| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/wm/workspace/backdrop_controller.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "ash/accessibility/accessibility_controller_impl.h" |
| #include "ash/accessibility/accessibility_delegate.h" |
| #include "ash/public/cpp/app_types.h" |
| #include "ash/public/cpp/shell_window_ids.h" |
| #include "ash/public/cpp/window_animation_types.h" |
| #include "ash/public/cpp/window_properties.h" |
| #include "ash/screen_util.h" |
| #include "ash/shell.h" |
| #include "ash/wallpaper/wallpaper_controller_impl.h" |
| #include "ash/wm/always_on_top_controller.h" |
| #include "ash/wm/desks/desks_util.h" |
| #include "ash/wm/overview/overview_controller.h" |
| #include "ash/wm/splitview/split_view_controller.h" |
| #include "ash/wm/window_animations.h" |
| #include "ash/wm/window_state.h" |
| #include "ash/wm/window_util.h" |
| #include "base/auto_reset.h" |
| #include "chromeos/audio/chromeos_sounds.h" |
| #include "ui/aura/client/aura_constants.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/views/widget/widget.h" |
| #include "ui/wm/core/window_util.h" |
| |
| namespace ash { |
| namespace { |
| |
| class BackdropEventHandler : public ui::EventHandler { |
| public: |
| BackdropEventHandler() = default; |
| ~BackdropEventHandler() override = default; |
| |
| // ui::EventHandler: |
| void OnEvent(ui::Event* event) override { |
| // If the event is targeted at the backdrop, it means the user has made an |
| // interaction that is outside the window's bounds and we want to capture |
| // it (usually when in spoken feedback mode). Handle the event (to prevent |
| // behind-windows from receiving it) and play an earcon to notify the user. |
| if (event->IsLocatedEvent()) { |
| switch (event->type()) { |
| case ui::ET_MOUSE_PRESSED: |
| case ui::ET_MOUSEWHEEL: |
| case ui::ET_TOUCH_PRESSED: |
| case ui::ET_GESTURE_BEGIN: |
| case ui::ET_SCROLL: |
| case ui::ET_SCROLL_FLING_START: |
| Shell::Get()->accessibility_controller()->PlayEarcon( |
| chromeos::SOUND_VOLUME_ADJUST); |
| break; |
| default: |
| break; |
| } |
| event->SetHandled(); |
| } |
| } |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(BackdropEventHandler); |
| }; |
| |
| bool InOverviewSession() { |
| OverviewController* overview_controller = Shell::Get()->overview_controller(); |
| return overview_controller && overview_controller->InOverviewSession(); |
| } |
| |
| // Returns the bottom-most snapped window in the given |desk_container|, and |
| // nullptr if no such window was found. |
| aura::Window* GetBottomMostSnappedWindowForDeskContainer( |
| aura::Window* desk_container) { |
| DCHECK(desks_util::IsDeskContainer(desk_container)); |
| DCHECK(Shell::Get()->tablet_mode_controller()->InTabletMode()); |
| |
| // For the active desk, only use the windows snapped in SplitViewController if |
| // SplitView mode is active. |
| SplitViewController* split_view_controller = SplitViewController::Get(); |
| if (desks_util::IsActiveDeskContainer(desk_container) && |
| split_view_controller->InSplitViewMode()) { |
| aura::Window* left_window = split_view_controller->left_window(); |
| aura::Window* right_window = split_view_controller->right_window(); |
| for (auto* child : desk_container->children()) { |
| if (child == left_window || child == right_window) |
| return child; |
| } |
| |
| return nullptr; |
| } |
| |
| // For the inactive desks, we can't use the SplitViewController, since it only |
| // tracks left/right snapped windows in the active desk only. |
| // TODO(afakhry|xdai): SplitViewController should be changed to track snapped |
| // windows per desk per display. |
| for (auto* child : desk_container->children()) { |
| if (WindowState::Get(child)->IsSnapped()) |
| return child; |
| } |
| |
| return nullptr; |
| } |
| |
| } // namespace |
| |
| BackdropController::BackdropController(aura::Window* container) |
| : container_(container) { |
| DCHECK(container_); |
| auto* shell = Shell::Get(); |
| SplitViewController::Get()->AddObserver(this); |
| shell->overview_controller()->AddObserver(this); |
| shell->accessibility_controller()->AddObserver(this); |
| shell->wallpaper_controller()->AddObserver(this); |
