| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_DEBUG_RECT_HISTORY_H_ |
| #define CC_DEBUG_RECT_HISTORY_H_ |
| |
| #include "base/basictypes.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "ui/gfx/rect.h" |
| #include "ui/gfx/rect_f.h" |
| #include <vector> |
| |
| namespace cc { |
| |
| class LayerImpl; |
| struct LayerTreeSettings; |
| |
| // There are currently six types of debug rects: |
| // |
| // - Paint rects (update rects): regions of a layer that needed to be re-uploaded to the |
| // texture resource; in most cases implying that they had to be repainted, too. |
| // |
| // - Property-changed rects: enclosing bounds of layers that cause changes to the screen |
| // even if the layer did not change internally. (For example, if the layer's opacity or |
| // position changes.) |
| // |
| // - Surface damage rects: the aggregate damage on a target surface that is caused by all |
| // layers and surfaces that contribute to it. This includes (1) paint rects, (2) property- |
| // changed rects, and (3) newly exposed areas. |
| // |
| // - Screen space rects: this is the region the contents occupy in screen space. |
| // |
| // - Replica screen space rects: this is the region the replica's contents occupy in screen space. |
| // |
| // - Occluding rects: these are the regions that contribute to the occluded region. |
| // |
| // - Non-Occluding rects: these are the regions of composited layers that do not |
| // contribute to the occluded region. |
| // |
| enum DebugRectType { PaintRectType, PropertyChangedRectType, SurfaceDamageRectType, ScreenSpaceRectType, ReplicaScreenSpaceRectType, OccludingRectType, NonOccludingRectType }; |
| |
| struct DebugRect { |
| DebugRect(DebugRectType newType, gfx::RectF newRect) |
| : type(newType) |
| , rect(newRect) { } |
| |
| DebugRectType type; |
| gfx::RectF rect; |
| }; |
| |
| // This class maintains a history of rects of various types that can be used |
| // for debugging purposes. The overhead of collecting rects is performed only if |
| // the appropriate LayerTreeSettings are enabled. |
| class DebugRectHistory { |
| public: |
| static scoped_ptr<DebugRectHistory> create(); |
| |
| ~DebugRectHistory(); |
| |
| // Note: Saving debug rects must happen before layers' change tracking is reset. |
| void saveDebugRectsForCurrentFrame(LayerImpl* rootLayer, const std::vector<LayerImpl*>& renderSurfaceLayerList, const std::vector<gfx::Rect>& occludingScreenSpaceRects, const std::vector<gfx::Rect>& nonOccludingScreenSpaceRects, const LayerTreeSettings&); |
| |
| const std::vector<DebugRect>& debugRects() { return m_debugRects; } |
| |
| private: |
| DebugRectHistory(); |
| |
| void savePaintRects(LayerImpl*); |
| void savePropertyChangedRects(const std::vector<LayerImpl*>& renderSurfaceLayerList); |
| void saveSurfaceDamageRects(const std::vector<LayerImpl* >& renderSurfaceLayerList); |
| void saveScreenSpaceRects(const std::vector<LayerImpl* >& renderSurfaceLayerList); |
| void saveOccludingRects(const std::vector<gfx::Rect>& occludingScreenSpaceRects); |
| void saveNonOccludingRects(const std::vector<gfx::Rect>& nonOccludingScreenSpaceRects); |
| |
| std::vector<DebugRect> m_debugRects; |
| |
| DISALLOW_COPY_AND_ASSIGN(DebugRectHistory); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_DEBUG_RECT_HISTORY_H_ |