceFrameNumber() == 2) {
// Destroy animation.
timeline_->DetachAnimation(animation_.get());
animation_ = nullptr;
}
}
DrawResult PrepareToDrawOnThread(LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame_data,
DrawResult draw_result) override {
const bool screen_space_transform_is_animating =
host_impl->active_tree()
->root_layer()
->screen_space_transform_is_animating();
// Check that screen_space_transform_is_animating changes only once.
if (screen_space_transform_is_animating &&
prev_screen_space_transform_is_animating_)
EXPECT_FALSE(screen_space_transform_animation_stopped_);
if (!screen_space_transform_is_animating &&
prev_screen_space_transform_is_animating_) {
EXPECT_FALSE(screen_space_transform_animation_stopped_);
screen_space_transform_animation_stopped_ = true;
}
if (!screen_space_transform_is_animating &&
!prev_screen_space_transform_is_animating_)
EXPECT_TRUE(screen_space_transform_animation_stopped_);
prev_screen_space_transform_is_animating_ =
screen_space_transform_is_animating;
return draw_result;
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->active_tree()->source_frame_number() >= 2)
EndTest();
}
void AfterTest() override {
EXPECT_TRUE(screen_space_transform_animation_stopped_);
}
bool prev_screen_space_transform_is_animating_;
bool screen_space_transform_animation_stopped_;
};
MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestSetPotentiallyAnimatingOnLacDestruction);
// Check that we invalidate property trees on Animation::SetNeedsCommit.
class LayerTreeHostAnimationTestRebuildPropertyTreesOnAnimationSetNeedsCommit
: public LayerTreeHostAnimationTest {
public:
void SetupTree() override {
LayerTreeHostAnimationTest::SetupTree();
layer_ = FakePictureLayer::Create(&client_);
layer_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(layer_->bounds());
layer_tree_host()->root_layer()->AddChild(layer_);
AttachAnimationsToTimeline();
animation_->AttachElement(layer_tree_host()->root_layer()->element_id());
animation_child_->AttachElement(layer_->element_id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
if (layer_tree_host()->SourceFrameNumber() == 1 ||
layer_tree_host()->SourceFrameNumber() == 2)
PostSetNeedsCommitToMainThread();
}
void UpdateLayerTreeHost() override {
if (layer_tree_host()->SourceFrameNumber() == 1)
AddAnimatedTransformToAnimation(animation_child_.get(), 1.0, 5, 5);
EXPECT_TRUE(layer_tree_host()->proxy()->CommitRequested());
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->active_tree()->source_frame_number() >= 2)
EndTest();
}
private:
scoped_refptr<Layer> layer_;
FakeContentLayerClient client_;
};
MULTI_THREAD_TEST_F(
LayerTreeHostAnimationTestRebuildPropertyTreesOnAnimationSetNeedsCommit);
} // namespace
} // namespace cc