blob: 687539c84d2f14648ae1859dd3165f2c0b67b872 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_window_watcher.h"
#include <memory>
#include "ash/public/cpp/shelf_item.h"
#include "ash/public/cpp/shelf_model.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/window_factory.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/window_resizer.h"
#include "ash/wm/window_state.h"
#include "base/strings/string_number_conversions.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/base/hit_test.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/resources/grit/ui_resources.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/transient_window_controller.h"
namespace ash {
namespace {
// Create a test 1x1 icon image with a given |color|.
gfx::ImageSkia CreateImageSkiaIcon(SkColor color) {
SkBitmap bitmap;
bitmap.allocN32Pixels(1, 1);
bitmap.eraseColor(color);
return gfx::ImageSkia::CreateFrom1xBitmap(bitmap);
}
static ShelfID CreateShelfItem(aura::Window* window) {
static int id = 0;
ShelfID shelf_id(base::NumberToString(id++));
window->SetProperty(kShelfIDKey, shelf_id.Serialize());
window->SetProperty(kShelfItemTypeKey, static_cast<int32_t>(TYPE_DIALOG));
return shelf_id;
}
using ShelfWindowWatcherTest = AshTestBase;
// Ensure shelf items are added and removed as windows are opened and closed.
TEST_F(ShelfWindowWatcherTest, OpenAndClose) {
ShelfModel* model = ShelfModel::Get();
ASSERT_EQ(0, model->item_count());
// Windows with valid ShelfItemType and ShelfID properties get shelf items.
std::unique_ptr<views::Widget> widget1 = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
CreateShelfItem(widget1->GetNativeWindow());
EXPECT_EQ(1, model->item_count());
std::unique_ptr<views::Widget> widget2 = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
CreateShelfItem(widget2->GetNativeWindow());
EXPECT_EQ(2, model->item_count());
// Each ShelfItem is removed when the associated window is destroyed.
widget1.reset();
EXPECT_EQ(1, model->item_count());
widget2.reset();
EXPECT_EQ(0, model->item_count());
}
TEST_F(ShelfWindowWatcherTest, CreateAndRemoveShelfItemProperties) {
ShelfModel* model = ShelfModel::Get();
// Creating windows without a valid ShelfItemType does not add items.
std::unique_ptr<views::Widget> widget1 = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
std::unique_ptr<views::Widget> widget2 = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
EXPECT_EQ(0, model->item_count());
// Create a ShelfItem for the first window.
ShelfID id_w1 = CreateShelfItem(widget1->GetNativeWindow());
EXPECT_EQ(1, model->item_count());
int index_w1 = model->ItemIndexByID(id_w1);
EXPECT_EQ(STATUS_RUNNING, model->items()[index_w1].status);
// Create a ShelfItem for the second window.
ShelfID id_w2 = CreateShelfItem(widget2->GetNativeWindow());
EXPECT_EQ(2, model->item_count());
int index_w2 = model->ItemIndexByID(id_w2);
EXPECT_EQ(STATUS_RUNNING, model->items()[index_w2].status);
// ShelfItem is removed when the type property is cleared.
widget1->GetNativeWindow()->SetProperty(kShelfItemTypeKey,
static_cast<int32_t>(TYPE_UNDEFINED));
EXPECT_EQ(1, model->item_count());
widget2->GetNativeWindow()->SetProperty(kShelfItemTypeKey,
static_cast<int32_t>(TYPE_UNDEFINED));
EXPECT_EQ(0, model->item_count());
// Clearing twice doesn't do anything.
widget2->GetNativeWindow()->SetProperty(kShelfItemTypeKey,
static_cast<int32_t>(TYPE_UNDEFINED));
EXPECT_EQ(0, model->item_count());
// Closing the windows once the properties are cleared doesn't do anything.
widget1->CloseNow();
EXPECT_EQ(0, model->item_count());
widget2->CloseNow();
EXPECT_EQ(0, model->item_count());
}
TEST_F(ShelfWindowWatcherTest, UpdateWindowProperty) {
ShelfModel* model = ShelfModel::Get();
// Create a ShelfItem for a new window.
std::unique_ptr<views::Widget> widget = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
ShelfID id = CreateShelfItem(widget->GetNativeWindow());
EXPECT_EQ(1, model->item_count());
int index = model->ItemIndexByID(id);
EXPECT_EQ(STATUS_RUNNING, model->items()[index].status);
// No new item is created after updating a launcher item.
EXPECT_EQ(1, model->item_count());
// index and id are not changed after updating a launcher item.
