blob: f3aaf8106441bf960df3bdb3bac7da03e5bf1648 [file] [log] [blame]
# Copyright 2015 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/ios/ios_sdk_overrides.gni")
import("//build/toolchain/goma.gni")
import("//build/toolchain/toolchain.gni")
assert(use_system_xcode, "Hermetic xcode doesn't work for ios.")
declare_args() {
# SDK path to use. When empty this will use the default SDK based on the
# value of use_ios_simulator.
ios_sdk_path = ""
ios_sdk_name = ""
ios_sdk_version = ""
ios_sdk_platform = ""
ios_sdk_platform_path = ""
xcode_version = ""
xcode_version_int = 0
xcode_build = ""
machine_os_build = ""
# Set DEVELOPER_DIR while running sdk_info.py.
# Due to https://crbug.com/1018739, the path must not contains filtered
# out patterns or the build will fail. In particular src/build/mac does
# not work (see build/BUILDCONFIG.gn for pattern that would cause issue).
ios_sdk_developer_dir = ""
# The iOS Code signing identity to use
# TODO(GYP), TODO(sdfresne): Consider having a separate
# ios_enable_code_signing_flag=<bool> flag to make the invocation clearer.
ios_enable_code_signing = true
ios_code_signing_identity = ""
ios_code_signing_identity_description = "iPhone Developer"
# Prefix for CFBundleIdentifier property of iOS bundles (correspond to the
# "Organization Identifier" in Xcode). Code signing will fail if no mobile
# provisioning for the selected code signing identify support that prefix.
ios_app_bundle_id_prefix = "org.chromium"
# If non-empty, this list must contain valid cpu architecture, and the final
# build will be a multi-architecture build (aka fat build) supporting the
# main $target_cpu architecture and all of $additional_target_cpus.
#
# For example to build an application that will run on both arm64 and armv7
# devices, you would use the following in args.gn file when running "gn args":
#
# target_os = "ios"
# target_cpu = "arm64"
# additional_target_cpus = [ "arm" ]
#
# You can also pass the value via "--args" parameter for "gn gen" command by
# using the syntax --args='additional_target_cpus=["arm"] target_cpu="arm64"'.
additional_target_cpus = []
# TODO(crbug.com/1015730): remove this flag because ios_use_goma_rbe covers.
ios_enable_relative_sdk_path = ios_use_goma_rbe
}
# Official builds may not use goma.
assert(!(use_goma && is_chrome_branded && is_official_build &&
target_cpu == "arm64"),
"goma use is forbidden for official iOS builds.")
assert(custom_toolchain == "" || additional_target_cpus == [],
"cannot define both custom_toolchain and additional_target_cpus")
use_ios_simulator = current_cpu == "x86" || current_cpu == "x64"
# Initialize additional_toolchains from additional_target_cpus. Assert here
# that the list does not contains $target_cpu nor duplicates as this would
# cause weird errors during the build.
additional_toolchains = []
if (additional_target_cpus != []) {
foreach(_additional_target_cpu, additional_target_cpus) {
assert(_additional_target_cpu != target_cpu,
"target_cpu must not be listed in additional_target_cpus")
_toolchain = "//build/toolchain/mac:ios_clang_$_additional_target_cpu"
foreach(_additional_toolchain, additional_toolchains) {
assert(_toolchain != _additional_toolchain,
"additional_target_cpus must not contains duplicate values")
}
additional_toolchains += [ _toolchain ]
}
}
if (ios_sdk_path == "") {
# Compute default target.
if (use_ios_simulator) {
ios_sdk_name = "iphonesimulator"
ios_sdk_platform = "iPhoneSimulator"
} else {
ios_sdk_name = "iphoneos"
ios_sdk_platform = "iPhoneOS"
}
ios_sdk_info_args = [ "--get_sdk_info" ]
ios_sdk_info_args += [ ios_sdk_name ]
if (ios_sdk_developer_dir != "") {
ios_sdk_info_args += [
"--developer_dir",
ios_sdk_developer_dir,
]
}
if (ios_use_goma_rbe) {
ios_sdk_info_args += [
"--create_symlink_at",
"sdk/xcode_links",
]
}
script_name = "//build/config/mac/sdk_info.py"
_ios_sdk_result = exec_script(script_name, ios_sdk_info_args, "scope")
ios_sdk_platform_abs_path = _ios_sdk_result.sdk_platform_path
ios_sdk_path = _ios_sdk_result.sdk_path
ios_sdk_platform_path = _ios_sdk_result.sdk_platform_path
ios_sdk_version = _ios_sdk_result.sdk_version
ios_sdk_build = _ios_sdk_result.sdk_build
xcode_version = _ios_sdk_result.xcode_version
xcode_version_int = _ios_sdk_result.xcode_version_int
xcode_build = _ios_sdk_result.xcode_build
machine_os_build = _ios_sdk_result.machine_os_build
if (use_ios_simulator) {
# This is weird, but Xcode sets DTPlatformBuild to an empty field for
# simulator builds.
ios_platform_build = ""
} else {
ios_platform_build = ios_sdk_build
}
}
if (!use_ios_simulator && ios_enable_code_signing) {
# Automatically select a codesigning identity if no identity is configured.
# This only applies to device build as simulator builds are not signed.
if (ios_code_signing_identity == "") {
ios_code_signing_identity =
exec_script("find_signing_identity.py",
[
"--matching-pattern",
ios_code_signing_identity_description,
],
"string")
}
}