| shell->tablet_mode_controller()->AddObserver(this); |
| } |
| |
| BackdropController::~BackdropController() { |
| auto* shell = Shell::Get(); |
| // Shell destroys the TabletModeController before destroying all root windows. |
| if (shell->tablet_mode_controller()) |
| shell->tablet_mode_controller()->RemoveObserver(this); |
| shell->accessibility_controller()->RemoveObserver(this); |
| shell->wallpaper_controller()->RemoveObserver(this); |
| if (shell->overview_controller()) |
| shell->overview_controller()->RemoveObserver(this); |
| SplitViewController::Get()->RemoveObserver(this); |
| // TODO(oshima): animations won't work right with mus: |
| // http://crbug.com/548396. |
| Hide(/*destroy=*/true); |
| } |
| |
| void BackdropController::OnWindowAddedToLayout() { |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnWindowRemovedFromLayout() { |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnChildWindowVisibilityChanged() { |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnWindowStackingChanged() { |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnDisplayMetricsChanged() { |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnPostWindowStateTypeChange() { |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnDeskContentChanged() { |
| // Desk content changes may result in the need to update the backdrop even |
| // when overview is active, since the mini_view should show updated content. |
| // Example: when the last window needing backdrop is moved to another desk, |
| // the backdrop should be destroyed from the source desk, while created for |
| // the target desk, and the mini_views of both desks should be updated. |
| UpdateBackdropInternal(); |
| } |
| |
| void BackdropController::UpdateBackdrop() { |
| // Skip updating while overview mode is active, since the backdrop is hidden. |
| if (pause_update_ || InOverviewSession()) |
| return; |
| |
| UpdateBackdropInternal(); |
| } |
| |
| aura::Window* BackdropController::GetTopmostWindowWithBackdrop() { |
| const aura::Window::Windows windows = container_->children(); |
| for (auto window_iter = windows.rbegin(); window_iter != windows.rend(); |
| ++window_iter) { |
| aura::Window* window = *window_iter; |
| if (window == backdrop_window_) |
| continue; |
| |
| if (window->type() != aura::client::WINDOW_TYPE_NORMAL) |
| continue; |
| |
| auto* window_state = WindowState::Get(window); |
| if (window_state->IsMinimized()) |
| continue; |
| |
| // No need to check the visibility or the activateability of the window if |
| // this is an inactive desk's container. |
| if (!desks_util::IsDeskContainer(container_) || |
| desks_util::IsActiveDeskContainer(container_)) { |
| if (!window->layer()->GetTargetVisibility()) |
| continue; |
| |
| if (!wm::CanActivateWindow(window)) |
| continue; |
| } |
| |
| if (!WindowShouldHaveBackdrop(window)) |
| continue; |
| |
| return window; |
| } |
| return nullptr; |
| } |
| |
| void BackdropController::OnOverviewModeStarting() { |
| // Don't destroy backdrops, just hide them so they don't show in the overview |
| // grid, but keep the widget so that it can be mirrored into the mini_desk |
| // views. |
| Hide(/*destroy=*/false, /*animate=*/false); |
| } |
| |
| void BackdropController::OnOverviewModeEnding( |
| OverviewSession* overview_session) { |
| pause_update_ = true; |
| } |
| |
| void BackdropController::OnOverviewModeEndingAnimationComplete(bool canceled) { |
| pause_update_ = false; |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnAccessibilityStatusChanged() { |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnSplitViewStateChanged( |
| SplitViewController::State previous_state, |
| SplitViewController::State state) { |
| // Force the update of the backdrop, even if overview is active, so that the |
| // backdrop shows up properly in the mini_views. |
| UpdateBackdropInternal(); |
| } |
| |
| void BackdropController::OnSplitViewDividerPositionChanged() { |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnWallpaperPreviewStarted() { |
| aura::Window* active_window = window_util::GetActiveWindow(); |
| if (active_window) { |
| active_window->SetProperty(kBackdropWindowMode, |
