| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
| #define UI_GL_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
| |
| #include <windows.h> |
| #include <d3d11.h> |
| #include <dcomp.h> |
| #include <wrl/client.h> |
| |
| #include "base/callback.h" |
| #include "base/time/time.h" |
| #include "ui/gl/child_window_win.h" |
| #include "ui/gl/gl_export.h" |
| #include "ui/gl/gl_surface_egl.h" |
| #include "ui/gl/vsync_observer.h" |
| |
| namespace gl { |
| class DCLayerTree; |
| class DirectCompositionChildSurfaceWin; |
| class GLSurfacePresentationHelper; |
| class VSyncThreadWin; |
| |
| class GL_EXPORT DirectCompositionSurfaceWin : public GLSurfaceEGL, |
| public VSyncObserver { |
| public: |
| using VSyncCallback = |
| base::RepeatingCallback<void(base::TimeTicks, base::TimeDelta)>; |
| |
| struct Settings { |
| bool disable_nv12_dynamic_textures = false; |
| bool disable_larger_than_screen_overlays = false; |
| bool disable_vp_scaling = false; |
| size_t max_pending_frames = 2; |
| }; |
| |
| DirectCompositionSurfaceWin( |
| std::unique_ptr<gfx::VSyncProvider> vsync_provider, |
| VSyncCallback vsync_callback, |
| HWND parent_window, |
| const DirectCompositionSurfaceWin::Settings& settings); |
| |
| // Returns true if direct composition is supported. We prefer to use direct |
| // composition event without hardware overlays, because it allows us to bypass |
| // blitting by DWM to the window redirection surface by using a flip mode swap |
| // chain. Overridden with --disable-direct-composition. |
| static bool IsDirectCompositionSupported(); |
| |
| // Returns true if hardware video overlays are supported and should be used. |
| // Overridden with --enable-direct-composition-video-overlays and |
| // --disable-direct-composition-video-overlays. |
| static bool AreOverlaysSupported(); |
| |
| // Returns true if zero copy decode swap chain is supported. |
| static bool IsDecodeSwapChainSupported(); |
| |
| // After this is called, hardware overlay support is disabled during the |
| // current GPU process' lifetime. |
| static void DisableOverlays(); |
| |
| // Returns true if scaled hardware overlays are supported. |
| static bool AreScaledOverlaysSupported(); |
| |
| // Returns preferred overlay format set when detecting hardware overlay |
| // support. |
| static DXGI_FORMAT GetOverlayFormatUsed(); |
| |
| // Returns monitor size. |
| static gfx::Size GetOverlayMonitorSize(); |
| |
| // Returns overlay support flags for the given format. |
| // Caller should check for DXGI_OVERLAY_SUPPORT_FLAG_DIRECT and |
| // DXGI_OVERLAY_SUPPORT_FLAG_SCALING bits. |
| static UINT GetOverlaySupportFlags(DXGI_FORMAT format); |
| |
| // Returns true if there is an HDR capable display connected. |
| static bool IsHDRSupported(); |
| |
| // Returns true if swap chain tearing is supported. |
| static bool IsSwapChainTearingSupported(); |
| |
| static void SetScaledOverlaysSupportedForTesting(bool value); |
| |
| static void SetOverlayFormatUsedForTesting(DXGI_FORMAT format); |
| |
| // GLSurfaceEGL implementation. |
| bool Initialize(GLSurfaceFormat format) override; |
| void Destroy() override; |
| gfx::Size GetSize() override; |
| bool IsOffscreen() override; |
| void* GetHandle() override; |
| bool Resize(const gfx::Size& size, |
| float scale_factor, |
| ColorSpace color_space, |
| bool has_alpha) override; |
| gfx::SwapResult SwapBuffers(PresentationCallback callback) override; |
