blob: f6bf158abafa52d31af788cfc02407e446b03db4 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/files/file_path.h"
#include "base/files/scoped_file.h"
#include "base/macros.h"
#include "base/message_loop/message_pump_libevent.h"
#include "ui/events/event.h"
#include "ui/events/event_modifiers.h"
#include "ui/events/ozone/evdev/cursor_delegate_evdev.h"
#include "ui/events/ozone/evdev/event_converter_evdev.h"
#include "ui/events/ozone/evdev/event_device_info.h"
#include "ui/events/ozone/evdev/events_ozone_evdev_export.h"
struct input_event;
namespace ui {
class DeviceEventDispatcherEvdev;
class EVENTS_OZONE_EVDEV_EXPORT TabletEventConverterEvdev
: public EventConverterEvdev {
TabletEventConverterEvdev(base::ScopedFD fd,
base::FilePath path,
int id,
CursorDelegateEvdev* cursor,
const EventDeviceInfo& info,
DeviceEventDispatcherEvdev* dispatcher);
~TabletEventConverterEvdev() override;
// EventConverterEvdev:
void OnFileCanReadWithoutBlocking(int fd) override;
void ProcessEvents(const struct input_event* inputs, int count);
friend class MockTabletEventConverterEvdev;
void ConvertKeyEvent(const input_event& input);
void ConvertAbsEvent(const input_event& input);
void DispatchMouseButton(const input_event& input);
void UpdateCursor();
// Flush events delimited by EV_SYN. This is useful for handling
// non-axis-aligned movement properly.
void FlushEvents(const input_event& input);
// Input device file descriptor.
base::ScopedFD input_device_fd_;
// Controller for watching the input fd.
base::MessagePumpLibevent::FdWatchController controller_;
// Shared cursor state.
CursorDelegateEvdev* cursor_;
// Dispatcher for events.
DeviceEventDispatcherEvdev* dispatcher_;
int y_abs_location_ = 0;
int x_abs_location_ = 0;
int x_abs_min_;
int y_abs_min_;
int x_abs_range_;
int y_abs_range_;
int tilt_x_min_;
int tilt_x_range_;
int tilt_y_min_;
int tilt_y_range_;
float tilt_x_ = 0.0f;
float tilt_y_ = 0.0f;
float pressure_ = 0.0f;
int pressure_max_;
// BTN_TOOL_ code for the active device
int stylus_ = 0;
// Whether we need to move the cursor
bool abs_value_dirty_ = false;
// Set if we drop events in kernel (SYN_DROPPED) or in process.
bool dropped_events_ = false;
// Pen has only one side button
bool one_side_btn_pen_ = false;
} // namespace ui