blob: 2a91eb0c673d301f28800f9e972d4a0958e92c13 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/host/screen_recorder.h"
#include <algorithm>
#include "base/bind.h"
#include "base/callback.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop_proxy.h"
#include "base/stl_util.h"
#include "base/sys_info.h"
#include "base/time.h"
#include "remoting/base/capture_data.h"
#include "remoting/proto/control.pb.h"
#include "remoting/proto/video.pb.h"
#include "remoting/protocol/client_stub.h"
#include "remoting/protocol/connection_to_client.h"
#include "remoting/protocol/message_decoder.h"
#include "remoting/protocol/util.h"
using remoting::protocol::ConnectionToClient;
namespace remoting {
// Maximum number of frames that can be processed similtaneously.
// TODO(hclam): Move this value to CaptureScheduler.
static const int kMaxRecordings = 2;
ScreenRecorder::ScreenRecorder(
MessageLoop* capture_loop,
MessageLoop* encode_loop,
base::MessageLoopProxy* network_loop,
Capturer* capturer,
Encoder* encoder)
: capture_loop_(capture_loop),
encode_loop_(encode_loop),
network_loop_(network_loop),
capturer_(capturer),
encoder_(encoder),
network_stopped_(false),
encoder_stopped_(false),
max_recordings_(kMaxRecordings),
recordings_(0),
frame_skipped_(false),
sequence_number_(0) {
DCHECK(capture_loop_);
DCHECK(encode_loop_);
DCHECK(network_loop_);
}
ScreenRecorder::~ScreenRecorder() {
}
// Public methods --------------------------------------------------------------
void ScreenRecorder::Start() {
capture_loop_->PostTask(
FROM_HERE, base::Bind(&ScreenRecorder::DoStart, this));
}
void ScreenRecorder::Stop(const base::Closure& done_task) {
if (MessageLoop::current() != capture_loop_) {
capture_loop_->PostTask(FROM_HERE, base::Bind(
&ScreenRecorder::Stop, this, done_task));
return;
}
DCHECK(!done_task.is_null());
capture_timer_.reset();
network_loop_->PostTask(FROM_HERE, base::Bind(
&ScreenRecorder::DoStopOnNetworkThread, this, done_task));
}
void ScreenRecorder::AddConnection(ConnectionToClient* connection) {
DCHECK(network_loop_->BelongsToCurrentThread());
connections_.push_back(connection);
capture_loop_->PostTask(
FROM_HERE, base::Bind(&ScreenRecorder::DoInvalidateFullScreen, this));
}
void ScreenRecorder::RemoveConnection(ConnectionToClient* connection) {
DCHECK(network_loop_->BelongsToCurrentThread());
ConnectionToClientList::iterator it =
std::find(connections_.begin(), connections_.end(), connection);
if (it != connections_.end()) {
connections_.erase(it);
}
}
void ScreenRecorder::RemoveAllConnections() {
DCHECK(network_loop_->BelongsToCurrentThread());
connections_.clear();
}
void ScreenRecorder::UpdateSequenceNumber(int64 sequence_number) {
// Sequence number is used and written only on the capture thread.
if (MessageLoop::current() != capture_loop_) {
capture_loop_->PostTask(
FROM_HERE, base::Bind(&ScreenRecorder::UpdateSequenceNumber,
this, sequence_number));
return;
}
sequence_number_ = sequence_number;
}
// Private accessors -----------------------------------------------------------
Capturer* ScreenRecorder::capturer() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
DCHECK(capturer_);
return capturer_;
}
Encoder* ScreenRecorder::encoder() {
DCHECK_EQ(encode_loop_, MessageLoop::current());
DCHECK(encoder_.get());
return encoder_.get();
}
bool ScreenRecorder::is_recording() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
return capture_timer_.get() != NULL;
}
// Capturer thread -------------------------------------------------------------
void ScreenRecorder::DoStart() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
if (is_recording()) {
NOTREACHED() << "Record session already started.";
return;
}
capture_timer_.reset(new base::OneShotTimer<ScreenRecorder>());
// Capture first frame immedately.
DoCapture();
}
void ScreenRecorder::StartCaptureTimer() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
capture_timer_->Start(FROM_HERE,
scheduler_.NextCaptureDelay(),
this,
&ScreenRecorder::DoCapture);
}
void ScreenRecorder::DoCapture() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
// Make sure we have at most two oustanding recordings. We can simply return
// if we can't make a capture now, the next capture will be started by the
// end of an encode operation.
if (recordings_ >= max_recordings_ || !is_recording()) {
frame_skipped_ = true;
return;
}
if (frame_skipped_)
frame_skipped_ = false;
// At this point we are going to perform one capture so save the current time.
