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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/paint/paint_layer_stacking_node_iterator.h"
// FIXME: We should build our primitive on top of
// PaintLayerStackingNode and remove this include.
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/paint_layer_stacking_node.h"
namespace blink {
PaintLayerStackingNodeIterator::PaintLayerStackingNodeIterator(
const PaintLayerStackingNode& root,
unsigned which_children)
: root_(root), remaining_children_(which_children), index_(0) {
current_normal_flow_child_ = root.Layer()->FirstChild();
}
PaintLayer* PaintLayerStackingNodeIterator::Next() {
if (remaining_children_ & kNegativeZOrderChildren) {
PaintLayerStackingNode::PaintLayers* neg_z_order_list =
root_.NegZOrderList();
if (neg_z_order_list && index_ < neg_z_order_list->size())
return neg_z_order_list->at(index_++);
index_ = 0;
remaining_children_ &= ~kNegativeZOrderChildren;
}
if (remaining_children_ & kNormalFlowChildren) {
for (; current_normal_flow_child_;
current_normal_flow_child_ =
current_normal_flow_child_->NextSibling()) {
if (!current_normal_flow_child_->GetLayoutObject()
.StyleRef()
.IsStacked()) {
PaintLayer* normal_flow_child = current_normal_flow_child_;
current_normal_flow_child_ = current_normal_flow_child_->NextSibling();
return normal_flow_child;
}
}
// We reset the iterator in case we reuse it.
current_normal_flow_child_ = root_.Layer()->FirstChild();
remaining_children_ &= ~kNormalFlowChildren;
}
if (remaining_children_ & kPositiveZOrderChildren) {
PaintLayerStackingNode::PaintLayers* pos_z_order_list =
root_.PosZOrderList();
if (pos_z_order_list && index_ < pos_z_order_list->size())
return pos_z_order_list->at(index_++);
index_ = 0;
remaining_children_ &= ~kPositiveZOrderChildren;
}
return nullptr;
}
PaintLayer* PaintLayerStackingNodeReverseIterator::Next() {
if (remaining_children_ & kNegativeZOrderChildren) {
PaintLayerStackingNode::PaintLayers* neg_z_order_list =
root_.NegZOrderList();
if (neg_z_order_list && index_ >= 0)
return neg_z_order_list->at(index_--);
remaining_children_ &= ~kNegativeZOrderChildren;
SetIndexToLastItem();
}
if (remaining_children_ & kNormalFlowChildren) {
for (; current_normal_flow_child_;
current_normal_flow_child_ =
current_normal_flow_child_->PreviousSibling()) {
if (!current_normal_flow_child_->GetLayoutObject()
.StyleRef()
.IsStacked()) {
PaintLayer* normal_flow_child = current_normal_flow_child_;
current_normal_flow_child_ =
current_normal_flow_child_->PreviousSibling();
return normal_flow_child;
}
}
remaining_children_ &= ~kNormalFlowChildren;
SetIndexToLastItem();
}
if (remaining_children_ & kPositiveZOrderChildren) {
PaintLayerStackingNode::PaintLayers* pos_z_order_list =
root_.PosZOrderList();
if (pos_z_order_list && index_ >= 0)
return pos_z_order_list->at(index_--);
remaining_children_ &= ~kPositiveZOrderChildren;
SetIndexToLastItem();
}
return nullptr;
}
void PaintLayerStackingNodeReverseIterator::SetIndexToLastItem() {
if (remaining_children_ & kNegativeZOrderChildren) {
PaintLayerStackingNode::PaintLayers* neg_z_order_list =
root_.NegZOrderList();
if (neg_z_order_list) {
index_ = neg_z_order_list->size() - 1;
return;
}
remaining_children_ &= ~kNegativeZOrderChildren;
}
if (remaining_children_ & kNormalFlowChildren) {
current_normal_flow_child_ = root_.Layer()->LastChild();
return;
}
if (remaining_children_ & kPositiveZOrderChildren) {
PaintLayerStackingNode::PaintLayers* pos_z_order_list =
root_.PosZOrderList();
if (pos_z_order_list) {
index_ = pos_z_order_list->size() - 1;
return;
}
remaining_children_ &= ~kPositiveZOrderChildren;
}
// No more list to visit.
DCHECK(!remaining_children_);
index_ = -1;
}
} // namespace blink