blob: 2426e01cfdc335e0f63345611f9a2d1923f1c985 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layer_tree_host_impl.h"
#include <algorithm>
#include "base/basictypes.h"
#include "base/debug/trace_event.h"
#include "cc/append_quads_data.h"
#include "cc/damage_tracker.h"
#include "cc/debug_rect_history.h"
#include "cc/delay_based_time_source.h"
#include "cc/font_atlas.h"
#include "cc/frame_rate_counter.h"
#include "cc/gl_renderer.h"
#include "cc/heads_up_display_layer_impl.h"
#include "cc/layer_iterator.h"
#include "cc/layer_tree_host.h"
#include "cc/layer_tree_host_common.h"
#include "cc/math_util.h"
#include "cc/overdraw_metrics.h"
#include "cc/page_scale_animation.h"
#include "cc/prioritized_resource_manager.h"
#include "cc/quad_culler.h"
#include "cc/render_pass_draw_quad.h"
#include "cc/rendering_stats.h"
#include "cc/scrollbar_animation_controller.h"
#include "cc/scrollbar_layer_impl.h"
#include "cc/shared_quad_state.h"
#include "cc/single_thread_proxy.h"
#include "cc/software_renderer.h"
#include "cc/solid_color_draw_quad.h"
#include "cc/texture_uploader.h"
#include "ui/gfx/size_conversions.h"
#include "ui/gfx/vector2d_conversions.h"
namespace {
void didVisibilityChange(cc::LayerTreeHostImpl* id, bool visible)
{
if (visible) {
TRACE_EVENT_ASYNC_BEGIN1("webkit", "LayerTreeHostImpl::setVisible", id, "LayerTreeHostImpl", id);
return;
}
TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::setVisible", id);
}
} // namespace
namespace cc {
PinchZoomViewport::PinchZoomViewport()
: m_pageScaleFactor(1)
, m_pageScaleDelta(1)
, m_sentPageScaleDelta(1)
, m_minPageScaleFactor(0)
, m_maxPageScaleFactor(0)
, m_deviceScaleFactor(1)
{
}
float PinchZoomViewport::totalPageScaleFactor() const
{
return m_pageScaleFactor * m_pageScaleDelta;
}
void PinchZoomViewport::setPageScaleDelta(float delta)
{
// Clamp to the current min/max limits.
float totalPageScaleFactor = m_pageScaleFactor * delta;
if (m_minPageScaleFactor && totalPageScaleFactor < m_minPageScaleFactor)
delta = m_minPageScaleFactor / m_pageScaleFactor;
else if (m_maxPageScaleFactor && totalPageScaleFactor > m_maxPageScaleFactor)
delta = m_maxPageScaleFactor / m_pageScaleFactor;
if (delta == m_pageScaleDelta)
return;
m_pageScaleDelta = delta;
}
bool PinchZoomViewport::setPageScaleFactorAndLimits(float pageScaleFactor, float minPageScaleFactor, float maxPageScaleFactor)
{
DCHECK(pageScaleFactor);
if (m_sentPageScaleDelta == 1 && pageScaleFactor == m_pageScaleFactor && minPageScaleFactor == m_minPageScaleFactor && maxPageScaleFactor == m_maxPageScaleFactor)
return false;
m_minPageScaleFactor = minPageScaleFactor;
m_maxPageScaleFactor = maxPageScaleFactor;
m_pageScaleFactor = pageScaleFactor;
return true;
}
gfx::RectF PinchZoomViewport::bounds() const
{
gfx::RectF bounds(gfx::PointF(), m_layoutViewportSize);
bounds.Scale(1 / totalPageScaleFactor());
bounds += m_zoomedViewportOffset;
return bounds;
}
gfx::Vector2dF PinchZoomViewport::applyScroll(const gfx::Vector2dF& delta)
{
gfx::Vector2dF overflow;
gfx::RectF pinchedBounds = bounds() + delta;
if (pinchedBounds.x() < 0) {
overflow.set_x(pinchedBounds.x());
pinchedBounds.set_x(0);
}
if (pinchedBounds.y() < 0) {
overflow.set_y(pinchedBounds.y());
pinchedBounds.set_y(0);
}
if (pinchedBounds.right() > m_layoutViewportSize.width()) {
overflow.set_x(pinchedBounds.right() - m_layoutViewportSize.width());
pinchedBounds += gfx::Vector2dF(m_layoutViewportSize.width() - pinchedBounds.right(), 0);
}
if (pinchedBounds.bottom() > m_layoutViewportSize.height()) {
overflow.set_y(pinchedBounds.bottom() - m_layoutViewportSize.height());
pinchedBounds += gfx::Vector2dF(0, m_layoutViewportSize.height() - pinchedBounds.bottom());
}
m_zoomedViewportOffset = pinchedBounds.OffsetFromOrigin();
return overflow;
}
gfx::Transform PinchZoomViewport::implTransform(bool pageScalePinchZoomEnabled) const
{
gfx::Transform transform;
transform.Scale(m_pageScaleDelta, m_pageScaleDelta);
// If the pinch state is applied in the impl, then push it to the
// impl transform, otherwise the scale is handled by WebCore.
if (pageScalePinchZoomEnabled) {
transform.Scale(m_pageScaleFactor, m_pageScaleFactor);
// The offset needs to be scaled by deviceScaleFactor as this transform
// needs to work with physical pixels.
gfx::Vector2dF zoomedDeviceViewportOffset = gfx::ScaleVector2d(m_zoomedViewportOffset, m_deviceScaleFactor);
transform.Translate(-zoomedDeviceViewportOffset.x(), -zoomedDeviceViewportOffset.y());
}
return transform;
}
class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
public:
static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> create(LayerTreeHostImpl* layerTreeHostImpl, scoped_refptr<DelayBasedTimeSource> timeSource)
{
return make_scoped_ptr(new LayerTreeHostImplTimeSourceAdapter(layerTreeHostImpl, timeSource));
}
virtual ~LayerTreeHostImplTimeSourceAdapter()
{
m_timeSource->setClient(0);
m_timeSource->setActive(false);
}
virtual void onTimerTick() OVERRIDE
{
m_layerTreeHostImpl->animate(base::TimeTicks::Now(), base::Time::Now());
}
void setActive(bool active)
{
if (active != m_timeSource->active())
m_timeSource->setActive(active);
}
private:
LayerTreeHostImplTimeSourceAdapter(LayerTreeHostImpl* layerTreeHostImpl, scoped_refptr<DelayBasedTimeSource> timeSource)
: m_layerTreeHostImpl(layerTreeHostImpl)
, m_timeSource(timeSource)
{
m_timeSource->setClient(this);
}
LayerTreeHostImpl* m_layerTreeHostImpl;
scoped_refptr<DelayBasedTimeSource> m_timeSource;
DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
};
LayerTreeHostImpl::FrameData::FrameData()
{
}
LayerTreeHostImpl::FrameData::~FrameData()
{
}
scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::create(const LayerTreeSettings& settings, LayerTreeHostImplClient* client, Proxy* proxy)
{
return make_scoped_ptr(new LayerTreeHostImpl(settings, client, proxy));
}
LayerTreeHostImpl::LayerTreeHostImpl(const LayerTreeSettings& settings, LayerTreeHostImplClient* client, Proxy* proxy)
: m_client(client)
, m_proxy(proxy)
, m_sourceFrameNumber(-1)
, m_rootScrollLayerImpl(0)
, m_currentlyScrollingLayerImpl(0)
, m_hudLayerImpl(0)
, m_scrollingLayerIdFromPreviousTree(-1)
, m_scrollDeltaIsInViewportSpace(false)
, m_settings(settings)
, m_deviceScaleFactor(1)
, m_visible(true)
, m_contentsTexturesPurged(false)
, m_managedMemoryPolicy(PrioritizedResourceManager::defaultMemoryAllocationLimit(),
PriorityCalculator::allowEverythingCutoff(),
0,
PriorityCalculator::allowNothingCutoff())
, m_backgroundColor(0)
, m_hasTransparentBackground(false)
, m_needsAnimateLayers(false)
, m_pinchGestureActive(false)
, m_fpsCounter(FrameRateCounter::create(m_proxy->hasImplThread()))
, m_debugRectHistory(DebugRectHistory::create())
, m_numImplThreadScrolls(0)
, m_numMainThreadScrolls(0)
, m_cumulativeNumLayersInLayerTree(0)
{
DCHECK(m_proxy->isImplThread());
didVisibilityChange(this, m_visible);
}
LayerTreeHostImpl::~LayerTreeHostImpl()
{
DCHECK(m_proxy->isImplThread());
TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
if (m_rootLayerImpl)
clearRenderSurfaces();
}
void LayerTreeHostImpl::beginCommit()
{
}
void LayerTreeHostImpl::commitComplete()
{
TRACE_EVENT0("cc", "LayerTreeHostImpl::commitComplete");
// Recompute max scroll position; must be after layer content bounds are
// updated.
