blob: 6be40d46ce31b65fd993027ae921fd3f90c13147 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/render_surface_impl.h"
#include <algorithm>
#include "base/logging.h"
#include "base/stringprintf.h"
#include "cc/damage_tracker.h"
#include "cc/debug_border_draw_quad.h"
#include "cc/debug_colors.h"
#include "cc/delegated_renderer_layer_impl.h"
#include "cc/layer_impl.h"
#include "cc/math_util.h"
#include "cc/quad_sink.h"
#include "cc/render_pass.h"
#include "cc/render_pass_draw_quad.h"
#include "cc/render_pass_sink.h"
#include "cc/shared_quad_state.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/transform.h"
namespace cc {
RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl* owningLayer)
: m_owningLayer(owningLayer)
, m_surfacePropertyChanged(false)
, m_drawOpacity(1)
, m_drawOpacityIsAnimating(false)
, m_targetSurfaceTransformsAreAnimating(false)
, m_screenSpaceTransformsAreAnimating(false)
, m_isClipped(false)
, m_nearestAncestorThatMovesPixels(0)
, m_targetRenderSurfaceLayerIndexHistory(0)
, m_currentLayerIndexHistory(0)
{
m_damageTracker = DamageTracker::create();
}
RenderSurfaceImpl::~RenderSurfaceImpl()
{
}
gfx::RectF RenderSurfaceImpl::drawableContentRect() const
{
gfx::RectF drawableContentRect = MathUtil::mapClippedRect(m_drawTransform, m_contentRect);
if (m_owningLayer->hasReplica())
drawableContentRect.Union(MathUtil::mapClippedRect(m_replicaDrawTransform, m_contentRect));
return drawableContentRect;
}
std::string RenderSurfaceImpl::name() const
{
return base::StringPrintf("RenderSurfaceImpl(id=%i,owner=%s)", m_owningLayer->id(), m_owningLayer->debugName().data());
}
static std::string indentString(int indent)
{
std::string str;
for (int i = 0; i != indent; ++i)
str.append(" ");
return str;
}
void RenderSurfaceImpl::dumpSurface(std::string* str, int indent) const
{
std::string indentStr = indentString(indent);
str->append(indentStr);
base::StringAppendF(str, "%s\n", name().data());
indentStr.append(" ");
str->append(indentStr);
base::StringAppendF(str, "contentRect: (%d, %d, %d, %d)\n", m_contentRect.x(), m_contentRect.y(), m_contentRect.width(), m_contentRect.height());
str->append(indentStr);
base::StringAppendF(str, "drawTransform: %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n",
m_drawTransform.matrix().getDouble(0, 0), m_drawTransform.matrix().getDouble(0, 1), m_drawTransform.matrix().getDouble(0, 2), m_drawTransform.matrix().getDouble(0, 3),
m_drawTransform.matrix().getDouble(1, 0), m_drawTransform.matrix().getDouble(1, 1), m_drawTransform.matrix().getDouble(1, 2), m_drawTransform.matrix().getDouble(1, 3),
m_drawTransform.matrix().getDouble(2, 0), m_drawTransform.matrix().getDouble(2, 1), m_drawTransform.matrix().getDouble(2, 2), m_drawTransform.matrix().getDouble(2, 3),
m_drawTransform.matrix().getDouble(3, 0), m_drawTransform.matrix().getDouble(3, 1), m_drawTransform.matrix().getDouble(3, 2), m_drawTransform.matrix().getDouble(3, 3));
str->append(indentStr);
base::StringAppendF(str, "damageRect is pos(%f, %f), size(%f, %f)\n",
m_damageTracker->currentDamageRect().x(), m_damageTracker->currentDamageRect().y(),
m_damageTracker->currentDamageRect().width(), m_damageTracker->currentDamageRect().height());
}
int RenderSurfaceImpl::owningLayerId() const
{
return m_owningLayer ? m_owningLayer->id() : 0;
}
void RenderSurfaceImpl::setClipRect(const gfx::Rect& clipRect)
{
if (m_clipRect == clipRect)
return;
m_surfacePropertyChanged = true;
m_clipRect = clipRect;
}
bool RenderSurfaceImpl::contentsChanged() const
{
return !m_damageTracker->currentDamageRect().IsEmpty();
}
void RenderSurfaceImpl::setContentRect(const gfx::Rect& contentRect)
{
if (m_contentRect == contentRect)
return;
m_surfacePropertyChanged = true;
m_contentRect = contentRect;
}
bool RenderSurfaceImpl::surfacePropertyChanged() const
{
// Surface property changes are tracked as follows:
//
// - m_surfacePropertyChanged is flagged when the clipRect or contentRect change. As
// of now, these are the only two properties that can be affected by descendant layers.
//
// - all other property changes come from the owning layer (or some ancestor layer
// that propagates its change to the owning layer).
//
DCHECK(m_owningLayer);
return m_surfacePropertyChanged || m_owningLayer->layerPropertyChanged();
}
bool RenderSurfaceImpl::surfacePropertyChangedOnlyFromDescendant() const
{
return m_surfacePropertyChanged && !m_owningLayer->layerPropertyChanged();
}
void RenderSurfaceImpl::addContributingDelegatedRenderPassLayer(LayerImpl* layer)
{
DCHECK(std::find(m_layerList.begin(), m_layerList.end(), layer) != m_layerList.end());
DelegatedRendererLayerImpl* delegatedRendererLayer = static_cast<DelegatedRendererLayerImpl*>(layer);
m_contributingDelegatedRenderPassLayerList.push_back(delegatedRendererLayer);
}
void RenderSurfaceImpl::clearLayerLists()
{
m_layerList.clear();
m_contributingDelegatedRenderPassLayerList.clear();
}
static inline gfx::Rect computeClippedRectInTarget(const LayerImpl* owningLayer)
{
DCHECK(owningLayer->parent());
const LayerImpl* renderTarget = owningLayer->parent()->renderTarget();
const RenderSurfaceImpl* self = owningLayer->renderSurface();
gfx::Rect clippedRectInTarget = self->clipRect();
if (owningLayer->backgroundFilters().hasFilterThatMovesPixels()) {
// If the layer has background filters that move pixels, we cannot scissor as tightly.
