blob: 7e53375f2527ce91ffa7d7922c285c8fd4d04957 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/single_thread_proxy.h"
#include "base/debug/trace_event.h"
#include "cc/draw_quad.h"
#include "cc/graphics_context.h"
#include "cc/layer_tree_host.h"
#include "cc/resource_update_controller.h"
#include "cc/thread.h"
namespace cc {
scoped_ptr<Proxy> SingleThreadProxy::create(LayerTreeHost* layerTreeHost)
{
return make_scoped_ptr(new SingleThreadProxy(layerTreeHost)).PassAs<Proxy>();
}
SingleThreadProxy::SingleThreadProxy(LayerTreeHost* layerTreeHost)
: Proxy(scoped_ptr<Thread>(NULL))
, m_layerTreeHost(layerTreeHost)
, m_contextLost(false)
, m_rendererInitialized(false)
, m_nextFrameIsNewlyCommittedFrame(false)
, m_totalCommitCount(0)
{
TRACE_EVENT0("cc", "SingleThreadProxy::SingleThreadProxy");
DCHECK(Proxy::isMainThread());
}
void SingleThreadProxy::start()
{
DebugScopedSetImplThread impl(this);
m_layerTreeHostImpl = m_layerTreeHost->createLayerTreeHostImpl(this);
}
SingleThreadProxy::~SingleThreadProxy()
{
TRACE_EVENT0("cc", "SingleThreadProxy::~SingleThreadProxy");
DCHECK(Proxy::isMainThread());
DCHECK(!m_layerTreeHostImpl.get() && !m_layerTreeHost); // make sure stop() got called.
}
bool SingleThreadProxy::compositeAndReadback(void *pixels, const gfx::Rect& rect)
{
TRACE_EVENT0("cc", "SingleThreadProxy::compositeAndReadback");
DCHECK(Proxy::isMainThread());
if (!commitAndComposite())
return false;
m_layerTreeHostImpl->readback(pixels, rect);
if (m_layerTreeHostImpl->isContextLost())
return false;
m_layerTreeHostImpl->swapBuffers();
didSwapFrame();
return true;
}
void SingleThreadProxy::startPageScaleAnimation(gfx::Vector2d targetOffset, bool useAnchor, float scale, base::TimeDelta duration)
{
m_layerTreeHostImpl->startPageScaleAnimation(targetOffset, useAnchor, scale, base::TimeTicks::Now(), duration);
}
void SingleThreadProxy::finishAllRendering()
{
DCHECK(Proxy::isMainThread());
{
DebugScopedSetImplThread impl(this);
m_layerTreeHostImpl->finishAllRendering();
}
}
bool SingleThreadProxy::isStarted() const
{
DCHECK(Proxy::isMainThread());
return m_layerTreeHostImpl.get();
}
bool SingleThreadProxy::initializeContext()
{
DCHECK(Proxy::isMainThread());
scoped_ptr<GraphicsContext> context = m_layerTreeHost->createContext();
if (!context.get())
return false;
m_contextBeforeInitialization = context.Pass();
return true;
}
void SingleThreadProxy::setSurfaceReady()
{
// Scheduling is controlled by the embedder in the single thread case, so nothing to do.