updateMaxScrollOffset();
m_client->sendManagedMemoryStats();
}
bool LayerTreeHostImpl::canDraw()
{
// Note: If you are changing this function or any other function that might
// affect the result of canDraw, make sure to call m_client->onCanDrawStateChanged
// in the proper places and update the notifyIfCanDrawChanged test.
if (!m_rootLayerImpl) {
TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::canDraw no root layer");
return false;
}
if (deviceViewportSize().IsEmpty()) {
TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::canDraw empty viewport");
return false;
}
if (!m_renderer) {
TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::canDraw no renderer");
return false;
}
if (m_contentsTexturesPurged) {
TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::canDraw contents textures purged");
return false;
}
return true;
}
GraphicsContext* LayerTreeHostImpl::context() const
{
return m_context.get();
}
void LayerTreeHostImpl::animate(base::TimeTicks monotonicTime, base::Time wallClockTime)
{
animatePageScale(monotonicTime);
animateLayers(monotonicTime, wallClockTime);
animateScrollbars(monotonicTime);
}
void LayerTreeHostImpl::manageTiles()
{
DCHECK(m_tileManager);
m_tileManager->ManageTiles();
}
void LayerTreeHostImpl::startPageScaleAnimation(gfx::Vector2d targetOffset, bool anchorPoint, float pageScale, base::TimeTicks startTime, base::TimeDelta duration)
{
if (!m_rootScrollLayerImpl)
return;
gfx::Vector2dF scrollTotal = m_rootScrollLayerImpl->scrollOffset() + m_rootScrollLayerImpl->scrollDelta();
gfx::SizeF scaledContentSize = contentSize();
if (!m_settings.pageScalePinchZoomEnabled) {
scrollTotal.Scale(1 / m_pinchZoomViewport.pageScaleFactor());
scaledContentSize.Scale(1 / m_pinchZoomViewport.pageScaleFactor());
}
gfx::SizeF viewportSize = gfx::ScaleSize(m_deviceViewportSize, 1 / m_deviceScaleFactor);
double startTimeSeconds = (startTime - base::TimeTicks()).InSecondsF();
m_pageScaleAnimation = PageScaleAnimation::create(scrollTotal, m_pinchZoomViewport.totalPageScaleFactor(), viewportSize, scaledContentSize, startTimeSeconds);
if (anchorPoint) {
gfx::Vector2dF anchor(targetOffset);
if (!m_settings.pageScalePinchZoomEnabled)
anchor.Scale(1 / pageScale);
m_pageScaleAnimation->zoomWithAnchor(anchor, pageScale, duration.InSecondsF());
} else {
gfx::Vector2dF scaledTargetOffset = targetOffset;
if (!m_settings.pageScalePinchZoomEnabled)
scaledTargetOffset.Scale(1 / pageScale);
m_pageScaleAnimation->zoomTo(scaledTargetOffset, pageScale, duration.InSecondsF());
}
m_client->setNeedsRedrawOnImplThread();
m_client->setNeedsCommitOnImplThread();
}
void LayerTreeHostImpl::scheduleAnimation()
{
m_client->setNeedsRedrawOnImplThread();
}
bool LayerTreeHostImpl::haveTouchEventHandlersAt(const gfx::Point& viewportPoint)
{
gfx::PointF deviceViewportPoint = gfx::ScalePoint(viewportPoint, m_deviceScaleFactor);
// First find out which layer was hit from the saved list of visible layers
// in the most recent frame.
LayerImpl* layerImplHitByPointInTouchHandlerRegion = LayerTreeHostCommon::findLayerThatIsHitByPointInTouchHandlerRegion(deviceViewportPoint, m_renderSurfaceLayerList);
if (layerImplHitByPointInTouchHandlerRegion)
return true;
return false;
}
void LayerTreeHostImpl::trackDamageForAllSurfaces(LayerImpl* rootDrawLayer, const LayerList& renderSurfaceLayerList)
{
// For now, we use damage tracking to compute a global scissor. To do this, we must
// compute all damage tracking before drawing anything, so that we know the root
// damage rect. The root damage rect is then used to scissor each surface.
for (int surfaceIndex = renderSurfaceLayerList.size() - 1; surfaceIndex >= 0 ; --surfaceIndex) {
LayerImpl* renderSurfaceLayer = renderSurfaceLayerList[surfaceIndex];
RenderSurfaceImpl* renderSurface = renderSurfaceLayer->renderSurface();
DCHECK(renderSurface);
renderSurface->damageTracker()->updateDamageTrackingState(renderSurface->layerList(), renderSurfaceLayer->id(), renderSurface->surfacePropertyChangedOnlyFromDescendant(), renderSurface->contentRect(), renderSurfaceLayer->maskLayer(), renderSurfaceLayer->filters(), renderSurfaceLayer->filter());
}
}
void LayerTreeHostImpl::updateRootScrollLayerImplTransform()
{
if (m_rootScrollLayerImpl) {
m_rootScrollLayerImpl->setImplTransform(implTransform());
}
}
void LayerTreeHostImpl::calculateRenderSurfaceLayerList(LayerList& renderSurfaceLayerList)
{
DCHECK(renderSurfaceLayerList.empty());
DCHECK(m_rootLayerImpl);
DCHECK(m_renderer); // For maxTextureSize.
{
updateRootScrollLayerImplTransform();
TRACE_EVENT0("cc", "LayerTreeHostImpl::calcDrawEtc");
float pageScaleFactor = m_pinchZoomViewport.pageScaleFactor();
LayerTreeHostCommon::calculateDrawTransforms(m_rootLayerImpl.get(), deviceViewportSize(), m_deviceScaleFactor, pageScaleFactor, &m_layerSorter, rendererCapabilities().maxTextureSize, renderSurfaceLayerList);
trackDamageForAllSurfaces(m_rootLayerImpl.get(), renderSurfaceLayerList);
}
}
void LayerTreeHostImpl::FrameData::appendRenderPass(scoped_ptr<RenderPass> renderPass)
{
RenderPass* pass = renderPass.get();
renderPasses.push_back(pass);
renderPassesById.set(pass->id, renderPass.Pass());
}
static void appendQuadsForLayer(RenderPass* targetRenderPass, LayerImpl* layer, OcclusionTrackerImpl& occlusionTracker, AppendQuadsData& appendQuadsData)
{
bool forSurface = false;
QuadCuller quadCuller(targetRenderPass->quad_list,
targetRenderPass->shared_quad_state_list,
layer,
occlusionTracker,
layer->showDebugBorders(),
forSurface);
layer->appendQuads(quadCuller, appendQuadsData);
}
static void appendQuadsForRenderSurfaceLayer(RenderPass* targetRenderPass, LayerImpl* layer, const RenderPass* contributingRenderPass, OcclusionTrackerImpl& occlusionTracker, AppendQuadsData& appendQuadsData)
{
bool forSurface = true;
QuadCuller quadCuller(targetRenderPass->quad_list,
targetRenderPass->shared_quad_state_list,
layer,
occlusionTracker,
layer->showDebugBorders(),
forSurface);
bool isReplica = false;
layer->renderSurface()->appendQuads(quadCuller,
appendQuadsData,
isReplica,
contributingRenderPass->id);
// Add replica after the surface so that it appears below the surface.
if (layer->hasReplica()) {
isReplica = true;
layer->renderSurface()->appendQuads(quadCuller,
appendQuadsData,
isReplica,
contributingRenderPass->id);
}
}
static void appendQuadsToFillScreen(RenderPass* targetRenderPass, LayerImpl* rootLayer, SkColor screenBackgroundColor, const OcclusionTrackerImpl& occlusionTracker)
{
if (!rootLayer || !SkColorGetA(screenBackgroundColor))
return;
Region fillRegion = occlusionTracker.computeVisibleRegionInScreen();
if (fillRegion.IsEmpty())
return;
bool forSurface = false;
QuadCuller quadCuller(targetRenderPass->quad_list,
targetRenderPass->shared_quad_state_list,
rootLayer,
occlusionTracker,
rootLayer->showDebugBorders(),
forSurface);
// Manually create the quad state for the gutter quads, as the root layer
// doesn't have any bounds and so can't generate this itself.
// FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas).
DCHECK(rootLayer->screenSpaceTransform().IsInvertible());
gfx::Rect rootTargetRect = rootLayer->renderSurface()->contentRect();
float opacity = 1;
SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadState::Create());
sharedQuadState->SetAll(rootLayer->drawTransform(),
rootTargetRect,
rootTargetRect,
rootTargetRect,
false,
opacity);
AppendQuadsData appendQuadsData;
gfx::Transform transformToLayerSpace = MathUtil::inverse(rootLayer->screenSpaceTransform());
for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects.next()) {
// The root layer transform is composed of translations and scales only,
// no perspective, so mapping is sufficient.
gfx::Rect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, fillRects.rect());
// Skip the quad culler and just append the quads directly to avoid
// occlusion checks.
scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
quad->SetNew(sharedQuadState, layerRect, screenBackgroundColor);
quadCuller.append(quad.PassAs<DrawQuad>(), appendQuadsData);
}
}
bool LayerTreeHostImpl::calculateRenderPasses(FrameData& frame)
{
DCHECK(frame.renderPasses.empty());
calculateRenderSurfaceLayerList(*frame.renderSurfaceLayerList);
TRACE_EVENT1("cc", "LayerTreeHostImpl::calculateRenderPasses", "renderSurfaceLayerList.size()", static_cast<long long unsigned>(frame.renderSurfaceLayerList->size()));
// Create the render passes in dependency order.
for (int surfaceIndex = frame.renderSurfaceLayerList->size() - 1; surfaceIndex >= 0 ; --surfaceIndex) {
LayerImpl* renderSurfaceLayer = (*frame.renderSurfaceLayerList)[surfaceIndex];
renderSurfaceLayer->renderSurface()->appendRenderPasses(frame);
}
bool recordMetricsForFrame = m_settings.showOverdrawInTracing && base::debug::TraceLog::GetInstance() && base::debug::TraceLog::GetInstance()->IsEnabled();
OcclusionTrackerImpl occlusionTracker(m_rootLayerImpl->renderSurface()->contentRect(), recordMetricsForFrame);
occlusionTracker.setMinimumTrackingSize(m_settings.minimumOcclusionTrackingSize);
if (settings().showOccludingRects)
occlusionTracker.setOccludingScreenSpaceRectsContainer(&frame.occludingScreenSpaceRects);
if (settings().showNonOccludingRects)
occlusionTracker.setNonOccludingScreenSpaceRectsContainer(&frame.nonOccludingScreenSpaceRects);
// Add quads to the Render passes in FrontToBack order to allow for testing occlusion and performing culling during the tree walk.
typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType;
// Typically when we are missing a texture and use a checkerboard quad, we still draw the frame. However when the layer being
// checkerboarded is moving due to an impl-animation, we drop the frame to avoid flashing due to the texture suddenly appearing
// in the future.
bool drawFrame = true;
LayerIteratorType end = LayerIteratorType::end(frame.renderSurfaceLayerList);
for (LayerIteratorType it = LayerIteratorType::begin(frame.renderSurfaceLayerList); it != end; ++it) {
RenderPass::Id targetRenderPassId = it.targetRenderSurfaceLayer()->renderSurface()->renderPassId();
RenderPass* targetRenderPass = frame.renderPassesById.get(targetRenderPassId);
occlusionTracker.enterLayer(it);
AppendQuadsData appendQuadsData(targetRenderPass->id);
if (it.representsContributingRenderSurface()) {
RenderPass::Id contributingRenderPassId = it->renderSurface()->renderPassId();
RenderPass* contributingRenderPass = frame.renderPassesById.get(contributingRenderPassId);
appendQuadsForRenderSurfaceLayer(targetRenderPass, *it, contributingRenderPass, occlusionTracker, appendQuadsData);
} else if (it.representsItself() && !it->visibleContentRect().IsEmpty()) {
bool hasOcclusionFromOutsideTargetSurface;
bool implDrawTransformIsUnknown = false;
if (occlusionTracker.occluded(it->renderTarget(), it->visibleContentRect(), it->drawTransform(), implDrawTransformIsUnknown, it->drawableContentRect(), &hasOcclusionFromOutsideTargetSurface))
appendQuadsData.hadOcclusionFromOutsideTargetSurface |= hasOcclusionFromOutsideTargetSurface;
else {
it->willDraw(m_resourceProvider.get());
frame.willDrawLayers.push_back(*it);
if (it->hasContributingDelegatedRenderPasses()) {
RenderPass::Id contributingRenderPassId = it->firstContributingRenderPassId();
while (frame.renderPassesById.contains(contributingRenderPassId)) {
RenderPass* renderPass = frame.renderPassesById.get(contributingRenderPassId);
AppendQuadsData appendQuadsData(renderPass->id);
appendQuadsForLayer(renderPass, *it, occlusionTracker, appendQuadsData);
contributingRenderPassId = it->nextContributingRenderPassId(contributingRenderPassId);
}
}
appendQuadsForLayer(targetRenderPass, *it, occlusionTracker, appendQuadsData);
}
++m_cumulativeNumLayersInLayerTree;
}
if (appendQuadsData.hadOcclusionFromOutsideTargetSurface)
targetRenderPass->has_occlusion_from_outside_target_surface = true;
if (appendQuadsData.hadMissingTiles) {
bool layerHasAnimatingTransform = it->screenSpaceTransformIsAnimating() || it->drawTransformIsAnimating();
if (layerHasAnimatingTransform)
drawFrame = false;
}
occlusionTracker.leaveLayer(it);
}
#ifndef NDEBUG
for (size_t i = 0; i < frame.renderPasses.size(); ++i) {
for (size_t j = 0; j < frame.renderPasses[i]->quad_list.size(); ++j)
DCHECK(frame.renderPasses[i]->quad_list[j]->shared_quad_state);
DCHECK(frame.renderPassesById.contains(frame.renderPasses[i]->id));
}
#endif
if (!m_hasTransparentBackground) {
frame.renderPasses.back()->has_transparent_background = false;
appendQuadsToFillScreen(frame.renderPasses.back(), m_rootLayerImpl.get(), m_backgroundColor, occlusionTracker);
}
if (drawFrame)
occlusionTracker.overdrawMetrics().recordMetrics(this);
removeRenderPasses(CullRenderPassesWithNoQuads(), frame);
m_renderer->decideRenderPassAllocationsForFrame(frame.renderPasses);
removeRenderPasses(CullRenderPassesWithCachedTextures(*m_renderer), frame);
return drawFrame;
}
void LayerTreeHostImpl::animateLayersRecursive(LayerImpl* current, base::TimeTicks monotonicTime, base::Time wallClockTime, AnimationEventsVector* events, bool& didAnimate, bool& needsAnimateLayers)
{
bool subtreeNeedsAnimateLayers = false;
LayerAnimationController* currentController = current->layerAnimationController();
bool hadActiveAnimation = currentController->hasActiveAnimation();
double monotonicTimeSeconds = (monotonicTime - base::TimeTicks()).InSecondsF();
currentController->animate(monotonicTimeSeconds, events);
bool startedAnimation = events->size() > 0;
// We animated if we either ticked a running animation, or started a new animation.
if (hadActiveAnimation || startedAnimation)
didAnimate = true;
// If the current controller still has an active animation, we must continue animating layers.
if (currentController->hasActiveAnimation())
subtreeNeedsAnimateLayers = true;
for (size_t i = 0; i < current->children().size(); ++i) {
bool childNeedsAnimateLayers = false;
animateLayersRecursive(current->children()[i], monotonicTime, wallClockTime, events, didAnimate, childNeedsAnimateLayers);
if (childNeedsAnimateLayers)
subtreeNeedsAnimateLayers = true;
}
needsAnimateLayers = subtreeNeedsAnimateLayers;
}
void LayerTreeHostImpl::setBackgroundTickingEnabled(bool enabled)
{
// Lazily create the timeSource adapter so that we can vary the interval for testing.
if (!m_timeSourceClientAdapter)
m_timeSourceClientAdapter = LayerTreeHostImplTimeSourceAdapter::create(this, DelayBasedTimeSource::create(lowFrequencyAnimationInterval(), m_proxy->currentThread()));
m_timeSourceClientAdapter->setActive(enabled);
}
gfx::Size LayerTreeHostImpl::contentSize() const
{
// TODO(aelias): Hardcoding the first child here is weird. Think of
// a cleaner way to get the contentBounds on the Impl side.
