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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_DRAW_QUAD_H_
#define CC_DRAW_QUAD_H_
#include "cc/cc_export.h"
#include "cc/shared_quad_state.h"
namespace cc {
// DrawQuad is a bag of data used for drawing a quad. Because different
// materials need different bits of per-quad data to render, classes that derive
// from DrawQuad store additional data in their derived instance. The Material
// enum is used to "safely" downcast to the derived class.
class CC_EXPORT DrawQuad {
public:
enum Material {
INVALID,
CHECKERBOARD,
DEBUG_BORDER,
IO_SURFACE_CONTENT,
RENDER_PASS,
TEXTURE_CONTENT,
SOLID_COLOR,
TILED_CONTENT,
YUV_VIDEO_CONTENT,
STREAM_VIDEO_CONTENT,
};
virtual ~DrawQuad();
scoped_ptr<DrawQuad> Copy(
const SharedQuadState* copied_shared_quad_state) const;
// TODO(danakj): Chromify or remove these SharedQuadState helpers.
const gfx::Transform& quadTransform() const { return shared_quad_state->content_to_target_transform; }
gfx::Rect visibleContentRect() const { return shared_quad_state->visible_content_rect; }
gfx::Rect clippedRectInTarget() const { return shared_quad_state->clipped_rect_in_target; }
gfx::Rect clipRect() const { return shared_quad_state->clip_rect; }
bool isClipped() const { return shared_quad_state->is_clipped; }
float opacity() const { return shared_quad_state->opacity; }
Material material;
// This rect, after applying the quad_transform(), gives the geometry that
// this quad should draw to.
gfx::Rect rect;
// This specifies the region of the quad that is opaque.
gfx::Rect opaque_rect;
// Allows changing the rect that gets drawn to make it smaller. This value
// should be clipped to quadRect.
gfx::Rect visible_rect;
// By default blending is used when some part of the quad is not opaque.
// With this setting, it is possible to force blending on regardless of the
// opaque area.
bool needs_blending;
// Stores state common to a large bundle of quads; kept separate for memory
// efficiency. There is special treatment to reconstruct these pointers
// during serialization.
const SharedQuadState* shared_quad_state;
bool IsDebugQuad() const { return material == DEBUG_BORDER; }
bool ShouldDrawWithBlending() const {
return needs_blending || shared_quad_state->opacity < 1.0f ||
!opaque_rect.Contains(visible_rect);
}
protected:
DrawQuad();
void SetAll(const SharedQuadState* shared_quad_state,
Material material,
gfx::Rect rect,
gfx::Rect opaque_rect,
gfx::Rect visible_rect,
bool needs_blending);
};
}
#endif // CC_DRAW_QUAD_H_