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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYER_ITERATOR_H_
#define CC_LAYER_ITERATOR_H_
#include "base/memory/ref_counted.h"
#include "cc/cc_export.h"
#include "cc/layer_tree_host_common.h"
namespace cc {
// These classes provide means to iterate over the RenderSurfaceImpl-Layer tree.
// Example code follows, for a tree of Layer/RenderSurface objects. See below for details.
//
// void doStuffOnLayers(const std::vector<scoped_refptr<Layer> >& renderSurfaceLayerList)
// {
// typedef LayerIterator<Layer, RenderSurface, LayerIteratorActions::FrontToBack> LayerIteratorType;
//
// LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList);
// for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
// // Only one of these will be true
// if (it.representsTargetRenderSurface())
// foo(*it); // *it is a layer representing a target RenderSurfaceImpl
// if (it.representsContributingRenderSurface())
// bar(*it); // *it is a layer representing a RenderSurfaceImpl that contributes to the layer's target RenderSurfaceImpl
// if (it.representsItself())
// baz(*it); // *it is a layer representing itself, as it contributes to its own target RenderSurfaceImpl
// }
// }
// A RenderSurfaceImpl R may be referred to in one of two different contexts. One RenderSurfaceImpl is "current" at any time, for
// whatever operation is being performed. This current surface is referred to as a target surface. For example, when R is
// being painted it would be the target surface. Once R has been painted, its contents may be included into another
// surface S. While S is considered the target surface when it is being painted, R is called a contributing surface
// in this context as it contributes to the content of the target surface S.
//
// The iterator's current position in the tree always points to some layer. The state of the iterator indicates the role of the
// layer, and will be one of the following three states. A single layer L will appear in the iteration process in at least one,
// and possibly all, of these states.
// 1. Representing the target surface: The iterator in this state, pointing at layer L, indicates that the target RenderSurfaceImpl
// is now the surface owned by L. This will occur exactly once for each RenderSurfaceImpl in the tree.
// 2. Representing a contributing surface: The iterator in this state, pointing at layer L, refers to the RenderSurfaceImpl owned
// by L as a contributing surface, without changing the current target RenderSurfaceImpl.
// 3. Representing itself: The iterator in this state, pointing at layer L, refers to the layer itself, as a child of the
// current target RenderSurfaceImpl.
//
// The BackToFront iterator will return a layer representing the target surface before returning layers representing themselves
// as children of the current target surface. Whereas the FrontToBack ordering will iterate over children layers of a surface
// before the layer representing the surface as a target surface.
//
// To use the iterators:
//
// Create a stepping iterator and end iterator by calling LayerIterator::begin() and LayerIterator::end() and passing in the
// list of layers owning target RenderSurfaces. Step through the tree by incrementing the stepping iterator while it is != to
// the end iterator. At each step the iterator knows what the layer is representing, and you can query the iterator to decide
// what actions to perform with the layer given what it represents.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Non-templated constants
struct LayerIteratorValue {
static const int InvalidTargetRenderSurfaceLayerIndex = -1;
// This must be -1 since the iterator action code assumes that this value can be
// reached by subtracting one from the position of the first layer in the current
// target surface's child layer list, which is 0.
static const int LayerIndexRepresentingTargetRenderSurface = -1;
};
// The position of a layer iterator that is independent of its many template types.
template <typename LayerType>
struct LayerIteratorPosition {
bool representsTargetRenderSurface;
bool representsContributingRenderSurface;
bool representsItself;
LayerType* targetRenderSurfaceLayer;
LayerType* currentLayer;
};
// An iterator class for walking over layers in the RenderSurfaceImpl-Layer tree.
