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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_WEB_DIALOGS_WEB_DIALOG_DELEGATE_H_
#define UI_WEB_DIALOGS_WEB_DIALOG_DELEGATE_H_
#include <memory>
#include <string>
#include <vector>
#include "content/public/browser/web_contents_delegate.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/base/ui_base_types.h"
#include "ui/base/window_open_disposition.h"
#include "ui/web_dialogs/web_dialogs_export.h"
class GURL;
namespace content {
class RenderFrameHost;
class WebContents;
class WebUI;
class WebUIMessageHandler;
struct ContextMenuParams;
struct OpenURLParams;
}
namespace gfx {
class Size;
}
namespace ui {
// Implement this class to receive notifications.
class WEB_DIALOGS_EXPORT WebDialogDelegate {
public:
enum class FrameKind {
kDialog, // Does not include a title bar or frame caption buttons.
kNonClient, // Includes a non client frame view with title & buttons.
};
WebDialogDelegate();
virtual ~WebDialogDelegate();
// Returns the modal type for this dialog. Only called once, during
// WebDialogView creation. If you can, prefer using set_modal_type() to
// overriding GetDialogModalType().
virtual ModalType GetDialogModalType() const;
void set_dialog_modal_type(ModalType modal_type) { modal_type_ = modal_type; }
// Returns the title of the dialog. If you can, prefer to use set_title()
// rather than overriding GetDialogTitle().
virtual std::u16string GetDialogTitle() const;
void set_dialog_title(std::u16string title) { title_ = title; }
// Returns the title to be read with screen readers. If you can, prefer to use
// set_accessible_title() rather than overriding GetAccessibleDialogTitle().
virtual std::u16string GetAccessibleDialogTitle() const;
void set_accessible_dialog_title(std::u16string accessible_title) {
accessible_title_ = accessible_title;
}
// Returns the dialog's name identifier. Used to identify this dialog for
// state restoration. If you can, prefer to use set_dialog_name() rather than
// overriding GetDialogName().
virtual std::string GetDialogName() const;
void set_dialog_name(std::string dialog_name) { name_ = dialog_name; }
// Get the HTML file path for the content to load in the dialog.
virtual GURL GetDialogContentURL() const;
void set_dialog_content_url(GURL content_url) { content_url_ = content_url; }
// Get WebUIMessageHandler objects to handle messages from the HTML/JS page.
// The handlers are used to send and receive messages from the page while it
// is still open. Ownership of each handler is taken over by the WebUI
// hosting the page. By default this method adds no handlers.
virtual void GetWebUIMessageHandlers(
std::vector<content::WebUIMessageHandler*>* handlers);
void AddWebUIMessageHandler(
std::unique_ptr<content::WebUIMessageHandler> handler);
// Get the size of the dialog. Implementations can safely assume |size| is a
// valid pointer. Callers should be able to handle the case where
// implementations do not write into |size|.
virtual void GetDialogSize(gfx::Size* size) const;
void set_dialog_size(gfx::Size size) { size_ = size; }
// Get the minimum size of the dialog. The default implementation just calls
// GetDialogSize().
virtual void GetMinimumDialogSize(gfx::Size* size) const;
void set_minimum_dialog_size(gfx::Size minimum_size) {
minimum_size_ = minimum_size;
}
// Gets the JSON string input to use when showing the dialog.
// TODO: should this just be a base::Value representing the JSON value
// directly?
virtual std::string GetDialogArgs() const;
void set_dialog_args(std::string dialog_args) { args_ = dialog_args; }
// Returns true if the dialog can ever be resized.
bool can_resize() const { return can_resize_; }
void set_can_resize(bool can_resize) { can_resize_ = can_resize; }
// Returns true if the dialog can ever be maximized.
virtual bool CanMaximizeDialog() const;
void set_can_maximize(bool can_maximize) { can_maximize_ = can_maximize; }
// Returns true if the dialog can ever be minimized.
bool can_minimize() const { return can_minimize_; }
void set_can_minimize(bool can_minimize) { can_minimize_ = can_minimize; }
// A callback to notify the delegate that |source|'s loading state has
// changed.
virtual void OnLoadingStateChanged(content::WebContents* source) {}
// A callback to notify the delegate that a web dialog has been shown.
// |webui| is the WebUI with which the dialog is associated.
virtual void OnDialogShown(content::WebUI* webui) {}
// A callback to notify the delegate that the window is requesting to be
// closed. If this returns true, the dialog is closed, otherwise the
// dialog remains open. Default implementation returns true.
virtual bool OnDialogCloseRequested();
// Called when the dialog's window is certainly about to close, but teardown
// has not started yet. This differs from OnDialogCloseRequested in that
// OnDialogCloseRequested is part of the process of deciding whether to close
// a window, while OnDialogWillClose is called as soon as it is known for
// certain that the window is about to be closed.
virtual void OnDialogWillClose() {}
// A callback to notify the delegate that the dialog closed.
// IMPORTANT: Implementations should delete |this| here (unless they've
// arranged for the delegate to be deleted in some other way, e.g. by
// registering it as a message handler in the WebUI object).
//
// The default behavior of this method is to delete |this| and return.
// Do not add new overrides of this method; instead use
// RegisterOnDialogClosedCallback() (if you need to do things during dialog
// close) or set_delete_on_close() (if you need to control lifetime).
