| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <algorithm> |
| #include <vector> |
| |
| #include "ash/launcher/launcher.h" |
| #include "ash/shell.h" |
| #include "ash/test/ash_test_base.h" |
| #include "ash/wm/shadow.h" |
| #include "ash/wm/shadow_controller.h" |
| #include "ash/wm/shadow_types.h" |
| #include "ash/wm/window_properties.h" |
| #include "ash/wm/window_util.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "ui/aura/client/activation_client.h" |
| #include "ui/aura/root_window.h" |
| #include "ui/aura/window.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/gfx/insets.h" |
| #include "ui/gfx/monitor.h" |
| #include "ui/gfx/screen.h" |
| #include "ui/views/widget/widget.h" |
| |
| #if defined(ENABLE_DIP) |
| #define MAYBE_Shadow FAILS_Shadow |
| #define MAYBE_WorkArea FAILS_WorkArea |
| #else |
| #define MAYBE_Shadow DISABLED_Shadow |
| #define MAYBE_WorkArea DISABLED_WorkArea |
| #endif |
| |
| namespace ash { |
| |
| typedef ash::test::AshTestBase DIPTest; |
| |
| // Test if the shadow works correctly under different density |
| TEST_F(DIPTest, MAYBE_Shadow) { |
| const gfx::Rect kBoundsInDIP(20, 30, 400, 300); |
| |
| scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
| window->SetType(aura::client::WINDOW_TYPE_NORMAL); |
| window->Init(ui::LAYER_TEXTURED); |
| window->SetParent(NULL); |
| window->SetBounds(kBoundsInDIP); |
| |
| internal::ShadowController::TestApi api( |
| Shell::GetInstance()->shadow_controller()); |
| const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
| window->Show(); |
| |
| const gfx::Rect layer_bounds_copy = shadow->layer()->bounds(); |
| window.reset(); |
| |
| ChangeMonitorConfig(2.0f, gfx::Rect(0, 0, 1000, 1000)); |
| |
| window.reset(new aura::Window(NULL)); |
| window->SetType(aura::client::WINDOW_TYPE_NORMAL); |
| window->Init(ui::LAYER_TEXTURED); |
| window->SetParent(NULL); |
| window->SetBounds(kBoundsInDIP); |
| shadow = api.GetShadowForWindow(window.get()); |
| window->Show(); |
| EXPECT_EQ("40,60 800x600", window->GetBoundsInPixel().ToString()); |
| EXPECT_EQ(layer_bounds_copy.Scale(2.0f).ToString(), |
| shadow->layer()->bounds().ToString()); |
| } |
| |
| // Test if the WM sets correct work area under different density. |
| TEST_F(DIPTest, MAYBE_WorkArea) { |
| ChangeMonitorConfig(1.0f, gfx::Rect(0, 0, 1000, 900)); |
| |
| aura::RootWindow* root = Shell::GetRootWindow(); |
| const gfx::Monitor monitor = gfx::Screen::GetMonitorNearestWindow(root); |
| |
| EXPECT_EQ("0,0 1000x900", monitor.bounds().ToString()); |
| const gfx::Rect work_area = monitor.work_area(); |
| const gfx::Insets insets = monitor.bounds().InsetsFrom(work_area); |
| EXPECT_EQ("0,0,48,0", insets.ToString()); |
| |
| ChangeMonitorConfig(2.0f, gfx::Rect(0, 0, 2000, 1800)); |
| |
| const gfx::Monitor monitor_2x = gfx::Screen::GetMonitorNearestWindow(root); |
| |
| EXPECT_EQ("0,0 2000x1800", monitor_2x.bounds_in_pixel().ToString()); |
| EXPECT_EQ("0,0 1000x900", monitor_2x.bounds().ToString()); |
| |
| EXPECT_EQ(work_area.ToString(), monitor_2x.work_area().ToString()); |
| |
| Launcher* launcher = Shell::GetInstance()->launcher(); |
| EXPECT_EQ( |
| monitor_2x.bounds().InsetsFrom(work_area).height() * 2, |
| launcher->widget()->GetNativeView()->layer()->bounds().height()); |
| } |
| |
| } // namespace ash |