| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/events/ozone/gamepad/generic_gamepad_mapping.h" |
| |
| #include <errno.h> |
| #include <fcntl.h> |
| #include <linux/input.h> |
| #include <unistd.h> |
| |
| #include <memory> |
| #include <queue> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/bind.h" |
| #include "base/files/file_util.h" |
| #include "base/macros.h" |
| #include "base/posix/eintr_wrapper.h" |
| #include "base/run_loop.h" |
| #include "base/time/time.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/events/event.h" |
| #include "ui/events/ozone/device/device_manager.h" |
| #include "ui/events/ozone/evdev/event_converter_test_util.h" |
| #include "ui/events/ozone/evdev/event_device_info.h" |
| #include "ui/events/ozone/evdev/event_device_test_util.h" |
| #include "ui/events/ozone/evdev/event_device_util.h" |
| #include "ui/events/ozone/evdev/event_factory_evdev.h" |
| #include "ui/events/ozone/gamepad/gamepad_event.h" |
| #include "ui/events/ozone/gamepad/gamepad_observer.h" |
| #include "ui/events/ozone/gamepad/gamepad_provider_ozone.h" |
| #include "ui/events/ozone/gamepad/static_gamepad_mapping.h" |
| #include "ui/events/ozone/gamepad/webgamepad_constants.h" |
| #include "ui/events/ozone/layout/keyboard_layout_engine_manager.h" |
| #include "ui/events/platform/platform_event_dispatcher.h" |
| #include "ui/events/platform/platform_event_source.h" |
| |
| namespace ui { |
| |
| class GenericGamepadMappingTest : public testing::Test { |
| public: |
| GenericGamepadMappingTest() {} |
| |
| void CompareGamepadMapper(const GamepadMapper* l_mapper, |
| const GamepadMapper* r_mapper) { |
| bool l_result, r_result; |
| GamepadEventType l_mapped_type, r_mapped_type; |
| uint16_t l_mapped_code, r_mapped_code; |
| for (uint16_t code = BTN_MISC; code < KEY_MAX; code++) { |
| l_result = l_mapper->Map(EV_KEY, code, &l_mapped_type, &l_mapped_code); |
| r_result = r_mapper->Map(EV_KEY, code, &r_mapped_type, &r_mapped_code); |
| EXPECT_EQ(l_result, r_result) << " Current Code: " << code; |
| if (l_result) { |
| EXPECT_EQ(l_mapped_type, r_mapped_type); |
| EXPECT_EQ(r_mapped_code, r_mapped_code); |
| } |
| } |
| for (uint16_t code = ABS_X; code < ABS_MAX; code++) { |
| l_result = l_mapper->Map(EV_ABS, code, &l_mapped_type, &l_mapped_code); |
| r_result = r_mapper->Map(EV_ABS, code, &r_mapped_type, &r_mapped_code); |
| EXPECT_EQ(l_result, r_result); |
| if (l_result) { |
| EXPECT_EQ(l_mapped_type, r_mapped_type); |
| EXPECT_EQ(r_mapped_code, r_mapped_code); |
| } |
| } |
| } |
| |
| void TestCompatableWithCapabilities(const DeviceCapabilities& cap) { |
| ui::EventDeviceInfo devinfo; |
| CapabilitiesToDeviceInfo(cap, &devinfo); |
| std::unique_ptr<GamepadMapper> static_mapper( |
| GetStaticGamepadMapper(devinfo.vendor_id(), devinfo.product_id())); |
| std::unique_ptr<GamepadMapper> generic_mapper = |
| BuildGenericGamepadMapper(devinfo); |
| CompareGamepadMapper(static_mapper.get(), generic_mapper.get()); |
| } |
| }; |
| |
| TEST_F(GenericGamepadMappingTest, XInputGamepad) { |
| TestCompatableWithCapabilities(kXboxGamepad); |
| } |
| |
| TEST_F(GenericGamepadMappingTest, HJCGamepad) { |
| TestCompatableWithCapabilities(kHJCGamepad); |
| } |
| |
| } // namespace ui |