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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_INPUT_HANDLER_H_
#define CC_INPUT_HANDLER_H_
#include "base/basictypes.h"
#include "base/time.h"
#include "cc/cc_export.h"
namespace gfx {
class Point;
class PointF;
class Vector2d;
}
namespace cc {
// The InputHandler is a way for the embedders to interact with
// the impl thread side of the compositor implementation.
//
// There is one InputHandler for every LayerTreeHost. It is
// created on the main thread and used only on the impl thread.
//
// The InputHandler is constructed with a InputHandlerClient, which is the
// interface by which the handler can manipulate the LayerTree.
class CC_EXPORT InputHandlerClient {
public:
enum ScrollStatus { ScrollOnMainThread, ScrollStarted, ScrollIgnored };
enum ScrollInputType { Gesture, Wheel };
// Selects a layer to be scrolled at a given point in viewport (logical
// pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
// can be scrolled, ScrollOnMainThread if the scroll event should instead be
// delegated to the main thread, or ScrollIgnored if there is nothing to be
// scrolled at the given coordinates.
virtual ScrollStatus scrollBegin(gfx::Point, ScrollInputType) = 0;
// Scroll the selected layer starting at the given position. If the scroll
// type given to scrollBegin was a gesture, then the scroll point and delta
// should be in viewport (logical pixel) coordinates. Otherwise they are in
// scrolling layer's (logical pixel) space. If there is no room to move the
// layer in the requested direction, its first ancestor layer that can be
// scrolled will be moved instead. If no layer can be moved in the requested
// direction at all, then false is returned. If any layer is moved, then
// true is returned.
// Should only be called if scrollBegin() returned ScrollStarted.
virtual bool scrollBy(const gfx::Point&, const gfx::Vector2d&) = 0;
// Stop scrolling the selected layer. Should only be called if scrollBegin()
// returned ScrollStarted.
virtual void scrollEnd() = 0;
virtual void pinchGestureBegin() = 0;
virtual void pinchGestureUpdate(float magnifyDelta, gfx::Point anchor) = 0;
virtual void pinchGestureEnd() = 0;
virtual void startPageScaleAnimation(gfx::Vector2d targetOffset,
bool anchorPoint,
float pageScale,
base::TimeTicks startTime,
base::TimeDelta duration) = 0;
// Request another callback to InputHandler::animate().
virtual void scheduleAnimation() = 0;
virtual bool haveTouchEventHandlersAt(const gfx::Point&) = 0;
protected:
InputHandlerClient() { }
virtual ~InputHandlerClient() { }
private:
DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
};
class CC_EXPORT InputHandler {
public:
virtual ~InputHandler() { }
virtual void bindToClient(InputHandlerClient*) = 0;
virtual void animate(base::TimeTicks time) = 0;
protected:
InputHandler() { }
private:
DISALLOW_COPY_AND_ASSIGN(InputHandler);
};
}
#endif // CC_INPUT_HANDLER_H_