blob: 8528edf647fd47a2cff4426cf9a79e68944c213e [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/delegated_renderer_layer_impl.h"
#include "cc/append_quads_data.h"
#include "cc/math_util.h"
#include "cc/quad_sink.h"
#include "cc/render_pass_draw_quad.h"
#include "cc/render_pass_sink.h"
namespace cc {
DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(int id)
: LayerImpl(id)
{
}
DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl()
{
clearRenderPasses();
}
bool DelegatedRendererLayerImpl::descendantDrawsContent()
{
// FIXME: This could possibly return false even though there are some
// quads present as they could all be from a single layer (or set of
// layers without children). If this happens, then make a test that
// ensures the opacity is being changed on quads in the root RenderPass
// when this layer doesn't own a RenderSurfaceImpl.
return !m_renderPassesInDrawOrder.isEmpty();
}
bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const
{
// The root RenderPass for the layer is merged with its target
// RenderPass in each frame. So we only have extra RenderPasses
// to merge when we have a non-root RenderPass present.
return m_renderPassesInDrawOrder.size() > 1;
}
void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& renderPassesInDrawOrder)
{
gfx::RectF oldRootDamage;
if (!m_renderPassesInDrawOrder.isEmpty())
oldRootDamage = m_renderPassesInDrawOrder.last()->damage_rect;
clearRenderPasses();
for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) {
m_renderPassesIndexById.insert(std::pair<RenderPass::Id, int>(renderPassesInDrawOrder[i]->id, i));
m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i));
}
renderPassesInDrawOrder.clear();
if (!m_renderPassesInDrawOrder.isEmpty())
m_renderPassesInDrawOrder.last()->damage_rect.Union(oldRootDamage);
}
void DelegatedRendererLayerImpl::clearRenderPasses()
{
// FIXME: Release the resources back to the nested compositor.
m_renderPassesIndexById.clear();
m_renderPassesInDrawOrder.clear();
}
void DelegatedRendererLayerImpl::didLoseContext()
{
clearRenderPasses();
}
static inline int indexToId(int index) { return index + 1; }
static inline int idToIndex(int id) { return id - 1; }
RenderPass::Id DelegatedRendererLayerImpl::firstContributingRenderPassId() const
{
return RenderPass::Id(id(), indexToId(0));
}
RenderPass::Id DelegatedRendererLayerImpl::nextContributingRenderPassId(RenderPass::Id previous) const
{
return RenderPass::Id(previous.layer_id, previous.index + 1);
}
RenderPass::Id DelegatedRendererLayerImpl::convertDelegatedRenderPassId(RenderPass::Id delegatedRenderPassId) const
{
base::hash_map<RenderPass::Id, int>::const_iterator it = m_renderPassesIndexById.find(delegatedRenderPassId);
DCHECK(it != m_renderPassesIndexById.end());
unsigned delegatedRenderPassIndex = it->second;
return RenderPass::Id(id(), indexToId(delegatedRenderPassIndex));
}
void DelegatedRendererLayerImpl::appendContributingRenderPasses(RenderPassSink& renderPassSink)
{
DCHECK(hasContributingDelegatedRenderPasses());
for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) {
RenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id);
// Don't clash with the RenderPass we generate if we own a RenderSurfaceImpl.
DCHECK(outputRenderPassId.index > 0);
renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->Copy(outputRenderPassId));
}
}
void DelegatedRendererLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData)
{
if (m_renderPassesInDrawOrder.isEmpty())
return;
RenderPass::Id targetRenderPassId = appendQuadsData.renderPassId;
// If the index of the renderPassId is 0, then it is a renderPass generated for a layer
// in this compositor, not the delegated renderer. Then we want to merge our root renderPass with
// the target renderPass. Otherwise, it is some renderPass which we added from the delegated
// renderer.
bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index;
if (shouldMergeRootRenderPassWithTarget) {
// Verify that the renderPass we are appending to is created our renderTarget.
DCHECK(targetRenderPassId.layer_id == renderTarget()->id());
const RenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last();
appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass);
} else {
// Verify that the renderPass we are appending to was created by us.
DCHECK(targetRenderPassId.layer_id == id());
int renderPassIndex = idToIndex(targetRenderPassId.index);
const RenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex];
appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass);
}
}
void DelegatedRendererLayerImpl::appendRenderPassQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData, const RenderPass* delegatedRenderPass) const
{
const SharedQuadState* currentSharedQuadState = 0;
SharedQuadState* copiedSharedQuadState = 0;
for (size_t i = 0; i < delegatedRenderPass->quad_list.size(); ++i) {
const DrawQuad* quad = delegatedRenderPass->quad_list[i];
if (quad->shared_quad_state != currentSharedQuadState) {
currentSharedQuadState = quad->shared_quad_state;
copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQuadState->Copy());
bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPassId.layer_id == id();
if (!targetIsFromDelegatedRendererLayer) {
// Should be the root render pass.
DCHECK(delegatedRenderPass == m_renderPassesInDrawOrder.last());
// This layer must be drawing to a renderTarget other than itself.
DCHECK(renderTarget() != this);
copiedSharedQuadState->content_to_target_transform = copiedSharedQuadState->content_to_target_transform * drawTransform();
copiedSharedQuadState->clipped_rect_in_target = MathUtil::mapClippedRect(drawTransform(), copiedSharedQuadState->clipped_rect_in_target);
copiedSharedQuadState->opacity *= drawOpacity();
}
}
DCHECK(copiedSharedQuadState);
scoped_ptr<DrawQuad> copyQuad;
if (quad->material != DrawQuad::RENDER_PASS)
copyQuad = quad->Copy(copiedSharedQuadState);
else {
RenderPass::Id contributingDelegatedRenderPassId = RenderPassDrawQuad::MaterialCast(quad)->render_pass_id;
RenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId);
DCHECK(contributingRenderPassId != appendQuadsData.renderPassId);
copyQuad = RenderPassDrawQuad::MaterialCast(quad)->Copy(copiedSharedQuadState, contributingRenderPassId).PassAs<DrawQuad>();
}
DCHECK(copyQuad.get());
quadSink.append(copyQuad.Pass(), appendQuadsData);
}
}
const char* DelegatedRendererLayerImpl::layerTypeAsString() const
{
return "DelegatedRendererLayer";
}
} // namespace cc