if (!m_rootScrollLayerImpl || m_rootScrollLayerImpl->children().isEmpty())
return gfx::Size();
return m_rootScrollLayerImpl->children()[0]->contentBounds();
}
static inline RenderPass* findRenderPassById(RenderPass::Id renderPassId, const LayerTreeHostImpl::FrameData& frame)
{
RenderPassIdHashMap::const_iterator it = frame.renderPassesById.find(renderPassId);
DCHECK(it != frame.renderPassesById.end());
return it->second;
}
static void removeRenderPassesRecursive(RenderPass::Id removeRenderPassId, LayerTreeHostImpl::FrameData& frame)
{
RenderPass* removeRenderPass = findRenderPassById(removeRenderPassId, frame);
RenderPassList& renderPasses = frame.renderPasses;
RenderPassList::iterator toRemove = std::find(renderPasses.begin(), renderPasses.end(), removeRenderPass);
// The pass was already removed by another quad - probably the original, and we are the replica.
if (toRemove == renderPasses.end())
return;
const RenderPass* removedPass = *toRemove;
frame.renderPasses.erase(toRemove);
// Now follow up for all RenderPass quads and remove their RenderPasses recursively.
const QuadList& quadList = removedPass->quad_list;
QuadList::constBackToFrontIterator quadListIterator = quadList.backToFrontBegin();
for (; quadListIterator != quadList.backToFrontEnd(); ++quadListIterator) {
DrawQuad* currentQuad = (*quadListIterator);
if (currentQuad->material != DrawQuad::RENDER_PASS)
continue;
RenderPass::Id nextRemoveRenderPassId = RenderPassDrawQuad::MaterialCast(currentQuad)->render_pass_id;
removeRenderPassesRecursive(nextRemoveRenderPassId, frame);
}
}
bool LayerTreeHostImpl::CullRenderPassesWithCachedTextures::shouldRemoveRenderPass(const RenderPassDrawQuad& quad, const FrameData&) const
{
return quad.contents_changed_since_last_frame.IsEmpty() && m_renderer.haveCachedResourcesForRenderPassId(quad.render_pass_id);
}
bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::shouldRemoveRenderPass(const RenderPassDrawQuad& quad, const FrameData& frame) const
{
const RenderPass* renderPass = findRenderPassById(quad.render_pass_id, frame);
const RenderPassList& renderPasses = frame.renderPasses;
RenderPassList::const_iterator foundPass = std::find(renderPasses.begin(), renderPasses.end(), renderPass);
bool renderPassAlreadyRemoved = foundPass == renderPasses.end();
if (renderPassAlreadyRemoved)
return false;
// If any quad or RenderPass draws into this RenderPass, then keep it.
const QuadList& quadList = (*foundPass)->quad_list;
for (QuadList::constBackToFrontIterator quadListIterator = quadList.backToFrontBegin(); quadListIterator != quadList.backToFrontEnd(); ++quadListIterator) {
DrawQuad* currentQuad = *quadListIterator;
if (currentQuad->material != DrawQuad::RENDER_PASS)
return false;
const RenderPass* contributingPass = findRenderPassById(RenderPassDrawQuad::MaterialCast(currentQuad)->render_pass_id, frame);
RenderPassList::const_iterator foundContributingPass = std::find(renderPasses.begin(), renderPasses.end(), contributingPass);
if (foundContributingPass != renderPasses.end())
return false;
}
return true;
}
// Defined for linking tests.
template CC_EXPORT void LayerTreeHostImpl::removeRenderPasses<LayerTreeHostImpl::CullRenderPassesWithCachedTextures>(CullRenderPassesWithCachedTextures, FrameData&);
template CC_EXPORT void LayerTreeHostImpl::removeRenderPasses<LayerTreeHostImpl::CullRenderPassesWithNoQuads>(CullRenderPassesWithNoQuads, FrameData&);
// static
template<typename RenderPassCuller>
void LayerTreeHostImpl::removeRenderPasses(RenderPassCuller culler, FrameData& frame)
{
for (size_t it = culler.renderPassListBegin(frame.renderPasses); it != culler.renderPassListEnd(frame.renderPasses); it = culler.renderPassListNext(it)) {
const RenderPass* currentPass = frame.renderPasses[it];
const QuadList& quadList = currentPass->quad_list;
QuadList::constBackToFrontIterator quadListIterator = quadList.backToFrontBegin();
for (; quadListIterator != quadList.backToFrontEnd(); ++quadListIterator) {
DrawQuad* currentQuad = *quadListIterator;
if (currentQuad->material != DrawQuad::RENDER_PASS)
continue;
RenderPassDrawQuad* renderPassQuad = static_cast<RenderPassDrawQuad*>(currentQuad);
if (!culler.shouldRemoveRenderPass(*renderPassQuad, frame))
continue;
// We are changing the vector in the middle of iteration. Because we
// delete render passes that draw into the current pass, we are
// guaranteed that any data from the iterator to the end will not
// change. So, capture the iterator position from the end of the
// list, and restore it after the change.
int positionFromEnd = frame.renderPasses.size() - it;
removeRenderPassesRecursive(renderPassQuad->render_pass_id, frame);
it = frame.renderPasses.size() - positionFromEnd;
DCHECK(it >= 0);
}
}
}
bool LayerTreeHostImpl::prepareToDraw(FrameData& frame)
{
TRACE_EVENT0("cc", "LayerTreeHostImpl::prepareToDraw");
DCHECK(canDraw());
frame.renderSurfaceLayerList = &m_renderSurfaceLayerList;
frame.renderPasses.clear();
frame.renderPassesById.clear();
frame.renderSurfaceLayerList->clear();
frame.willDrawLayers.clear();
if (!calculateRenderPasses(frame))
return false;
// If we return true, then we expect drawLayers() to be called before this function is called again.
return true;
}
void LayerTreeHostImpl::enforceManagedMemoryPolicy(const ManagedMemoryPolicy& policy)
{
bool evictedResources = m_client->reduceContentsTextureMemoryOnImplThread(
m_visible ? policy.bytesLimitWhenVisible : policy.bytesLimitWhenNotVisible,
m_visible ? policy.priorityCutoffWhenVisible : policy.priorityCutoffWhenNotVisible);
if (evictedResources) {
setContentsTexturesPurged();
m_client->setNeedsCommitOnImplThread();
m_client->onCanDrawStateChanged(canDraw());
}
m_client->sendManagedMemoryStats();
if (m_tileManager) {
// TODO(nduca): Pass something useful into the memory manager.
LOG(INFO) << "Setting up initial tile manager policy";
GlobalStateThatImpactsTilePriority new_state(m_tileManager->GlobalState());
new_state.memory_limit_in_bytes = PrioritizedResourceManager::defaultMemoryAllocationLimit();
new_state.memory_limit_policy = ALLOW_ANYTHING;
m_tileManager->SetGlobalState(new_state);
}
}
bool LayerTreeHostImpl::hasImplThread() const
{
return m_proxy->hasImplThread();
}
void LayerTreeHostImpl::ScheduleManageTiles()
{
if (m_client)
m_client->setNeedsManageTilesOnImplThread();
}
void LayerTreeHostImpl::ScheduleRedraw()
{
if (m_client)
m_client->setNeedsRedrawOnImplThread();
}
void LayerTreeHostImpl::setManagedMemoryPolicy(const ManagedMemoryPolicy& policy)
{
if (m_managedMemoryPolicy == policy)
return;
m_managedMemoryPolicy = policy;
if (!m_proxy->hasImplThread()) {
// FIXME: In single-thread mode, this can be called on the main thread
// by GLRenderer::onMemoryAllocationChanged.
DebugScopedSetImplThread implThread(m_proxy);
enforceManagedMemoryPolicy(m_managedMemoryPolicy);
} else {
DCHECK(m_proxy->isImplThread());
enforceManagedMemoryPolicy(m_managedMemoryPolicy);
}
// We always need to commit after changing the memory policy because the new
// limit can result in more or less content having texture allocated for it.
m_client->setNeedsCommitOnImplThread();
}
void LayerTreeHostImpl::onVSyncParametersChanged(double monotonicTimebase, double intervalInSeconds)
{
base::TimeTicks timebase = base::TimeTicks::FromInternalValue(monotonicTimebase * base::Time::kMicrosecondsPerSecond);
base::TimeDelta interval = base::TimeDelta::FromMicroseconds(intervalInSeconds * base::Time::kMicrosecondsPerSecond);
m_client->onVSyncParametersChanged(timebase, interval);
}
void LayerTreeHostImpl::drawLayers(const FrameData& frame)
{
TRACE_EVENT0("cc", "LayerTreeHostImpl::drawLayers");
DCHECK(canDraw());
DCHECK(!frame.renderPasses.empty());
// FIXME: use the frame begin time from the overall compositor scheduler.