EXPECT_EQ(index, model->ItemIndexByID(id));
EXPECT_EQ(id, model->items()[index].id);
}
TEST_F(ShelfWindowWatcherTest, MaximizeAndRestoreWindow) {
ShelfModel* model = ShelfModel::Get();
// Create a ShelfItem for a new window.
std::unique_ptr<views::Widget> widget = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
ShelfID id = CreateShelfItem(widget->GetNativeWindow());
EXPECT_EQ(1, model->item_count());
int index = model->ItemIndexByID(id);
EXPECT_EQ(STATUS_RUNNING, model->items()[index].status);
// Maximize the window.
WindowState* window_state = WindowState::Get(widget->GetNativeWindow());
EXPECT_FALSE(window_state->IsMaximized());
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
// No new item is created after maximizing the window.
EXPECT_EQ(1, model->item_count());
// index and id are not changed after maximizing the window.
EXPECT_EQ(index, model->ItemIndexByID(id));
EXPECT_EQ(id, model->items()[index].id);
// Restore the window.
window_state->Restore();
EXPECT_FALSE(window_state->IsMaximized());
// No new item is created after restoring the window.
EXPECT_EQ(1, model->item_count());
// Index and id are not changed after maximizing the window.
EXPECT_EQ(index, model->ItemIndexByID(id));
EXPECT_EQ(id, model->items()[index].id);
}
// Check |window|'s item is not changed during the dragging.
// TODO(simonhong): Add a test for removing a Window during the dragging.
TEST_F(ShelfWindowWatcherTest, DragWindow) {
ShelfModel* model = ShelfModel::Get();
// Create a ShelfItem for a new window.
std::unique_ptr<views::Widget> widget = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
ShelfID id = CreateShelfItem(widget->GetNativeWindow());
EXPECT_EQ(1, model->item_count());
int index = model->ItemIndexByID(id);
EXPECT_EQ(STATUS_RUNNING, model->items()[index].status);
// Simulate dragging of the window and check its item is not changed.
std::unique_ptr<WindowResizer> resizer(
CreateWindowResizer(widget->GetNativeWindow(), gfx::Point(), HTCAPTION,
::wm::WINDOW_MOVE_SOURCE_MOUSE));
ASSERT_TRUE(resizer.get());
resizer->Drag(gfx::Point(50, 50), 0);
resizer->CompleteDrag();
// Index and id are not changed after dragging the window.
EXPECT_EQ(index, model->ItemIndexByID(id));
EXPECT_EQ(id, model->items()[index].id);
}
// Ensure dialogs get shelf items.
TEST_F(ShelfWindowWatcherTest, DialogWindows) {
ShelfModel* model = ShelfModel::Get();
// An item is created for a dialog window.
std::unique_ptr<views::Widget> dialog_widget = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
aura::Window* dialog = dialog_widget->GetNativeWindow();
dialog->SetProperty(kShelfIDKey, ShelfID("a").Serialize());
dialog->SetProperty(kShelfItemTypeKey, static_cast<int32_t>(TYPE_DIALOG));
EXPECT_EQ(1, model->item_count());
// An item is not created for an app window.
std::unique_ptr<views::Widget> app_widget = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
aura::Window* app = app_widget->GetNativeWindow();
app->SetProperty(kShelfIDKey, ShelfID("c").Serialize());
app->SetProperty(kShelfItemTypeKey, static_cast<int32_t>(TYPE_APP));
EXPECT_EQ(1, model->item_count());
app_widget.reset();
// Each ShelfItem is removed when the associated window is destroyed.
dialog_widget.reset();
EXPECT_EQ(0, model->item_count());
}
// Ensure items use the app icon and window icon aura::Window properties.
TEST_F(ShelfWindowWatcherTest, ItemIcon) {
ShelfModel* model = ShelfModel::Get();
// Create a ShelfItem for a window; it should have a default icon.
std::unique_ptr<views::Widget> widget = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
aura::Window* window = widget->GetNativeWindow();
ShelfID id = CreateShelfItem(window);
EXPECT_EQ(1, model->item_count());
ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
gfx::Image default_image = rb.GetImageNamed(IDR_DEFAULT_FAVICON_32);
EXPECT_TRUE(model->items()[0].image.BackedBySameObjectAs(
default_image.AsImageSkia()));
// Setting a window icon should update the item icon.
gfx::ImageSkia red = CreateImageSkiaIcon(SK_ColorRED);
window->SetProperty(aura::client::kWindowIconKey, std::move(red));
EXPECT_EQ(SK_ColorRED, model->items()[0].image.bitmap()->getColor(0, 0));
// Setting an app icon should override the window icon.
