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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/lottie/animation.h"
#include <algorithm>
#include <utility>
#include "base/check.h"
#include "base/functional/bind.h"
#include "base/numerics/safe_conversions.h"
#include "base/observer_list.h"
#include "base/trace_event/trace_event.h"
#include "cc/paint/skottie_wrapper.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkSamplingOptions.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/lottie/animation_observer.h"
namespace lottie {
namespace {
bool IsCycleValid(const Animation::CycleBoundaries& boundaries,
const Animation& animation) {
return boundaries.start_offset >= base::TimeDelta() &&
boundaries.end_offset <= animation.GetAnimationDuration() &&
boundaries.start_offset < boundaries.end_offset;
}
bool IsInCycleBoundaries(base::TimeDelta offset,
const Animation::CycleBoundaries& boundaries) {
return offset >= boundaries.start_offset && offset < boundaries.end_offset;
}
Animation::CycleBoundaries GetCycleAtIndex(
const std::vector<Animation::CycleBoundaries>& scheduled_cycles,
int cycle_idx) {
DCHECK(!scheduled_cycles.empty());
return scheduled_cycles[std::min(
cycle_idx, static_cast<int>(scheduled_cycles.size()) - 1)];
}
} // namespace
Animation::TimerControl::TimerControl(
std::vector<CycleBoundaries> scheduled_cycles,
base::TimeDelta initial_offset,
int initial_completed_cycles,
const base::TimeDelta& total_duration,
const base::TimeTicks& start_timestamp,
bool should_reverse,
float playback_speed)
: scheduled_cycles_(std::move(scheduled_cycles)),
total_duration_(total_duration),
previous_tick_(start_timestamp),
current_cycle_progress_(initial_offset),
should_reverse_(should_reverse),
completed_cycles_(initial_completed_cycles),
current_cycle_(GetCycleAtIndex(scheduled_cycles_, completed_cycles_)) {
SetPlaybackSpeed(playback_speed);
}
Animation::TimerControl::~TimerControl() = default;
void Animation::TimerControl::SetPlaybackSpeed(float playback_speed) {
DCHECK_GT(playback_speed, 0.f);
playback_speed_ = playback_speed;
}
void Animation::TimerControl::Step(const base::TimeTicks& timestamp) {
base::TimeDelta step_size = (timestamp - previous_tick_) * playback_speed_;
while (!step_size.is_zero()) {
base::TimeDelta time_until_current_cycle_end =
IsPlayingInReverse()
? (current_cycle_progress_ - current_cycle_.start_offset)
: (current_cycle_.end_offset - current_cycle_progress_);
if (step_size >= time_until_current_cycle_end) {
++completed_cycles_;
current_cycle_ = GetCycleAtIndex(scheduled_cycles_, completed_cycles_);
current_cycle_progress_ = IsPlayingInReverse()
? current_cycle_.end_offset
: current_cycle_.start_offset;
step_size -= time_until_current_cycle_end;
} else {
if (IsPlayingInReverse()) {
current_cycle_progress_ -= step_size;
} else {
current_cycle_progress_ += step_size;
}
step_size = base::TimeDelta();
}
}
previous_tick_ = timestamp;
}
void Animation::TimerControl::Resume(const base::TimeTicks& timestamp) {
previous_tick_ = timestamp;
}
double Animation::TimerControl::GetNormalizedCurrentCycleProgress() const {
return current_cycle_progress_ / total_duration_;
}
double Animation::TimerControl::GetNormalizedStartOffset() const {
return current_cycle_.start_offset / total_duration_;
}
double Animation::TimerControl::GetNormalizedEndOffset() const {
return current_cycle_.end_offset / total_duration_;
}
bool Animation::TimerControl::IsPlayingInReverse() const {
return should_reverse_ && completed_cycles_ % 2;
}
// static
Animation::CycleBoundaries Animation::CycleBoundaries::FullCycle(
