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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYER_IMPL_H_
#define CC_LAYER_IMPL_H_
#include <public/WebFilterOperations.h>
#include <string>
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "cc/cc_export.h"
#include "cc/input_handler.h"
#include "cc/layer_animation_controller.h"
#include "cc/region.h"
#include "cc/render_pass.h"
#include "cc/render_surface_impl.h"
#include "cc/resource_provider.h"
#include "cc/scoped_ptr_vector.h"
#include "cc/shared_quad_state.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/rect_f.h"
#include "ui/gfx/transform.h"
namespace cc {
class LayerSorter;
class LayerTreeHostImpl;
class QuadSink;
class Renderer;
class ScrollbarAnimationController;
class ScrollbarLayerImpl;
class Layer;
struct AppendQuadsData;
class CC_EXPORT LayerImpl : public LayerAnimationControllerClient {
public:
static scoped_ptr<LayerImpl> create(int id)
{
return make_scoped_ptr(new LayerImpl(id));
}
virtual ~LayerImpl();
// LayerAnimationControllerClient implementation.
virtual int id() const OVERRIDE;
virtual void setOpacityFromAnimation(float) OVERRIDE;
virtual float opacity() const OVERRIDE;
virtual void setTransformFromAnimation(const gfx::Transform&) OVERRIDE;
virtual const gfx::Transform& transform() const OVERRIDE;
// Tree structure.
LayerImpl* parent() { return m_parent; }
const LayerImpl* parent() const { return m_parent; }
const ScopedPtrVector<LayerImpl>& children() const { return m_children; }
void addChild(scoped_ptr<LayerImpl>);
void removeFromParent();
void removeAllChildren();
void setMaskLayer(scoped_ptr<LayerImpl>);
LayerImpl* maskLayer() { return m_maskLayer.get(); }
const LayerImpl* maskLayer() const { return m_maskLayer.get(); }
void setReplicaLayer(scoped_ptr<LayerImpl>);
LayerImpl* replicaLayer() { return m_replicaLayer.get(); }
const LayerImpl* replicaLayer() const { return m_replicaLayer.get(); }
bool hasMask() const { return m_maskLayer; }
bool hasReplica() const { return m_replicaLayer; }
bool replicaHasMask() const { return m_replicaLayer && (m_maskLayer || m_replicaLayer->m_maskLayer); }
LayerTreeHostImpl* layerTreeHostImpl() const { return m_layerTreeHostImpl; }
void setLayerTreeHostImpl(LayerTreeHostImpl* hostImpl) { m_layerTreeHostImpl = hostImpl; }
scoped_ptr<SharedQuadState> createSharedQuadState() const;
// willDraw must be called before appendQuads. If willDraw is called,
// didDraw is guaranteed to be called before another willDraw or before
// the layer is destroyed. To enforce this, any class that overrides
// willDraw/didDraw must call the base class version.
virtual void willDraw(ResourceProvider*);
virtual void appendQuads(QuadSink&, AppendQuadsData&) { }
virtual void didDraw(ResourceProvider*);
virtual ResourceProvider::ResourceId contentsResourceId() const;
virtual bool hasContributingDelegatedRenderPasses() const;
virtual RenderPass::Id firstContributingRenderPassId() const;
virtual RenderPass::Id nextContributingRenderPassId(RenderPass::Id) const;
// Returns true if this layer has content to draw.
void setDrawsContent(bool);
bool drawsContent() const { return m_drawsContent; }
bool forceRenderSurface() const { return m_forceRenderSurface; }
void setForceRenderSurface(bool force) { m_forceRenderSurface = force; }
// Returns true if any of the layer's descendants has content to draw.