| BackdropWindowMode::kDisabled); |
| } |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnTabletModeStarted() { |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::OnTabletModeEnded() { |
| UpdateBackdrop(); |
| } |
| |
| void BackdropController::UpdateBackdropInternal() { |
| // Skip the recursive updates. |
| if (pause_update_) |
| return; |
| |
| // We are either destroying the backdrop widget or changing the order of |
| // windows which will cause recursion. |
| base::AutoReset<bool> lock(&pause_update_, true); |
| aura::Window* window = GetTopmostWindowWithBackdrop(); |
| if (!window) { |
| // Destroy the backdrop since no suitable window was found. |
| Hide(/*destroy=*/true); |
| return; |
| } |
| |
| EnsureBackdropWidget(); |
| UpdateAccessibilityMode(); |
| |
| if (window == backdrop_window_ && backdrop_->IsVisible()) { |
| Layout(); |
| return; |
| } |
| if (window->GetRootWindow() != backdrop_window_->GetRootWindow()) |
| return; |
| |
| // Update the animation type of |backdrop_window_| based on current top most |
| // window with backdrop. |
| SetBackdropAnimationType(WindowState::Get(window)->CanMaximize() |
| ? WINDOW_VISIBILITY_ANIMATION_TYPE_STEP_END |
| : ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_FADE); |
| |
| Show(); |
| |
| SetBackdropAnimationType(::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); |
| |
| // Backdrop needs to be immediately behind the window. |
| container_->StackChildBelow(backdrop_window_, window); |
| } |
| |
| void BackdropController::EnsureBackdropWidget() { |
| if (backdrop_) |
| return; |
| |
| backdrop_ = std::make_unique<views::Widget>(); |
| views::Widget::InitParams params( |
| views::Widget::InitParams::TYPE_WINDOW_FRAMELESS); |
| params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| params.bounds = container_->GetBoundsInScreen(); |
| params.layer_type = ui::LAYER_SOLID_COLOR; |
| params.name = "Backdrop"; |
| // To disallow the MRU list from picking this window up it should not be |
| // activateable. |
| params.activatable = views::Widget::InitParams::ACTIVATABLE_NO; |
| DCHECK_NE(kShellWindowId_Invalid, container_->id()); |
| params.parent = container_; |
| backdrop_->Init(std::move(params)); |
| backdrop_window_ = backdrop_->GetNativeWindow(); |
| backdrop_window_->SetProperty(kHideInOverviewKey, true); |
| // The backdrop window in always on top container can be reparented without |
| // this when the window is set to fullscreen. |
| AlwaysOnTopController::SetDisallowReparent(backdrop_window_); |
| backdrop_window_->layer()->SetColor(SK_ColorBLACK); |
| |
| WindowState::Get(backdrop_window_)->set_allow_set_bounds_direct(true); |
| } |
| |
| void BackdropController::UpdateAccessibilityMode() { |
| if (!backdrop_) |
| return; |
| |
| bool enabled = |
| Shell::Get()->accessibility_controller()->spoken_feedback_enabled(); |
| if (enabled) { |
| if (!backdrop_event_handler_) { |
| backdrop_event_handler_ = std::make_unique<BackdropEventHandler>(); |
| original_event_handler_ = |
| backdrop_window_->SetTargetHandler(backdrop_event_handler_.get()); |
| } |
| } else if (backdrop_event_handler_) { |
| backdrop_window_->SetTargetHandler(original_event_handler_); |
| backdrop_event_handler_.reset(); |
| } |
| } |
| |
| bool BackdropController::WindowShouldHaveBackdrop(aura::Window* window) { |
| if (window->GetAllPropertyKeys().count(kBackdropWindowMode)) { |
| BackdropWindowMode backdrop_mode = window->GetProperty(kBackdropWindowMode); |
| if (backdrop_mode == BackdropWindowMode::kEnabled) |
| return true; |
| if (backdrop_mode == BackdropWindowMode::kDisabled) |
| return false; |
| } |
| |
| // If |window| is the current active window and is an ARC app window, |window| |
| // should have a backdrop when spoken feedback is enabled. |
| if (window->GetProperty(aura::client::kAppType) == |
| static_cast<int>(AppType::ARC_APP) && |
| wm::IsActiveWindow(window) && |
| Shell::Get()->accessibility_controller()->spoken_feedback_enabled()) { |
| return true; |
| } |
| |
| if (!desks_util::IsDeskContainer(container_)) |
| return false; |
| |
| if (!Shell::Get()->tablet_mode_controller()->InTabletMode()) |