const Animation& animation) {
return {
/*start_offset=*/base::TimeDelta(),
/*duration=*/animation.GetAnimationDuration(),
};
}
// static
Animation::PlaybackConfig Animation::PlaybackConfig::CreateDefault(
const Animation& animation) {
return PlaybackConfig(
/*scheduled_cycles=*/{CycleBoundaries::FullCycle(animation)},
/*initial_offset=*/base::TimeDelta(),
/*initial_completed_cycles=*/0, Animation::Style::kLoop);
}
// static
Animation::PlaybackConfig Animation::PlaybackConfig::CreateWithStyle(
Style style,
const Animation& animation) {
PlaybackConfig config = CreateDefault(animation);
config.style = style;
return config;
}
Animation::PlaybackConfig::PlaybackConfig() = default;
Animation::PlaybackConfig::PlaybackConfig(
std::vector<CycleBoundaries> scheduled_cycles,
base::TimeDelta initial_offset,
int initial_completed_cycles,
Style style)
: scheduled_cycles(std::move(scheduled_cycles)),
initial_offset(initial_offset),
initial_completed_cycles(initial_completed_cycles),
style(style) {}
Animation::PlaybackConfig::PlaybackConfig(const PlaybackConfig& other) =
default;
Animation::PlaybackConfig& Animation::PlaybackConfig::operator=(
const PlaybackConfig& other) = default;
Animation::PlaybackConfig::~PlaybackConfig() = default;
Animation::Animation(scoped_refptr<cc::SkottieWrapper> skottie,
cc::SkottieColorMap color_map,
cc::SkottieFrameDataProvider* frame_data_provider)
: skottie_(skottie),
color_map_(std::move(color_map)),
text_map_(skottie_->GetCurrentTextPropertyValues()) {
DCHECK(skottie_);
bool animation_has_image_assets =
!skottie_->GetImageAssetMetadata().asset_storage().empty();
if (animation_has_image_assets) {
DCHECK(frame_data_provider)
<< "SkottieFrameDataProvider required for animations with image assets";
for (const auto& asset_metadata_pair :
skottie_->GetImageAssetMetadata().asset_storage()) {
const std::string& asset_id = asset_metadata_pair.first;
const cc::SkottieResourceMetadataMap::ImageAssetMetadata& asset_metadata =
asset_metadata_pair.second;
scoped_refptr<cc::SkottieFrameDataProvider::ImageAsset> new_asset =
frame_data_provider->LoadImageAsset(
asset_id, asset_metadata.resource_path, asset_metadata.size);
DCHECK(new_asset);
image_assets_.emplace(cc::HashSkottieResourceId(asset_id),
std::move(new_asset));
}
}
}
Animation::~Animation() {
for (AnimationObserver& obs : observers_) {
obs.AnimationIsDeleting(this);
}
}
void Animation::AddObserver(AnimationObserver* observer) {
observers_.AddObserver(observer);
}
void Animation::RemoveObserver(AnimationObserver* observer) {
observers_.RemoveObserver(observer);
}
base::TimeDelta Animation::GetAnimationDuration() const {
return base::Seconds(skottie_->duration());
}
gfx::Size Animation::GetOriginalSize() const {
#if DCHECK_IS_ON()
// The size should have no fractional component.
gfx::SizeF float_size = gfx::SkSizeToSizeF(skottie_->size());
gfx::Size rounded_size = gfx::ToRoundedSize(float_size);
float height_diff = std::abs(float_size.height() - rounded_size.height());
float width_diff = std::abs(float_size.width() - rounded_size.width());
DCHECK_LE(height_diff, std::numeric_limits<float>::epsilon());
DCHECK_LE(width_diff, std::numeric_limits<float>::epsilon());
#endif
return gfx::ToRoundedSize(gfx::SkSizeToSizeF(skottie_->size()));
}
void Animation::Start(absl::optional<PlaybackConfig> playback_config) {
DCHECK(state_ == PlayState::kStopped || state_ == PlayState::kEnded);
if (!playback_config)
playback_config = PlaybackConfig::CreateDefault(*this);
VerifyPlaybackConfigIsValid(*playback_config);
// Reset the |timer_control_| object for a new animation play.
