blob: 4b9a49d934e26023a8283f6d7ae0104611151a11 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/render_surface_filters.h"
#include "base/logging.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/effects/SkBlurImageFilter.h"
#include "third_party/skia/include/effects/SkColorMatrixFilter.h"
#include "third_party/skia/include/effects/SkMagnifierImageFilter.h"
#include "third_party/skia/include/gpu/SkGpuDevice.h"
#include "third_party/skia/include/gpu/SkGrPixelRef.h"
#include "ui/gfx/size_f.h"
#include <public/WebFilterOperation.h>
#include <public/WebFilterOperations.h>
#include <public/WebGraphicsContext3D.h>
namespace cc {
namespace {
void getBrightnessMatrix(float amount, SkScalar matrix[20])
{
memset(matrix, 0, 20 * sizeof(SkScalar));
// Old implementation, a la the draft spec, a straight-up scale,
// representing <feFunc[R|G|B] type="linear" slope="[amount]">
// (See http://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#brightnessEquivalent)
// matrix[0] = matrix[6] = matrix[12] = amount;
// matrix[18] = 1;
// New implementation, a translation in color space, representing
// <feFunc[R|G|B] type="linear" intercept="[amount]"/>
// (See https://www.w3.org/Bugs/Public/show_bug.cgi?id=15647)
matrix[0] = matrix[6] = matrix[12] = matrix[18] = 1;
matrix[4] = matrix[9] = matrix[14] = amount * 255;
}
void getContrastMatrix(float amount, SkScalar matrix[20])
{
memset(matrix, 0, 20 * sizeof(SkScalar));
matrix[0] = matrix[6] = matrix[12] = amount;
matrix[4] = matrix[9] = matrix[14] = (-0.5f * amount + 0.5f) * 255;
matrix[18] = 1;
}
void getSaturateMatrix(float amount, SkScalar matrix[20])
{
// Note, these values are computed to ensure matrixNeedsClamping is false
// for amount in [0..1]
matrix[0] = 0.213f + 0.787f * amount;
matrix[1] = 0.715f - 0.715f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = matrix[4] = 0;
matrix[5] = 0.213f - 0.213f * amount;
matrix[6] = 0.715f + 0.285f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = matrix[9] = 0;
matrix[10] = 0.213f - 0.213f * amount;
matrix[11] = 0.715f - 0.715f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
}
void getHueRotateMatrix(float hue, SkScalar matrix[20])
{
const float kPi = 3.1415926535897932384626433832795f;
float cosHue = cosf(hue * kPi / 180);
float sinHue = sinf(hue * kPi / 180);
matrix[0] = 0.213f + cosHue * 0.787f - sinHue * 0.213f;
matrix[1] = 0.715f - cosHue * 0.715f - sinHue * 0.715f;
matrix[2] = 0.072f - cosHue * 0.072f + sinHue * 0.928f;
matrix[3] = matrix[4] = 0;
matrix[5] = 0.213f - cosHue * 0.213f + sinHue * 0.143f;
matrix[6] = 0.715f + cosHue * 0.285f + sinHue * 0.140f;
matrix[7] = 0.072f - cosHue * 0.072f - sinHue * 0.283f;
matrix[8] = matrix[9] = 0;
matrix[10] = 0.213f - cosHue * 0.213f - sinHue * 0.787f;
matrix[11] = 0.715f - cosHue * 0.715f + sinHue * 0.715f;
matrix[12] = 0.072f + cosHue * 0.928f + sinHue * 0.072f;
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = 0;
matrix[18] = 1;
matrix[19] = 0;
}
void getInvertMatrix(float amount, SkScalar matrix[20])
{
memset(matrix, 0, 20 * sizeof(SkScalar));
matrix[0] = matrix[6] = matrix[12] = 1 - 2 * amount;
matrix[4] = matrix[9] = matrix[14] = amount * 255;
matrix[18] = 1;
}
void getOpacityMatrix(float amount, SkScalar matrix[20])
{
memset(matrix, 0, 20 * sizeof(SkScalar));
matrix[0] = matrix[6] = matrix[12] = 1;
matrix[18] = amount;
}
void getGrayscaleMatrix(float amount, SkScalar matrix[20])
{
// Note, these values are computed to ensure matrixNeedsClamping is false
// for amount in [0..1]
matrix[0] = 0.2126f + 0.7874f * amount;
matrix[1] = 0.7152f - 0.7152f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = matrix[4] = 0;
