| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_USER_GESTURE_H_ |
| #define DEVICE_GAMEPAD_USER_GESTURE_H_ |
| |
| namespace device { |
| |
| class Gamepads; |
| |
| // Returns true if any of the gamepads have a button pressed or axis moved |
| // that would be considered a user gesture for interaction. |
| bool GamepadsHaveUserGesture(const Gamepads& gamepads); |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_USER_GESTURE_H_ |