| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_RENDERER_HOST_FRAME_TOKEN_MESSAGE_QUEUE_H_ |
| #define CONTENT_BROWSER_RENDERER_HOST_FRAME_TOKEN_MESSAGE_QUEUE_H_ |
| |
| #include <map> |
| #include <vector> |
| |
| #include "base/callback.h" |
| #include "base/macros.h" |
| #include "content/common/content_export.h" |
| |
| namespace IPC { |
| class Message; |
| } // namespace IPC |
| |
| namespace content { |
| |
| // The Renderer sends various messages which are not to be processed until after |
| // their associated frame has been processed. These messages are provided with a |
| // FrameToken to be used for synchronizing. |
| // |
| // Viz processes the frames, after which it notifies the Browser of which |
| // FrameToken has completed processing. |
| // |
| // This enqueues all IPC::Messages associated with a FrameToken. |
| // |
| // Additionally other callbacks can be enqueued with |
| // EnqueueOrRunFrameTokenCallback. |
| // |
| // Upon receipt of DidProcessFrame all IPC::Messages associated with the |
| // provided FrameToken are then dispatched, and all enqueued callbacks are ran. |
| class CONTENT_EXPORT FrameTokenMessageQueue { |
| public: |
| // Notified of errors in processing messages, as well as of the actual |
| // enqueued IPC::Messages which need processing. |
| class Client { |
| public: |
| ~Client() {} |
| |
| // Notified when an invalid frame token was received. |
| virtual void OnInvalidFrameToken(uint32_t frame_token) = 0; |
| |
| // Called when there are dispatching errors in OnMessageReceived(). |
| virtual void OnMessageDispatchError(const IPC::Message& message) = 0; |
| |
| // Process the enqueued message. |
| virtual void OnProcessSwapMessage(const IPC::Message& message) = 0; |
| }; |
| explicit FrameTokenMessageQueue(Client* client); |
| virtual ~FrameTokenMessageQueue(); |
| |
| // Signals that a frame with token |frame_token| was finished processing. If |
| // there are any queued messages belonging to it, they will be processed. |
| void DidProcessFrame(uint32_t frame_token); |
| |
| // Enqueues |callback| to be called upon the arrival of |frame_token| in |
| // DidProcessFrame. However if |frame_token| has already arrived |callback| is |
| // ran immediately. |
| void EnqueueOrRunFrameTokenCallback(uint32_t frame_token, |
| base::OnceClosure callback); |
| |
| // Enqueues the swap messages. |
| void OnFrameSwapMessagesReceived(uint32_t frame_token, |
| std::vector<IPC::Message> messages); |
| |
| // Called when the renderer process is gone. This will reset our state to be |
| // consistent incase a new renderer is created. |
| void Reset(); |
| |
| size_t size() const { return callback_map_.size(); } |
| |
| protected: |
| // Once both the frame and its swap messages arrive, we call this method to |
| // process the messages. Virtual for tests. |
| virtual void ProcessSwapMessages(std::vector<IPC::Message> messages); |
| |
| private: |
| // Not owned. |
| Client* const client_; |
| |
| // Last non-zero frame token received from the renderer. Any swap messsages |
| // having a token less than or equal to this value will be processed. |
| uint32_t last_received_frame_token_ = 0; |
| |
| // Map of all callbacks for which their corresponding frame have not arrived. |
| // Sorted by frame token. |
| std::multimap<uint32_t, base::OnceClosure> callback_map_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FrameTokenMessageQueue); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_RENDERER_HOST_FRAME_TOKEN_MESSAGE_QUEUE_H_ |