| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GFX_NATIVE_WIDGET_TYPES_H_ |
| #define GFX_NATIVE_WIDGET_TYPES_H_ |
| #pragma once |
| |
| #include "base/basictypes.h" |
| #include "build/build_config.h" |
| |
| // This file provides cross platform typedefs for native widget types. |
| // NativeWindow: this is a handle to a native, top-level window |
| // NativeView: this is a handle to a native UI element. It may be the |
| // same type as a NativeWindow on some platforms. |
| // NativeViewId: Often, in our cross process model, we need to pass around a |
| // reference to a "window". This reference will, say, be echoed back from a |
| // renderer to the browser when it wishes to query its size. On Windows we |
| // use an HWND for this. |
| // |
| // As a rule of thumb - if you're in the renderer, you should be dealing |
| // with NativeViewIds. This should remind you that you shouldn't be doing |
| // direct operations on platform widgets from the renderer process. |
| // |
| // If you're in the browser, you're probably dealing with NativeViews, |
| // unless you're in the IPC layer, which will be translating between |
| // NativeViewIds from the renderer and NativeViews. |
| // |
| // NativeEditView: a handle to a native edit-box. The Mac folks wanted this |
| // specific typedef. |
| // |
| // NativeImage: The platform-specific image type used for drawing UI elements |
| // in the browser. |
| // |
| // The name 'View' here meshes with OS X where the UI elements are called |
| // 'views' and with our Chrome UI code where the elements are also called |
| // 'views'. |
| |
| #if defined(OS_WIN) |
| #include <windows.h> // NOLINT |
| typedef struct HFONT__* HFONT; |
| #elif defined(OS_MACOSX) |
| struct CGContext; |
| #ifdef __OBJC__ |
| @class NSFont; |
| @class NSImage; |
| @class NSView; |
| @class NSWindow; |
| @class NSTextField; |
| #else |
| class NSFont; |
| class NSImage; |
| class NSView; |
| class NSWindow; |
| class NSTextField; |
| #endif // __OBJC__ |
| #elif defined(TOOLKIT_USES_GTK) |
| typedef struct _PangoFontDescription PangoFontDescription; |
| typedef struct _GdkCursor GdkCursor; |
| typedef struct _GdkPixbuf GdkPixbuf; |
| typedef struct _GdkRegion GdkRegion; |
| typedef struct _GtkWidget GtkWidget; |
| typedef struct _GtkWindow GtkWindow; |
| typedef struct _cairo cairo_t; |
| #endif |
| class SkBitmap; |
| |
| namespace gfx { |
| |
| #if defined(OS_WIN) |
| typedef HFONT NativeFont; |
| typedef HWND NativeView; |
| typedef HWND NativeWindow; |
| typedef HWND NativeEditView; |
| typedef HDC NativeDrawingContext; |
| typedef HCURSOR NativeCursor; |
| typedef HMENU NativeMenu; |
| typedef HRGN NativeRegion; |
| #elif defined(OS_MACOSX) |
| typedef NSFont* NativeFont; |
| typedef NSView* NativeView; |
| typedef NSWindow* NativeWindow; |
| typedef NSTextField* NativeEditView; |
| typedef CGContext* NativeDrawingContext; |
| typedef void* NativeCursor; |
| typedef void* NativeMenu; |
| #elif defined(USE_X11) |
| typedef PangoFontDescription* NativeFont; |
| typedef GtkWidget* NativeView; |
| typedef GtkWindow* NativeWindow; |
| typedef GtkWidget* NativeEditView; |
| typedef cairo_t* NativeDrawingContext; |
| typedef GdkCursor* NativeCursor; |
| typedef GtkWidget* NativeMenu; |
| typedef GdkRegion* NativeRegion; |
| #endif |
| |
| #if defined(OS_MACOSX) |
| typedef NSImage NativeImageType; |
| #elif defined(OS_LINUX) && !defined(TOOLKIT_VIEWS) |
| typedef GdkPixbuf NativeImageType; |
| #else |
| typedef SkBitmap NativeImageType; |
| #endif |
| typedef NativeImageType* NativeImage; |
| |
| // Note: for test_shell we're packing a pointer into the NativeViewId. So, if |
| // you make it a type which is smaller than a pointer, you have to fix |
| // test_shell. |
| // |
| // See comment at the top of the file for usage. |
| typedef intptr_t NativeViewId; |
| |
| #if defined(OS_WIN) |
| // Convert a NativeViewId to a NativeView. |
| // |
| // On Windows, we pass an HWND into the renderer. As stated above, the renderer |
| // should not be performing operations on the view. |
| static inline NativeView NativeViewFromId(NativeViewId id) { |
| return reinterpret_cast<NativeView>(id); |
| } |
| #define NativeViewFromIdInBrowser(x) NativeViewFromId(x) |
| #elif defined(OS_POSIX) |
| // On Mac and Linux, a NativeView is a pointer to an object, and is useless |
| // outside the process in which it was created. NativeViewFromId should only be |
| // used inside the appropriate platform ifdef outside of the browser. |
| // (NativeViewFromIdInBrowser can be used everywhere in the browser.) If your |
| // cross-platform design involves a call to NativeViewFromId from outside the |
| // browser it will never work on Mac or Linux and is fundamentally broken. |
| |
| // Please do not call this from outside the browser. It won't work; the name |
| // should give you a subtle hint. |
| static inline NativeView NativeViewFromIdInBrowser(NativeViewId id) { |
| return reinterpret_cast<NativeView>(id); |
| } |
| #endif // defined(OS_POSIX) |
| |
| // Convert a NativeView to a NativeViewId. See the comments at the top of |
| // this file. |
| #if defined(OS_WIN) || defined(OS_MACOSX) |
| static inline NativeViewId IdFromNativeView(NativeView view) { |
| return reinterpret_cast<NativeViewId>(view); |
| } |
| #elif defined(USE_X11) |
| // Not inlined because it involves pulling too many headers. |
| NativeViewId IdFromNativeView(NativeView view); |
| #endif // defined(USE_X11) |
| |
| |
| // PluginWindowHandle is an abstraction wrapping "the types of windows |
| // used by NPAPI plugins". On Windows it's an HWND, on X it's an X |
| // window id. |
| #if defined(OS_WIN) |
| typedef HWND PluginWindowHandle; |
| const PluginWindowHandle kNullPluginWindow = NULL; |
| #elif defined(USE_X11) |
| typedef unsigned long PluginWindowHandle; |
| const PluginWindowHandle kNullPluginWindow = 0; |
| #else |
| // On OS X we don't have windowed plugins. |
| // We use a NULL/0 PluginWindowHandle in shared code to indicate there |
| // is no window present, so mirror that behavior here. |
| // |
| // The GPU plugin is currently an exception to this rule. As of this |
| // writing it uses some NPAPI infrastructure, and minimally we need |
| // to identify the plugin instance via this window handle. When the |
| // GPU plugin becomes a full-on GPU process, this typedef can be |
| // returned to a bool. For now we use a type large enough to hold a |
| // pointer on 64-bit architectures in case we need this capability. |
| typedef uint64 PluginWindowHandle; |
| const PluginWindowHandle kNullPluginWindow = 0; |
| #endif |
| |
| } // namespace gfx |
| |
| #endif // GFX_NATIVE_WIDGET_TYPES_H_ |