timer_control_.reset(nullptr);
// Schedule a play for the animation and store the necessary information
// needed to start playing.
state_ = PlayState::kSchedulePlay;
playback_config_ = std::move(*playback_config);
}
void Animation::Pause() {
DCHECK(state_ == PlayState::kPlaying || state_ == PlayState::kSchedulePlay);
state_ = PlayState::kPaused;
}
void Animation::ResumePlaying() {
DCHECK(state_ == PlayState::kPaused);
state_ = PlayState::kScheduleResume;
}
void Animation::Stop() {
state_ = PlayState::kStopped;
timer_control_.reset(nullptr);
for (AnimationObserver& obs : observers_) {
obs.AnimationStopped(this);
}
}
absl::optional<float> Animation::GetCurrentProgress() const {
switch (state_) {
case PlayState::kStopped:
return absl::nullopt;
case PlayState::kEnded:
DCHECK(timer_control_);
return timer_control_->GetNormalizedEndOffset();
case PlayState::kPaused:
case PlayState::kSchedulePlay:
case PlayState::kPlaying:
case PlayState::kScheduleResume:
// The timer control may not have been initialized if OnAnimationStep has
// not been called yet (meaning no frame has actually been painted yet and
// there is no "progress" at all).
if (timer_control_) {
return timer_control_->GetNormalizedCurrentCycleProgress();
} else {
return absl::nullopt;
}
}
}
absl::optional<int> Animation::GetNumCompletedCycles() const {
if (state_ == PlayState::kStopped)
return absl::nullopt;
// This can happen if Start() has been called but a single frame has not been
// painted yet.
if (!timer_control_)
return playback_config_.initial_completed_cycles;
if (state_ == PlayState::kEnded) {
DCHECK_EQ(playback_config_.style, Style::kLinear);
return 1;
}
return timer_control_->completed_cycles();
}
absl::optional<Animation::PlaybackConfig> Animation::GetPlaybackConfig() const {
if (state_ == PlayState::kStopped) {
return absl::nullopt;
} else {
return playback_config_;
}
}
absl::optional<Animation::CycleBoundaries>
Animation::GetCurrentCycleBoundaries() const {
if (state_ == PlayState::kStopped || !timer_control_) {
return absl::nullopt;
} else {
return timer_control_->current_cycle();
}
}
void Animation::Paint(gfx::Canvas* canvas,
const base::TimeTicks& timestamp,
const gfx::Size& size) {
bool animation_cycle_ended = false;
switch (state_) {
case PlayState::kStopped:
return;
case PlayState::kSchedulePlay:
InitTimer(timestamp);
state_ = PlayState::kPlaying;
for (AnimationObserver& obs : observers_) {
obs.AnimationWillStartPlaying(this);
}
break;
case PlayState::kPlaying: {
DCHECK(timer_control_);
int previous_num_cycles = timer_control_->completed_cycles();
timer_control_->Step(timestamp);
int new_num_cycles = timer_control_->completed_cycles();
animation_cycle_ended = new_num_cycles != previous_num_cycles;
if (animation_cycle_ended && playback_config_.style == Style::kLinear)
state_ = PlayState::kEnded;
} break;
case PlayState::kPaused:
// The |timer_control_| may be null if the animation was Start()ed and
// then Pause()ed before a single frame was painted. Initialize it here
// so that GetCurrentProgress() below returns a valid timestamp.
if (!timer_control_)
InitTimer(timestamp);
break;
case PlayState::kScheduleResume:
state_ = PlayState::kPlaying;
if (timer_control_) {
timer_control_->Resume(timestamp);
} else {
// The animation may have been paused after a play was scheduled but
// before it started playing.
