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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_WIN_UTIL_H_
#define UI_GFX_WIN_UTIL_H_
#pragma once
#include "ui/ui_api.h"
namespace gfx {
// Returns true if Direct2d is available, false otherwise.
UI_API bool Direct2dIsAvailable();
// Returns true if DirectWrite is available, false otherwise.
bool DirectWriteIsAvailable();
} // namespace gfx;
#endif // UI_GFX_WIN_UTIL_H_