| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <stddef.h> |
| |
| #include "base/macros.h" |
| #include "base/stl_util.h" |
| #include "device/gamepad/gamepad_standard_mappings.h" |
| |
| namespace device { |
| |
| namespace { |
| |
| void MapperLogitechDInput(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| // The Logitech button (BUTTON_INDEX_META) is not accessible through the |
| // device's D-mode. |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void Mapper2Axes8Keys(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| AxisPositiveAsButton(input.axes[0]); |
| |
| // Missing buttons |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = GamepadButton(); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = GamepadButton(); |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = GamepadButton(); |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = GamepadButton(); |
| mapped->buttons[BUTTON_INDEX_META] = GamepadButton(); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; |
| mapped->axes_length = 0; |
| } |
| |
| void MapperDualshock4(const Gamepad& input, Gamepad* mapped) { |
| enum Dualshock4Buttons { |
| DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, |
| DUALSHOCK_BUTTON_COUNT |
| }; |
| |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = DUALSHOCK_BUTTON_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperIBuffalo(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| AxisPositiveAsButton(input.axes[0]); |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| mapped->axes_length = 2; |
| } |
| |
| void MapperOnLiveWireless(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperADT1(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperNvShield(const Gamepad& input, Gamepad* mapped) { |
| enum ShieldButtons { |
| SHIELD_BUTTON_CIRCLE = BUTTON_INDEX_COUNT, |
| SHIELD_BUTTON_COUNT |
| }; |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[2]; |
| mapped->buttons[SHIELD_BUTTON_CIRCLE] = input.buttons[5]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = SHIELD_BUTTON_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperNvShield2017(const Gamepad& input, Gamepad* mapped) { |
| enum Shield2017Buttons { |
| SHIELD2017_BUTTON_PLAYPAUSE = BUTTON_INDEX_COUNT, |
| SHIELD2017_BUTTON_COUNT |
| }; |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[2]; |
| mapped->buttons[SHIELD2017_BUTTON_PLAYPAUSE] = input.buttons[11]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = SHIELD2017_BUTTON_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperOUYA(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperRazerServal(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperMogaPro(const Gamepad& input, Gamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| struct MappingData { |
| const uint16_t vendor_id; |
| const uint16_t product_id; |
| GamepadStandardMappingFunction function; |
| } AvailableMappings[] = { |
| // http://www.linux-usb.org/usb.ids |
| {0x0079, 0x0011, Mapper2Axes8Keys}, // 2Axes 8Keys Game Pad |
| {0x046d, 0xc216, MapperLogitechDInput}, // Logitech F310, D-mode |
| {0x046d, 0xc218, MapperLogitechDInput}, // Logitech F510, D-mode |
| {0x046d, 0xc219, MapperLogitechDInput}, // Logitech F710, D-mode |
| {0x054c, 0x05c4, MapperDualshock4}, // Playstation Dualshock 4 |
| {0x054c, 0x09cc, MapperDualshock4}, // Dualshock 4 (PS4 Slim) |
| {0x054c, 0x0ba0, MapperDualshock4}, // Dualshock 4 USB receiver |
| {0x0583, 0x2060, MapperIBuffalo}, // iBuffalo Classic |
| {0x0955, 0x7210, MapperNvShield}, // Nvidia Shield gamepad (2015) |
| {0x0955, 0x7214, MapperNvShield2017}, // Nvidia Shield gamepad (2017) |
| {0x0b05, 0x4500, MapperADT1}, // Nexus Player Controller |
| {0x1532, 0x0900, MapperRazerServal}, // Razer Serval Controller |
| {0x18d1, 0x2c40, MapperADT1}, // ADT-1 Controller |
| {0x20d6, 0x6271, MapperMogaPro}, // Moga Pro Controller (HID mode) |
| {0x2378, 0x1008, MapperOnLiveWireless}, // OnLive Controller (Bluetooth) |
| {0x2378, 0x100a, MapperOnLiveWireless}, // OnLive Controller (Wired) |
| {0x2836, 0x0001, MapperOUYA}, // OUYA Controller |
| }; |
| const size_t kAvailableMappingsLen = base::size(AvailableMappings); |
| |
| } // namespace |
| |
| GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
| const uint16_t vendor_id, |
| const uint16_t product_id, |
| const uint16_t version_number, |
| GamepadBusType bus_type) { |
| for (size_t i = 0; i < kAvailableMappingsLen; ++i) { |
| MappingData& item = AvailableMappings[i]; |
| if (vendor_id == item.vendor_id && product_id == item.product_id) |
| return item.function; |
| } |
| return nullptr; |
| } |
| |
| } // namespace device |