virtual bool descendantDrawsContent();
void setAnchorPoint(const gfx::PointF&);
const gfx::PointF& anchorPoint() const { return m_anchorPoint; }
void setAnchorPointZ(float);
float anchorPointZ() const { return m_anchorPointZ; }
void setBackgroundColor(SkColor);
SkColor backgroundColor() const { return m_backgroundColor; }
void setFilters(const WebKit::WebFilterOperations&);
const WebKit::WebFilterOperations& filters() const { return m_filters; }
void setBackgroundFilters(const WebKit::WebFilterOperations&);
const WebKit::WebFilterOperations& backgroundFilters() const { return m_backgroundFilters; }
void setFilter(SkImageFilter*);
SkImageFilter* filter() const { return m_filter; }
void setMasksToBounds(bool);
bool masksToBounds() const { return m_masksToBounds; }
void setContentsOpaque(bool);
bool contentsOpaque() const { return m_contentsOpaque; }
void setOpacity(float);
bool opacityIsAnimating() const;
void setPosition(const gfx::PointF&);
const gfx::PointF& position() const { return m_position; }
void setIsContainerForFixedPositionLayers(bool isContainerForFixedPositionLayers) { m_isContainerForFixedPositionLayers = isContainerForFixedPositionLayers; }
bool isContainerForFixedPositionLayers() const { return m_isContainerForFixedPositionLayers; }
void setFixedToContainerLayer(bool fixedToContainerLayer = true) { m_fixedToContainerLayer = fixedToContainerLayer;}
bool fixedToContainerLayer() const { return m_fixedToContainerLayer; }
void setPreserves3D(bool);
bool preserves3D() const { return m_preserves3D; }
void setUseParentBackfaceVisibility(bool useParentBackfaceVisibility) { m_useParentBackfaceVisibility = useParentBackfaceVisibility; }
bool useParentBackfaceVisibility() const { return m_useParentBackfaceVisibility; }
void setUseLCDText(bool useLCDText) { m_useLCDText = useLCDText; }
bool useLCDText() const { return m_useLCDText; }
void setSublayerTransform(const gfx::Transform&);
const gfx::Transform& sublayerTransform() const { return m_sublayerTransform; }
// Debug layer name.
void setDebugName(const std::string& debugName) { m_debugName = debugName; }
std::string debugName() const { return m_debugName; }
bool showDebugBorders() const;
RenderSurfaceImpl* renderSurface() const { return m_renderSurface.get(); }
void createRenderSurface();
void clearRenderSurface() { m_renderSurface.reset(); }
float drawOpacity() const { return m_drawOpacity; }
void setDrawOpacity(float opacity) { m_drawOpacity = opacity; }
bool drawOpacityIsAnimating() const { return m_drawOpacityIsAnimating; }
void setDrawOpacityIsAnimating(bool drawOpacityIsAnimating) { m_drawOpacityIsAnimating = drawOpacityIsAnimating; }
void setRenderTarget(LayerImpl* target) { m_renderTarget = target; }
LayerImpl* renderTarget() { DCHECK(!m_renderTarget || m_renderTarget->renderSurface()); return m_renderTarget; }
const LayerImpl* renderTarget() const { DCHECK(!m_renderTarget || m_renderTarget->renderSurface()); return m_renderTarget; }
// The client should be responsible for setting bounds, contentBounds and
// contentsScale to appropriate values. LayerImpl doesn't calculate any of
// them from the other values.
void setBounds(const gfx::Size&);
const gfx::Size& bounds() const { return m_bounds; }
// ContentBounds may be [0, 1) pixels larger than bounds * contentsScale.
// Don't calculate scale from it. Use contentsScale instead for accuracy.
void setContentBounds(const gfx::Size&);
gfx::Size contentBounds() const { return m_contentBounds; }
float contentsScaleX() const { return m_contentsScaleX; }
float contentsScaleY() const { return m_contentsScaleY; }
void setContentsScale(float contentsScaleX, float contentsScaleY);
gfx::Vector2d scrollOffset() const { return m_scrollOffset; }
void setScrollOffset(gfx::Vector2d);
gfx::Vector2d maxScrollOffset() const {return m_maxScrollOffset; }
void setMaxScrollOffset(gfx::Vector2d);
const gfx::Vector2dF& scrollDelta() const { return m_scrollDelta; }
void setScrollDelta(const gfx::Vector2dF&);
const gfx::Transform& implTransform() const { return m_implTransform; }
void setImplTransform(const gfx::Transform& transform);
const gfx::Vector2d& sentScrollDelta() const { return m_sentScrollDelta; }
void setSentScrollDelta(const gfx::Vector2d& sentScrollDelta) { m_sentScrollDelta = sentScrollDelta; }
// Returns the delta of the scroll that was outside of the bounds of the initial scroll
gfx::Vector2dF scrollBy(const gfx::Vector2dF& scroll);
bool scrollable() const { return m_scrollable; }