// FIXME: this should be able to be a tighter scissor, perhaps expanded by the filter outsets?
clippedRectInTarget = renderTarget->renderSurface()->contentRect();
} else if (clippedRectInTarget.IsEmpty()) {
// For surfaces, empty clipRect means that the surface does not clip anything.
clippedRectInTarget = renderTarget->renderSurface()->contentRect();
clippedRectInTarget.Intersect(gfx::ToEnclosingRect(self->drawableContentRect()));
} else
clippedRectInTarget.Intersect(gfx::ToEnclosingRect(self->drawableContentRect()));
return clippedRectInTarget;
}
RenderPass::Id RenderSurfaceImpl::renderPassId()
{
int layerId = m_owningLayer->id();
int subId = 0;
DCHECK(layerId > 0);
return RenderPass::Id(layerId, subId);
}
void RenderSurfaceImpl::appendRenderPasses(RenderPassSink& passSink)
{
for (size_t i = 0; i < m_contributingDelegatedRenderPassLayerList.size(); ++i)
m_contributingDelegatedRenderPassLayerList[i]->appendContributingRenderPasses(passSink);
scoped_ptr<RenderPass> pass = RenderPass::Create();
pass->SetNew(renderPassId(), m_contentRect, m_damageTracker->currentDamageRect(), m_screenSpaceTransform);
pass->filters = m_owningLayer->filters();
SkRefCnt_SafeAssign(pass->filter, m_owningLayer->filter());
pass->background_filters = m_owningLayer->backgroundFilters();
passSink.appendRenderPass(pass.Pass());
}
void RenderSurfaceImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData, bool forReplica, RenderPass::Id renderPassId)
{
DCHECK(!forReplica || m_owningLayer->hasReplica());
gfx::Rect clippedRectInTarget = computeClippedRectInTarget(m_owningLayer);
const gfx::Transform& drawTransform = forReplica ? m_replicaDrawTransform : m_drawTransform;
SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(SharedQuadState::Create());
sharedQuadState->SetAll(drawTransform, m_contentRect, clippedRectInTarget, m_clipRect, m_isClipped, m_drawOpacity);
if (m_owningLayer->showDebugBorders()) {
SkColor color = forReplica ? DebugColors::SurfaceReplicaBorderColor() : DebugColors::SurfaceBorderColor();
float width = forReplica ? DebugColors::SurfaceReplicaBorderWidth(m_owningLayer->layerTreeHostImpl()) : DebugColors::SurfaceBorderWidth(m_owningLayer->layerTreeHostImpl());
scoped_ptr<DebugBorderDrawQuad> debugBorderQuad = DebugBorderDrawQuad::Create();
debugBorderQuad->SetNew(sharedQuadState, contentRect(), color, width);
quadSink.append(debugBorderQuad.PassAs<DrawQuad>(), appendQuadsData);
}
// FIXME: By using the same RenderSurfaceImpl for both the content and its reflection,
// it's currently not possible to apply a separate mask to the reflection layer
// or correctly handle opacity in reflections (opacity must be applied after drawing
// both the layer and its reflection). The solution is to introduce yet another RenderSurfaceImpl
// to draw the layer and its reflection in. For now we only apply a separate reflection
// mask if the contents don't have a mask of their own.
LayerImpl* maskLayer = m_owningLayer->maskLayer();
if (maskLayer && (!maskLayer->drawsContent() || maskLayer->bounds().IsEmpty()))
maskLayer = 0;
if (!maskLayer && forReplica) {
maskLayer = m_owningLayer->replicaLayer()->maskLayer();
if (maskLayer && (!maskLayer->drawsContent() || maskLayer->bounds().IsEmpty()))
maskLayer = 0;
}
float maskTexCoordScaleX = 1;
float maskTexCoordScaleY = 1;
float maskTexCoordOffsetX = 0;
float maskTexCoordOffsetY = 0;
if (maskLayer) {
maskTexCoordScaleX = contentRect().width() / maskLayer->contentsScaleX() / maskLayer->bounds().width();
maskTexCoordScaleY = contentRect().height() / maskLayer->contentsScaleY() / maskLayer->bounds().height();
maskTexCoordOffsetX = static_cast<float>(contentRect().x()) / contentRect().width() * maskTexCoordScaleX;
maskTexCoordOffsetY = static_cast<float>(contentRect().y()) / contentRect().height() * maskTexCoordScaleY;
}
ResourceProvider::ResourceId maskResourceId = maskLayer ? maskLayer->contentsResourceId() : 0;
gfx::Rect contentsChangedSinceLastFrame = contentsChanged() ? m_contentRect : gfx::Rect();
scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create();
quad->SetNew(sharedQuadState, contentRect(), renderPassId, forReplica, maskResourceId, contentsChangedSinceLastFrame,
maskTexCoordScaleX, maskTexCoordScaleY, maskTexCoordOffsetX, maskTexCoordOffsetY);
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData);
}
} // namespace cc