| return false; |
| |
| // Don't show the backdrop in tablet mode for PIP windows. |
| auto* state = WindowState::Get(window); |
| if (state->IsPip()) |
| return false; |
| |
| if (!state->IsSnapped()) |
| return true; |
| |
| auto* bottom_most_snapped_window = |
| GetBottomMostSnappedWindowForDeskContainer(container_); |
| if (!bottom_most_snapped_window) |
| return true; |
| return window == bottom_most_snapped_window; |
| } |
| |
| void BackdropController::Show() { |
| Layout(); |
| |
| // When overview is active, the backdrop should never be shown. However, it |
| // must be laid out, since it should show up properly in the mini_views. |
| if (!InOverviewSession()) |
| backdrop_->Show(); |
| } |
| |
| void BackdropController::Hide(bool destroy, bool animate) { |
| if (!backdrop_) |
| return; |
| |
| DCHECK(backdrop_window_); |
| const aura::Window::Windows windows = container_->children(); |
| auto window_iter = |
| std::find(windows.begin(), windows.end(), backdrop_window_); |
| ++window_iter; |
| if (window_iter != windows.end()) { |
| aura::Window* window_above_backdrop = *window_iter; |
| WindowState* window_state = WindowState::Get(window_above_backdrop); |
| if (!animate || (window_state && window_state->CanMaximize())) |
| backdrop_window_->SetProperty(aura::client::kAnimationsDisabledKey, true); |
| } else { |
| // Window with backdrop may be destroyed before |backdrop_window_|. Hide the |
| // backdrop window without animation in this case. |
| backdrop_window_->SetProperty(aura::client::kAnimationsDisabledKey, true); |
| } |
| |
| if (destroy) { |
| // The |backdrop_| widget owns the |backdrop_window_| so it will also be |
| // deleted. |
| backdrop_.reset(); |
| backdrop_window_ = nullptr; |
| original_event_handler_ = nullptr; |
| backdrop_event_handler_.reset(); |
| } else { |
| backdrop_->Hide(); |
| } |
| } |
| |
| bool BackdropController::BackdropShouldFullscreen() { |
| // TODO(afakhry): Define the correct behavior and revise this in a follow-up |
| // CL. |
| aura::Window* window = GetTopmostWindowWithBackdrop(); |
| SplitViewController* split_view_controller = SplitViewController::Get(); |
| SplitViewController::State state = split_view_controller->state(); |
| if ((state == SplitViewController::State::kLeftSnapped && |
| window == split_view_controller->left_window()) || |
| (state == SplitViewController::State::kRightSnapped && |
| window == split_view_controller->right_window())) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| gfx::Rect BackdropController::GetBackdropBounds() { |
| DCHECK(!BackdropShouldFullscreen()); |
| |
| SplitViewController* split_view_controller = SplitViewController::Get(); |
| SplitViewController::State state = split_view_controller->state(); |
| DCHECK(state == SplitViewController::State::kLeftSnapped || |
| state == SplitViewController::State::kRightSnapped); |
| SplitViewController::SnapPosition snap_position = |
| (state == SplitViewController::State::kLeftSnapped) |
| ? SplitViewController::LEFT |
| : SplitViewController::RIGHT; |
| return split_view_controller->GetSnappedWindowBoundsInScreenUnadjusted( |
| snap_position); |
| } |
| |
| void BackdropController::Layout() { |
| // Makes sure that the backdrop has the correct bounds if it should not be |
| // fullscreen size. |
| backdrop_->SetFullscreen(BackdropShouldFullscreen()); |
| if (backdrop_->IsFullscreen()) { |
| // TODO(oshima): The size of solid color layer can be smaller than texture's |
| // layer with fractional scale (crbug.com/9000220). Use adjusted bounds so |
| // that it can cover texture layer. Fix the bug and remove this. |
| auto* window = backdrop_window_; |
| gfx::Rect bounds = screen_util::GetDisplayBoundsInParent(window); |
| backdrop_window_->SetBounds( |
| screen_util::SnapBoundsToDisplayEdge(bounds, window)); |
| } else { |
| backdrop_->SetBounds(GetBackdropBounds()); |
| } |
| } |
| |
| void BackdropController::SetBackdropAnimationType(int type) { |
| if (!backdrop_window_ || |
| ::wm::GetWindowVisibilityAnimationType(backdrop_window_) == type) { |
| return; |
| } |
| |
| ::wm::SetWindowVisibilityAnimationType(backdrop_window_, type); |
| } |
| |
| } // namespace ash |