// This value is currently inaccessible because it is up in Chromium's
// RenderWidget.
m_fpsCounter->markBeginningOfFrame(base::TimeTicks::Now());
if (m_settings.showDebugRects())
m_debugRectHistory->saveDebugRectsForCurrentFrame(m_rootLayerImpl.get(), *frame.renderSurfaceLayerList, frame.occludingScreenSpaceRects, frame.nonOccludingScreenSpaceRects, settings());
// Because the contents of the HUD depend on everything else in the frame, the contents
// of its texture are updated as the last thing before the frame is drawn.
if (m_hudLayerImpl)
m_hudLayerImpl->updateHudTexture(m_resourceProvider.get());
m_renderer->drawFrame(frame.renderPasses, frame.renderPassesById);
// Once a RenderPass has been drawn, its damage should be cleared in
// case the RenderPass will be reused next frame.
for (unsigned int i = 0; i < frame.renderPasses.size(); i++)
frame.renderPasses[i]->damage_rect = gfx::RectF();
// The next frame should start by assuming nothing has changed, and changes are noted as they occur.
for (unsigned int i = 0; i < frame.renderSurfaceLayerList->size(); i++)
(*frame.renderSurfaceLayerList)[i]->renderSurface()->damageTracker()->didDrawDamagedArea();
m_rootLayerImpl->resetAllChangeTrackingForSubtree();
}
void LayerTreeHostImpl::didDrawAllLayers(const FrameData& frame)
{
for (size_t i = 0; i < frame.willDrawLayers.size(); ++i)
frame.willDrawLayers[i]->didDraw(m_resourceProvider.get());
// Once all layers have been drawn, pending texture uploads should no
// longer block future uploads.
m_resourceProvider->markPendingUploadsAsNonBlocking();
}
void LayerTreeHostImpl::finishAllRendering()
{
if (m_renderer)
m_renderer->finish();
}
bool LayerTreeHostImpl::isContextLost()
{
return m_renderer && m_renderer->isContextLost();
}
const RendererCapabilities& LayerTreeHostImpl::rendererCapabilities() const
{
return m_renderer->capabilities();
}
bool LayerTreeHostImpl::swapBuffers()
{
DCHECK(m_renderer);
m_fpsCounter->markEndOfFrame();
return m_renderer->swapBuffers();
}
const gfx::Size& LayerTreeHostImpl::deviceViewportSize() const
{
return m_deviceViewportSize;
}
const LayerTreeSettings& LayerTreeHostImpl::settings() const
{
return m_settings;
}
void LayerTreeHostImpl::didLoseContext()
{
m_client->didLoseContextOnImplThread();
}
void LayerTreeHostImpl::onSwapBuffersComplete()
{
m_client->onSwapBuffersCompleteOnImplThread();
}
void LayerTreeHostImpl::readback(void* pixels, const gfx::Rect& rect)
{
DCHECK(m_renderer);
m_renderer->getFramebufferPixels(pixels, rect);
}
static LayerImpl* findRootScrollLayer(LayerImpl* layer)
{
if (!layer)
return 0;
if (layer->scrollable())
return layer;
for (size_t i = 0; i < layer->children().size(); ++i) {
LayerImpl* found = findRootScrollLayer(layer->children()[i]);
if (found)
return found;
}
return 0;
}
// Content layers can be either directly scrollable or contained in an outer
// scrolling layer which applies the scroll transform. Given a content layer,
// this function returns the associated scroll layer if any.
static LayerImpl* findScrollLayerForContentLayer(LayerImpl* layerImpl)
{
if (!layerImpl)
return 0;
if (layerImpl->scrollable())
return layerImpl;
if (layerImpl->drawsContent() && layerImpl->parent() && layerImpl->parent()->scrollable())
return layerImpl->parent();
return 0;
}
void LayerTreeHostImpl::setRootLayer(scoped_ptr<LayerImpl> layer)
{
m_rootLayerImpl = layer.Pass();
m_rootScrollLayerImpl = findRootScrollLayer(m_rootLayerImpl.get());
m_currentlyScrollingLayerImpl = 0;
if (m_rootLayerImpl && m_scrollingLayerIdFromPreviousTree != -1)
m_currentlyScrollingLayerImpl = LayerTreeHostCommon::findLayerInSubtree(m_rootLayerImpl.get(), m_scrollingLayerIdFromPreviousTree);
m_scrollingLayerIdFromPreviousTree = -1;
m_client->onCanDrawStateChanged(canDraw());
}
scoped_ptr<LayerImpl> LayerTreeHostImpl::detachLayerTree()
{
// Clear all data structures that have direct references to the layer tree.
m_scrollingLayerIdFromPreviousTree = m_currentlyScrollingLayerImpl ? m_currentlyScrollingLayerImpl->id() : -1;
m_currentlyScrollingLayerImpl = 0;
m_renderSurfaceLayerList.clear();
return m_rootLayerImpl.Pass();
}
void LayerTreeHostImpl::setVisible(bool visible)
{
DCHECK(m_proxy->isImplThread());
if (m_visible == visible)
return;
m_visible = visible;
didVisibilityChange(this, m_visible);
enforceManagedMemoryPolicy(m_managedMemoryPolicy);
if (!m_renderer)
return;
m_renderer->setVisible(visible);
setBackgroundTickingEnabled(!m_visible && m_needsAnimateLayers);
}
bool LayerTreeHostImpl::initializeRenderer(scoped_ptr<GraphicsContext> context)
{
// Since we will create a new resource provider, we cannot continue to use
// the old resources (i.e. renderSurfaces and texture IDs). Clear them
// before we destroy the old resource provider.
if (m_rootLayerImpl) {
clearRenderSurfaces();
sendDidLoseContextRecursive(m_rootLayerImpl.get());
}
// Note: order is important here.
m_renderer.reset();
m_tileManager.reset();
m_resourceProvider.reset();
m_context.reset();
if (!context->bindToClient(this))
return false;
scoped_ptr<ResourceProvider> resourceProvider = ResourceProvider::create(context.get());
if (!resourceProvider)
return false;
if (m_settings.implSidePainting)
m_tileManager.reset(new TileManager(this, resourceProvider.get()));
if (context->context3D())
m_renderer = GLRenderer::create(this, resourceProvider.get());
else if (context->softwareDevice())
m_renderer = SoftwareRenderer::create(this, resourceProvider.get(), context->softwareDevice());
if (!m_renderer)
return false;
m_resourceProvider = resourceProvider.Pass();
m_context = context.Pass();
if (!m_visible)
m_renderer->setVisible(m_visible);
m_client->onCanDrawStateChanged(canDraw());
return true;
}
void LayerTreeHostImpl::setContentsTexturesPurged()
{
m_contentsTexturesPurged = true;
m_client->onCanDrawStateChanged(canDraw());
}
void LayerTreeHostImpl::resetContentsTexturesPurged()
{
m_contentsTexturesPurged = false;
m_client->onCanDrawStateChanged(canDraw());
}
void LayerTreeHostImpl::setViewportSize(const gfx::Size& layoutViewportSize, const gfx::Size& deviceViewportSize)
{
if (layoutViewportSize == m_layoutViewportSize && deviceViewportSize == m_deviceViewportSize)
return;
m_layoutViewportSize = layoutViewportSize;
m_deviceViewportSize = deviceViewportSize;
m_pinchZoomViewport.setLayoutViewportSize(layoutViewportSize);
updateMaxScrollOffset();
if (m_renderer)
m_renderer->viewportChanged();
m_client->onCanDrawStateChanged(canDraw());
}
static void adjustScrollsForPageScaleChange(LayerImpl* layerImpl, float pageScaleChange)
{
if (!layerImpl)
return;
if (layerImpl->scrollable()) {
// We need to convert impl-side scroll deltas to pageScale space.