matrix[5] = 0.2126f - 0.2126f * amount;
matrix[6] = 0.7152f + 0.2848f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = matrix[9] = 0;
matrix[10] = 0.2126f - 0.2126f * amount;
matrix[11] = 0.7152f - 0.7152f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
}
void getSepiaMatrix(float amount, SkScalar matrix[20])
{
matrix[0] = 0.393f + 0.607f * amount;
matrix[1] = 0.769f - 0.769f * amount;
matrix[2] = 0.189f - 0.189f * amount;
matrix[3] = matrix[4] = 0;
matrix[5] = 0.349f - 0.349f * amount;
matrix[6] = 0.686f + 0.314f * amount;
matrix[7] = 0.168f - 0.168f * amount;
matrix[8] = matrix[9] = 0;
matrix[10] = 0.272f - 0.272f * amount;
matrix[11] = 0.534f - 0.534f * amount;
matrix[12] = 0.131f + 0.869f * amount;
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
}
// The 5x4 matrix is really a "compressed" version of a 5x5 matrix that'd have
// (0 0 0 0 1) as a last row, and that would be applied to a 5-vector extended
// from the 4-vector color with a 1.
void multColorMatrix(SkScalar a[20], SkScalar b[20], SkScalar out[20])
{
for (int j = 0; j < 4; ++j) {
for (int i = 0; i < 5; ++i) {
out[i+j*5] = i == 4 ? a[4+j*5] : 0;
for (int k = 0; k < 4; ++k)
out[i+j*5] += a[k+j*5] * b[i+k*5];
}
}
}
// To detect if we need to apply clamping after applying a matrix, we check if
// any output component might go outside of [0, 255] for any combination of
// input components in [0..255].
// Each output component is an affine transformation of the input component, so
// the minimum and maximum values are for any combination of minimum or maximum
// values of input components (i.e. 0 or 255).
// E.g. if R' = x*R + y*G + z*B + w*A + t
// Then the maximum value will be for R=255 if x>0 or R=0 if x<0, and the
// minimum value will be for R=0 if x>0 or R=255 if x<0.
// Same goes for all components.
bool componentNeedsClamping(SkScalar row[5])
{
SkScalar maxValue = row[4] / 255;
SkScalar minValue = row[4] / 255;
for (int i = 0; i < 4; ++i) {
if (row[i] > 0)
maxValue += row[i];
else
minValue += row[i];
}
return (maxValue > 1) || (minValue < 0);
}
bool matrixNeedsClamping(SkScalar matrix[20])
{
return componentNeedsClamping(matrix)
|| componentNeedsClamping(matrix+5)
|| componentNeedsClamping(matrix+10)
|| componentNeedsClamping(matrix+15);
}
bool getColorMatrix(const WebKit::WebFilterOperation& op, SkScalar matrix[20])
{
switch (op.type()) {
case WebKit::WebFilterOperation::FilterTypeBrightness: {
getBrightnessMatrix(op.amount(), matrix);
return true;
}
case WebKit::WebFilterOperation::FilterTypeContrast: {
getContrastMatrix(op.amount(), matrix);
return true;
}
case WebKit::WebFilterOperation::FilterTypeGrayscale: {
getGrayscaleMatrix(1 - op.amount(), matrix);
return true;
}
case WebKit::WebFilterOperation::FilterTypeSepia: {
getSepiaMatrix(1 - op.amount(), matrix);
return true;
}
case WebKit::WebFilterOperation::FilterTypeSaturate: {
getSaturateMatrix(op.amount(), matrix);
return true;
}
case WebKit::WebFilterOperation::FilterTypeHueRotate: {
getHueRotateMatrix(op.amount(), matrix);
return true;
}
case WebKit::WebFilterOperation::FilterTypeInvert: {
getInvertMatrix(op.amount(), matrix);
return true;
}
case WebKit::WebFilterOperation::FilterTypeOpacity: {
getOpacityMatrix(op.amount(), matrix);
return true;
}
case WebKit::WebFilterOperation::FilterTypeColorMatrix: {
memcpy(matrix, op.matrix(), sizeof(SkScalar[20]));
return true;
}
default:
return false;
}
}
class FilterBufferState {
public:
FilterBufferState(GrContext* grContext, const gfx::SizeF& size, unsigned textureId)
: m_grContext(grContext)
, m_currentTexture(0)
{
// Wrap the source texture in a Ganesh platform texture.
