blob: 9a707ecdaaa92b560e207368bb721a8fa117ceb4 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/assistant/ui/logo_view/logo_view_impl.h"
#include <algorithm>
#include "ash/assistant/ui/logo_view/shape/shape.h"
#include "base/logging.h"
#include "chromeos/assistant/internal/logo_view/logo_model/dot.h"
#include "chromeos/assistant/internal/logo_view/logo_view_constants.h"
#include "ui/compositor/compositor.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/vector2d.h"
namespace ash {
namespace {
int64_t TimeTicksToMs(const base::TimeTicks& timestamp) {
return (timestamp - base::TimeTicks()).InMilliseconds();
}
int32_t GetLogoAlpha(const LogoViewImpl::Logo& logo) {
return logo.GetAlpha() * 255;
}
} // namespace
LogoViewImpl::LogoViewImpl()
: mic_part_shape_(chromeos::assistant::kDotDefaultSize),
state_animator_(&logo_, &state_model_, StateModel::State::kUndefined) {
SetPaintToLayer();
layer()->SetFillsBoundsOpaquely(false);
state_animator_.SetStateAnimatorTimerDelegate(this);
state_animator_.SetLogoInputValueProvider(StateModel::State::kUserSpeaks,
&sound_level_input_value_provider_);
}
LogoViewImpl::~LogoViewImpl() {
state_animator_.StopAnimator();
}
const char* LogoViewImpl::GetClassName() const {
return "LogoViewImpl";
}
void LogoViewImpl::SetState(LogoView::State state, bool animate) {
StateModel::State animator_state;
switch (state) {
case LogoView::State::kUndefined:
animator_state = StateModel::State::kUndefined;
break;
case LogoView::State::kListening:
animator_state = StateModel::State::kListening;
break;
case LogoView::State::kMic:
animator_state = StateModel::State::kMic;
break;
case LogoView::State::kMoleculeWavy:
animator_state = StateModel::State::kMoleculeWavy;
break;
case LogoView::State::kUserSpeaks:
animator_state = StateModel::State::kUserSpeaks;
break;
}
state_animator_.SwitchStateTo(animator_state, !animate);
}
void LogoViewImpl::SetSpeechLevel(float speech_level) {
sound_level_input_value_provider_.SetSpeechLevel(speech_level);
}
int64_t LogoViewImpl::StartTimer() {
ui::Compositor* compositor = layer()->GetCompositor();
if (compositor && !compositor->HasAnimationObserver(this)) {
animating_compositor_ = compositor;
animating_compositor_->AddAnimationObserver(this);
}
return TimeTicksToMs(base::TimeTicks::Now());
}
void LogoViewImpl::StopTimer() {
if (animating_compositor_ &&
animating_compositor_->HasAnimationObserver(this)) {
animating_compositor_->RemoveAnimationObserver(this);
}
animating_compositor_ = nullptr;
}
void LogoViewImpl::OnAnimationStep(base::TimeTicks timestamp) {
const int64_t current_time_ms = TimeTicksToMs(timestamp);
state_animator_.OnTimeUpdate(current_time_ms);
SchedulePaint();
}
void LogoViewImpl::OnCompositingShuttingDown(ui::Compositor* compositor) {
DCHECK(compositor);
if (animating_compositor_ == compositor)
StopTimer();
}
void LogoViewImpl::DrawDots(gfx::Canvas* canvas) {
// TODO: The Green Mic parts seems overlapped on the Red Mic part. Draw dots
// in reverse order so that the Red Mic part is on top of Green Mic parts. But
// we need to find out why the Mic parts are overlapping in the first place.
for (auto iter = logo_.dots().rbegin(); iter != logo_.dots().rend(); ++iter)
DrawDot(canvas, (*iter).get());
}
void LogoViewImpl::DrawDot(gfx::Canvas* canvas, Dot* dot) {
const float radius = dot->GetRadius();
const float angle = logo_.GetRotation() + dot->GetAngle();
const float x = radius * std::cos(angle) + dot->GetOffsetX();
const float y = radius * std::sin(angle) + dot->GetOffsetY();
if (dot->IsMic()) {
DrawMicPart(canvas, dot, x, y);
} else if (dot->IsLetter()) {
// TODO(b/79579731): Implement the letter animation.
