| <!doctype html> |
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| <html> |
| <head> |
| <meta charset='utf-8'> |
| <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> |
| <meta name='mobile-web-app-capable' content='yes'> |
| <meta name='apple-mobile-web-app-capable' content='yes'> |
| |
| <!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 --> |
| <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0="> |
| |
| <title>AR Hit Test</title> |
| |
| <link href='../css/common.css' rel='stylesheet'></link> |
| |
| <!--The polyfill is not needed for browser that have native API support, |
| but is linked by these samples for wider compatibility.--> |
| <!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script--> |
| <script src='../js/webxr-polyfill.js'></script> |
| |
| <script src='../js/webxr-button.js'></script> |
| </head> |
| <body> |
| <header> |
| <details open> |
| <summary>AR Hit Test</summary> |
| <p> |
| This sample demonstrates use of hit testing to place AR objects on real-world surfaces. |
| <a class="back" href="./">Back</a> |
| <br/> |
| <hr/> |
| <input id="useReticle" type="checkbox" checked> |
| <label for="useReticle">Use reticle for placement</label> |
| </p> |
| </details> |
| </header> |
| <script type="module"> |
| import {Scene} from '../js/cottontail/src/scenes/scene.js'; |
| import {Renderer, createWebGLContext} from '../js/cottontail/src/core/renderer.js'; |
| import {Gltf2Node} from '../js/cottontail/src/nodes/gltf2.js'; |
| import {QueryArgs} from '../js/cottontail/src/util/query-args.js'; |
| import {FallbackHelper} from '../js/cottontail/src/util/fallback-helper.js'; |
| import {Node} from '../js/cottontail/src/core/node.js'; |
| import {DropShadowNode} from '../js/cottontail/src/nodes/drop-shadow.js'; |
| import {vec3} from '../js/cottontail/src/math/gl-matrix.js'; |
| |
| // If requested, initialize the WebXR polyfill |
| if (QueryArgs.getBool('allowPolyfill', false)) { |
| var polyfill = new WebXRPolyfill(); |
| } |
| |
| let useReticle = document.getElementById('useReticle'); |
| |
| // XR globals. |
| let xrButton = null; |
| let xrRefSpace = null; |
| |
| // WebGL scene globals. |
| let gl = null; |
| let renderer = null; |
| let scene = new Scene(); |
| scene.enableStats(false); |
| |
| let arObject = new Node(); |
| arObject.visible = false; |
| scene.addNode(arObject); |
| |
| let flower = new Gltf2Node({url: '../../media/gltf/sunflower/sunflower.gltf'}); |
| arObject.addNode(flower); |
| |
| // Having a really simple drop shadow underneath an object helps ground |
| // it in the world without adding much complexity. |
| let shadow = new DropShadowNode(); |
| vec3.set(shadow.scale, 0.15, 0.15, 0.15); |
| arObject.addNode(shadow); |
| |
| const MAX_FLOWERS = 30; |
| let flowers = []; |
| |
| // Ensure the background is transparent for AR. |
| scene.clear = false; |
| |
| function initXR() { |
| xrButton = new XRDeviceButton({ |
| onRequestSession: onRequestSession, |
| onEndSession: onEndSession, |
| textEnterXRTitle: "START AR", |
| textXRNotFoundTitle: "AR NOT FOUND", |
| textExitXRTitle: "EXIT AR", |
| supportedSessionTypes: ['immersive-ar', 'legacy-inline-ar'] |
| }); |
| document.querySelector('header').appendChild(xrButton.domElement); |
| } |
| |
| function makeCanvas() { |
| // Create a fullscreen canvas element for use with legacy AR mode. |
| let canvas = document.createElement('canvas'); |
| canvas.style.width = '100%'; |
| canvas.style.height = '100%'; |
| canvas.style.left = 0; |
| canvas.style.top = 0; |
| canvas.style.right = 0; |
| canvas.style.bottom = 0; |
| canvas.style.margin = 0; |
| canvas.id = 'legacy-canvas'; |
| return canvas; |
| } |
| |
| function onRequestSession() { |
| navigator.xr.requestSession('immersive-ar').then((session) => { |
| xrButton.setSession(session); |
| onSessionStarted(session); |
| }).catch(() => { |
| navigator.xr.requestSession('legacy-inline-ar') |
| .then((session) => { |
| xrButton.setSession(session); |
| onSessionStarted(session); |
| }); |
| }); |
| } |
| |
| function onSessionStarted(session) { |
| session.addEventListener('end', onSessionEnded); |