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename IteratorActionType>
class LayerIterator {
typedef LayerIterator<LayerType, LayerList, RenderSurfaceType, IteratorActionType> LayerIteratorType;
public:
LayerIterator() : m_renderSurfaceLayerList(0) { }
static LayerIteratorType begin(const LayerList* renderSurfaceLayerList) { return LayerIteratorType(renderSurfaceLayerList, true); }
static LayerIteratorType end(const LayerList* renderSurfaceLayerList) { return LayerIteratorType(renderSurfaceLayerList, false); }
LayerIteratorType& operator++() { m_actions.next(*this); return *this; }
bool operator==(const LayerIterator& other) const
{
return m_targetRenderSurfaceLayerIndex == other.m_targetRenderSurfaceLayerIndex
&& m_currentLayerIndex == other.m_currentLayerIndex;
}
bool operator!=(const LayerIteratorType& other) const { return !(*this == other); }
LayerType* operator->() const { return currentLayer(); }
LayerType* operator*() const { return currentLayer(); }
bool representsTargetRenderSurface() const { return currentLayerRepresentsTargetRenderSurface(); }
bool representsContributingRenderSurface() const { return !representsTargetRenderSurface() && currentLayerRepresentsContributingRenderSurface(); }
bool representsItself() const { return !representsTargetRenderSurface() && !representsContributingRenderSurface(); }
LayerType* targetRenderSurfaceLayer() const { return getRawPtr((*m_renderSurfaceLayerList)[m_targetRenderSurfaceLayerIndex]); }
operator const LayerIteratorPosition<LayerType>() const
{
LayerIteratorPosition<LayerType> position;
position.representsTargetRenderSurface = representsTargetRenderSurface();
position.representsContributingRenderSurface = representsContributingRenderSurface();
position.representsItself = representsItself();
position.targetRenderSurfaceLayer = targetRenderSurfaceLayer();
position.currentLayer = currentLayer();
return position;
}
private:
LayerIterator(const LayerList* renderSurfaceLayerList, bool start)
: m_renderSurfaceLayerList(renderSurfaceLayerList)
, m_targetRenderSurfaceLayerIndex(0)
{
for (size_t i = 0; i < renderSurfaceLayerList->size(); ++i) {
if (!(*renderSurfaceLayerList)[i]->renderSurface()) {
NOTREACHED();
m_actions.end(*this);
return;
}
}
if (start && !renderSurfaceLayerList->empty())
m_actions.begin(*this);
else
m_actions.end(*this);
}
inline static Layer* getRawPtr(const scoped_refptr<Layer>& ptr) { return ptr.get(); }
inline static LayerImpl* getRawPtr(LayerImpl* ptr) { return ptr; }
inline LayerType* currentLayer() const { return currentLayerRepresentsTargetRenderSurface() ? targetRenderSurfaceLayer() : getRawPtr(targetRenderSurfaceChildren()[m_currentLayerIndex]); }
inline bool currentLayerRepresentsContributingRenderSurface() const { return LayerTreeHostCommon::renderSurfaceContributesToTarget<LayerType>(currentLayer(), targetRenderSurfaceLayer()->id()); }
inline bool currentLayerRepresentsTargetRenderSurface() const { return m_currentLayerIndex == LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; }
inline RenderSurfaceType* targetRenderSurface() const { return targetRenderSurfaceLayer()->renderSurface(); }
inline const LayerList& targetRenderSurfaceChildren() const { return targetRenderSurface()->layerList(); }
IteratorActionType m_actions;
const LayerList* m_renderSurfaceLayerList;
// The iterator's current position.
// A position in the renderSurfaceLayerList. This points to a layer which owns the current target surface.
// This is a value from 0 to n-1 (n = size of renderSurfaceLayerList = number of surfaces). A value outside of
// this range (for example, LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex) is used to
// indicate a position outside the bounds of the tree.
int m_targetRenderSurfaceLayerIndex;
// A position in the list of layers that are children of the current target surface. When pointing to one of
// these layers, this is a value from 0 to n-1 (n = number of children). Since the iterator must also stop at
// the layers representing the target surface, this is done by setting the currentLayerIndex to a value of
// LayerIteratorValue::LayerRepresentingTargetRenderSurface.
int m_currentLayerIndex;
friend struct LayerIteratorActions;
};
// Orderings for iterating over the RenderSurfaceImpl-Layer tree.
struct CC_EXPORT LayerIteratorActions {
// Walks layers sorted by z-order from back to front.
class CC_EXPORT BackToFront {
public:
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
void begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
void end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
void next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
private:
int m_highestTargetRenderSurfaceLayer;
};
// Walks layers sorted by z-order from front to back
class CC_EXPORT FrontToBack {
public:
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
void begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
void end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
void next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
private:
template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
void goToHighestInSubtree(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
};
};
} // namespace cc
#endif // CC_LAYER_ITERATOR_H_