void setScrollable(bool scrollable) { m_scrollable = scrollable; }
bool shouldScrollOnMainThread() const { return m_shouldScrollOnMainThread; }
void setShouldScrollOnMainThread(bool shouldScrollOnMainThread) { m_shouldScrollOnMainThread = shouldScrollOnMainThread; }
bool haveWheelEventHandlers() const { return m_haveWheelEventHandlers; }
void setHaveWheelEventHandlers(bool haveWheelEventHandlers) { m_haveWheelEventHandlers = haveWheelEventHandlers; }
const Region& nonFastScrollableRegion() const { return m_nonFastScrollableRegion; }
void setNonFastScrollableRegion(const Region& region) { m_nonFastScrollableRegion = region; }
const Region& touchEventHandlerRegion() const { return m_touchEventHandlerRegion; }
void setTouchEventHandlerRegion(const Region& region) { m_touchEventHandlerRegion = region; }
void setDrawCheckerboardForMissingTiles(bool checkerboard) { m_drawCheckerboardForMissingTiles = checkerboard; }
bool drawCheckerboardForMissingTiles() const;
InputHandlerClient::ScrollStatus tryScroll(const gfx::PointF& screenSpacePoint, InputHandlerClient::ScrollInputType) const;
const gfx::Rect& visibleContentRect() const { return m_visibleContentRect; }
void setVisibleContentRect(const gfx::Rect& visibleContentRect) { m_visibleContentRect = visibleContentRect; }
bool doubleSided() const { return m_doubleSided; }
void setDoubleSided(bool);
void setTransform(const gfx::Transform&);
bool transformIsAnimating() const;
const gfx::Transform& drawTransform() const { return m_drawTransform; }
void setDrawTransform(const gfx::Transform& matrix) { m_drawTransform = matrix; }
const gfx::Transform& screenSpaceTransform() const { return m_screenSpaceTransform; }
void setScreenSpaceTransform(const gfx::Transform& matrix) { m_screenSpaceTransform = matrix; }
bool drawTransformIsAnimating() const { return m_drawTransformIsAnimating; }
void setDrawTransformIsAnimating(bool animating) { m_drawTransformIsAnimating = animating; }
bool screenSpaceTransformIsAnimating() const { return m_screenSpaceTransformIsAnimating; }
void setScreenSpaceTransformIsAnimating(bool animating) { m_screenSpaceTransformIsAnimating = animating; }
bool isClipped() const { return m_isClipped; }
void setIsClipped(bool isClipped) { m_isClipped = isClipped; }
const gfx::Rect& clipRect() const { return m_clipRect; }
void setClipRect(const gfx::Rect& clipRect) { m_clipRect = clipRect; }
const gfx::Rect& drawableContentRect() const { return m_drawableContentRect; }
void setDrawableContentRect(const gfx::Rect& rect) { m_drawableContentRect = rect; }
const gfx::RectF& updateRect() const { return m_updateRect; }
void setUpdateRect(const gfx::RectF& updateRect) { m_updateRect = updateRect; }
std::string layerTreeAsText() const;
void setStackingOrderChanged(bool);
bool layerPropertyChanged() const { return m_layerPropertyChanged || layerIsAlwaysDamaged(); }
bool layerSurfacePropertyChanged() const;
void resetAllChangeTrackingForSubtree();
virtual bool layerIsAlwaysDamaged() const;
LayerAnimationController* layerAnimationController() { return m_layerAnimationController.get(); }
virtual Region visibleContentOpaqueRegion() const;
virtual void didUpdateTransforms() { }
// Indicates that the context previously used to render this layer
// was lost and that a new one has been created. Won't be called
// until the new context has been created successfully.
virtual void didLoseContext();
ScrollbarAnimationController* scrollbarAnimationController() const { return m_scrollbarAnimationController.get(); }
void setHorizontalScrollbarLayer(ScrollbarLayerImpl*);
ScrollbarLayerImpl* horizontalScrollbarLayer();
const ScrollbarLayerImpl* horizontalScrollbarLayer() const;
void setVerticalScrollbarLayer(ScrollbarLayerImpl*);
ScrollbarLayerImpl* verticalScrollbarLayer();
const ScrollbarLayerImpl* verticalScrollbarLayer() const;
gfx::Rect layerRectToContentRect(const gfx::RectF& layerRect) const;
protected:
explicit LayerImpl(int);
// Get the color and size of the layer's debug border.
virtual void getDebugBorderProperties(SkColor*, float* width) const;
void appendDebugBorderQuad(QuadSink&, const SharedQuadState*, AppendQuadsData&) const;
virtual void dumpLayerProperties(std::string*, int indent) const;
static std::string indentString(int indent);
private:
void setParent(LayerImpl* parent) { m_parent = parent; }
friend class TreeSynchronizer;
void clearChildList(); // Warning: This does not preserve tree structure invariants and so is only exposed to the tree synchronizer.
