blob: aeb2401a3d7da74607d5d6cdf884c457ccb3e47d [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/bind_helpers.h"
#include "base/optional.h"
#include "base/test/bind_test_util.h"
#include "build/build_config.h"
#include "chrome/browser/vr/test/mock_xr_device_hook_base.h"
#include "chrome/browser/vr/test/multi_class_browser_test.h"
#include "chrome/browser/vr/test/webxr_vr_browser_test.h"
#include "chrome/browser/vr/xr_test_utils.h"
#include "content/public/test/browser_test_utils.h"
namespace vr {
// Tests that we can recover from a crash/disconnect on the DeviceService
WEBXR_VR_ALL_RUNTIMES_BROWSER_TEST_F(TestDeviceServiceDisconnect) {
// Ensure that any time the XR Device Service is started, we have installed
// a new local hook before the IsolatedDeviceProvider has a chance to issue
// any enumeration requests.
base::Optional<MockXRDeviceHookBase> device_hook(base::in_place);
vr::SetXRDeviceServiceStartupCallbackForTesting(
base::BindLambdaForTesting([&] { device_hook.emplace(); }));
t->LoadFileAndAwaitInitialization("test_isolated_device_service_disconnect");
t->EnterSessionWithUserGestureOrFail();
// We don't care how many device changes we've received prior to this point.
// We should now be at a steady state, so what we really care about is the
// number of device changes after this point.
t->RunJavaScriptOrFail("resetDeviceChanges()");
device_hook->TerminateDeviceServiceProcessForTesting();
// Ensure that we've actually exited the session.
t->PollJavaScriptBooleanOrFail(
"sessionInfos[sessionTypes.IMMERSIVE].currentSession === null",
WebXrVrBrowserTestBase::kPollTimeoutLong);
// We expect one change indicating the device was disconnected, and then
// one more indicating that the device was re-connected.
t->PollJavaScriptBooleanOrFail("deviceChanges === 2",
WebXrVrBrowserTestBase::kPollTimeoutMedium);
// One last check now that we have the device change that we can actually
// still enter an immersive session.
t->EnterSessionWithUserGestureOrFail();
vr::SetXRDeviceServiceStartupCallbackForTesting(base::NullCallback());
}
} // namespace vr