GrPlatformTextureDesc platformTextureDescription;
platformTextureDescription.fWidth = size.width();
platformTextureDescription.fHeight = size.height();
platformTextureDescription.fConfig = kSkia8888_GrPixelConfig;
platformTextureDescription.fTextureHandle = textureId;
SkAutoTUnref<GrTexture> texture(grContext->createPlatformTexture(platformTextureDescription));
// Place the platform texture inside an SkBitmap.
m_source.setConfig(SkBitmap::kARGB_8888_Config, size.width(), size.height());
m_source.setPixelRef(new SkGrPixelRef(texture.get()))->unref();
}
~FilterBufferState() { }
bool init(int filterCount)
{
int scratchCount = std::min(2, filterCount);
GrTextureDesc desc;
desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
desc.fSampleCnt = 0;
desc.fWidth = m_source.width();
desc.fHeight = m_source.height();
desc.fConfig = kSkia8888_GrPixelConfig;
for (int i = 0; i < scratchCount; ++i) {
GrAutoScratchTexture scratchTexture(m_grContext, desc, GrContext::kExact_ScratchTexMatch);
m_scratchTextures[i].reset(scratchTexture.detach());
if (!m_scratchTextures[i].get())
return false;
}
return true;
}
SkCanvas* canvas()
{
if (!m_canvas.get())
createCanvas();
return m_canvas.get();
}
const SkBitmap& source() { return m_source; }
void swap()
{
m_canvas->flush();
m_canvas.reset(0);
m_device.reset(0);
m_source.setPixelRef(new SkGrPixelRef(m_scratchTextures[m_currentTexture].get()))->unref();
m_currentTexture = 1 - m_currentTexture;
}
private:
void createCanvas()
{
DCHECK(m_scratchTextures[m_currentTexture].get());
m_device.reset(new SkGpuDevice(m_grContext, m_scratchTextures[m_currentTexture].get()));
m_canvas.reset(new SkCanvas(m_device.get()));
m_canvas->clear(0x0);
}
GrContext* m_grContext;
SkBitmap m_source;
SkAutoTUnref<GrTexture> m_scratchTextures[2];
int m_currentTexture;
SkAutoTUnref<SkGpuDevice> m_device;
SkAutoTUnref<SkCanvas> m_canvas;
};
} // namespace
WebKit::WebFilterOperations RenderSurfaceFilters::optimize(const WebKit::WebFilterOperations& filters)
{
WebKit::WebFilterOperations newList;
SkScalar accumulatedColorMatrix[20];
bool haveAccumulatedColorMatrix = false;
for (unsigned i = 0; i < filters.size(); ++i) {
const WebKit::WebFilterOperation& op = filters.at(i);
// If the filter is a color matrix, we may be able to combine it with
// following filter(s) that also are color matrices.
SkScalar matrix[20];
if (getColorMatrix(op, matrix)) {
if (haveAccumulatedColorMatrix) {
SkScalar newMatrix[20];
multColorMatrix(matrix, accumulatedColorMatrix, newMatrix);
memcpy(accumulatedColorMatrix, newMatrix, sizeof(accumulatedColorMatrix));
} else {
memcpy(accumulatedColorMatrix, matrix, sizeof(accumulatedColorMatrix));
haveAccumulatedColorMatrix = true;
}
// We can only combine matrices if clamping of color components
// would have no effect.