gfx::Vector2dF scrollDelta = layerImpl->scrollDelta();
scrollDelta.Scale(pageScaleChange);
layerImpl->setScrollDelta(scrollDelta);
}
for (size_t i = 0; i < layerImpl->children().size(); ++i)
adjustScrollsForPageScaleChange(layerImpl->children()[i], pageScaleChange);
}
void LayerTreeHostImpl::setDeviceScaleFactor(float deviceScaleFactor)
{
if (deviceScaleFactor == m_deviceScaleFactor)
return;
m_deviceScaleFactor = deviceScaleFactor;
m_pinchZoomViewport.setDeviceScaleFactor(m_deviceScaleFactor);
updateMaxScrollOffset();
}
float LayerTreeHostImpl::pageScaleFactor() const
{
return m_pinchZoomViewport.pageScaleFactor();
}
void LayerTreeHostImpl::setPageScaleFactorAndLimits(float pageScaleFactor, float minPageScaleFactor, float maxPageScaleFactor)
{
if (!pageScaleFactor)
return;
float pageScaleChange = pageScaleFactor / m_pinchZoomViewport.pageScaleFactor();
m_pinchZoomViewport.setPageScaleFactorAndLimits(pageScaleFactor, minPageScaleFactor, maxPageScaleFactor);
if (!m_settings.pageScalePinchZoomEnabled) {
if (pageScaleChange != 1)
adjustScrollsForPageScaleChange(m_rootScrollLayerImpl, pageScaleChange);
}
// Clamp delta to limits and refresh display matrix.
setPageScaleDelta(m_pinchZoomViewport.pageScaleDelta() / m_pinchZoomViewport.sentPageScaleDelta());
m_pinchZoomViewport.setSentPageScaleDelta(1);
}
void LayerTreeHostImpl::setPageScaleDelta(float delta)
{
m_pinchZoomViewport.setPageScaleDelta(delta);
updateMaxScrollOffset();
}
void LayerTreeHostImpl::updateMaxScrollOffset()
{
if (!m_rootScrollLayerImpl || !m_rootScrollLayerImpl->children().size())
return;
gfx::SizeF viewBounds = m_deviceViewportSize;
if (LayerImpl* clipLayer = m_rootScrollLayerImpl->parent()) {
// Compensate for non-overlay scrollbars.
if (clipLayer->masksToBounds())
viewBounds = gfx::ScaleSize(clipLayer->bounds(), m_deviceScaleFactor);
}
gfx::Size contentBounds = contentSize();
if (m_settings.pageScalePinchZoomEnabled) {
// Pinch with pageScale scrolls entirely in layout space. contentSize
// returns the bounds including the page scale factor, so calculate the
// pre page-scale layout size here.
float pageScaleFactor = m_pinchZoomViewport.pageScaleFactor();
contentBounds.set_width(contentBounds.width() / pageScaleFactor);
contentBounds.set_height(contentBounds.height() / pageScaleFactor);
} else {
viewBounds.Scale(1 / m_pinchZoomViewport.pageScaleDelta());
}
gfx::Vector2dF maxScroll = gfx::Rect(contentBounds).bottom_right() - gfx::RectF(viewBounds).bottom_right();
maxScroll.Scale(1 / m_deviceScaleFactor);
// The viewport may be larger than the contents in some cases, such as
// having a vertical scrollbar but no horizontal overflow.
maxScroll.ClampToMin(gfx::Vector2dF());
m_rootScrollLayerImpl->setMaxScrollOffset(gfx::ToFlooredVector2d(maxScroll));
}
void LayerTreeHostImpl::setNeedsRedraw()
{
m_client->setNeedsRedrawOnImplThread();
}
bool LayerTreeHostImpl::ensureRenderSurfaceLayerList()
{
if (!m_rootLayerImpl)
return false;
if (!m_renderer)
return false;
// We need both a non-empty render surface layer list and a root render
// surface to be able to iterate over the visible layers.
if (m_renderSurfaceLayerList.size() && m_rootLayerImpl->renderSurface())
return true;
// If we are called after setRootLayer() but before prepareToDraw(), we need
// to recalculate the visible layers. This prevents being unable to scroll
// during part of a commit.
m_renderSurfaceLayerList.clear();
calculateRenderSurfaceLayerList(m_renderSurfaceLayerList);
return m_renderSurfaceLayerList.size();
}
InputHandlerClient::ScrollStatus LayerTreeHostImpl::scrollBegin(gfx::Point viewportPoint, InputHandlerClient::ScrollInputType type)
{
TRACE_EVENT0("cc", "LayerTreeHostImpl::scrollBegin");
DCHECK(!m_currentlyScrollingLayerImpl);
clearCurrentlyScrollingLayer();
if (!ensureRenderSurfaceLayerList())
return ScrollIgnored;
gfx::PointF deviceViewportPoint = gfx::ScalePoint(viewportPoint, m_deviceScaleFactor);
// First find out which layer was hit from the saved list of visible layers
// in the most recent frame.
LayerImpl* layerImpl = LayerTreeHostCommon::findLayerThatIsHitByPoint(deviceViewportPoint, m_renderSurfaceLayerList);
// Walk up the hierarchy and look for a scrollable layer.
LayerImpl* potentiallyScrollingLayerImpl = 0;
for (; layerImpl; layerImpl = layerImpl->parent()) {
// The content layer can also block attempts to scroll outside the main thread.
if (layerImpl->tryScroll(deviceViewportPoint, type) == ScrollOnMainThread) {
m_numMainThreadScrolls++;
return ScrollOnMainThread;
}
LayerImpl* scrollLayerImpl = findScrollLayerForContentLayer(layerImpl);
if (!scrollLayerImpl)
continue;
ScrollStatus status = scrollLayerImpl->tryScroll(deviceViewportPoint, type);
// If any layer wants to divert the scroll event to the main thread, abort.
if (status == ScrollOnMainThread) {
m_numMainThreadScrolls++;
return ScrollOnMainThread;
}
if (status == ScrollStarted && !potentiallyScrollingLayerImpl)
potentiallyScrollingLayerImpl = scrollLayerImpl;
}
if (potentiallyScrollingLayerImpl) {
m_currentlyScrollingLayerImpl = potentiallyScrollingLayerImpl;
// Gesture events need to be transformed from viewport coordinates to local layer coordinates
// so that the scrolling contents exactly follow the user's finger. In contrast, wheel
// events are already in local layer coordinates so we can just apply them directly.
m_scrollDeltaIsInViewportSpace = (type == Gesture);
m_numImplThreadScrolls++;
return ScrollStarted;
}
return ScrollIgnored;
}
static gfx::Vector2dF scrollLayerWithViewportSpaceDelta(PinchZoomViewport* viewport, LayerImpl& layerImpl, float scaleFromViewportToScreenSpace, gfx::PointF viewportPoint, gfx::Vector2dF viewportDelta)
{
// Layers with non-invertible screen space transforms should not have passed the scroll hit
// test in the first place.
DCHECK(layerImpl.screenSpaceTransform().IsInvertible());
gfx::Transform inverseScreenSpaceTransform = MathUtil::inverse(layerImpl.screenSpaceTransform());
gfx::PointF screenSpacePoint = gfx::ScalePoint(viewportPoint, scaleFromViewportToScreenSpace);
gfx::Vector2dF screenSpaceDelta = viewportDelta;
screenSpaceDelta.Scale(scaleFromViewportToScreenSpace);
// First project the scroll start and end points to local layer space to find the scroll delta
// in layer coordinates.
bool startClipped, endClipped;
gfx::PointF screenSpaceEndPoint = screenSpacePoint + screenSpaceDelta;
gfx::PointF localStartPoint = MathUtil::projectPoint(inverseScreenSpaceTransform, screenSpacePoint, startClipped);
gfx::PointF localEndPoint = MathUtil::projectPoint(inverseScreenSpaceTransform, screenSpaceEndPoint, endClipped);
// In general scroll point coordinates should not get clipped.