| session.addEventListener('select', onSelect); |
| |
| if (!gl) { |
| gl = createWebGLContext({ |
| xrCompatible: true |
| }); |
| |
| renderer = new Renderer(gl); |
| |
| scene.setRenderer(renderer); |
| } |
| |
| let outputCanvas = makeCanvas(); |
| document.body.appendChild(outputCanvas); |
| |
| session.updateRenderState({ |
| baseLayer: new XRWebGLLayer(session, gl), |
| outputContext: outputCanvas.getContext('xrpresent') |
| }); |
| |
| session.requestReferenceSpace({ type: 'stationary', subtype: 'eye-level' }).then((refSpace) => { |
| xrRefSpace = refSpace; |
| session.requestAnimationFrame(onXRFrame); |
| }); |
| } |
| |
| function onEndSession(session) { |
| session.end(); |
| } |
| |
| function onSessionEnded(event) { |
| xrButton.setSession(null); |
| if (event.session.renderState.outputContext) { |
| document.body.removeChild(event.session.renderState.outputContext.canvas); |
| } |
| } |
| |
| // Adds a new object to the scene at the |
| // specificed transform. |
| function addARObjectAt(matrix) { |
| let newFlower = arObject.clone(); |
| newFlower.visible = true; |
| newFlower.matrix = matrix; |
| scene.addNode(newFlower); |
| |
| flowers.push(newFlower); |
| |
| // For performance reasons if we add too many objects start |
| // removing the oldest ones to keep the scene complexity |
| // from growing too much. |
| if (flowers.length > MAX_FLOWERS) { |
| let oldFlower = flowers.shift(); |
| scene.removeNode(oldFlower); |
| } |
| } |
| |
| function DOMPointFromVec3(vector) { |
| return { x : vector[0], y : vector[1], z : vector[2]} |
| } |
| |
| let rayOrigin = vec3.create(); |
| let rayDirection = vec3.create(); |
| function onSelect(event) { |
| if (useReticle.checked && arObject.visible) { |
| // If we're using the reticle then we've already got a mesh positioned |
| // at the latest hit point and we should just use it's matrix to save |
| // an unnecessary requestHitTest call. |
| addARObjectAt(arObject.matrix); |
| } else { |
| // Otherwise we'll use the target ray from the input source that generated |
| // this event to fire off a new hit test. |
| let inputPose = event.frame.getPose(event.inputSource.targetRaySpace, xrRefSpace); |
| if (inputPose) { |
| let targetRay = new XRRay(inputPose.transform); |
| vec3.set(rayOrigin, |
| targetRay.origin.x, |
| targetRay.origin.y, |
| targetRay.origin.z); |
| vec3.set(rayDirection, |
| targetRay.direction.x, |
| targetRay.direction.y, |
| targetRay.direction.z); |
| |
| let ray = new XRRay(DOMPointFromVec3(rayOrigin), DOMPointFromVec3(rayDirection)); |
| event.frame.session.requestHitTest(ray, xrRefSpace).then((results) => { |
| if (results.length) { |
| addARObjectAt(results[0].hitMatrix); |
| } |
| }); |
| } |
| } |
| } |
| |
| // Called every time a XRSession requests that a new frame be drawn. |
| function onXRFrame(t, frame) { |
| let session = frame.session; |
| let pose = frame.getViewerPose(xrRefSpace); |
| |
| // If requested, use the pose to cast a reticle into the scene using a |
| // continuous hit test. For the moment we're just using the flower |
| // as the "reticle". |
| if (useReticle.checked && pose && pose.transform.matrix) { |
| vec3.set(rayOrigin, 0, 0, 0); |
| vec3.transformMat4(rayOrigin, rayOrigin, pose.transform.matrix); |
| |
| vec3.set(rayDirection, 0, 0, -1); |
| vec3.transformMat4(rayDirection, rayDirection, pose.transform.matrix); |
| vec3.sub(rayDirection, rayDirection, rayOrigin); |
| vec3.normalize(rayDirection, rayDirection); |
| |
| let ray = new XRRay(DOMPointFromVec3(rayOrigin), DOMPointFromVec3(rayDirection)); |
| session.requestHitTest(ray, xrRefSpace).then((results) => { |
| // When the hit test returns use it to place our proxy object. |
| if (results.length) { |
| let hitResult = results[0]; |
| arObject.visible = true; |
| arObject.matrix = hitResult.hitMatrix; |
| } else { |
| arObject.visible = false; |
| } |
| }); |
| } else { |
| arObject.visible = false; |
| } |
| |
| scene.startFrame(); |
| |
| session.requestAnimationFrame(onXRFrame); |
| |
| scene.drawXRFrame(frame, pose); |
| |
| scene.endFrame(); |
| } |
| |
| // Start the XR application. |
| initXR(); |
| </script> |
| </body> |
| </html> |