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/*
* Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2014 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_COMPOSITING_COMPOSITING_LAYER_ASSIGNER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_COMPOSITING_COMPOSITING_LAYER_ASSIGNER_H_
#include "third_party/blink/renderer/core/paint/compositing/paint_layer_compositor.h"
#include "third_party/blink/renderer/platform/geometry/int_rect.h"
#include "third_party/blink/renderer/platform/geometry/layout_point.h"
#include "third_party/blink/renderer/platform/graphics/squashing_disallowed_reasons.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
namespace blink {
class CompositedLayerMapping;
class PaintLayer;
class CompositingLayerAssigner {
STACK_ALLOCATED();
public:
explicit CompositingLayerAssigner(PaintLayerCompositor*);
~CompositingLayerAssigner();
void Assign(PaintLayer* update_root,
Vector<PaintLayer*>& layers_needing_paint_invalidation);
bool LayersChanged() const { return layers_changed_; }
// FIXME: This function should be private. We should remove the one caller
// once we've fixed the compositing chicken/egg issues.
CompositingStateTransitionType ComputeCompositedLayerUpdate(PaintLayer*);
private:
struct SquashingState {
SquashingState()
: most_recent_mapping(nullptr),
has_most_recent_mapping(false),
have_assigned_backings_to_entire_squashing_layer_subtree(false),
next_squashed_layer_index(0),
total_area_of_squashed_rects(0) {}
void UpdateSquashingStateForNewMapping(
CompositedLayerMapping*,
bool has_new_composited_paint_layer_mapping,
Vector<PaintLayer*>& layers_needing_paint_invalidation);
// The most recent composited backing that the layer should squash onto if
// needed.
CompositedLayerMapping* most_recent_mapping;
bool has_most_recent_mapping;
// Whether all Layers in the stacking subtree rooted at the most recent
// mapping's owning layer have had CompositedLayerMappings assigned. Layers
// cannot squash into a CompositedLayerMapping owned by a stacking ancestor,
// since this changes paint order.
bool have_assigned_backings_to_entire_squashing_layer_subtree;
// Counter that tracks what index the next Layer would be if it gets
// squashed to the current squashing layer.
wtf_size_t next_squashed_layer_index;
// The absolute bounding rect of all the squashed layers.
IntRect bounding_rect;
// This is simply the sum of the areas of the squashed rects. This can be
// very skewed if the rects overlap, but should be close enough to drive a
// heuristic.
uint64_t total_area_of_squashed_rects;
};
void AssignLayersToBackingsInternal(
PaintLayer*,
SquashingState&,
Vector<PaintLayer*>& layers_needing_paint_invalidation);
SquashingDisallowedReasons GetReasonsPreventingSquashing(
const PaintLayer*,
const SquashingState&);
bool SquashingWouldExceedSparsityTolerance(const PaintLayer* candidate,
const SquashingState&);
void UpdateSquashingAssignment(
PaintLayer*,
SquashingState&,
CompositingStateTransitionType,
Vector<PaintLayer*>& layers_needing_paint_invalidation);
bool NeedsOwnBacking(const PaintLayer*) const;
PaintLayerCompositor* compositor_;
bool layers_changed_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_COMPOSITING_COMPOSITING_LAYER_ASSIGNER_H_