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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_RENDER_SURFACE_IMPL_H_
#define CC_RENDER_SURFACE_IMPL_H_
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "cc/cc_export.h"
#include "cc/render_pass.h"
#include "cc/shared_quad_state.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/rect_f.h"
#include "ui/gfx/transform.h"
namespace cc {
class DamageTracker;
class DelegatedRendererLayerImpl;
class QuadSink;
class RenderPassSink;
class LayerImpl;
struct AppendQuadsData;
class CC_EXPORT RenderSurfaceImpl {
public:
explicit RenderSurfaceImpl(LayerImpl*);
virtual ~RenderSurfaceImpl();
std::string name() const;
void dumpSurface(std::string*, int indent) const;
gfx::PointF contentRectCenter() const { return gfx::RectF(m_contentRect).CenterPoint(); }
// Returns the rect that encloses the RenderSurfaceImpl including any reflection.
gfx::RectF drawableContentRect() const;
float drawOpacity() const { return m_drawOpacity; }
void setDrawOpacity(float opacity) { m_drawOpacity = opacity; }
void setNearestAncestorThatMovesPixels(RenderSurfaceImpl* surface) { m_nearestAncestorThatMovesPixels = surface; }
const RenderSurfaceImpl* nearestAncestorThatMovesPixels() const { return m_nearestAncestorThatMovesPixels; }
bool drawOpacityIsAnimating() const { return m_drawOpacityIsAnimating; }
void setDrawOpacityIsAnimating(bool drawOpacityIsAnimating) { m_drawOpacityIsAnimating = drawOpacityIsAnimating; }
void setDrawTransform(const gfx::Transform& drawTransform) { m_drawTransform = drawTransform; }
const gfx::Transform& drawTransform() const { return m_drawTransform; }
void setScreenSpaceTransform(const gfx::Transform& screenSpaceTransform) { m_screenSpaceTransform = screenSpaceTransform; }
const gfx::Transform& screenSpaceTransform() const { return m_screenSpaceTransform; }
void setReplicaDrawTransform(const gfx::Transform& replicaDrawTransform) { m_replicaDrawTransform = replicaDrawTransform; }
const gfx::Transform& replicaDrawTransform() const { return m_replicaDrawTransform; }
void setReplicaScreenSpaceTransform(const gfx::Transform& replicaScreenSpaceTransform) { m_replicaScreenSpaceTransform = replicaScreenSpaceTransform; }
const gfx::Transform& replicaScreenSpaceTransform() const { return m_replicaScreenSpaceTransform; }
bool targetSurfaceTransformsAreAnimating() const { return m_targetSurfaceTransformsAreAnimating; }
void setTargetSurfaceTransformsAreAnimating(bool animating) { m_targetSurfaceTransformsAreAnimating = animating; }
bool screenSpaceTransformsAreAnimating() const { return m_screenSpaceTransformsAreAnimating; }
void setScreenSpaceTransformsAreAnimating(bool animating) { m_screenSpaceTransformsAreAnimating = animating; }
void setIsClipped(bool isClipped) { m_isClipped = isClipped; }
bool isClipped() const { return m_isClipped; }
void setClipRect(const gfx::Rect&);
const gfx::Rect& clipRect() const { return m_clipRect; }
bool contentsChanged() const;
void setContentRect(const gfx::Rect&);
const gfx::Rect& contentRect() const { return m_contentRect; }
std::vector<LayerImpl*>& layerList() { return m_layerList; }
void addContributingDelegatedRenderPassLayer(LayerImpl*);
void clearLayerLists();
int owningLayerId() const;
void resetPropertyChangedFlag() { m_surfacePropertyChanged = false; }
bool surfacePropertyChanged() const;
bool surfacePropertyChangedOnlyFromDescendant() const;
DamageTracker* damageTracker() const { return m_damageTracker.get(); }
RenderPass::Id renderPassId();
void appendRenderPasses(RenderPassSink&);
void appendQuads(QuadSink&, AppendQuadsData&, bool forReplica, RenderPass::Id renderPassId);
private:
LayerImpl* m_owningLayer;
// Uses this surface's space.
gfx::Rect m_contentRect;
bool m_surfacePropertyChanged;
float m_drawOpacity;
bool m_drawOpacityIsAnimating;
gfx::Transform m_drawTransform;
gfx::Transform m_screenSpaceTransform;
gfx::Transform m_replicaDrawTransform;
gfx::Transform m_replicaScreenSpaceTransform;
bool m_targetSurfaceTransformsAreAnimating;
bool m_screenSpaceTransformsAreAnimating;
bool m_isClipped;
// Uses the space of the surface's target surface.
gfx::Rect m_clipRect;
std::vector<LayerImpl*> m_layerList;
std::vector<DelegatedRendererLayerImpl*> m_contributingDelegatedRenderPassLayerList;
// The nearest ancestor target surface that will contain the contents of this surface, and that is going
// to move pixels within the surface (such as with a blur). This can point to itself.
RenderSurfaceImpl* m_nearestAncestorThatMovesPixels;
scoped_ptr<DamageTracker> m_damageTracker;
// For LayerIteratorActions
int m_targetRenderSurfaceLayerIndexHistory;
int m_currentLayerIndexHistory;
friend struct LayerIteratorActions;
DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl);
};
}
#endif // CC_RENDER_SURFACE_IMPL_H_