gfx::ImageSkia blue = CreateImageSkiaIcon(SK_ColorBLUE);
window->SetProperty(aura::client::kAppIconKey, std::move(blue));
EXPECT_EQ(SK_ColorBLUE, model->items()[0].image.bitmap()->getColor(0, 0));
// Clearing the app icon should restore the window icon to the shelf item.
window->ClearProperty(aura::client::kAppIconKey);
EXPECT_EQ(SK_ColorRED, model->items()[0].image.bitmap()->getColor(0, 0));
}
TEST_F(ShelfWindowWatcherTest, DontCreateShelfEntriesForChildWindows) {
ShelfModel* model = ShelfModel::Get();
std::unique_ptr<aura::Window> window =
window_factory::NewWindow(nullptr, aura::client::WINDOW_TYPE_NORMAL);
window->Init(ui::LAYER_NOT_DRAWN);
window->SetProperty(kShelfIDKey, ShelfID("a").Serialize());
window->SetProperty(kShelfItemTypeKey, static_cast<int32_t>(TYPE_DIALOG));
Shell::GetPrimaryRootWindow()
->GetChildById(desks_util::GetActiveDeskContainerId())
->AddChild(window.get());
window->Show();
EXPECT_EQ(1, model->item_count());
std::unique_ptr<aura::Window> child =
window_factory::NewWindow(nullptr, aura::client::WINDOW_TYPE_NORMAL);
child->Init(ui::LAYER_NOT_DRAWN);
child->SetProperty(kShelfIDKey, ShelfID("b").Serialize());
child->SetProperty(kShelfItemTypeKey, static_cast<int32_t>(TYPE_DIALOG));
window->AddChild(child.get());
child->Show();
// There should not be a new shelf item for |child|.
EXPECT_EQ(1, model->item_count());
child.reset();
EXPECT_EQ(1, model->item_count());
window.reset();
EXPECT_EQ(0, model->item_count());
}
TEST_F(ShelfWindowWatcherTest, CreateShelfEntriesForTransientWindows) {
ShelfModel* model = ShelfModel::Get();
std::unique_ptr<aura::Window> window =
window_factory::NewWindow(nullptr, aura::client::WINDOW_TYPE_NORMAL);
window->Init(ui::LAYER_NOT_DRAWN);
window->SetProperty(kShelfIDKey, ShelfID("a").Serialize());
window->SetProperty(kShelfItemTypeKey, static_cast<int32_t>(TYPE_DIALOG));
Shell::GetPrimaryRootWindow()
->GetChildById(desks_util::GetActiveDeskContainerId())
->AddChild(window.get());
window->Show();
EXPECT_EQ(1, model->item_count());
std::unique_ptr<aura::Window> transient =
window_factory::NewWindow(nullptr, aura::client::WINDOW_TYPE_NORMAL);
transient->Init(ui::LAYER_NOT_DRAWN);
transient->SetProperty(kShelfIDKey,
new std::string(ShelfID("b").Serialize()));
transient->SetProperty(kShelfItemTypeKey, static_cast<int32_t>(TYPE_DIALOG));
Shell::GetPrimaryRootWindow()
->GetChildById(desks_util::GetActiveDeskContainerId())
->AddChild(transient.get());
::wm::TransientWindowController::Get()->AddTransientChild(window.get(),
transient.get());
transient->Show();
// There should be a new shelf item for |transient|.
EXPECT_EQ(2, model->item_count());
transient.reset();
EXPECT_EQ(1, model->item_count());
window.reset();
EXPECT_EQ(0, model->item_count());
}
// Ensures ShelfWindowWatcher supports windows opened prior to session start.
using ShelfWindowWatcherSessionStartTest = NoSessionAshTestBase;
TEST_F(ShelfWindowWatcherSessionStartTest, PreExistingWindow) {
ShelfModel* model = ShelfModel::Get();
ASSERT_FALSE(
Shell::Get()->session_controller()->IsActiveUserSessionStarted());
EXPECT_EQ(0, model->item_count());
// Construct a window that should get a shelf item once the session starts.
std::unique_ptr<views::Widget> widget = CreateTestWidget(
nullptr, desks_util::GetActiveDeskContainerId(), gfx::Rect());
CreateShelfItem(widget->GetNativeWindow());
EXPECT_EQ(0, model->item_count());
// Start the test user session; ShelfWindowWatcher will find the open window.
CreateUserSessions(1);
EXPECT_EQ(1, model->item_count());
}
} // namespace
} // namespace ash