| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/snapshot/snapshot.h" |
| |
| #import <Cocoa/Cocoa.h> |
| |
| #include "base/apple/scoped_cftyperef.h" |
| #include "base/check_op.h" |
| #include "base/functional/callback.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/image/image.h" |
| |
| namespace ui { |
| |
| bool GrabViewSnapshot(gfx::NativeView native_view, |
| const gfx::Rect& snapshot_bounds, |
| gfx::Image* image) { |
| NSView* view = native_view.GetNativeNSView(); |
| NSWindow* window = view.window; |
| NSScreen* screen = NSScreen.screens.firstObject; |
| gfx::Rect screen_bounds = gfx::Rect(NSRectToCGRect(screen.frame)); |
| |
| // Get the view bounds relative to the screen |
| NSRect frame = [view convertRect:view.bounds toView:nil]; |
| frame = [window convertRectToScreen:frame]; |
| |
| gfx::Rect view_bounds = gfx::Rect(NSRectToCGRect(frame)); |
| |
| // Flip window coordinates based on the primary screen. |
| view_bounds.set_y( |
| screen_bounds.height() - view_bounds.y() - view_bounds.height()); |
| |
| // Convert snapshot bounds relative to window into bounds relative to |
| // screen. |
| gfx::Rect screen_snapshot_bounds = snapshot_bounds; |
| screen_snapshot_bounds.Offset(view_bounds.OffsetFromOrigin()); |
| |
| DCHECK_LE(screen_snapshot_bounds.right(), view_bounds.right()); |
| DCHECK_LE(screen_snapshot_bounds.bottom(), view_bounds.bottom()); |
| |
| base::apple::ScopedCFTypeRef<CGImageRef> windowSnapshot( |
| CGWindowListCreateImage( |
| screen_snapshot_bounds.ToCGRect(), kCGWindowListOptionIncludingWindow, |
| window.windowNumber, kCGWindowImageBoundsIgnoreFraming)); |
| if (CGImageGetWidth(windowSnapshot) <= 0) |
| return false; |
| |
| *image = gfx::Image([[NSImage alloc] initWithCGImage:windowSnapshot |
| size:NSZeroSize]); |
| return true; |
| } |
| |
| bool GrabWindowSnapshot(gfx::NativeWindow native_window, |
| const gfx::Rect& snapshot_bounds, |
| gfx::Image* image) { |
| // Make sure to grab the "window frame" view so we get current tab + |
| // tabstrip. |
| NSWindow* window = native_window.GetNativeNSWindow(); |
| return GrabViewSnapshot(window.contentView.superview, snapshot_bounds, image); |
| } |
| |
| void GrabWindowSnapshotAndScaleAsync( |
| gfx::NativeWindow window, |
| const gfx::Rect& snapshot_bounds, |
| const gfx::Size& target_size, |
| GrabWindowSnapshotAsyncCallback callback) { |
| std::move(callback).Run(gfx::Image()); |
| } |
| |
| void GrabViewSnapshotAsync(gfx::NativeView view, |
| const gfx::Rect& source_rect, |
| GrabWindowSnapshotAsyncCallback callback) { |
| std::move(callback).Run(gfx::Image()); |
| } |
| |
| void GrabWindowSnapshotAsync(gfx::NativeWindow native_window, |
| const gfx::Rect& source_rect, |
| GrabWindowSnapshotAsyncCallback callback) { |
| NSWindow* window = native_window.GetNativeNSWindow(); |
| return GrabViewSnapshotAsync(window.contentView.superview, source_rect, |
| std::move(callback)); |
| } |
| |
| } // namespace ui |