DCHECK(!startClipped);
DCHECK(!endClipped);
if (startClipped || endClipped)
return gfx::Vector2dF();
// localStartPoint and localEndPoint are in content space but we want to move them to layer space for scrolling.
float widthScale = 1 / layerImpl.contentsScaleX();
float heightScale = 1 / layerImpl.contentsScaleY();
localStartPoint.Scale(widthScale, heightScale);
localEndPoint.Scale(widthScale, heightScale);
// Apply the scroll delta.
gfx::Vector2dF previousDelta = layerImpl.scrollDelta();
gfx::Vector2dF unscrolled = layerImpl.scrollBy(localEndPoint - localStartPoint);
gfx::Vector2dF viewportAppliedPan;
if (viewport)
viewportAppliedPan = unscrolled - viewport->applyScroll(unscrolled);
// Get the end point in the layer's content space so we can apply its screenSpaceTransform.
gfx::PointF actualLocalEndPoint = localStartPoint + layerImpl.scrollDelta() + viewportAppliedPan - previousDelta;
gfx::PointF actualLocalContentEndPoint = gfx::ScalePoint(actualLocalEndPoint, 1 / widthScale, 1 / heightScale);
// Calculate the applied scroll delta in viewport space coordinates.
gfx::PointF actualScreenSpaceEndPoint = MathUtil::mapPoint(layerImpl.screenSpaceTransform(), actualLocalContentEndPoint, endClipped);
DCHECK(!endClipped);
if (endClipped)
return gfx::Vector2dF();
gfx::PointF actualViewportEndPoint = gfx::ScalePoint(actualScreenSpaceEndPoint, 1 / scaleFromViewportToScreenSpace);
return actualViewportEndPoint - viewportPoint;
}
static gfx::Vector2dF scrollLayerWithLocalDelta(LayerImpl& layerImpl, gfx::Vector2dF localDelta)
{
gfx::Vector2dF previousDelta(layerImpl.scrollDelta());
layerImpl.scrollBy(localDelta);
return layerImpl.scrollDelta() - previousDelta;
}
bool LayerTreeHostImpl::scrollBy(const gfx::Point& viewportPoint,
const gfx::Vector2d& scrollDelta)
{
TRACE_EVENT0("cc", "LayerTreeHostImpl::scrollBy");
if (!m_currentlyScrollingLayerImpl)
return false;
gfx::Vector2dF pendingDelta = scrollDelta;
for (LayerImpl* layerImpl = m_currentlyScrollingLayerImpl; layerImpl; layerImpl = layerImpl->parent()) {
if (!layerImpl->scrollable())
continue;
PinchZoomViewport* viewport = layerImpl == m_rootScrollLayerImpl ? &m_pinchZoomViewport : 0;
gfx::Vector2dF appliedDelta;
if (m_scrollDeltaIsInViewportSpace) {
float scaleFromViewportToScreenSpace = m_deviceScaleFactor;
appliedDelta = scrollLayerWithViewportSpaceDelta(viewport, *layerImpl, scaleFromViewportToScreenSpace, viewportPoint, pendingDelta);
} else
appliedDelta = scrollLayerWithLocalDelta(*layerImpl, pendingDelta);
// If the layer wasn't able to move, try the next one in the hierarchy.
float moveThresholdSquared = 0.1f * 0.1f;
if (appliedDelta.LengthSquared() < moveThresholdSquared)
continue;
// If the applied delta is within 45 degrees of the input delta, bail out to make it easier
// to scroll just one layer in one direction without affecting any of its parents.
float angleThreshold = 45;
if (MathUtil::smallestAngleBetweenVectors(appliedDelta, pendingDelta) < angleThreshold) {
pendingDelta = gfx::Vector2d();
break;
}
// Allow further movement only on an axis perpendicular to the direction in which the layer
// moved.
gfx::Vector2dF perpendicularAxis(-appliedDelta.y(), appliedDelta.x());
pendingDelta = MathUtil::projectVector(pendingDelta, perpendicularAxis);
if (gfx::ToFlooredVector2d(pendingDelta).IsZero())
break;
}
if (!scrollDelta.IsZero() && gfx::ToFlooredVector2d(pendingDelta).IsZero()) {
m_client->setNeedsCommitOnImplThread();
m_client->setNeedsRedrawOnImplThread();
return true;
}
return false;
}
void LayerTreeHostImpl::clearCurrentlyScrollingLayer()
{
m_currentlyScrollingLayerImpl = 0;
m_scrollingLayerIdFromPreviousTree = -1;
}
void LayerTreeHostImpl::scrollEnd()
{
clearCurrentlyScrollingLayer();
}
void LayerTreeHostImpl::pinchGestureBegin()
{
m_pinchGestureActive = true;
m_previousPinchAnchor = gfx::Point();
if (m_rootScrollLayerImpl && m_rootScrollLayerImpl->scrollbarAnimationController())
m_rootScrollLayerImpl->scrollbarAnimationController()->didPinchGestureBegin();
}
void LayerTreeHostImpl::pinchGestureUpdate(float magnifyDelta, gfx::Point anchor)
{
TRACE_EVENT0("cc", "LayerTreeHostImpl::pinchGestureUpdate");
if (!m_rootScrollLayerImpl)
return;
// Keep the center-of-pinch anchor specified by (x, y) in a stable
// position over the course of the magnify.
float pageScaleDelta = m_pinchZoomViewport.pageScaleDelta();
gfx::PointF previousScaleAnchor = gfx::ScalePoint(anchor, 1 / pageScaleDelta);
setPageScaleDelta(pageScaleDelta * magnifyDelta);
pageScaleDelta = m_pinchZoomViewport.pageScaleDelta();
gfx::PointF newScaleAnchor = gfx::ScalePoint(anchor, 1 / pageScaleDelta);
gfx::Vector2dF move = previousScaleAnchor - newScaleAnchor;
m_previousPinchAnchor = anchor;
if (m_settings.pageScalePinchZoomEnabled) {
// Compute the application of the delta with respect to the current page zoom of the page.
move.Scale(1 / m_pinchZoomViewport.pageScaleFactor());
}
gfx::Vector2dF scrollOverflow = m_settings.pageScalePinchZoomEnabled ? m_pinchZoomViewport.applyScroll(move) : move;
m_rootScrollLayerImpl->scrollBy(scrollOverflow);
if (m_rootScrollLayerImpl->scrollbarAnimationController())
m_rootScrollLayerImpl->scrollbarAnimationController()->didPinchGestureUpdate();
m_client->setNeedsCommitOnImplThread();
m_client->setNeedsRedrawOnImplThread();
}
void LayerTreeHostImpl::pinchGestureEnd()
{
m_pinchGestureActive = false;
if (m_rootScrollLayerImpl && m_rootScrollLayerImpl->scrollbarAnimationController())
m_rootScrollLayerImpl->scrollbarAnimationController()->didPinchGestureEnd();
m_client->setNeedsCommitOnImplThread();
}
void LayerTreeHostImpl::computeDoubleTapZoomDeltas(ScrollAndScaleSet* scrollInfo)
{
gfx::Vector2dF scaledScrollOffset = m_pageScaleAnimation->targetScrollOffset();
if (!m_settings.pageScalePinchZoomEnabled)
scaledScrollOffset.Scale(m_pinchZoomViewport.pageScaleFactor());
makeScrollAndScaleSet(scrollInfo, ToFlooredVector2d(scaledScrollOffset), m_pageScaleAnimation->targetPageScaleFactor());
}
void LayerTreeHostImpl::computePinchZoomDeltas(ScrollAndScaleSet* scrollInfo)
{
if (!m_rootScrollLayerImpl)
return;
// Only send fake scroll/zoom deltas if we're pinch zooming out by a
// significant amount. This also ensures only one fake delta set will be
// sent.
const float pinchZoomOutSensitivity = 0.95f;
if (m_pinchZoomViewport.pageScaleDelta() > pinchZoomOutSensitivity)
return;
// Compute where the scroll offset/page scale would be if fully pinch-zoomed
// out from the anchor point.