}
void SingleThreadProxy::setVisible(bool visible)
{
DebugScopedSetImplThread impl(this);
m_layerTreeHostImpl->setVisible(visible);
}
bool SingleThreadProxy::initializeRenderer()
{
DCHECK(Proxy::isMainThread());
DCHECK(m_contextBeforeInitialization.get());
{
DebugScopedSetImplThread impl(this);
bool ok = m_layerTreeHostImpl->initializeRenderer(m_contextBeforeInitialization.Pass());
if (ok) {
m_rendererInitialized = true;
m_RendererCapabilitiesForMainThread = m_layerTreeHostImpl->rendererCapabilities();
}
return ok;
}
}
bool SingleThreadProxy::recreateContext()
{
TRACE_EVENT0("cc", "SingleThreadProxy::recreateContext");
DCHECK(Proxy::isMainThread());
DCHECK(m_contextLost);
scoped_ptr<GraphicsContext> context = m_layerTreeHost->createContext();
if (!context.get())
return false;
bool initialized;
{
DebugScopedSetMainThreadBlocked mainThreadBlocked(this);
DebugScopedSetImplThread impl(this);
if (!m_layerTreeHostImpl->contentsTexturesPurged())
m_layerTreeHost->deleteContentsTexturesOnImplThread(m_layerTreeHostImpl->resourceProvider());
initialized = m_layerTreeHostImpl->initializeRenderer(context.Pass());
if (initialized) {
m_RendererCapabilitiesForMainThread = m_layerTreeHostImpl->rendererCapabilities();
}
}
if (initialized)
m_contextLost = false;
return initialized;
}
void SingleThreadProxy::renderingStats(RenderingStats* stats)
{
stats->totalCommitTimeInSeconds = m_totalCommitTime.InSecondsF();
stats->totalCommitCount = m_totalCommitCount;
m_layerTreeHostImpl->renderingStats(stats);
}
const RendererCapabilities& SingleThreadProxy::rendererCapabilities() const
{
DCHECK(m_rendererInitialized);
// Note: this gets called during the commit by the "impl" thread
return m_RendererCapabilitiesForMainThread;
}
void SingleThreadProxy::loseContext()
{
DCHECK(Proxy::isMainThread());
m_layerTreeHost->didLoseContext();
m_contextLost = true;
}
void SingleThreadProxy::setNeedsAnimate()
{
// Thread-only feature
NOTREACHED();
}
void SingleThreadProxy::doCommit(scoped_ptr<ResourceUpdateQueue> queue)
{
DCHECK(Proxy::isMainThread());
// Commit immediately
{
DebugScopedSetMainThreadBlocked mainThreadBlocked(this);
DebugScopedSetImplThread impl(this);
base::TimeTicks startTime = base::TimeTicks::HighResNow();
m_layerTreeHostImpl->beginCommit();
m_layerTreeHost->contentsTextureManager()->pushTexturePrioritiesToBackings();
m_layerTreeHost->beginCommitOnImplThread(m_layerTreeHostImpl.get());
scoped_ptr<ResourceUpdateController> updateController =
ResourceUpdateController::create(
NULL,
Proxy::mainThread(),
queue.Pass(),
m_layerTreeHostImpl->resourceProvider(),
hasImplThread());
updateController->finalize();
m_layerTreeHost->finishCommitOnImplThread(m_layerTreeHostImpl.get());
m_layerTreeHostImpl->commitComplete();
#ifndef NDEBUG
// In the single-threaded case, the scroll deltas should never be
// touched on the impl layer tree.
scoped_ptr<ScrollAndScaleSet> scrollInfo = m_layerTreeHostImpl->processScrollDeltas();
DCHECK(!scrollInfo->scrolls.size());
#endif
base::TimeTicks endTime = base::TimeTicks::HighResNow();
m_totalCommitTime += endTime - startTime;
m_totalCommitCount++;
}
m_layerTreeHost->commitComplete();
m_nextFrameIsNewlyCommittedFrame = true;
}
void SingleThreadProxy::setNeedsCommit()
{
DCHECK(Proxy::isMainThread());
m_layerTreeHost->scheduleComposite();
}
void SingleThreadProxy::setNeedsRedraw()
{
// FIXME: Once we move render_widget scheduling into this class, we can
// treat redraw requests more efficiently than commitAndRedraw requests.
m_layerTreeHostImpl->setFullRootLayerDamage();
setNeedsCommit();
}
void SingleThreadProxy::setDeferCommits(bool deferCommits)
{
// Thread-only feature.