| gfx::SwapResult PostSubBuffer(int x, |
| int y, |
| int width, |
| int height, |
| PresentationCallback callback) override; |
| gfx::VSyncProvider* GetVSyncProvider() override; |
| void SetVSyncEnabled(bool enabled) override; |
| bool SetEnableDCLayers(bool enable) override; |
| bool FlipsVertically() const override; |
| bool SupportsPostSubBuffer() override; |
| bool OnMakeCurrent(GLContext* context) override; |
| bool SupportsDCLayers() const override; |
| bool UseOverlaysForVideo() const override; |
| bool SupportsProtectedVideo() const override; |
| bool SetDrawRectangle(const gfx::Rect& rect) override; |
| gfx::Vector2d GetDrawOffset() const override; |
| bool SupportsGpuVSync() const override; |
| void SetGpuVSyncEnabled(bool enabled) override; |
| // This schedules an overlay plane to be displayed on the next SwapBuffers |
| // or PostSubBuffer call. Overlay planes must be scheduled before every swap |
| // to remain in the layer tree. This surface's backbuffer doesn't have to be |
| // scheduled with ScheduleDCLayer, as it's automatically placed in the layer |
| // tree at z-order 0. |
| bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override; |
| |
| // VSyncObserver implementation. |
| void OnVSync(base::TimeTicks vsync_time, base::TimeDelta interval) override; |
| |
| HWND window() const { return window_; } |
| |
| scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting(); |
| |
| Microsoft::WRL::ComPtr<IDXGISwapChain1> GetLayerSwapChainForTesting( |
| size_t index) const; |
| |
| Microsoft::WRL::ComPtr<IDXGISwapChain1> GetBackbufferSwapChainForTesting() |
| const; |
| |
| protected: |
| ~DirectCompositionSurfaceWin() override; |
| |
| private: |
| struct PendingFrame { |
| PendingFrame(Microsoft::WRL::ComPtr<ID3D11Query> query, |
| PresentationCallback callback); |
| PendingFrame(PendingFrame&& other); |
| ~PendingFrame(); |
| PendingFrame& operator=(PendingFrame&& other); |
| |
| // Event query issued after frame is presented. |
| Microsoft::WRL::ComPtr<ID3D11Query> query; |
| |
| // Presentation callback enqueued in SwapBuffers(). |
| PresentationCallback callback; |
| }; |
| |
| bool NeedsVSync() const; |
| void EnqueuePendingFrame(PresentationCallback callback); |
| void CheckPendingFrames(); |
| |
| void HandleVSyncOnMainThread(base::TimeTicks vsync_time, |
| base::TimeDelta interval); |
| |
| HWND window_ = nullptr; |
| ChildWindowWin child_window_; |
| scoped_refptr<base::SequencedTaskRunner> task_runner_; |
| |
| scoped_refptr<DirectCompositionChildSurfaceWin> root_surface_; |
| std::unique_ptr<DCLayerTree> layer_tree_; |
| std::unique_ptr<GLSurfacePresentationHelper> presentation_helper_; |
| |
| std::unique_ptr<gfx::VSyncProvider> vsync_provider_; |
| const VSyncCallback vsync_callback_; |
| bool vsync_callback_enabled_ = false; |
| VSyncThreadWin* vsync_thread_ = nullptr; |
| base::TimeTicks last_vsync_time_; |
| base::TimeDelta last_vsync_interval_; |
| |
| // Queue of pending presentation callbacks. |
| base::circular_deque<PendingFrame> pending_frames_; |
| const size_t max_pending_frames_; |
| |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_; |
| Microsoft::WRL::ComPtr<IDCompositionDevice2> dcomp_device_; |
| |
| base::WeakPtr<DirectCompositionSurfaceWin> weak_ptr_; |
| base::WeakPtrFactory<DirectCompositionSurfaceWin> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); |
| }; |
| |
| } // namespace gl |
| |
| #endif // UI_GL_DIRECT_COMPOSITION_SURFACE_WIN_H_ |