gfx::Vector2dF scrollBegin = m_rootScrollLayerImpl->scrollOffset() + m_rootScrollLayerImpl->scrollDelta();
scrollBegin.Scale(m_pinchZoomViewport.pageScaleDelta());
float scaleBegin = m_pinchZoomViewport.totalPageScaleFactor();
float pageScaleDeltaToSend = m_pinchZoomViewport.minPageScaleFactor() / m_pinchZoomViewport.pageScaleFactor();
gfx::SizeF scaledContentsSize = gfx::ScaleSize(contentSize(), pageScaleDeltaToSend);
gfx::Vector2d anchorOffset = m_previousPinchAnchor.OffsetFromOrigin();
gfx::Vector2dF scrollEnd = scrollBegin + anchorOffset;
scrollEnd.Scale(m_pinchZoomViewport.minPageScaleFactor() / scaleBegin);
scrollEnd -= anchorOffset;
scrollEnd.ClampToMax(gfx::RectF(scaledContentsSize).bottom_right() - gfx::Rect(m_deviceViewportSize).bottom_right());
scrollEnd.ClampToMin(gfx::Vector2d());
scrollEnd.Scale(1 / pageScaleDeltaToSend);
scrollEnd.Scale(m_deviceScaleFactor);
makeScrollAndScaleSet(scrollInfo, gfx::ToRoundedVector2d(scrollEnd), m_pinchZoomViewport.minPageScaleFactor());
}
void LayerTreeHostImpl::makeScrollAndScaleSet(ScrollAndScaleSet* scrollInfo, gfx::Vector2d scrollOffset, float pageScale)
{
if (!m_rootScrollLayerImpl)
return;
LayerTreeHostCommon::ScrollUpdateInfo scroll;
scroll.layerId = m_rootScrollLayerImpl->id();
scroll.scrollDelta = scrollOffset - m_rootScrollLayerImpl->scrollOffset();
scrollInfo->scrolls.push_back(scroll);
m_rootScrollLayerImpl->setSentScrollDelta(scroll.scrollDelta);
scrollInfo->pageScaleDelta = pageScale / m_pinchZoomViewport.pageScaleFactor();
m_pinchZoomViewport.setSentPageScaleDelta(scrollInfo->pageScaleDelta);
}
static void collectScrollDeltas(ScrollAndScaleSet* scrollInfo, LayerImpl* layerImpl)
{
if (!layerImpl)
return;
if (!layerImpl->scrollDelta().IsZero()) {
gfx::Vector2d scrollDelta = gfx::ToFlooredVector2d(layerImpl->scrollDelta());
LayerTreeHostCommon::ScrollUpdateInfo scroll;
scroll.layerId = layerImpl->id();
scroll.scrollDelta = scrollDelta;
scrollInfo->scrolls.push_back(scroll);
layerImpl->setSentScrollDelta(scrollDelta);
}
for (size_t i = 0; i < layerImpl->children().size(); ++i)
collectScrollDeltas(scrollInfo, layerImpl->children()[i]);
}
scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::processScrollDeltas()
{
scoped_ptr<ScrollAndScaleSet> scrollInfo(new ScrollAndScaleSet());
if (m_pinchGestureActive || m_pageScaleAnimation) {
scrollInfo->pageScaleDelta = 1;
m_pinchZoomViewport.setSentPageScaleDelta(1);
// FIXME(aelias): Make pinch-zoom painting optimization compatible with
// compositor-side scaling.
if (!m_settings.pageScalePinchZoomEnabled && m_pinchGestureActive)
computePinchZoomDeltas(scrollInfo.get());
else if (m_pageScaleAnimation.get())
computeDoubleTapZoomDeltas(scrollInfo.get());
return scrollInfo.Pass();
}
collectScrollDeltas(scrollInfo.get(), m_rootLayerImpl.get());
scrollInfo->pageScaleDelta = m_pinchZoomViewport.pageScaleDelta();
m_pinchZoomViewport.setSentPageScaleDelta(scrollInfo->pageScaleDelta);
return scrollInfo.Pass();
}
gfx::Transform LayerTreeHostImpl::implTransform() const
{
return m_pinchZoomViewport.implTransform(m_settings.pageScalePinchZoomEnabled);
}
void LayerTreeHostImpl::setFullRootLayerDamage()
{
if (m_rootLayerImpl) {
RenderSurfaceImpl* renderSurface = m_rootLayerImpl->renderSurface();
if (renderSurface)
renderSurface->damageTracker()->forceFullDamageNextUpdate();
}
}
void LayerTreeHostImpl::animatePageScale(base::TimeTicks time)
{
if (!m_pageScaleAnimation || !m_rootScrollLayerImpl)
return;
double monotonicTime = (time - base::TimeTicks()).InSecondsF();
gfx::Vector2dF scrollTotal = m_rootScrollLayerImpl->scrollOffset() + m_rootScrollLayerImpl->scrollDelta();
setPageScaleDelta(m_pageScaleAnimation->pageScaleFactorAtTime(monotonicTime) / m_pinchZoomViewport.pageScaleFactor());
gfx::Vector2dF nextScroll = m_pageScaleAnimation->scrollOffsetAtTime(monotonicTime);
if (!m_settings.pageScalePinchZoomEnabled)
nextScroll.Scale(m_pinchZoomViewport.pageScaleFactor());
m_rootScrollLayerImpl->scrollBy(nextScroll - scrollTotal);
m_client->setNeedsRedrawOnImplThread();
if (m_pageScaleAnimation->isAnimationCompleteAtTime(monotonicTime)) {
m_pageScaleAnimation.reset();
m_client->setNeedsCommitOnImplThread();
}
}
void LayerTreeHostImpl::animateLayers(base::TimeTicks monotonicTime, base::Time wallClockTime)
{
if (!m_settings.acceleratedAnimationEnabled || !m_needsAnimateLayers || !m_rootLayerImpl)
return;
TRACE_EVENT0("cc", "LayerTreeHostImpl::animateLayers");
scoped_ptr<AnimationEventsVector> events(make_scoped_ptr(new AnimationEventsVector));
bool didAnimate = false;
animateLayersRecursive(m_rootLayerImpl.get(), monotonicTime, wallClockTime, events.get(), didAnimate, m_needsAnimateLayers);
if (!events->empty())
m_client->postAnimationEventsToMainThreadOnImplThread(events.Pass(), wallClockTime);
if (didAnimate)
m_client->setNeedsRedrawOnImplThread();
setBackgroundTickingEnabled(!m_visible && m_needsAnimateLayers);
}
base::TimeDelta LayerTreeHostImpl::lowFrequencyAnimationInterval() const
{
return base::TimeDelta::FromSeconds(1);
}
void LayerTreeHostImpl::sendDidLoseContextRecursive(LayerImpl* current)
{
DCHECK(current);
current->didLoseContext();
if (current->maskLayer())
sendDidLoseContextRecursive(current->maskLayer());
if (current->replicaLayer())
sendDidLoseContextRecursive(current->replicaLayer());
for (size_t i = 0; i < current->children().size(); ++i)
sendDidLoseContextRecursive(current->children()[i]);
}
static void clearRenderSurfacesOnLayerImplRecursive(LayerImpl* current)
{
DCHECK(current);
for (size_t i = 0; i < current->children().size(); ++i)
clearRenderSurfacesOnLayerImplRecursive(current->children()[i]);
current->clearRenderSurface();
}
void LayerTreeHostImpl::clearRenderSurfaces()
{
clearRenderSurfacesOnLayerImplRecursive(m_rootLayerImpl.get());
m_renderSurfaceLayerList.clear();
}
std::string LayerTreeHostImpl::layerTreeAsText() const
{
std::string str;
if (m_rootLayerImpl) {
str = m_rootLayerImpl->layerTreeAsText();
str += "RenderSurfaces:\n";
dumpRenderSurfaces(&str, 1, m_rootLayerImpl.get());
}
return str;
}
void LayerTreeHostImpl::dumpRenderSurfaces(std::string* str, int indent, const LayerImpl* layer) const
{
if (layer->renderSurface())
layer->renderSurface()->dumpSurface(str, indent);
for (size_t i = 0; i < layer->children().size(); ++i)
dumpRenderSurfaces(str, indent, layer->children()[i]);
}
int LayerTreeHostImpl::sourceAnimationFrameNumber() const
{
return fpsCounter()->currentFrameNumber();
}
void LayerTreeHostImpl::renderingStats(RenderingStats* stats) const
{
stats->numFramesSentToScreen = fpsCounter()->currentFrameNumber();
stats->droppedFrameCount = fpsCounter()->droppedFrameCount();
stats->numImplThreadScrolls = m_numImplThreadScrolls;
stats->numMainThreadScrolls = m_numMainThreadScrolls;
stats->numLayersInLayerTree = m_cumulativeNumLayersInLayerTree;
}
void LayerTreeHostImpl::animateScrollbars(base::TimeTicks time)
{
animateScrollbarsRecursive(m_rootLayerImpl.get(), time);
}
void LayerTreeHostImpl::animateScrollbarsRecursive(LayerImpl* layer, base::TimeTicks time)
{
if (!layer)
return;
ScrollbarAnimationController* scrollbarController = layer->scrollbarAnimationController();
double monotonicTime = (time - base::TimeTicks()).InSecondsF();
if (scrollbarController && scrollbarController->animate(monotonicTime))
m_client->setNeedsRedrawOnImplThread();
for (size_t i = 0; i < layer->children().size(); ++i)
animateScrollbarsRecursive(layer->children()[i], time);
}
} // namespace cc