NOTREACHED();
}
bool SingleThreadProxy::commitRequested() const
{
return false;
}
void SingleThreadProxy::didAddAnimation()
{
}
size_t SingleThreadProxy::maxPartialTextureUpdates() const
{
return std::numeric_limits<size_t>::max();
}
void SingleThreadProxy::stop()
{
TRACE_EVENT0("cc", "SingleThreadProxy::stop");
DCHECK(Proxy::isMainThread());
{
DebugScopedSetMainThreadBlocked mainThreadBlocked(this);
DebugScopedSetImplThread impl(this);
if (!m_layerTreeHostImpl->contentsTexturesPurged())
m_layerTreeHost->deleteContentsTexturesOnImplThread(m_layerTreeHostImpl->resourceProvider());
m_layerTreeHostImpl.reset();
}
m_layerTreeHost = 0;
}
void SingleThreadProxy::setNeedsRedrawOnImplThread()
{
m_layerTreeHost->scheduleComposite();
}
void SingleThreadProxy::setNeedsCommitOnImplThread()
{
m_layerTreeHost->scheduleComposite();
}
void SingleThreadProxy::setNeedsManageTilesOnImplThread()
{
m_layerTreeHost->scheduleComposite();
}
void SingleThreadProxy::postAnimationEventsToMainThreadOnImplThread(scoped_ptr<AnimationEventsVector> events, base::Time wallClockTime)
{
DCHECK(Proxy::isImplThread());
DebugScopedSetMainThread main(this);
m_layerTreeHost->setAnimationEvents(events.Pass(), wallClockTime);
}
bool SingleThreadProxy::reduceContentsTextureMemoryOnImplThread(size_t limitBytes, int priorityCutoff)
{
DCHECK(isImplThread());
if (!m_layerTreeHost->contentsTextureManager())
return false;
return m_layerTreeHost->contentsTextureManager()->reduceMemoryOnImplThread(limitBytes, priorityCutoff, m_layerTreeHostImpl->resourceProvider());
}
void SingleThreadProxy::sendManagedMemoryStats()
{
DCHECK(Proxy::isImplThread());
if (!m_layerTreeHostImpl.get())
return;
if (!m_layerTreeHostImpl->renderer())
return;
if (!m_layerTreeHost->contentsTextureManager())
return;
m_layerTreeHostImpl->renderer()->sendManagedMemoryStats(
m_layerTreeHost->contentsTextureManager()->memoryVisibleBytes(),
m_layerTreeHost->contentsTextureManager()->memoryVisibleAndNearbyBytes(),
m_layerTreeHost->contentsTextureManager()->memoryUseBytes());
}
// Called by the legacy scheduling path (e.g. where render_widget does the scheduling)
void SingleThreadProxy::compositeImmediately()
{
if (commitAndComposite()) {
m_layerTreeHostImpl->swapBuffers();
didSwapFrame();
}
}
void SingleThreadProxy::forceSerializeOnSwapBuffers()
{
{
DebugScopedSetImplThread impl(this);
if (m_rendererInitialized)
m_layerTreeHostImpl->renderer()->doNoOp();
}
}
void SingleThreadProxy::onSwapBuffersCompleteOnImplThread()
{
NOTREACHED();
}
bool SingleThreadProxy::commitAndComposite()
{
DCHECK(Proxy::isMainThread());
if (!m_layerTreeHost->initializeRendererIfNeeded())
return false;
// Unlink any texture backings that were deleted
PrioritizedResourceManager::BackingList evictedContentsTexturesBackings;
{
DebugScopedSetImplThread impl(this);
m_layerTreeHost->contentsTextureManager()->getEvictedBackings(evictedContentsTexturesBackings);
}
m_layerTreeHost->contentsTextureManager()->unlinkEvictedBackings(evictedContentsTexturesBackings);
scoped_ptr<ResourceUpdateQueue> queue = make_scoped_ptr(new ResourceUpdateQueue);
m_layerTreeHost->updateLayers(*(queue.get()), m_layerTreeHostImpl->memoryAllocationLimitBytes());
if (m_layerTreeHostImpl->contentsTexturesPurged())
m_layerTreeHostImpl->resetContentsTexturesPurged();
m_layerTreeHost->willCommit();
doCommit(queue.Pass());
bool result = doComposite();
m_layerTreeHost->didBeginFrame();
return result;
}
bool SingleThreadProxy::doComposite()
{
DCHECK(!m_contextLost);
{
DebugScopedSetImplThread impl(this);
if (!m_layerTreeHostImpl->visible())
return false;
m_layerTreeHostImpl->animate(base::TimeTicks::Now(), base::Time::Now());
if (m_layerTreeHostImpl->settings().implSidePainting)
m_layerTreeHostImpl->manageTiles();
// We guard prepareToDraw() with canDraw() because it always returns a valid frame, so can only
// be used when such a frame is possible. Since drawLayers() depends on the result of
// prepareToDraw(), it is guarded on canDraw() as well.
if (!m_layerTreeHostImpl->canDraw())
return false;
LayerTreeHostImpl::FrameData frame;
m_layerTreeHostImpl->prepareToDraw(frame);
m_layerTreeHostImpl->drawLayers(frame);
m_layerTreeHostImpl->didDrawAllLayers(frame);
}
if (m_layerTreeHostImpl->isContextLost()) {
m_contextLost = true;
m_layerTreeHost->didLoseContext();
return false;
}
return true;
}
void SingleThreadProxy::didSwapFrame()
{
if (m_nextFrameIsNewlyCommittedFrame) {
m_nextFrameIsNewlyCommittedFrame = false;
m_layerTreeHost->didCommitAndDrawFrame();
}
}
} // namespace cc