NOTIMPLEMENTED();
} else if (dot->IsLine()) {
DrawLine(canvas, dot, x, y);
} else {
DrawCircle(canvas, dot, x, y);
}
}
void LogoViewImpl::DrawMicPart(gfx::Canvas* canvas,
Dot* dot,
float x,
float y) {
const float progress = dot->GetMicMorph();
mic_part_shape_.Reset();
mic_part_shape_.ToMicPart(progress, dot->dot_color());
mic_part_shape_.Transform(x, y, dots_scale_);
DrawShape(canvas, &mic_part_shape_, dot->color());
}
void LogoViewImpl::DrawShape(gfx::Canvas* canvas, Shape* shape, SkColor color) {
cc::PaintFlags paint_flags;
paint_flags.setAntiAlias(true);
paint_flags.setColor(color);
paint_flags.setAlpha(GetLogoAlpha(logo_));
paint_flags.setStyle(cc::PaintFlags::kStroke_Style);
paint_flags.setStrokeCap(shape->cap());
paint_flags.setStrokeWidth(shape->first_stroke_width());
canvas->DrawPath(*shape->first_path(), paint_flags);
paint_flags.setStrokeWidth(shape->second_stroke_width());
canvas->DrawPath(*shape->second_path(), paint_flags);
}
void LogoViewImpl::DrawLine(gfx::Canvas* canvas, Dot* dot, float x, float y) {
const float stroke_width = dot->GetSize() * dots_scale_;
cc::PaintFlags paint_flags;
paint_flags.setAntiAlias(true);
paint_flags.setColor(dot->color());
paint_flags.setAlpha(GetLogoAlpha(logo_));
paint_flags.setStrokeWidth(stroke_width);
paint_flags.setStyle(cc::PaintFlags::kStroke_Style);
paint_flags.setStrokeCap(cc::PaintFlags::kRound_Cap);
const float line_length = dot->GetLineLength();
const float line_x = x * dots_scale_;
const float line_top_y = (y - line_length) * dots_scale_;
const float line_bottom_y = (y + line_length) * dots_scale_;
canvas->DrawLine(gfx::PointF(line_x, line_top_y),
gfx::PointF(line_x, line_bottom_y), paint_flags);
}
void LogoViewImpl::DrawCircle(gfx::Canvas* canvas, Dot* dot, float x, float y) {
const float radius = dot->GetSize() * dot->GetVisibility() / 2.0f;
cc::PaintFlags paint_flags;
paint_flags.setAntiAlias(true);
paint_flags.setColor(dot->color());
paint_flags.setAlpha(GetLogoAlpha(logo_));
paint_flags.setStyle(cc::PaintFlags::kFill_Style);
canvas->DrawCircle(gfx::PointF(x * dots_scale_, y * dots_scale_),
radius * dots_scale_, paint_flags);
}
void LogoViewImpl::OnPaint(gfx::Canvas* canvas) {
View::OnPaint(canvas);
canvas->Save();
gfx::RectF content_bounds(GetContentsBounds());
gfx::InsetsF insets(GetInsets());
const float offset_x = insets.left() + content_bounds.width() / 2.0f;
const float offset_y = insets.top() + content_bounds.height() / 2.0f;
canvas->Translate(gfx::Vector2d(offset_x, offset_y));
DrawDots(canvas);
canvas->Restore();
}
void LogoViewImpl::OnBoundsChanged(const gfx::Rect& previous_bounds) {
gfx::Rect content_bounds(GetContentsBounds());
if (content_bounds.IsEmpty())
return;
// Sets a scale such that an object of the specified width and height will
// fill the view while keeping the aspect ratio if drawn at that scale.
constexpr float kDefaultWidth = 28.0f;
constexpr float kDefaultHeight = 25.0f;
const float x_scale = content_bounds.width() / kDefaultWidth;
const float y_scale = content_bounds.height() / kDefaultHeight;
dots_scale_ = std::fmin(x_scale, y_scale);
}
void LogoViewImpl::VisibilityChanged(views::View* starting_from,
bool is_visible) {
if (is_visible)
state_animator_.StartAnimator();
else
state_animator_.StopAnimator();
}
} // namespace ash