// TODO(ellyjones): Get rid of all overrides of this method.
virtual void OnDialogClosed(const std::string& json_retval);
void set_delete_on_close(bool delete_on_close) {
delete_on_close_ = delete_on_close;
}
bool delete_on_close() const { return delete_on_close_; }
using OnDialogClosedCallback = base::OnceCallback<void(const std::string&)>;
void RegisterOnDialogClosedCallback(OnDialogClosedCallback callback);
// A callback to notify the delegate that the dialog is being closed in
// response to a "dialogClose" message from WebUI.
virtual void OnDialogCloseFromWebUI(const std::string& json_retval);
// A callback to notify the delegate that the contents are requesting
// to be closed. This could be in response to a number of events
// that are handled by the WebContents. If the output parameter
// is set to true, then the dialog is closed. The default is false.
// |out_close_dialog| is never NULL.
virtual void OnCloseContents(content::WebContents* source,
bool* out_close_dialog);
void set_can_close(bool can_close) { can_close_ = can_close; }
// Returns true if escape should immediately close the dialog. Default is
// true.
virtual bool ShouldCloseDialogOnEscape() const;
void set_close_dialog_on_escape(bool close_dialog_on_escape) {
close_on_escape_ = close_dialog_on_escape;
}
// A callback to allow the delegate to dictate that the window should not
// have a title bar. This is useful when presenting branded interfaces.
virtual bool ShouldShowDialogTitle() const;
void set_show_dialog_title(bool show_dialog_title) {
show_title_ = show_dialog_title;
}
// A callback to allow the delegate to center title text. Default is
// false.
virtual bool ShouldCenterDialogTitleText() const;
void set_center_dialog_title_text(bool center_dialog_title_text) {
center_title_text_ = center_dialog_title_text;
}
// Returns true if the dialog should show a close button in the title bar.
// Default implementation returns true.
virtual bool ShouldShowCloseButton() const;
void set_show_close_button(bool show_close_button) {
show_close_button_ = show_close_button;
}
// A callback to allow the delegate to inhibit context menu or show
// customized menu.
//
// The `render_frame_host` represents the frame that requests the context menu
// (typically this frame is focused, but this is not necessarily the case -
// see https://crbug.com/1257907#c14).
//
// Returns true iff you do NOT want the standard context menu to be
// shown (because you want to handle it yourself).
virtual bool HandleContextMenu(content::RenderFrameHost& render_frame_host,
const content::ContextMenuParams& params);
void set_allow_default_context_menu(bool allow_default_context_menu) {
allow_default_context_menu_ = allow_default_context_menu;
}
// A callback to allow the delegate to open a new URL inside |source|.
// On return |out_new_contents| should contain the WebContents the URL
// is opened in. Return false to use the default handler.
virtual bool HandleOpenURLFromTab(content::WebContents* source,
const content::OpenURLParams& params,
content::WebContents** out_new_contents);
// A callback to control whether a WebContents will be created. Returns
// true to disallow the creation. Return false to use the default handler.
virtual bool HandleShouldOverrideWebContentsCreation();
void set_allow_web_contents_creation(bool allow_web_contents_creation) {
allow_web_contents_creation_ = allow_web_contents_creation;
}
// Accelerator handling: there are two ways to supply accelerators. You can
// register individual accelerators using RegisterAccelerator(), or you can
// get more flexibility by overriding GetAccelerators() and
// AcceleratorPressed() to provide arbitrary handling.
using AcceleratorHandler =
base::RepeatingCallback<bool(WebDialogDelegate&, const Accelerator&)>;
void RegisterAccelerator(Accelerator accelerator, AcceleratorHandler handler);
// The default behavior of these methods is to return/invoke accelerators
// registered with RegisterAccelerator().
// TODO(ellyjones): Remove these.
virtual std::vector<Accelerator> GetAccelerators();
virtual bool AcceleratorPressed(const Accelerator& accelerator);
virtual void OnWebContentsFinishedLoad() {}
// TODO(ellyjones): Document what these do and when they are called.
// Especially document what CheckMediaAccessPermission() is supposed to
// return.
virtual void RequestMediaAccessPermission(
content::WebContents* web_contents,
const content::MediaStreamRequest& request,
content::MediaResponseCallback callback) {}
virtual bool CheckMediaAccessPermission(
content::RenderFrameHost* render_frame_host,
const url::Origin& security_origin,
blink::mojom::MediaStreamType type);
// Whether to use dialog frame view for non client frame view.
virtual FrameKind GetWebDialogFrameKind() const;
void set_dialog_frame_kind(FrameKind frame_kind) { frame_kind_ = frame_kind; }
private:
base::flat_map<Accelerator, AcceleratorHandler> accelerators_;
absl::optional<std::u16string> accessible_title_;
bool allow_default_context_menu_ = true;
bool allow_web_contents_creation_ = true;
std::string args_;
bool can_close_ = false;
bool can_maximize_ = false;
bool can_minimize_ = false;
bool can_resize_ = true;
bool center_title_text_ = false;
GURL content_url_;
bool close_on_escape_ = true;
// TODO(ellyjones): Make this default to false.
bool delete_on_close_ = true;
FrameKind frame_kind_ = FrameKind::kNonClient;
absl::optional<gfx::Size> minimum_size_;
ModalType modal_type_ = ui::MODAL_TYPE_NONE;
std::string name_;
bool show_close_button_ = true;
bool show_title_ = true;
gfx::Size size_;
std::u16string title_;
OnDialogClosedCallback closed_callback_;
std::vector<std::unique_ptr<content::WebUIMessageHandler>>
added_message_handlers_;
};
} // namespace ui
#endif // UI_WEB_DIALOGS_WEB_DIALOG_DELEGATE_H_