if (!matrixNeedsClamping(accumulatedColorMatrix))
continue;
}
if (haveAccumulatedColorMatrix)
newList.append(WebKit::WebFilterOperation::createColorMatrixFilter(accumulatedColorMatrix));
haveAccumulatedColorMatrix = false;
switch (op.type()) {
case WebKit::WebFilterOperation::FilterTypeBlur:
case WebKit::WebFilterOperation::FilterTypeDropShadow:
case WebKit::WebFilterOperation::FilterTypeZoom:
newList.append(op);
break;
case WebKit::WebFilterOperation::FilterTypeBrightness:
case WebKit::WebFilterOperation::FilterTypeContrast:
case WebKit::WebFilterOperation::FilterTypeGrayscale:
case WebKit::WebFilterOperation::FilterTypeSepia:
case WebKit::WebFilterOperation::FilterTypeSaturate:
case WebKit::WebFilterOperation::FilterTypeHueRotate:
case WebKit::WebFilterOperation::FilterTypeInvert:
case WebKit::WebFilterOperation::FilterTypeOpacity:
case WebKit::WebFilterOperation::FilterTypeColorMatrix:
break;
}
}
if (haveAccumulatedColorMatrix)
newList.append(WebKit::WebFilterOperation::createColorMatrixFilter(accumulatedColorMatrix));
return newList;
}
SkBitmap RenderSurfaceFilters::apply(const WebKit::WebFilterOperations& filters, unsigned textureId, const gfx::SizeF& size, WebKit::WebGraphicsContext3D* context3D, GrContext* grContext)
{
if (!context3D || !grContext)
return SkBitmap();
WebKit::WebFilterOperations optimizedFilters = optimize(filters);
FilterBufferState state(grContext, size, textureId);
if (!state.init(optimizedFilters.size()))
return SkBitmap();
for (unsigned i = 0; i < optimizedFilters.size(); ++i) {
const WebKit::WebFilterOperation& op = optimizedFilters.at(i);
SkCanvas* canvas = state.canvas();
switch (op.type()) {
case WebKit::WebFilterOperation::FilterTypeColorMatrix: {
SkPaint paint;
paint.setColorFilter(new SkColorMatrixFilter(op.matrix()))->unref();
canvas->drawBitmap(state.source(), 0, 0, &paint);
break;
}
case WebKit::WebFilterOperation::FilterTypeBlur: {
float stdDeviation = op.amount();
SkAutoTUnref<SkImageFilter> filter(new SkBlurImageFilter(stdDeviation, stdDeviation));
SkPaint paint;
paint.setImageFilter(filter.get());
canvas->drawSprite(state.source(), 0, 0, &paint);
break;
}
case WebKit::WebFilterOperation::FilterTypeDropShadow: {
SkAutoTUnref<SkImageFilter> blurFilter(new SkBlurImageFilter(op.amount(), op.amount()));
SkAutoTUnref<SkColorFilter> colorFilter(SkColorFilter::CreateModeFilter(op.dropShadowColor(), SkXfermode::kSrcIn_Mode));
SkPaint paint;
paint.setImageFilter(blurFilter.get());
paint.setColorFilter(colorFilter.get());
paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
canvas->saveLayer(0, &paint);
canvas->drawBitmap(state.source(), op.dropShadowOffset().x, -op.dropShadowOffset().y);
canvas->restore();
canvas->drawBitmap(state.source(), 0, 0);
break;
}
case WebKit::WebFilterOperation::FilterTypeZoom: {
SkPaint paint;
SkAutoTUnref<SkImageFilter> zoomFilter(
new SkMagnifierImageFilter(
SkRect::MakeXYWH(op.zoomRect().x,
op.zoomRect().y,
op.zoomRect().width,
op.zoomRect().height),
op.amount()));
paint.setImageFilter(zoomFilter.get());
canvas->saveLayer(0, &paint);
canvas->drawBitmap(state.source(), 0, 0);
canvas->restore();
break;
}
case WebKit::WebFilterOperation::FilterTypeBrightness:
case WebKit::WebFilterOperation::FilterTypeContrast:
case WebKit::WebFilterOperation::FilterTypeGrayscale:
case WebKit::WebFilterOperation::FilterTypeSepia:
case WebKit::WebFilterOperation::FilterTypeSaturate:
case WebKit::WebFilterOperation::FilterTypeHueRotate:
case WebKit::WebFilterOperation::FilterTypeInvert:
case WebKit::WebFilterOperation::FilterTypeOpacity:
NOTREACHED();
break;
}
state.swap();
}
context3D->flush();
return state.source();
}
} // namespace cc