void noteLayerPropertyChangedForSubtree();
// Note carefully this does not affect the current layer.
void noteLayerPropertyChangedForDescendants();
virtual const char* layerTypeAsString() const;
void dumpLayer(std::string*, int indent) const;
// Properties internal to LayerImpl
LayerImpl* m_parent;
ScopedPtrVector<LayerImpl> m_children;
// m_maskLayer can be temporarily stolen during tree sync, we need this ID to confirm newly assigned layer is still the previous one
int m_maskLayerId;
scoped_ptr<LayerImpl> m_maskLayer;
int m_replicaLayerId; // ditto
scoped_ptr<LayerImpl> m_replicaLayer;
int m_layerId;
LayerTreeHostImpl* m_layerTreeHostImpl;
// Properties synchronized from the associated Layer.
gfx::PointF m_anchorPoint;
float m_anchorPointZ;
gfx::Size m_bounds;
gfx::Size m_contentBounds;
float m_contentsScaleX;
float m_contentsScaleY;
gfx::Vector2d m_scrollOffset;
bool m_scrollable;
bool m_shouldScrollOnMainThread;
bool m_haveWheelEventHandlers;
Region m_nonFastScrollableRegion;
Region m_touchEventHandlerRegion;
SkColor m_backgroundColor;
// Whether the "back" of this layer should draw.
bool m_doubleSided;
// Tracks if drawing-related properties have changed since last redraw.
bool m_layerPropertyChanged;
// Indicates that a property has changed on this layer that would not
// affect the pixels on its target surface, but would require redrawing
// but would require redrawing the targetSurface onto its ancestor targetSurface.
// For layers that do not own a surface this flag acts as m_layerPropertyChanged.
bool m_layerSurfacePropertyChanged;
// Uses layer's content space.
gfx::Rect m_visibleContentRect;
bool m_masksToBounds;
bool m_contentsOpaque;
float m_opacity;
gfx::PointF m_position;
bool m_preserves3D;
bool m_useParentBackfaceVisibility;
bool m_drawCheckerboardForMissingTiles;
gfx::Transform m_sublayerTransform;
gfx::Transform m_transform;
bool m_useLCDText;
bool m_drawsContent;
bool m_forceRenderSurface;
// Set for the layer that other layers are fixed to.
bool m_isContainerForFixedPositionLayers;
// This is true if the layer should be fixed to the closest ancestor container.
bool m_fixedToContainerLayer;
gfx::Vector2dF m_scrollDelta;
gfx::Vector2d m_sentScrollDelta;
gfx::Vector2d m_maxScrollOffset;
gfx::Transform m_implTransform;
// The layer whose coordinate space this layer draws into. This can be
// either the same layer (m_renderTarget == this) or an ancestor of this
// layer.
LayerImpl* m_renderTarget;
// The global depth value of the center of the layer. This value is used
// to sort layers from back to front.
float m_drawDepth;
float m_drawOpacity;
bool m_drawOpacityIsAnimating;
// Debug layer name.
std::string m_debugName;
WebKit::WebFilterOperations m_filters;
WebKit::WebFilterOperations m_backgroundFilters;
SkImageFilter* m_filter;
gfx::Transform m_drawTransform;
gfx::Transform m_screenSpaceTransform;
bool m_drawTransformIsAnimating;
bool m_screenSpaceTransformIsAnimating;
#ifndef NDEBUG
bool m_betweenWillDrawAndDidDraw;
#endif
// Render surface associated with this layer. The layer and its descendants
// will render to this surface.
scoped_ptr<RenderSurfaceImpl> m_renderSurface;
// Uses target surface's space.
gfx::Rect m_drawableContentRect;
gfx::Rect m_clipRect;
// True if the layer is clipped by m_clipRect.
bool m_isClipped;
// Rect indicating what was repainted/updated during update.
// Note that plugin layers bypass this and leave it empty.
// Uses layer's content space.
gfx::RectF m_updateRect;
// Manages animations for this layer.
scoped_ptr<LayerAnimationController> m_layerAnimationController;
// Manages scrollbars for this layer
scoped_ptr<ScrollbarAnimationController> m_scrollbarAnimationController;
DISALLOW_COPY_AND_ASSIGN(LayerImpl);
};
void sortLayers(std::vector<LayerImpl*>::iterator first, std::vector<LayerImpl*>::iterator end, LayerSorter*);
}
#endif // CC_LAYER_IMPL_H_