InitTimer(timestamp);
}
for (AnimationObserver& obs : observers_) {
obs.AnimationResuming(this);
}
break;
case PlayState::kEnded:
break;
}
absl::optional<float> current_progress = GetCurrentProgress();
DCHECK(current_progress);
PaintFrame(canvas, *current_progress, size);
// Notify animation cycle ended after everything is done in case an observer
// tries to change the animation's state within its observer implementation.
if (animation_cycle_ended)
TryNotifyAnimationCycleEnded();
}
void Animation::PaintFrame(gfx::Canvas* canvas,
float t,
const gfx::Size& size) {
TRACE_EVENT1("ui", "Animation::PaintFrame", "timestamp", t);
DCHECK_GE(t, 0.f);
DCHECK_LE(t, 1.f);
// Not all of the image assets necessarily appear in the frame at time |t|. To
// determine which assets are actually needed, Seek() and capture the set of
// images in the frame. Seek() without rendering is a cheap operation.
cc::SkottieFrameDataMap all_frame_data;
// Using Unretained is safe because the callback is guaranteed to be invoked
// synchronously within Seek().
skottie_->Seek(t, base::BindRepeating(&Animation::LoadImageForAsset,
base::Unretained(this), canvas,
std::ref(all_frame_data)));
canvas->DrawSkottie(skottie(), gfx::Rect(size), t, std::move(all_frame_data),
color_map_, text_map_);
for (AnimationObserver& obs : observers_) {
obs.AnimationFramePainted(this, t);
}
}
void Animation::SetPlaybackSpeed(float playback_speed) {
playback_speed_ = playback_speed;
if (timer_control_)
timer_control_->SetPlaybackSpeed(playback_speed_);
}
cc::SkottieWrapper::FrameDataFetchResult Animation::LoadImageForAsset(
gfx::Canvas* canvas,
cc::SkottieFrameDataMap& all_frame_data,
cc::SkottieResourceIdHash asset_id,
float t,
sk_sp<SkImage>&,
SkSamplingOptions&) {
TRACE_EVENT0("ui", "Animation::LoadImageForAsset");
cc::SkottieFrameDataProvider::ImageAsset& image_asset =
*image_assets_.at(asset_id);
all_frame_data.emplace(asset_id,
image_asset.GetFrameData(t, canvas->image_scale()));
// Since this callback is only used for Seek() and not rendering, the output
// arguments can be ignored and kNoUpdate can be returned.
return cc::SkottieWrapper::FrameDataFetchResult::kNoUpdate;
}
void Animation::InitTimer(const base::TimeTicks& timestamp) {
DCHECK(!timer_control_);
timer_control_ = std::make_unique<TimerControl>(
playback_config_.scheduled_cycles, playback_config_.initial_offset,
playback_config_.initial_completed_cycles, GetAnimationDuration(),
timestamp, playback_config_.style == Style::kThrobbing, playback_speed_);
}
void Animation::TryNotifyAnimationCycleEnded() const {
DCHECK(timer_control_);
bool inform_observer = true;
switch (playback_config_.style) {
case Style::kLoop:
break;
case Style::kThrobbing:
// For a throbbing animation, the animation cycle ends when the timer
// goes from 0 to 1 and then back to 0. So the number of timer cycles
// must be even at the end of one throbbing animation cycle.
if (timer_control_->completed_cycles() % 2 != 0)
inform_observer = false;
break;
case Style::kLinear:
break;
}
// Inform observer if the cycle has ended.
if (inform_observer) {
for (AnimationObserver& obs : observers_) {
obs.AnimationCycleEnded(this);
}
}
}
void Animation::VerifyPlaybackConfigIsValid(
const PlaybackConfig& playback_config) const {
DCHECK(!playback_config.scheduled_cycles.empty());
for (const CycleBoundaries& cycle : playback_config.scheduled_cycles) {
DCHECK(IsCycleValid(cycle, *this));
}
if (playback_config.style == Style::kLinear) {
DCHECK_EQ(playback_config.scheduled_cycles.size(), 1u);
}
DCHECK_GE(playback_config.initial_completed_cycles, 0);
DCHECK(IsInCycleBoundaries(
playback_config.initial_offset,
GetCycleAtIndex(playback_config.scheduled_cycles,
playback_config.initial_completed_cycles)));
}
} // namespace lottie