blob: 459a2e56e640cec05fcc6b04d8c3aa181b196b62 [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/snapshot/snapshot.h"
#import <Cocoa/Cocoa.h>
#include "base/apple/scoped_cftyperef.h"
#include "base/check_op.h"
#include "base/functional/callback.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/image/image.h"
namespace ui {
bool GrabViewSnapshot(gfx::NativeView native_view,
const gfx::Rect& snapshot_bounds,
gfx::Image* image) {
NSView* view = native_view.GetNativeNSView();
NSWindow* window = view.window;
NSScreen* screen = NSScreen.screens.firstObject;
gfx::Rect screen_bounds = gfx::Rect(NSRectToCGRect(screen.frame));
// Get the view bounds relative to the screen
NSRect frame = [view convertRect:view.bounds toView:nil];
frame = [window convertRectToScreen:frame];
gfx::Rect view_bounds = gfx::Rect(NSRectToCGRect(frame));
// Flip window coordinates based on the primary screen.
view_bounds.set_y(
screen_bounds.height() - view_bounds.y() - view_bounds.height());
// Convert snapshot bounds relative to window into bounds relative to
// screen.
gfx::Rect screen_snapshot_bounds = snapshot_bounds;
screen_snapshot_bounds.Offset(view_bounds.OffsetFromOrigin());
DCHECK_LE(screen_snapshot_bounds.right(), view_bounds.right());
DCHECK_LE(screen_snapshot_bounds.bottom(), view_bounds.bottom());
base::apple::ScopedCFTypeRef<CGImageRef> windowSnapshot(
CGWindowListCreateImage(
screen_snapshot_bounds.ToCGRect(), kCGWindowListOptionIncludingWindow,
window.windowNumber, kCGWindowImageBoundsIgnoreFraming));
if (CGImageGetWidth(windowSnapshot) <= 0)
return false;
*image = gfx::Image([[NSImage alloc] initWithCGImage:windowSnapshot
size:NSZeroSize]);
return true;
}
bool GrabWindowSnapshot(gfx::NativeWindow native_window,
const gfx::Rect& snapshot_bounds,
gfx::Image* image) {
// Make sure to grab the "window frame" view so we get current tab +
// tabstrip.
NSWindow* window = native_window.GetNativeNSWindow();
return GrabViewSnapshot(window.contentView.superview, snapshot_bounds, image);
}
void GrabWindowSnapshotAndScaleAsync(
gfx::NativeWindow window,
const gfx::Rect& snapshot_bounds,
const gfx::Size& target_size,
GrabWindowSnapshotAsyncCallback callback) {
std::move(callback).Run(gfx::Image());
}
void GrabViewSnapshotAsync(gfx::NativeView view,
const gfx::Rect& source_rect,
GrabWindowSnapshotAsyncCallback callback) {
std::move(callback).Run(gfx::Image());
}
void GrabWindowSnapshotAsync(gfx::NativeWindow native_window,
const gfx::Rect& source_rect,
GrabWindowSnapshotAsyncCallback callback) {
NSWindow* window = native_window.GetNativeNSWindow();
return GrabViewSnapshotAsync(window.contentView.superview, source_rect,
std::move(callback));
}
} // namespace ui