| // Copyright 2024 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/geometry/three_point_cubic_bezier.h" |
| |
| #include <cmath> |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace gfx { |
| namespace { |
| |
| TEST(ThreePointCubicBezierTest, Basic) { |
| ThreePointCubicBezier function(0.125, 0.0, 0.375, 0.5, 0.5, 0.5, 0.625, 0.5, |
| 0.875, 1); |
| |
| double epsilon = 0.00015; |
| |
| EXPECT_NEAR(function.Solve(0), 0, epsilon); |
| EXPECT_NEAR(function.Solve(0.05), 0.01989, epsilon); |
| EXPECT_NEAR(function.Solve(0.1), 0.06402, epsilon); |
| EXPECT_NEAR(function.Solve(0.15), 0.12058, epsilon); |
| EXPECT_NEAR(function.Solve(0.2), 0.18381, epsilon); |
| EXPECT_NEAR(function.Solve(0.25), 0.25, epsilon); |
| EXPECT_NEAR(function.Solve(0.3), 0.31619, epsilon); |
| EXPECT_NEAR(function.Solve(0.35), 0.37942, epsilon); |
| EXPECT_NEAR(function.Solve(0.4), 0.43598, epsilon); |
| EXPECT_NEAR(function.Solve(0.45), 0.48011, epsilon); |
| EXPECT_NEAR(function.Solve(0.5), 0.5, epsilon); |
| EXPECT_NEAR(function.Solve(0.55), 0.51989, epsilon); |
| EXPECT_NEAR(function.Solve(0.6), 0.56402, epsilon); |
| EXPECT_NEAR(function.Solve(0.65), 0.62058, epsilon); |
| EXPECT_NEAR(function.Solve(0.7), 0.68381, epsilon); |
| EXPECT_NEAR(function.Solve(0.75), 0.75, epsilon); |
| EXPECT_NEAR(function.Solve(0.8), 0.81619, epsilon); |
| EXPECT_NEAR(function.Solve(0.85), 0.87942, epsilon); |
| EXPECT_NEAR(function.Solve(0.9), 0.93598, epsilon); |
| EXPECT_NEAR(function.Solve(0.95), 0.98001, epsilon); |
| EXPECT_NEAR(function.Solve(1), 1, epsilon); |
| } |
| |
| } // namespace |
| } // namespace gfx |