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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/render_pass_draw_quad.h"
namespace cc {
RenderPassDrawQuad::RenderPassDrawQuad()
: render_pass_id(RenderPass::Id(-1, -1)),
is_replica(false),
mask_resource_id(-1),
mask_tex_coord_scale_x(0),
mask_tex_coord_scale_y(0),
mask_tex_coord_offset_x(0),
mask_tex_coord_offset_y(0) {
}
scoped_ptr<RenderPassDrawQuad> RenderPassDrawQuad::Create() {
return make_scoped_ptr(new RenderPassDrawQuad);
}
scoped_ptr<RenderPassDrawQuad> RenderPassDrawQuad::Copy(
const SharedQuadState* copied_shared_quad_state,
RenderPass::Id copied_render_pass_id) const {
scoped_ptr<RenderPassDrawQuad> copy_quad(new RenderPassDrawQuad(*MaterialCast(this)));
copy_quad->shared_quad_state = copied_shared_quad_state;
copy_quad->render_pass_id = copied_render_pass_id;
return copy_quad.Pass();
}
void RenderPassDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
gfx::Rect rect,
RenderPass::Id render_pass_id,
bool is_replica,
ResourceProvider::ResourceId mask_resource_id,
gfx::Rect contents_changed_since_last_frame,
float mask_tex_coord_scale_x,
float mask_tex_coord_scale_y,
float mask_tex_coord_offset_x,
float mask_tex_coord_offset_y) {
DCHECK(render_pass_id.layer_id > 0);
DCHECK(render_pass_id.index >= 0);
gfx::Rect opaque_rect;
gfx::Rect visible_rect = rect;
bool needs_blending = false;
DrawQuad::SetAll(shared_quad_state, DrawQuad::RENDER_PASS, rect, opaque_rect,
visible_rect, needs_blending);
this->render_pass_id = render_pass_id;
this->is_replica = is_replica;
this->mask_resource_id = mask_resource_id;
this->contents_changed_since_last_frame = contents_changed_since_last_frame;
this->mask_tex_coord_scale_x = mask_tex_coord_scale_x;
this->mask_tex_coord_scale_y = mask_tex_coord_scale_y;
this->mask_tex_coord_offset_x = mask_tex_coord_offset_x;
this->mask_tex_coord_offset_y = mask_tex_coord_offset_y;
}
void RenderPassDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
gfx::Rect rect,
gfx::Rect opaque_rect,
gfx::Rect visible_rect,
bool needs_blending,
RenderPass::Id render_pass_id,
bool is_replica,
ResourceProvider::ResourceId mask_resource_id,
gfx::Rect contents_changed_since_last_frame,
float mask_tex_coord_scale_x,
float mask_tex_coord_scale_y,
float mask_tex_coord_offset_x,
float mask_tex_coord_offset_y) {
DCHECK(render_pass_id.layer_id > 0);
DCHECK(render_pass_id.index >= 0);
DrawQuad::SetAll(shared_quad_state, DrawQuad::RENDER_PASS, rect, opaque_rect,
visible_rect, needs_blending);
this->render_pass_id = render_pass_id;
this->is_replica = is_replica;
this->mask_resource_id = mask_resource_id;
this->contents_changed_since_last_frame = contents_changed_since_last_frame;
this->mask_tex_coord_scale_x = mask_tex_coord_scale_x;
this->mask_tex_coord_scale_y = mask_tex_coord_scale_y;
this->mask_tex_coord_offset_x = mask_tex_coord_offset_x;
this->mask_tex_coord_offset_y = mask_tex_coord_offset_y;
}
const RenderPassDrawQuad* RenderPassDrawQuad::MaterialCast(
const DrawQuad* quad) {
DCHECK(quad->material == DrawQuad::RENDER_PASS);
return static_cast<const RenderPassDrawQuad*>(quad);
}
} // namespace cc