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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_HOST_IT2ME_HOST_USER_INTERFACE_H_
#define REMOTING_HOST_IT2ME_HOST_USER_INTERFACE_H_
#include <string>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "remoting/base/scoped_thread_proxy.h"
#include "remoting/host/host_status_observer.h"
// Milliseconds before the continue window is shown.
static const int kContinueWindowShowTimeoutMs = 10 * 60 * 1000;
// Milliseconds before the continue window is automatically dismissed and
// the connection is closed.
static const int kContinueWindowHideTimeoutMs = 60 * 1000;
namespace remoting {
class ChromotingHost;
class ChromotingHostContext;
class ContinueWindow;
class DisconnectWindow;
class LocalInputMonitor;
class SignalStrategy;
// This class implements the IT2Me-specific parts of the ChromotingHost:
// Disconnect and Continue window popups.
// IT2Me-specific handling of multiple connection attempts.
class It2MeHostUserInterface : public HostStatusObserver {
public:
It2MeHostUserInterface(ChromotingHost* host, ChromotingHostContext* context);
virtual ~It2MeHostUserInterface();
void Init();
// HostStatusObserver implementation. These methods will be called from the
// network thread.
virtual void OnClientAuthenticated(const std::string& jid) OVERRIDE;
virtual void OnClientDisconnected(const std::string& jid) OVERRIDE;
virtual void OnAccessDenied(const std::string& jid) OVERRIDE;
virtual void OnShutdown() OVERRIDE;
// Shuts down the object and all its resources synchronously. Must
// be called on the UI thread.
void Shutdown();
private:
class TimerTask;
// Allow ChromotingHostTest::SetUp() to call InitFrom().
friend class ChromotingHostTest;
// Used by unit-tests as an alternative to Init() so that mock versions of
// internal objects can be used.
void InitFrom(scoped_ptr<DisconnectWindow> disconnect_window,
scoped_ptr<ContinueWindow> continue_window,
scoped_ptr<LocalInputMonitor> monitor);
void ProcessOnClientAuthenticated(const std::string& username);
void ProcessOnClientDisconnected();
void MonitorLocalInputs(bool enable);
// Show or hide the Disconnect window on the UI thread. If |show| is false,
// hide the window, ignoring the |username| parameter.
void ShowDisconnectWindow(bool show, const std::string& username);
// Show or hide the Continue Sharing window on the UI thread.
void ShowContinueWindow(bool show);
// Called by the ContinueWindow implementation (on the UI thread) when the
// user dismisses the Continue prompt.
void ContinueSession(bool continue_session);
void StartContinueWindowTimer(bool start);
void OnContinueWindowTimer();
void OnShutdownHostTimer();
ChromotingHost* host_;
// Host context used to make sure operations are run on the correct thread.
// This is owned by the ChromotingHost.
ChromotingHostContext* context_;
// Provide a user interface allowing the host user to close the connection.
scoped_ptr<DisconnectWindow> disconnect_window_;
// Provide a user interface requiring the user to periodically re-confirm
// the connection.
scoped_ptr<ContinueWindow> continue_window_;
// Monitor local inputs to allow remote inputs to be blocked while the local
// user is trying to do something.
scoped_ptr<LocalInputMonitor> local_input_monitor_;
bool is_monitoring_local_inputs_;
// Timer controlling the "continue session" dialog.
scoped_ptr<TimerTask> timer_task_;
ScopedThreadProxy ui_thread_proxy_;
// The JID of the currently-authenticated user (or an empty string if no user
// is connected).
std::string authenticated_jid_;
DISALLOW_COPY_AND_ASSIGN(It2MeHostUserInterface);
};
} // namespace remoting
#endif // REMOTING_HOST_IT2ME_HOST_USER_INTERFACE_H_