++recordings_;
DCHECK_LE(recordings_, max_recordings_);
// Before doing a capture schedule for the next one.
capture_timer_->Stop();
capture_timer_->Start(FROM_HERE,
scheduler_.NextCaptureDelay(),
this,
&ScreenRecorder::DoCapture);
// And finally perform one capture.
capture_start_time_ = base::Time::Now();
capturer()->CaptureInvalidRegion(
base::Bind(&ScreenRecorder::CaptureDoneCallback, this));
}
void ScreenRecorder::CaptureDoneCallback(
scoped_refptr<CaptureData> capture_data) {
DCHECK_EQ(capture_loop_, MessageLoop::current());
if (!is_recording())
return;
if (capture_data) {
base::TimeDelta capture_time = base::Time::Now() - capture_start_time_;
int capture_time_ms =
static_cast<int>(capture_time.InMilliseconds());
capture_data->set_capture_time_ms(capture_time_ms);
scheduler_.RecordCaptureTime(capture_time);
// The best way to get this value is by binding the sequence number to
// the callback when calling CaptureInvalidRects(). However the callback
// system doesn't allow this. Reading from the member variable is
// accurate as long as capture is synchronous as the following statement
// will obtain the most recent sequence number received.
capture_data->set_client_sequence_number(sequence_number_);
}
encode_loop_->PostTask(
FROM_HERE, base::Bind(&ScreenRecorder::DoEncode, this, capture_data));
}
void ScreenRecorder::DoFinishOneRecording() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
if (!is_recording())
return;
// Decrement the number of recording in process since we have completed
// one cycle.
--recordings_;
DCHECK_GE(recordings_, 0);
// Try to do a capture again only if |frame_skipped_| is set to true by
// capture timer.
if (frame_skipped_)
DoCapture();
}
void ScreenRecorder::DoInvalidateFullScreen() {
DCHECK_EQ(capture_loop_, MessageLoop::current());
capturer_->InvalidateFullScreen();
}
// Network thread --------------------------------------------------------------
void ScreenRecorder::DoSendVideoPacket(scoped_ptr<VideoPacket> packet) {
DCHECK(network_loop_->BelongsToCurrentThread());
if (network_stopped_ || connections_.empty())
return;
base::Closure callback;
if ((packet->flags() & VideoPacket::LAST_PARTITION) != 0)
callback = base::Bind(&ScreenRecorder::VideoFrameSentCallback, this);
// TODO(sergeyu): Currently we send the data only to the first
// connection. Send it to all connections if necessary.
connections_.front()->video_stub()->ProcessVideoPacket(
packet.Pass(), callback);
}
void ScreenRecorder::VideoFrameSentCallback() {
DCHECK(network_loop_->BelongsToCurrentThread());
if (network_stopped_)
return;
capture_loop_->PostTask(
FROM_HERE, base::Bind(&ScreenRecorder::DoFinishOneRecording, this));
}
void ScreenRecorder::DoStopOnNetworkThread(const base::Closure& done_task) {
DCHECK(network_loop_->BelongsToCurrentThread());
// There could be tasks on the network thread when this method is being
// executed. By setting the flag we'll not post anymore tasks from network
// thread.
//
// After that a task is posted on encode thread to continue the stop
// sequence.
network_stopped_ = true;
encode_loop_->PostTask(
FROM_HERE, base::Bind(&ScreenRecorder::DoStopOnEncodeThread,
this, done_task));
}
// Encoder thread --------------------------------------------------------------
void ScreenRecorder::DoEncode(
scoped_refptr<CaptureData> capture_data) {
DCHECK_EQ(encode_loop_, MessageLoop::current());
// Early out if there's nothing to encode.
if (!capture_data || capture_data->dirty_region().isEmpty()) {
// Send an empty video packet to keep network active.
scoped_ptr<VideoPacket> packet(new VideoPacket());
packet->set_flags(VideoPacket::LAST_PARTITION);
network_loop_->PostTask(
FROM_HERE, base::Bind(&ScreenRecorder::DoSendVideoPacket,
this, base::Passed(packet.Pass())));
return;
}
encode_start_time_ = base::Time::Now();
encoder()->Encode(
capture_data, false,
base::Bind(&ScreenRecorder::EncodedDataAvailableCallback, this));
}
void ScreenRecorder::DoStopOnEncodeThread(const base::Closure& done_task) {
DCHECK_EQ(encode_loop_, MessageLoop::current());
encoder_stopped_ = true;
// When this method is being executed there are no more tasks on encode thread
// for this object. We can then post a task to capture thread to finish the
// stop sequence.
capture_loop_->PostTask(FROM_HERE, done_task);
}
void ScreenRecorder::EncodedDataAvailableCallback(
scoped_ptr<VideoPacket> packet) {
DCHECK_EQ(encode_loop_, MessageLoop::current());
if (encoder_stopped_)
return;
bool last = (packet->flags() & VideoPacket::LAST_PACKET) != 0;
if (last) {
base::TimeDelta encode_time = base::Time::Now() - encode_start_time_;
int encode_time_ms =
static_cast<int>(encode_time.InMilliseconds());
packet->set_encode_time_ms(encode_time_ms);
scheduler_.RecordEncodeTime(encode_time);
}
network_loop_->PostTask(
FROM_HERE, base::Bind(&ScreenRecorder::DoSendVideoPacket, this,
base::Passed(packet.Pass())));
}
} // namespace remoting